v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Wolf
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Exceptional|20:06, 20 May 2013 (UTC)}} |
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
− | |||
|contrib=no | |contrib=no | ||
|lung=2 | |lung=2 | ||
Line 22: | Line 21: | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Wolves''' are wild [[Creature|animals]] found in some [[temperate]] [[biome]]s, as well as [[taiga]]s and [[tundra]]s, where they spawn in packs of 3 | + | '''Wolves''' are wild [[Creature|animals]] found in some [[temperate]] [[biome]]s, as well as [[taiga]]s and [[tundra]]s, where they spawn in packs of 3 to 7 individuals. Larger than [[dog]]s but smaller than [[Dwarf|dwarves]], these carnivorous hunters will attack your livestock as well as your civilians, potentially mauling them to death if they're unarmed. With a very low frequency rate, you may not encounter them often in areas where lots of species live (such as temperate forests), but expect to see a lot more of them if you embark in an area with a low number of species such as a tundra. They possess thick fur which provides them with increased insulation compared to most other animals, and their newborns are referred to as ''pups''. |
− | Wolves can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They might serve as a substitute to dogs if there are none available, but unlike them, wolves can't be trained for war or hunting. If you [[butcher]] them for food, products made from their parts are worth [[Multiply value|twice]] | + | Wolves can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They might serve as a substitute to dogs if there are none available, but unlike them, wolves can't be trained for war or hunting. If you [[butcher]] them for food, products made from their parts are worth [[Multiply value|twice]] more than those made from common animals parts. |
Some dwarves [[Preferences|like]] wolves for their ''cunning''. | Some dwarves [[Preferences|like]] wolves for their ''cunning''. | ||
Line 30: | Line 29: | ||
== Adventurer Mode == | == Adventurer Mode == | ||
− | In [[adventurer mode]], wolves are one of the most common enemies encountered when | + | In [[adventurer mode]], wolves are one of the most common enemies encountered when travelling around the world map, along with other large predators such as [[dingo]]es. Wolves can ambush the player from the fast travel map. The announcement "Wolves!" will appear on the screen and a pack of them will spawn a short distance away, though they have been known to spawn in an encircling position relative to the player. |
However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. | However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. | ||
− | If possible, isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their | + | If possible, isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. Edged weapons are superior for stopping wolf packs, as they will often hack off a limb, making the crippled wolf much less of a threat. |