v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Refuse
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Quality|Exceptional}} | {{Quality|Exceptional}} | ||
{{av}} | {{av}} | ||
− | |||
− | * [[Corpse]]s, bodyparts and bodily remains of | + | [[Image:RefuseStockpile.png|right|thumb|240px|A refuse stockpile of a dwarven fortress after a goblin siege. The pond turtle shells ({{Raw Tile|²|2:0}}) suggest that the fisherdwarves may have been the first victims of it.]] |
+ | |||
+ | '''Refuse''', though generally garbage, is anything which can be stored in a refuse [[stockpile]] ({{k|p}}-{{k|r}}). Such stockpiles will accept: | ||
+ | |||
+ | * [[Corpse]]s, bodyparts and bodily remains of [[creatures]] (heads, teeth) | ||
* By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s) | * By-products of the [[meat industry|meat]] and [[fishing industry|fishing]] industries ([[bones]], raw hide, [[shell]]s) | ||
* Things which are rotten (rotten meat, rotten meals, rotten raw hide) | * Things which are rotten (rotten meat, rotten meals, rotten raw hide) | ||
* Things the dwarves have no further use for (withered plants, damaged furniture, [[Wear|tattered]] clothes) | * Things the dwarves have no further use for (withered plants, damaged furniture, [[Wear|tattered]] clothes) | ||
* [[Vermin]] remains | * [[Vermin]] remains | ||
+ | |||
+ | Note: Storing clothes or armor in a stockpile with the refuse category enabled will cause them to wear out very quickly. | ||
+ | <br clear=left/> | ||
== Uses for refuse == | == Uses for refuse == | ||
Line 13: | Line 19: | ||
===[[Bone]]s=== | ===[[Bone]]s=== | ||
− | A single bone can be used to make a stack of bone [[bolt]]s [5], a bone [[crossbow]], 1-3 bone [[craft]]s, or a bone [[decoration]]. Multiple bones can be used to make bone [[armor]] (no breastplates, mailshirts or boots). A stack of bones may be required for some [[strange mood]] creations. | + | A single bone can be used to make a stack of bone [[bolt]]s [5], a bone [[crossbow]], 1-3 bone [[craft]]s, or a bone [[decoration]]. Multiple bones can be used to make bone [[armor]] (no breastplates, mailshirts or boots). A stack of bones may be required for some [[strange mood]] creations. |
+ | |||
===[[Skin|Raw hides]]=== | ===[[Skin|Raw hides]]=== | ||
A raw hide from any size of creature can be tanned at a [[Tanner's shop|tannery]] to produce a single unit of [[leather]]. Leather can be used to make leather clothes, leather armor, leather crafts, [[Equipment#Quivers|quivers]], [[Equipment#Backpacks|backpacks]], [[DF2012:Flask|waterskins]], [[Armor#Shield|shields]], and [[decoration]]s. Leather may be required for some [[strange mood]] creations. | A raw hide from any size of creature can be tanned at a [[Tanner's shop|tannery]] to produce a single unit of [[leather]]. Leather can be used to make leather clothes, leather armor, leather crafts, [[Equipment#Quivers|quivers]], [[Equipment#Backpacks|backpacks]], [[DF2012:Flask|waterskins]], [[Armor#Shield|shields]], and [[decoration]]s. Leather may be required for some [[strange mood]] creations. | ||
Line 33: | Line 40: | ||
===Sapient corpses=== | ===Sapient corpses=== | ||
− | + | Sapient corpses placed near a high-traffic route will horrify your dwarves from time to time, forcing them to slowly gain [[discipline]] points (and spam job cancellations). However, avoid locations that will also horrify merchants, causing them to scuttle their wagons, drop their merchandise, and flee{{bug|7185}}. Sapient corpses will also cause [[Thought#Injury_and_death|bad thoughts]] in many dwarves, regardless of their civilization, and how many times they've seen the same corpse, so this may make some dwarves go completely [[Insanity|insane]] after a while. | |
− | + | == Refuse Stockpiles == | |
− | |||
− | |||
− | |||
A refuse stockpile works just like any other [[stockpile]] and is different from a [[Activity zone#Garbage dump|garbage dump]] zone (which accepts items explicitly marked to be dumped). The standard predefined refuse stockpile (designated by {{k|p}}-{{k|r}}) includes all types of refuse. Customized [[Stockpile#Stockpile_Settings|stockpiles]] can allow you to sort out the usable "refuse", the rotting refuse, the unusable but not rotting refuse, or even the [[Siege#Necromancer_sieges|reanimatable]] refuse. Disabling certain types of refuse in all refuse stockpiles will cause those items to accumulate wherever they are produced (eg. bones in the butcher shop) instead of tying up stockpile space. | A refuse stockpile works just like any other [[stockpile]] and is different from a [[Activity zone#Garbage dump|garbage dump]] zone (which accepts items explicitly marked to be dumped). The standard predefined refuse stockpile (designated by {{k|p}}-{{k|r}}) includes all types of refuse. Customized [[Stockpile#Stockpile_Settings|stockpiles]] can allow you to sort out the usable "refuse", the rotting refuse, the unusable but not rotting refuse, or even the [[Siege#Necromancer_sieges|reanimatable]] refuse. Disabling certain types of refuse in all refuse stockpiles will cause those items to accumulate wherever they are produced (eg. bones in the butcher shop) instead of tying up stockpile space. | ||
== Avoiding Miasma == | == Avoiding Miasma == | ||
+ | |||
Some types of refuse rot, and rotting refuse produces [[miasma]] when in a subterranean tile. To avoid the miasma, you can [[garbage disposal|destroy refuse]] before it rots, or store rotting refuse in a {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} tile (see [[tile attributes]]). A refuse pile on the surface works, as does exposing any part of your fortress' {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}} tiles to sunlight and then covering them with constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any miasma. | Some types of refuse rot, and rotting refuse produces [[miasma]] when in a subterranean tile. To avoid the miasma, you can [[garbage disposal|destroy refuse]] before it rots, or store rotting refuse in a {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} tile (see [[tile attributes]]). A refuse pile on the surface works, as does exposing any part of your fortress' {{DFtext|Inside |6:0}}{{DFtext|Dark Subterranean|0:1}} tiles to sunlight and then covering them with constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any miasma. | ||
Line 48: | Line 53: | ||
{{main|Standing orders}} | {{main|Standing orders}} | ||
− | Refuse items lying outside your fortress will be ignored by default. You can toggle collection of refuse in the [[standing orders]] menu | + | Refuse items lying outside your fortress will be ignored by default. You can toggle collection of "outside" refuse in the [[standing orders]] menu ({{k|o}}-{{k|r}}-{{k|o}}). Note that this setting also controls the collection of "[[dump]]ed" items outside your fortress. |
− | |||
− | |||
− | |||
[[ru:Refuse]] | [[ru:Refuse]] |