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Editing Tower (necromancy)
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− | {{ | + | {{quality|superior|19:00, 8 September 2014 (UTC)}} |
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{{av}} | {{av}} | ||
− | + | '''Necromancer towers''' are special structures built by [[necromancer]]s during world generation. The number of necromancer towers is influenced by human populations (which require low savagery and large tracts of neutral land) and the number of secrets in world generation. Necromancer towers can be a source of [[fun]] in both adventure mode and fortress mode. | |
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− | '''Necromancer towers''' | ||
− | + | ==Adventure Mode== | |
− | + | In Adventure Mode, [[necromancer]]s are most commonly found in towers ({{Tile|I|5:0}}). The towers generally have a few necromancers and a lot of [[zombie]]s. Becoming a necromancer yourself requires reading about the secrets of life and death, which are either found on a [[slab]] or in a [[book]]. If you decide to attack the tower, you might want to become a [[night creature]] first by drinking a [[vampire]]'s blood or being bitten by a [[werebeast]]. Zombies and other [[undead]] will not bother you if you yourself are undead. Once you learn the secrets of necromancy, all remaining undead in the tower will no longer be hostile toward you, so simply making a mad dash for the slab may also be a viable tactic. A tower, even if completely emptied of its living/undead inhabitants, will automatically regenerate walking corpses a randomly chosen necromancer. | |
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==Fortress Mode== | ==Fortress Mode== | ||
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+ | "Tower" listed as a neighbor on the [[embark]] screen indicates the presence of a necromancer tower nearby. The necromancer will regularly send [[undead]] to attack you. | ||
{{Category|Adventurer mode}} | {{Category|Adventurer mode}} | ||
{{world}} | {{world}} |