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Editing v0.31 Talk:Door
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Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | ||
− | :From my experience in | + | :From my experience in DF2010, both wood doors and glass doors have different graphics, the same as in 40d. Wood doors you can easily confirm; Adventure Mode as a human. [[User:KillerClowns|KillerClowns]] 03:52, 27 April 2010 (UTC) |
::I've confirmed wood having the same old, looking to test glass portals. I've tested with all of the metals I possess, and they now have the same graphic as stone. [[User:The Architect|The Architect]] 20:20, 27 April 2010 (UTC) | ::I've confirmed wood having the same old, looking to test glass portals. I've tested with all of the metals I possess, and they now have the same graphic as stone. [[User:The Architect|The Architect]] 20:20, 27 April 2010 (UTC) | ||
:::Hornblende seems to use a different graphic from the other materials, for some reason. [[User:Minus|Minus]] 19:26, 22 May 2010 (UTC) | :::Hornblende seems to use a different graphic from the other materials, for some reason. [[User:Minus|Minus]] 19:26, 22 May 2010 (UTC) | ||
:::: Olivine has another graphic, too. It has that gem graphic. I was confused when I first saw that. --[[User:Niggy|Niggy]] 19:38, 22 May 2010 (UTC) | :::: Olivine has another graphic, too. It has that gem graphic. I was confused when I first saw that. --[[User:Niggy|Niggy]] 19:38, 22 May 2010 (UTC) | ||
"Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass.", This doesn't seem to be the case. It seems that goblins and kobolds both can take possession of your doors and unlock them. Can someone please confirm? | "Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass.", This doesn't seem to be the case. It seems that goblins and kobolds both can take possession of your doors and unlock them. Can someone please confirm? | ||
− | :Most invaders will be stopped. However, [[ | + | :Most invaders will be stopped. However, [[DF2010:Thief|thieves]] will not be. Hmm... the article should mention this... I'll fix it. --[[User:Kyle Solo|Kyle Solo]] 15:32, 11 June 2010 (UTC) |
== Work dogs? == | == Work dogs? == | ||
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I don't see any option to lock a door, but there is an option to forbid a door, preventing your dwarves from passing through. Is this the same as locked? in any event, the term seems to have changed in the new version unless I'm misunderstanding things.--[[User:Twilightdusk|Twilightdusk]] 01:05, 21 November 2010 (UTC) | I don't see any option to lock a door, but there is an option to forbid a door, preventing your dwarves from passing through. Is this the same as locked? in any event, the term seems to have changed in the new version unless I'm misunderstanding things.--[[User:Twilightdusk|Twilightdusk]] 01:05, 21 November 2010 (UTC) | ||
− | :A door set to "forbid passage" (i.e. "Forbidden" in the {{K|q}} menu) is {{K|l}}ocked. Actually {{K|f}}orbidding the built door (via the {{K|t}} menu) has no effect. --[[User:Quietust|Quietust]] 01:10, 21 November 2010 | + | :A door set to "forbid passage" (i.e. "Forbidden" in the {{K|q}} menu) is {{K|l}}ocked. Actually {{K|f}}orbidding the built door (via the {{K|t}} menu)) has no effect. --[[User:Quietust|Quietust]] 01:10, 21 November 2010 (UTC) |
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