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Editing v0.31:Mining
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− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as | + | |
+ | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as {{L|exploratory mining|searching}} for various {{L|stone|stone types}}, or simply to create the basic tunnels and {{L|rooms}} in your fort. | ||
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
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* '''Stairs''' builds upward (or downward) stairs. | * '''Stairs''' builds upward (or downward) stairs. | ||
− | Mining can only be done in pre-existing stone or soil; built | + | Mining can only be done in pre-existing stone or soil; built {{L|wall}}, {{L|stairs}} or {{L|ramp|ramps}} cannot be mined. These must be removed using the 'remove construction' option ({{K|q}}, {{K|n}}) |
== Making a dwarf a miner == | == Making a dwarf a miner == | ||
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# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
# Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | # Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | ||
− | A | + | A {{L|miner}} also requires an available {{L|pick}}. A dwarf's agility and mining skill affect how quickly they mine. |
− | Selecting the mining labor will disable the | + | Selecting the mining labor will disable the {{L|wood cutting}} and {{L|hunting}} labors, as they all involve the usage of different tools. |
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+ | Digging in dirt can be a good way of leveling miners up. | ||
== Designating the area to be mined == | == Designating the area to be mined == | ||
− | # Press {{K|d}}esignate to bring up the | + | # Press {{K|d}}esignate to bring up the {{L|Designations}} menu. |
# Highlight the requested action by pressing: | # Highlight the requested action by pressing: | ||
#* {{K|d}} for mining | #* {{K|d}} for mining | ||
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==Mining Warm/Damp Stone== | ==Mining Warm/Damp Stone== | ||
− | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided | + | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided an escape route. Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally {{L|flood}} the fortress.) |
==Training Mining== | ==Training Mining== | ||
Mining skill is important for two reasons: First, it allows miners to dig faster. Second, a higher skill increases the chance that mining will produce a stone, lump of ore, or gem. A legendary miner will always produce a resource unless they are drowsy, hungry, or thirsty. | Mining skill is important for two reasons: First, it allows miners to dig faster. Second, a higher skill increases the chance that mining will produce a stone, lump of ore, or gem. A legendary miner will always produce a resource unless they are drowsy, hungry, or thirsty. | ||
− | Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is | + | Dwarves gain mining experience for each tile mined, be it stone, ore, gem, or soil. Soil is mined extremely quickly and is the fastest way to train miners. Since the skill of mining also is used in combat, a dwarf with mining enabled that is carrying a pick will increase their mining skill through combat drills. This process is much faster than learning by digging through stone, but not nearly as fast as learning by digging through soil. |
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==How to cancel a mining operation== | ==How to cancel a mining operation== | ||
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== Notes == | == Notes == | ||
− | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards | + | To create a channel with no downward ramps, you have to mine out the area underneath the channel first, or manually designate the ramps created for removal afterwards. If you wish for these channels to be completely inaccessible from the outside, channel out the access-point (downward staircase). Another (more complicated) way of removing any access to the moat is to replace the dug out ramps with constructed ones and creating a cave-in with constructed floors. Rampless channels are an effective substitute for walls against melee enemies that cannot fly, and they can be dug out far faster than a wall can be built. However, channels offer no defense against archers or dragonbreath. |
== See also == | == See also == | ||
− | * | + | * {{L|Map tile}}s – Different types of walled, floor and open spaces. |
− | * | + | * {{L|Caverns}} – Large underground tunnel systems. |
− | * | + | * {{L|Exploratory mining}} – Mining focused on finding valuable {{L|stone}}. |
− | * | + | * {{L|Stone}} – A list of different types of stones and ores left behind from mining.<br> |
− | + | * {{L|Soil}} – A list of soil types. | |
− | * |