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Editing v0.31:Armor
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− | {{ | + | {{AV}} |
+ | {{Quality|Exceptional|09:32, 9 June 2010 (UTC)}} | ||
+ | Armor is the protective equipment used to reduce/deflect damage during {{l|combat}}. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the upper arms. Throat, ears, nose, fingers, lips and teeth are exposed, even in full armor. | ||
− | + | '''The four best materials for armor are: {{l|adamantine}}, {{l|steel}}, {{l|bronze}}, {{l|iron}}, in descending order. The two poorest metals for armor are {{l|copper}} and {{l|silver}}'''. | |
− | + | Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least bronze armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (Well now that is really new and unexpected, sire!) | |
− | + | It should be noted that armor material is extremely important now. For example, fully iron-armored dwarves with iron short swords stand no chance against steel-equipped ones. A weapon cannot pierce armor of the same material (e.g. steel short swords vs. steel armor). However, due to combat changes in 31.10, blunt weapons (such as maces or warhammers) have a much easier time damaging individuals through armor. Testing has shown that even a copper mace is a threat to a dwarf in a steel chain shirt! And the throat is always left vulnerable. Breastplates and greaves, being rigid protection, are required to properly protect against blunt weapons. | |
− | + | It is unclear whether the {{l|armor user}} skill affects combat in any way, since the movement speed and armor penetration look the same for legendary armor users and untrained users. | |
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==Types of Protection== | ==Types of Protection== | ||
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They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses. | They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses. | ||
− | There is no real difference between armor and clothing, except materials and that only non-clothing garments increase the | + | There is no real difference between armor and clothing, except materials and that only non-clothing garments increase the {{L|armor user}} skill. |
Note that the availability of specific articles of clothing varies from civilization to civilization. So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well. | Note that the availability of specific articles of clothing varies from civilization to civilization. So, one civilization may not be able to make vests, another may not be able to make togas, still another may not be able to make dresses and cloaks. By the way, cloaks protect the eyes somewhat, according to combat logs. Dresses and Robes may offer superior protection as well. | ||
− | Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given | + | Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given {{L|civilization}} - only those items marked as 'common' for that civilization may be crafted{{version|0.31.03}}. |
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UBSTEP}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|LBSTEP}} |
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|50 | |style="border:1px #AAA solid;padding:0.2em;"|50 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|100% |
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|0 | |style="border:1px #AAA solid;padding:0.2em;"|0 | ||
|} | |} | ||
− | + | ||
===Hands=== | ===Hands=== | ||
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}} |
|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Gloves | + | |style="border:1px #AAA solid;padding:0.2em;"|Gloves[S] |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Under | |style="border:1px #AAA solid;padding:0.2em;"|Under | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|1 |
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|Armor | |style="border:1px #AAA solid;padding:0.2em;"|Armor | ||
|style="border:1px #AAA solid;padding:0.2em;"|100% | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| |
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|20 | |style="border:1px #AAA solid;padding:0.2em;"|20 | ||
|style="border:1px #AAA solid;padding:0.2em;"|Cover | |style="border:1px #AAA solid;padding:0.2em;"|Cover | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|100% |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|} | |} | ||
+ | |||
===Lower Body=== | ===Lower Body=== | ||
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|LBSTEP}} |
|- | |- | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Loincloths |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Thongs |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|1 | |style="border:1px #AAA solid;padding:0.2em;"|1 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Skirts (Short) | + | |style="border:1px #AAA solid;padding:0.2em;"|Skirts (Short) |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"|Skirts |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
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|- | |- | ||
− | |style="border:1px #AAA solid;padding:0.2em;"|Skirts (Long) | + | |style="border:1px #AAA solid;padding:0.2em;"|Skirts (Long) |
|style="border:1px #AAA solid;padding:0.2em;"| | |style="border:1px #AAA solid;padding:0.2em;"| | ||
|style="border:1px #AAA solid;padding:0.2em;"|2 | |style="border:1px #AAA solid;padding:0.2em;"|2 | ||
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|style="border:1px #AAA solid;padding:0.2em;"|10 | |style="border:1px #AAA solid;padding:0.2em;"|10 | ||
|style="border:1px #AAA solid;padding:0.2em;"|100 | |style="border:1px #AAA solid;padding:0.2em;"|100 | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"|100% | ||
|style="border:1px #AAA solid;padding:0.2em;"|Over | |style="border:1px #AAA solid;padding:0.2em;"|Over | ||
− | |||
|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|- | |- | ||
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|} | |} | ||
− | === | + | |
+ | ===Foot Protection=== | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}} |
|- | |- | ||
