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Editing v0.31:Raw file
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Latest revision | Your text | ||
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{{av}} | {{av}} | ||
{{Quality|Fine}} | {{Quality|Fine}} | ||
− | '''Raw files''' are text files found in the '''\raw\objects''' subfolder of Dwarf Fortress (used for | + | '''Raw files''' are text files found in the '''\raw\objects''' subfolder of Dwarf Fortress (used for {{L|world generation}}) and in '''\data\save\<region-name>\raw\objects''' (for already generated worlds). These files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are sometimes referred to by players as just "the raws". |
− | The '''\raw\graphics''' subfolder of Dwarf Fortress is used to store user-customizable | + | The '''\raw\graphics''' subfolder of Dwarf Fortress is used to store user-customizable {{L|graphics sets|graphics sets}}. |
− | Dwarf Fortress is not an open source program, so most | + | Dwarf Fortress is not an open source program, so most {{L|modding|modding}} of the game is limited to altering the raws or doing {{L|memory hacking}}. |
Duplicating the raw files can cause several bugs, and even crashes. The game gets very messy and buggy when you do it. | Duplicating the raw files can cause several bugs, and even crashes. The game gets very messy and buggy when you do it. | ||
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*DESCRIPTOR_COLOR - named colours for use with DESCRIPTOR_PATTERN objects (other purposes unknown) | *DESCRIPTOR_COLOR - named colours for use with DESCRIPTOR_PATTERN objects (other purposes unknown) | ||
*DESCRIPTOR_PATTERN - patterns with colour combinations for use with creatures (other purposes unknown) | *DESCRIPTOR_PATTERN - patterns with colour combinations for use with creatures (other purposes unknown) | ||
− | *DESCRIPTOR_SHAPE - shapes with descriptions and variations. | + | *DESCRIPTOR_SHAPE - shapes with descriptions and variations. Shapes are used in engravings and as civ symbols. One of their adjectives will describe the shape. |
*ENTITY - civilization types, with assigned race, language, culture, ethics, and social structure. | *ENTITY - civilization types, with assigned race, language, culture, ethics, and social structure. | ||
*GRAPHICS - graphic tiles for creatures | *GRAPHICS - graphic tiles for creatures | ||
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*MATERIAL_TEMPLATE - definitions of information common to groups of materials (referenced all over the place) | *MATERIAL_TEMPLATE - definitions of information common to groups of materials (referenced all over the place) | ||
*PLANT - definitions of plants, their materials, and their derivitives | *PLANT - definitions of plants, their materials, and their derivitives | ||
− | *REACTION - reactions/custom workshop jobs (turn items into other items | + | *REACTION - reactions/custom workshop jobs (turn items into other items though dwarven effort) |
*TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures | *TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures | ||
− | + | ||
+ | * usually the empty strings are used to divide different types of structures like the fine name | ||
+ | and [OBJECT:] or different entries, however everything which is not a token besides the 1st string | ||
+ | (which is the filename) is understood as comments and is not considered. | ||
The tokens are enclosed in square brackets ([TOKEN:VALUES]). | The tokens are enclosed in square brackets ([TOKEN:VALUES]). | ||
− | When a world is generated, the raw files are | + | When a world is generated, the raw files are moved from <game folder>/raw/ to <game folder>/data/save/REGION/raw/. It is currently unknown how much these can then be changed without breaking the save. |
A list of tokens can be seen at [[:Category:Tokens]]. | A list of tokens can be seen at [[:Category:Tokens]]. | ||
− | + | [[Category:Files]] | |
{{Category|Modding}} | {{Category|Modding}} |