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Editing v0.31:Giant cave spider
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{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Giant cave spiders''' are far different from your regular | + | '''Giant cave spiders''' are far different from your regular {{L|cave spider}}s; those are just treats for your {{L|cat}}. Giant cave spiders are as big as {{L|grizzly bear}}s and will make treats ''of'' cats, dwarves and the occasional careless adventurer. You can find giant cave spiders in, obviously, caves, caverns and most underground areas. They are extremely dangerous as they feel no pain and thus cannot be stunned, can {{L|syndrome|poison}} creatures and have the ability to shoot {{L|web}}bing to ensnare their prey. |
Giant cave spiders are fortunately (depending on your point of view) not a rarity anymore and there are dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. Due to the material changes, however, chitin is not as great as armour as it used to be, resulting in a few dwarves, on occasion, punching one to death within a few attacks by punching its skull into its brain, which can be a godsend on an unlucky cavern breaching excercise. | Giant cave spiders are fortunately (depending on your point of view) not a rarity anymore and there are dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. Due to the material changes, however, chitin is not as great as armour as it used to be, resulting in a few dwarves, on occasion, punching one to death within a few attacks by punching its skull into its brain, which can be a godsend on an unlucky cavern breaching excercise. | ||
− | They are both a boon and a bane, the boon being their webs (whenever they aren't a part of the bane.) Giant cave spider | + | They are both a boon and a bane, the boon being their webs (whenever they aren't a part of the bane.) Giant cave spider {{L|silk}} is worth much more than ordinary {{L|cloth}} and given the proper setup and victims, they can produce endless amounts of it. Be aware that if they are tamed, Giant Cave Spiders will not spit webbing at enemies (or fight back at all) unless they are being attacked themselves.{{verify}} |
If you see one in adventure mode, an announcement, "You've spotted a Giant Cave Spider!" will appear. | If you see one in adventure mode, an announcement, "You've spotted a Giant Cave Spider!" will appear. | ||
− | Giant cave spider venom appears to be a neurotoxin which causes progressive | + | Giant cave spider venom appears to be a neurotoxin which causes progressive {{L|syndrome|paralysis}} and is ultimately fatal due to suffocation (and being eaten) as the victim's diaphragm succumbs and ceases to function. The poison's effects set in relatively quickly with complete paralysis at phase 5 (360 seconds) and death usually occurs at around 1300 seconds. |
==Capturing== | ==Capturing== | ||
− | Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. While simply opening a path to the | + | Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. While simply opening a path to the {{L|cavern}}s and lining it with cage traps may eventually work, a much more effective method is to take advantage of one peculiar behavior of {{L|building destroyer}}s - simply build a '''{{L|wood}}en''' {{L|door}} within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or {{L|giant toad}}, {{L|giant olm}}, {{L|cave crocodile}}, etc.) that enters the caverns will immediately charge toward it and be captured. |
==Farming Silk== | ==Farming Silk== | ||
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}} | }} | ||
# Dig out (and optionally smooth) a sufficiently large room (example shown is 11x11). | # Dig out (and optionally smooth) a sufficiently large room (example shown is 11x11). | ||
− | # | + | # {{L|Construction|Construct}} all of the light gray {{L|wall}}s and red {{L|fortification}}s. |
− | # Build the 3 green | + | # Build the 3 green {{L|bridge}}s, all raising lengthwise to form long walls. |
− | # Construct a | + | # Construct a {{L|lever}} somewhere convenient in your fortress and link it to the 3 bridges. |
− | # Build 2 '''non-wooden''' | + | # Build 2 '''non-wooden''' {{L|door}}s above and below the gray "S". Mark both doors as pet-inaccessible but leave them unlocked. This allows the spider to path to the bait (due to a long-standing pathfinding bug); without that path, the spider will only attempt to web it extremely infrequently. |
− | # Build a restraint underneath the gray "g". Assign a disarmed captured | + | # Build a restraint underneath the gray "g". Assign a disarmed captured {{L|goblin}} soldier to the restraint (do '''not''' try to use a thief or a wild animal, as it will almost certainly escape before it reaches the restraint). |
# Pull the lever to raise the bridges (and hide the goblin from your mason), then construct the blue wall to seal the chamber. | # Pull the lever to raise the bridges (and hide the goblin from your mason), then construct the blue wall to seal the chamber. | ||
− | # Build the 2 | + | # Build the 2 {{L|floodgate}}s and link them to the lever, then pull the lever again. |
− | # Using a pit/pond | + | # Using a pit/pond {{L|activity zone}} on the Z-level above, drop a '''tamed''' giant cave spider into the gray "S" square. Place a 1-tile meeting zone on this tile so the spider will be content to stand still while webs are being collected, reducing lag. |
At this point, the spider will begin blasting the goblin with webs, and most of the webs will fly through the fortifications and land on the floor to the left. Once enough webs have accumulated, pull the lever to open the chamber for collection and raise the 3 bridges - the bridge on the left will prevent the goblin from scaring your weavers away, and the 2 bridges on the right will block the path between the goblin and the spider, causing it to calm down and stop trying to shoot webs (in order to reduce lag). Once all of the webs have been collected, simply pull the lever again to reseal the chamber and start the spider webbing again. | At this point, the spider will begin blasting the goblin with webs, and most of the webs will fly through the fortifications and land on the floor to the left. Once enough webs have accumulated, pull the lever to open the chamber for collection and raise the 3 bridges - the bridge on the left will prevent the goblin from scaring your weavers away, and the 2 bridges on the right will block the path between the goblin and the spider, causing it to calm down and stop trying to shoot webs (in order to reduce lag). Once all of the webs have been collected, simply pull the lever again to reseal the chamber and start the spider webbing again. | ||
− | Note that since this design requires the giant cave spider to be tamed, you must modify your raws to make giant cave spiders non-exotic pets | + | Note that since this design requires the giant cave spider to be tamed, your fortress must have a {{L|dungeon master}} or you must modify your raws to make giant cave spiders non-exotic pets. Silk can be farmed just as easily from wild spider with a few changes. Domesticated pets can be used in place of goblins for wild spider, but avoid grazers; other animals may need to replaced when they die of old age. It's recommended that you place a back up cage trap to reposition the spider if your first design doesn't meet your needs, but remember that should any webbing fall on the cage trap, it will trap your dwarves as easily as it will the spider. Wild spiders can be placed via lever-controlled deconstructing cage. Be aware that deconstructing cages can fling components, wedging nearby doors open, so keep any doors adjacent to the cage forbidden. |
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{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |