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Editing User:Quietust
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==About== | ==About== | ||
− | + | He's just this guy, you know? | |
==Wiki Modifications== | ==Wiki Modifications== | ||
===Namespace Links=== | ===Namespace Links=== | ||
− | This wiki | + | This wiki currently makes use of a [http://www.qmtpro.com/~quietust/misc/ns_link-1.17.0.diff MediaWiki patch] which automatically directs links from particular namespaces to other specific namespaces unless indicated otherwise - in this case, links in the "DF2012" and "DF2012 Talk" namespaces automatically point to "DF2012", "v0.31" and "v0.31 Talk" point to "v0.31", "40d" and "40d Talk" point to "40d", and "23a" and "23a Talk" point to "23a". |
===DFRawFunctions=== | ===DFRawFunctions=== | ||
− | '''DFRawFunctions''' is a MediaWiki extension designed for parsing Dwarf Fortress raws. Sources and documentation can be found [https://github.com/quietust/ | + | '''DFRawFunctions''' is a MediaWiki extension designed for parsing Dwarf Fortress raws. Sources and documentation can be found [https://github.com/quietust/DFWiki here]. |
==Fortresses== | ==Fortresses== | ||
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==Projects== | ==Projects== | ||
− | ===Dwarf | + | ===Dwarf Manipulator=== |
− | + | Just like Dwarf Therapist, but using a text-based interface (based on [http://www.bay12forums.com/smf/index.php?topic=53113.0 Valdemar's prototype]), and it's for Dwarf Fortress [[23a:Main Page|v0.23.130.23a]]. The only other tool available, Dwarf Foreman, was incapable of assigning labors for individual dwarves unless you gave each dwarf its own custom profession. Download [http://dffd.wimbli.com/file.php?id=2248 here]. | |
− | === | + | ===2D Forbidder=== |
− | A | + | A tool for Dwarf Fortress [[23a:Main Page|v0.23.130.23a]] which allows manually forbidding/reclaiming, chasming, or melting the currently viewed item, almost just like in the 3D version. Download [http://dffd.wimbli.com/file.php?id=2380 here]. |
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− | === | + | ===2D Autoforbid=== |
− | + | A tool for Dwarf Fortress [[23a:Main Page|v0.23.130.23a]] which automatically forbids items carried in the inventories of foreign units. Download [http://dffd.wimbli.com/file.php?id=2848 here]. | |
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− | === | + | ===23a EXE Patches=== |
− | + | A few hex-edits to the game's executable to alter its behavior in beneficial ways and/or fix bugs: | |
− | + | ====Bugfixes==== | |
− | + | *Artifact holders never drop/hide their artifacts. | |
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− | A few hex-edits to the game's executable to alter its behavior in beneficial ways and/or fix bugs | ||
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− | *Artifact holders never drop/hide their artifacts | ||
**0x14079B : 8A -> 8B | **0x14079B : 8A -> 8B | ||
**0x1407A1 : B0 FE C2 04 00 90 90 90 -> B8 FE FF FF FF C2 04 00 | **0x1407A1 : B0 FE C2 04 00 90 90 90 -> B8 FE FF FF FF C2 04 00 | ||
**0x0B5430 : B0 FE C2 04 00 90 90 90 -> B8 FE FF FF FF C2 04 00 | **0x0B5430 : B0 FE C2 04 00 90 90 90 -> B8 FE FF FF FF C2 04 00 | ||
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**0x1E8015 : 0F BE C0 -> 90 90 90 | **0x1E8015 : 0F BE C0 -> 90 90 90 | ||
− | *Sheriff doesn't get unhappy thoughts from insufficient jails | + | *Sheriff doesn't get unhappy thoughts from insufficient jails. |
