v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Werebeast
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{migrated article}} |
+ | {{Quality|Fine}} | ||
{{av}}{{buggy}} | {{av}}{{buggy}} | ||
Line 23: | Line 24: | ||
=== Curse transmission and effects === | === Curse transmission and effects === | ||
+ | |||
Sapient creatures ([[human]]s, [[Dwarf|dwarves]], [[Elf|elves]], [[goblin]]s or [[animal people]]) bitten by werebeasts are cursed to become werebeasts themselves.{{cite forum|126618}} Those that have died as a werebeast are still capable of being resurrected by necromancers as intelligent undead. When this happens, the curse is retained and the newly revived will proceed to transform on a monthly basis whenever the original bite/turn date is reached. Transformations will not remove their status as undead. | Sapient creatures ([[human]]s, [[Dwarf|dwarves]], [[Elf|elves]], [[goblin]]s or [[animal people]]) bitten by werebeasts are cursed to become werebeasts themselves.{{cite forum|126618}} Those that have died as a werebeast are still capable of being resurrected by necromancers as intelligent undead. When this happens, the curse is retained and the newly revived will proceed to transform on a monthly basis whenever the original bite/turn date is reached. Transformations will not remove their status as undead. | ||
Line 28: | Line 30: | ||
=== Combat, strengths and weaknesses === | === Combat, strengths and weaknesses === | ||
+ | |||
If the werebeast cannot use weapons in wereform (i.e. no hands), only the natural abilities of the creature are available for combat, which differ from creature to creature (claws/hooves/venomous bite etc.), but only their bites cause the werebeast curse to be transmitted. Werebeasts have been confirmed to have the ability to arrive at your fortress both armed and stealthed. Some werebeasts possess [[Syndrome|venom]] as well, applying "[[Syndrome|night sickness]]" to those who are bitten along with the werebeast curse. | If the werebeast cannot use weapons in wereform (i.e. no hands), only the natural abilities of the creature are available for combat, which differ from creature to creature (claws/hooves/venomous bite etc.), but only their bites cause the werebeast curse to be transmitted. Werebeasts have been confirmed to have the ability to arrive at your fortress both armed and stealthed. Some werebeasts possess [[Syndrome|venom]] as well, applying "[[Syndrome|night sickness]]" to those who are bitten along with the werebeast curse. | ||
Line 37: | Line 40: | ||
===Werebeast types=== | ===Werebeast types=== | ||
− | Here follows a conclusive list of all possible shapes given to a cursed individual. Note that descriptors/colors are randomized upon the curses' generation, so you may encounter "different" werebeasts of the same species in the same world. These descriptors, however, are purely for flavour, and have no gameplay implications. | + | [[File:werebeast_sprites_preview.png|right]]Here follows a conclusive list of all possible shapes given to a cursed individual. Note that descriptors/colors are randomized upon the curses' generation, so you may encounter "different" werebeasts of the same species in the same world. These descriptors, however, are purely for flavour, and have no gameplay implications. |
− | + | ||
'''Reptile werebeasts:''' | '''Reptile werebeasts:''' | ||
{{columns-list|colwidth=10em| | {{columns-list|colwidth=10em| | ||
Line 118: | Line 121: | ||
* werewombat | * werewombat | ||
* werezebra* | * werezebra* | ||
− | } | + | }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
:<small>*The animal this corresponds to does not actually appear as a normal [[animal]] in ''Dwarf Fortress''.</small> | :<small>*The animal this corresponds to does not actually appear as a normal [[animal]] in ''Dwarf Fortress''.</small> | ||
:<small>**This werebeast doesn't correspond clearly to any specific in-game species of animal.</small> | :<small>**This werebeast doesn't correspond clearly to any specific in-game species of animal.</small> |