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|style="border:1px #AAA solid;padding:0.2em;"|MAX | |style="border:1px #AAA solid;padding:0.2em;"|MAX | ||
|} | |} | ||
+ | |||
===Shield=== | ===Shield=== | ||
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!style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | !style="border:1px #AAA solid;padding:0.2em;"|Armor Level* | ||
!style="border:1px #AAA solid;padding:0.2em;"|Material Size | !style="border:1px #AAA solid;padding:0.2em;"|Material Size | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Cloth|Fiber}}/{{L|Silk}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Leather}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Bone}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Shell}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Metal}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Wood}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Size}} |
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Size, Permit, and layering armor|Permit}} |
!style="border:1px #AAA solid;padding:0.2em;"|Layer | !style="border:1px #AAA solid;padding:0.2em;"|Layer | ||
!style="border:1px #AAA solid;padding:0.2em;"|Coverage % | !style="border:1px #AAA solid;padding:0.2em;"|Coverage % | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| | + | !style="border:1px #AAA solid;padding:0.2em;"|{{L|Armor#Coverage|UPSTEP}} |
|- | |- | ||
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* The armor level of an item with a "+" can be increased by one if made from metal. | * The armor level of an item with a "+" can be increased by one if made from metal. | ||
− | *† {{=}} This | + | *† {{=}} This clothing not able to be created by any vanilla dwarf fort, so must be traded for. |
*[S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | *[S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined). | ||
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==Size, Permit, and layering armor== | ==Size, Permit, and layering armor== | ||
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The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn. | The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn. | ||
− | Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why the old | + | Under the old system the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why the old {{L|dungeon master}}s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.) |
Unfortunately, [LAYER:COVER] items are the only items playing by the old rules. This much is certain from testing in arena mode. | Unfortunately, [LAYER:COVER] items are the only items playing by the old rules. This much is certain from testing in arena mode. | ||
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The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | The item is allowed if all rules either evaluate to true or are not applicable. This is in addition to the rule allowing only one shaped item on a given body part at a time. | ||
− | Example: A helm (30 size,20 permit) means you can put on a mask (20,10) or two caps (10,20), but only two head veils (10,100). Any of these configurations can fit 6 additional hoods if desired. | + | Example: A helm(30 size,20 permit) means you can put on a mask(20,10) or two caps(10,20), but only two head veils(10,100). Any of these configurations can fit 6 additional hoods if desired. |
− | Example: Wearing a cap (10, | + | Example: Wearing a cap(10,20) allows only one face veil(10,100), because they are both [LAYER:UNDER], but an additional combined total of up to 9 head veils and hoods is possible. |
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under "armor" such as boots is recommended for an adventurer. | ||
− | ''' | + | '''{{L|Adventurer mode}}''' follows the arena rules so it is possible to have three chain mail shirts(15,50), a breastplate(20,50), and 25 capes(10,300) on ones upper body plus two caps(or one mask), a helm, and six hoods on ones head. Confirmation is needed to see if {{L|fortress mode}} follows the old rules or the new arena rules. |
===Some more workaround about Size, Permit and Layering=== | ===Some more workaround about Size, Permit and Layering=== | ||
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As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it. | As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it. | ||
− | You start off with a | + | You start off with a {{L|steel}} breastplate. This has a size of '''20''' and a permit of '''50'''. It is also '''shaped''', so you can't add any other shaped items; no more breastplates and no {{L|leather}} armor. |
Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armour pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so; | Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armour pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so; | ||
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Because this reaches the '''50''' permit limit for the mail shirts, you can't add more non-cover items without substituting them for existing items. If you want a robe (size '''20'''), for example, you need to remove two of the mail shirts to clear a total size of '''30''', which then lets you add an extra size '''10''' shirt, vest or whatever. | Because this reaches the '''50''' permit limit for the mail shirts, you can't add more non-cover items without substituting them for existing items. If you want a robe (size '''20'''), for example, you need to remove two of the mail shirts to clear a total size of '''30''', which then lets you add an extra size '''10''' shirt, vest or whatever. | ||
− | However, you can add cover layer items. In this case, cloaks. Each cloak has a size of '''15''' and a permit of '''150'''. Taking into account the ''' | + | However, you can add cover layer items. In this case, cloaks. Each cloak has a size of '''15''' and a permit of '''150'''. Taking into account the '''65''' size already on the upper body, we can add '''100''' size worth of cloaks. This lets us add '''6''' ('''x 15 = 90''') cloaks over the existing armour. |
Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | Going through like this for the rest of the body (most of it is simpler) gives you a final setup of; | ||
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1 x breastplate<br /> | 1 x breastplate<br /> | ||
3 x mail shirts<br /> | 3 x mail shirts<br /> | ||
6 x cloaks | 6 x cloaks | ||
− | + | 2 x gauntlets<br /> | |
− | + | 2 x mittens | |
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− | + | 1 x trousers<br /> | |
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1 x greaves | 1 x greaves | ||
− | + | 2 x caps<br /> | |
− | 2 x | + | 1 x helm<br /> |
− | 1 x | + | 6 x hood |
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− | + | 2 x socks<br /> | |
− | + | 2 x high boots | |
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Of course, so long as the bugs are still around, we are likely to see dwarves wearing more than this or refusing to put parts on because they found their boots before their socks. | Of course, so long as the bugs are still around, we are likely to see dwarves wearing more than this or refusing to put parts on because they found their boots before their socks. | ||
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===Coverage=== | ===Coverage=== | ||
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There are three tags that govern how far coverage reaches. | There are three tags that govern how far coverage reaches. | ||
− | + | [UBSTEP:0]<br /> | |
− | This | + | This controls how far 'up' the body an item of armour reaches. It only seems to apply to torso armour. Basically you can think of it as going out in stages along the body. It doesn't cover legs. It doesn't cover body parts with certain tags (notably [HEAD], [GRASP] and [STANCE], or the head, hands and feet). It can cover the children of such body parts (such as parts of the face, fingers and toes) if it extends beyond them. The upper body and lower body are counted as 0 steps away, and so both always covered. |
Breastplates have a default of 0, meaning they only cover the torso.<br /> | Breastplates have a default of 0, meaning they only cover the torso.<br /> | ||
− | Mail shirts have [UBSTEP:1], so cover the upper arms | + | Mail shirts have [UBSTEP:1], so cover the upper arms. |
− | A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.<br /> | + | A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug I haven't been following myself, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.<br /> |
− | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs | + | The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs testing. |
− | + | [LBSTEP:0]<br /> | |
− | + | This controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (eg, foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. This only covers the leg parts. It doesn't extend to feet or any other attached body parts. Because the upper and lower body are effectively zero steps from each other, torso armour can extend this way easily. | |
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− | This | ||
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.<br /> | ||
− | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather | + | Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armour also have this. |
− | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest | + | As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armour, a leather (or maybe adamantine?) robe or dress gives you maximum coverage. |
− | + | [UPSTEP:0]<br /> | |
− | This | + | This determines how far up the limb a boot or glove protects. As with [LBSTEP], this doesn't cover anything but the [LIMB] tag body parts, but it does cover arms as well as legs. Because it only covers limbs, it doesn't include fingers and toes. |
Low boots literally only cover the foot.<br /> | Low boots literally only cover the foot.<br /> | ||
− | High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain | + | High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armour on the legs from high boots and a mail shirt even before adding leg armour. This is why I go with greaves for a plate layer. |
Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully. | Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully. | ||
Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment. | ||
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The whole method is pretty nifty with just two problems.<br /> | The whole method is pretty nifty with just two problems.<br /> | ||
− | * | + | * Fingers/toes/faces can't be covered by hand/foot/head armour. |
− | * Throats cannot be protected by metal armor (except adamantine cloth). | + | * Throats cannot be protected by metal armor(verify) (except adamantine cloth?). |
− | + | * They can be covered by MAX extended torso armour, despite it skipping the hands/feet/head. | |
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=== Other Restrictions === | === Other Restrictions === | ||
In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | In fortress mode, "under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth). Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear. | ||
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In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" (shaped) restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks. | ||
== Bugs == | == Bugs == | ||
− | + | A metal breastplate currently only requires 1 bar of a metal to forge; however, when out of bars, the [[announcement]] seen reads | |
− | :''"Urist McArmorsmith cancels forge <x-metal> | + | :''"Urist McArmorsmith cancels forge <x-metal> breastplate: needs 3 <x-metal> bars."'' <br /> A similar situation exists with chainmail ([[40d:chain armor]]), but with an announcement re "2 bars". Since in 40d a breastplate ([[40d:plate armor]]) required 3 bars and chain required 2, it's a good bet that this can be viewed as a (minor) bug. |
− | + | <br/> | |
− | In | + | In adv and arena mode, putting a pair of socks(or any under-layer foot wear) on before putting on a pair of boots(or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug. |
+ | --[[User:Flaede|Flaede]] 09:56, 20 August 2010 (UTC) |