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Editing v0.34:Ammunition
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− | {{ | + | {{quality|Fine|08:31, 8 May 2012 (UTC)}}{{av}} |
− | {{av}} | ||
− | + | '''Ammunition''' is fired from ranged [[weapon]]s such as crossbows and blowguns, and is stored in ammunition [[stockpile]]s, sometimes in quivers. Ammunition may also refer to the [[stone]]s and [[ballista]] arrows fired from siege engines; for more information about these weapons, see the [[siege engine]] article. | |
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− | '''Ammunition''' is | ||
Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. | Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress. | ||
− | All ammunition has "EDGE" | + | All ammunition has the "EDGE" attack type, this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart. |
− | When | + | When a dwarf with [[bolt]]s or [[arrow]]s stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed. |
==Ammunition table== | ==Ammunition table== | ||
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! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
− | |||
! Skill Used | ! Skill Used | ||
! Craftable | ! Craftable | ||
! Used by | ! Used by | ||
|- | |- | ||
− | | [[Bolt]] | + | | [[Bolt]] (Crossbow) |
| 150 | | 150 | ||
| 2 | | 2 | ||
| 2000 | | 2000 | ||
− | |||
| Crossbowman | | Crossbowman | ||
| Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]]) | | Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]]) | ||
| [[Dwarf]], [[Goblin]], [[Human]] | | [[Dwarf]], [[Goblin]], [[Human]] | ||
|- | |- | ||
− | | [[Arrow]] | + | | [[Arrow]] (Bow) |
| 150 | | 150 | ||
| 2 | | 2 | ||
| 2000 | | 2000 | ||
− | |||
| Bowman | | Bowman | ||
| No | | No | ||
| [[Elf]], [[Goblin]], [[Human]], [[Kobold]] | | [[Elf]], [[Goblin]], [[Human]], [[Kobold]] | ||
|- | |- | ||
− | | | + | | Blowdart (Blowgun) |
| 20 | | 20 | ||
| 1 | | 1 | ||
| 50 | | 50 | ||
− | |||
| Blowgunner | | Blowgunner | ||
| No | | No | ||
− | | | + | | |
|} | |} | ||
== Effectiveness == | == Effectiveness == | ||
− | Projectiles made of different [[material]]s have different levels of effectiveness, depending on the situation. Likely factors in this | + | Projectiles made of different [[material]]s have different levels of effectiveness, depending on the situation. Likely factors in this is the [[weight]] of the ammunition, and the [[material science|physical properties of the material]] in combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible. |
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==See also== | ==See also== | ||
* [[Archery]] | * [[Archery]] | ||
− | + | {{category|Weapons}} | |
− | {{category| |