**0x2344E2 : 74 -> 75 | **0x2344E2 : 74 -> 75 | ||
− | *Mayor and Sheriff don't get unhappy thoughts from insufficient fortress guards | + | *Mayor and Sheriff don't get unhappy thoughts from insufficient fortress guards. |
**0x23448B : 74 -> 75 | **0x23448B : 74 -> 75 | ||
− | *Baron doesn't get unhappy thoughts from insufficient royal guards | + | *Baron doesn't get unhappy thoughts from insufficient royal guards. |
**0x234425 : 84 -> 85 | **0x234425 : 84 -> 85 | ||
− | *Nobles don't get thoughts about tomb quality | + | *Nobles don't get thoughts about tomb quality. |
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**0x2BCEF3 : 8B 54 24 3C 8B F0 -> 90 E9 61 17 09 00 | **0x2BCEF3 : 8B 54 24 3C 8B F0 -> 90 E9 61 17 09 00 | ||
− | **0x34E65A | + | **0x34E65A : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -> 8B 94 24 70 01 00 00 89 C6 E9 91 E8 F6 FF |
− | *Waterfall Z-coordinates are uninitialized, may not generate mist properly | + | *Waterfall Z-coordinates are uninitialized (new fortresses only), may not generate mist properly. |
**0x28A90E : 66 -> 90 | **0x28A90E : 66 -> 90 | ||
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− | + | ====Improvements==== | |
− | * | + | *Floor/wall engravings display detailed history info in Fortress Mode. |
− | ** | + | **0x0A209E : 00 -> 01 |
− | + | *Item descriptions display detailed history info in Fortress Mode. | |
− | + | **0x17ABED : 0F 94 C1 51 -> 90 90 6A 01 | |
− | + | *Artifact limit raised from 18 to 37. | |
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**0x12AA87 : 03 -> 02 (change to 01 for up to 75 artifacts) | **0x12AA87 : 03 -> 02 (change to 01 for up to 75 artifacts) | ||
− | * | + | *Mining gems or coal with a Legendary miner is successful 100% of the time. |
**0x22B3D7 : 02 -> 01 | **0x22B3D7 : 02 -> 01 | ||
− | * | + | *Mining raw adamantine no longer results in "Too Deep" ending. |
**0x2332D7 : 0F 8E -> 90 E9 | **0x2332D7 : 0F 8E -> 90 E9 | ||
− | * | + | *Nervous artifact holders always drop their artifacts instead of hiding them or becoming obssessed with them. Requires the corresponding bugfix above. |
**0x0A721F : 0F 84 B1 03 -> 90 E9 22 02 | **0x0A721F : 0F 84 B1 03 -> 90 E9 22 02 | ||
− | * | + | *Artifact holders immediately get nervous, rather than waiting a while - may lead to hilarity if the artifact's creator decides to haul it somewhere. Requires the corresponding bugfix above. |
− | + | **0x0A70F6 : 35 07 -> 00 00 | |
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− | === | + | ===Generated Raws Extractor=== |
− | Run [[User:Quietust/ | + | Run [[User:Quietust/rawextract.php|rawextract.php]] and specify your save directory as a parameter (or omit it to use the current working directory) and all generated raws (titans, forgotten beasts, demons, night creatures, inorganics, interactions, etc.) will be written to files in the current directory, named by the object ID. Works with both compressed and uncompressed worlds, with or without active saves. |
− | === | + | ===Body Parser=== |
− | Run [[User:Quietust/ | + | Run [[User:Quietust/parsebody.php|this PHP script]] and specify your save directory as a parameter (or omit it to use the current working directory) and all creature bodies will be examined for consistency. Warnings about unconnected shoulders, elbows, wrists, hips, knees, and ankles are to be expected on armless/legless creatures{{bug|4095}}, but others may indicate fundamental problems in your creature definitions. |
===Automatic Obsidian Factory Plans=== | ===Automatic Obsidian Factory Plans=== | ||
See [[User:Quietust/Obsidian|here]] for more information. | See [[User:Quietust/Obsidian|here]] for more information. |