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Editing v0.34:Material token
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| INORGANIC | | INORGANIC | ||
− | | | + | | Object specified in inorganic_x files |
− | | Specifies a | + | | Specifies a raw-defined inorganic material, such as stone or metal. For example, INORGANIC:IRON refers to iron. |
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| CREATURE_MAT | | CREATURE_MAT | ||
| CREATURE_ID:MATERIAL_NAME | | CREATURE_ID:MATERIAL_NAME | ||
− | | | + | | specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to [[dwarf]] skin; CREATURE_MAT:COLOSSUS_BRONZE:BRONZE refers to [[bronze colossus]] bronze. '''LOCAL_CREATURE_MAT''':'''MATERIAL_NAME''' can be used within a creature definition to refer to a material belonging to that same creature. |
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| PLANT_MAT | | PLANT_MAT | ||
| PLANT_ID:MATERIAL_NAME | | PLANT_ID:MATERIAL_NAME | ||
− | | | + | | specifies a material associated with a specific plant. Example: PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL specifies a [[plump helmet]]'s main material (I.E what grows out of the ground). '''LOCAL_PLANT_MAT''':'''MATERIAL_NAME''' can be used within a plant definition to refer to a material belonging to that same plant. |
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| GET_MATERIAL_FROM_REAGENT | | GET_MATERIAL_FROM_REAGENT | ||
| REAGENT_ID:REACTION_PRODUCT_ID | | REAGENT_ID:REACTION_PRODUCT_ID | ||
− | | | + | | specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
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+ | | COAL | ||
+ | | CHARCOAL, COKE or NO_MATGLOSS | ||
+ | | specifies a material that can be used as fuel--charcoal, coke, and "refined coal", respectively. (Note: NO_MATGLOSS allows all three to be used as reagents) | ||
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− | | | + | | MATERIAL |
| NONE | | NONE | ||
− | | | + | | specifies one of the hardcoded materials listed below (use material name instead of MATERIAL) |
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|} | |} | ||