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Editing v0.31:Mechanism
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− | + | '''Mechanisms''' are created by a [[40d:mechanic|mechanic]] at a [[40d:mechanic's workshop|mechanic's workshop]] out of a stone. They can also be forged from 3 [[40d:Adamantine|adamantine wafers]] at a [[40d:Forge|Forge]]. Building [[40d:trap|trap]]s, [[40d:lever|lever]]s, [[40d:pressure plate|pressure plate]]s, and [[40d:gear assembly|gear assemblies]] requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever. | |
− | '''Mechanisms''' | ||
− | + | It is a [[40d:mechanic|mechanic]]'s job to install mechanisms. Mechanisms can be linked to objects at any distance. | |
− | [[ | + | Mechanisms make surprisingly good [[40d:trade|trade]] items, due to their high [[40d:item value|base value]] of 30, but are heavy compared to [[40d:craft|craft]]s and so may not be a good trade good if [[40d:wagon|wagon]]s can't access your [[40d:trade depot|trade depot]]. Since their value is higher than that of a [[40d:statue|statue]], [[40d:lever|lever]]s and [[40d:gear assembly|gear assemblies]] make good alternative room decorations. |
− | + | Since mechanisms count as furniture, the jeweler's workshop action ''encrust furniture with [gem]'' can encrust mechanisms with gems instead of actual furniture. | |
− | + | High-quality mechanisms improve the accuracy of their traps, as stated by Toady [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 here]. This means traps with more than one weapon or weapons that strike multiple times (namely the [[40d:large, serrated disc|large, serrated disc]] and [[40d:spiked ball|spiked ball]]) will benefit more from high-quality mechanisms. | |
− | + | A mechanism's quality has no effect on how quickly it operates. | |
− | Mechanisms | + | Mechanisms for use with magma must be {{L|Magma_safe|magma safe}}. |