v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Religion
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
In world generation, some [[historical figure]]s will become [[prophet]]s, linked to a deity. Prophets will be the source of a religion, which can either be monastic, or non-monastic, and a single deity can be the subject of many different religions. In both cases, the prophet will convert parts of the population to the religion in question. | In world generation, some [[historical figure]]s will become [[prophet]]s, linked to a deity. Prophets will be the source of a religion, which can either be monastic, or non-monastic, and a single deity can be the subject of many different religions. In both cases, the prophet will convert parts of the population to the religion in question. | ||
− | In the case of monastic orders, the head will be an Abbot, and the followers will try to build a [[monastery]], which they will first seek sponsorship for from other groups, such as site governments or [[guildhall|craftguild]]s. | + | In the case of monastic orders, the head will be an Abbot, and the followers will try to build a [[monastery]], which they will first seek sponsorship for from other groups, such as site governments or [[guildhall|craftguild]]s. Monastic orders will occasionally recruit [[monk]]s from sites to increase their population. |
− | + | In the case of non-monastic religions, as the amount of followers increases in a site, they will have a shrine dedicated to their religion, as well as a local [[priest]]. Priests will convert more of the population to their religion. Eventually, in [[town]]s, [[temple]]s will be built and a high priest will be selected. Once two temples in different cities have been built, a ''Holy city'' is selected from the existing temple towns and the highest priest is selected. These positions will typically have an utterly bizarre title (such as "great orange") that comes from the [[sphere]] which their deity is aligned with. Within adventure mode, they will also greet you in the strangest way ("Life is, in a word, death."). | |
Religions will spread past cultural barriers, as an export of the religion map (available when selecting a religion from the entities list in legends mode) shows: | Religions will spread past cultural barriers, as an export of the religion map (available when selecting a religion from the entities list in legends mode) shows: |