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Editing v0.34:Ghost
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− | {{quality|Fine|21:27, 22 November 2010 (UTC)}} | + | {{Buggy}} |
− | {{minorspoiler}} | + | {{quality|Fine|21:27, 22 November 2010 (UTC)}}{{minorspoiler}} |
+ | After the death of an intelligent creature or a dwarf, its soul may occasionally come back as a '''ghost'''. In a Dwarven fortress, dead dwarves have a chance of returning as ghosts if they are not properly [[coffin|buried]] or [[memorial|memorialized]] after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly. | ||
− | + | Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by building engraving rock [[slab|slabs]] in memory of the deceased. | |
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− | Ghosts are able to pass through walls and cannot be harmed by [[Dwarven Atom Smasher|atom-smashing]]. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by | ||
==Paranormal Activity== | ==Paranormal Activity== | ||
Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament: | ||
− | * | + | * <ghost> sucks the wind out of <dwarf> |
− | * | + | * <ghost> raises a high fever in <dwarf> |
− | * | + | * <ghost> makes <dwarf> convulse and retch |
− | * | + | * <ghost> inflicts excruciating pain upon <dwarf> |
− | * | + | * <ghost> causes a spell of dizziness in <dwarf> |
− | * | + | * <ghost> paralyzes <dwarf> |
− | * | + | * <ghost> stuns <dwarf> |
− | * | + | * <ghost> batters <dwarf> |
− | * | + | * <dwarf> is throwing a tantrum, possessed by <ghost> |
− | * | + | * <ghost> has risen and is haunting the fortress! |
− | * | + | * <ghost> is following <dwarf> |
− | * | + | * <item> has been misplaced. No doubt <ghost> is to blame! |
− | * | + | * <ghost> is throwing objects around the fortress! |
− | * | + | * <ghost> can be heard howling throughout the fortress! |
− | The ghost's activities | + | The ghost's activities will in large part be determined by the nature of its death. The following table summarizes the different types of ghosts. |
{| class="wikitable" width="70%" align="center" | {| class="wikitable" width="70%" align="center" | ||
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|- | |- | ||
|Murderous Ghost | |Murderous Ghost | ||
− | | | + | |Berserk |
|Murders dwarves. | |Murders dwarves. | ||
|- | |- | ||
|Sadistic Ghost | |Sadistic Ghost | ||
− | | | + | |Berserk |
|Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death. | |Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death. | ||
|- | |- | ||
|Violent Ghost | |Violent Ghost | ||
− | | | + | |Berserk |
|Batters dwarves, often but not always removing limbs. | |Batters dwarves, often but not always removing limbs. | ||
+ | |- | ||
+ | |Angry Ghost | ||
+ | |Berserk | ||
+ | |Batters dwarves. | ||
|- | |- | ||
|Moaning Spirit | |Moaning Spirit | ||
− | | | + | |??? |
|Troubles one unfortunate dwarf at a time. | |Troubles one unfortunate dwarf at a time. | ||
|- | |- | ||
|Howling Spirit | |Howling Spirit | ||
− | | | + | |??? |
|Makes sleeping difficult. | |Makes sleeping difficult. | ||
|- | |- | ||
− | | | + | |Secretive Poltergeist |
− | | | + | |??? |
− | | | + | |''Misplaces'' Items. |
|- | |- | ||
|Energetic Poltergeist | |Energetic Poltergeist | ||
− | | | + | |??? |
|Topples furniture, such as chairs. | |Topples furniture, such as chairs. | ||
− | |||
− | |||
− | |||
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|- | |- | ||
|Troublesome Poltergeist | |Troublesome Poltergeist | ||
− | | | + | |??? |
|''Misplaces'' items, may topple furniture and pull levers.<sup>confirm?</sup> | |''Misplaces'' items, may topple furniture and pull levers.<sup>confirm?</sup> | ||
|- | |- | ||
|Restless Haunt | |Restless Haunt | ||
− | | | + | |Troubled life history. |
|Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts. | |Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts. | ||
|- | |- | ||
|Forlorn Haunt | |Forlorn Haunt | ||
− | | | + | |"Accidental" death |
|Drifts around place of death and frequented locations. | |Drifts around place of death and frequented locations. | ||
|} | |} | ||
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==Adventure mode== | ==Adventure mode== | ||
If you revisit your fortress during adventure mode, the ghosts found previously will still remain. Although, take care! The ghosts may attempt to 'scare you to death' almost instantly. | If you revisit your fortress during adventure mode, the ghosts found previously will still remain. Although, take care! The ghosts may attempt to 'scare you to death' almost instantly. | ||
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== Science on Ghosts == | == Science on Ghosts == | ||
Cave-ins do not kill ghosts, perhaps because they can walk through walls already. | Cave-ins do not kill ghosts, perhaps because they can walk through walls already. | ||
− | Ghosts are put to rest when any part of their body is put in a burial receptacle. | + | Ghosts are put to rest when any part of their body is put in a burial receptacle. For example, should a dwarf lose a toe in a fight before dying, the toe can be recovered to put its ghost to rest. |
Ghosts will also be put to rest if they are properly [[memorial|memorialized]], which is usually preferable if the dwarf is not easily accessible. | Ghosts will also be put to rest if they are properly [[memorial|memorialized]], which is usually preferable if the dwarf is not easily accessible. | ||
Ghosts can open doors, even forbidden ones (leaving them unlocked). | Ghosts can open doors, even forbidden ones (leaving them unlocked). | ||
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It is possible for a ghost to become the outpost liaison of a civilization. | It is possible for a ghost to become the outpost liaison of a civilization. | ||
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== Bugs == | == Bugs == |