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Editing World activities
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− | {{Quality| | + | {{Quality|Superior|18:11, 5 March 2016 (UTC)}} |
{{av}} | {{av}} | ||
− | + | As time passes in ''Dwarf Fortress'', certain activities happen in the world, outside of the player's influence and without their direct input. In older versions, any activity stopped after [[world generation]] finished. This is no longer the case and the changing of this is what is usually referred to as "world activation". | |
− | + | ==Advancing time== | |
+ | Before you start a new fortress or adventurer, the [[calendar]] is advanced by two weeks every time. Otherwise, time passes at normal fortress/adventurer speed. "Restarting" [[world generation]] is not planned. | ||
==Types of activities== | ==Types of activities== | ||
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===Succession=== | ===Succession=== | ||
− | [[Historical figure]]s can get married, have children, do their various jobs, and die | + | [[Historical figure]]s can get married, have children, do their various jobs, and die, and all of their children do the same, as they are also historical figures. |
The various positions of [[nobles]] will either be inherited by another historical figure, or assigned to a new historical figure by the parent civilization when the position is [[Fun|vacated]] or they have an [[unfortunate accident]]. | The various positions of [[nobles]] will either be inherited by another historical figure, or assigned to a new historical figure by the parent civilization when the position is [[Fun|vacated]] or they have an [[unfortunate accident]]. | ||
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===Site changes=== | ===Site changes=== | ||
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Existing NPC [[site]]s are conquered, liberated, defended, destroyed, reclaimed and new sites are created[http://www.bay12forums.com/smf//index.php?topic=140544.msg6843526#msg6843526] while playing. Bandits will loot villages, armies will conquer cities, and forgotten beasts will ransack fortresses. Abandoned dwarven fortresses can be reclaimed by the player later. | Existing NPC [[site]]s are conquered, liberated, defended, destroyed, reclaimed and new sites are created[http://www.bay12forums.com/smf//index.php?topic=140544.msg6843526#msg6843526] while playing. Bandits will loot villages, armies will conquer cities, and forgotten beasts will ransack fortresses. Abandoned dwarven fortresses can be reclaimed by the player later. | ||
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===Movement=== | ===Movement=== | ||
− | Consequently, all kinds of creatures and groups travel around on the world map | + | Consequently, all kinds of creatures and groups travel around on the world map, but some literally just teleport. |
The following groups teleport: | The following groups teleport: | ||
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* [[Army|Armies]] like siegers or other invaders | * [[Army|Armies]] like siegers or other invaders | ||
− | + | [[Army|Armies]] move around the map while playing, for various reasons, including site invasion (not just to the player site), harassment, searching for work, reclamation of sites and more. As invaders need to actually travel the world map to get to your site, embarking close to a site of potential invaders increases the chances of an invasion. Other factors that influence the probability of an invasion are the "effective" population of said site{{verify}}. In other words, how many soldiers the site can spare to attack you. While a site may have a high population, it may be occupied with other, more important campaigns than the player's site.{{verify}} | |
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− | [[Army|Armies]] move around the map while playing for various reasons, including site invasion (not just to the player site), harassment, searching for work, reclamation of sites and more. As invaders need to actually travel the world map to get to your site, embarking close to a site of potential invaders increases the chances of an invasion. Other factors that influence the probability of an invasion are the "effective" population of said site{{verify}} | ||
The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies moving around on the world map. | The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies moving around on the world map. | ||
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{{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}} | {{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}} | ||
− | In an active fortress session, the player will get information about current events through the [[liaison]]. During the [[meeting]], | + | In an active fortress session, the player will get information about current events through the [[liaison]]. During the [[meeting]], all information will be implied, while relevant updates will be displayed on the [[Civilization and World Info]] screen. |
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{{World}} | {{World}} | ||
{{Category|World}} | {{Category|World}} | ||
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