v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Mining
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Fine|07:07, 19 January 2011 (UTC)}} |
{{Labor | {{Labor | ||
| labor = Mining | | labor = Mining | ||
Line 8: | Line 8: | ||
{{av}} | {{av}} | ||
− | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] | + | '''Mining''' is an essential part of building a fort in Dwarf Fortress. There are several reasons you might want to mine, such as [[exploratory mining|searching]] for various [[stone|stone types]], [[ore]]s and [[gem]]s, or simply to create the basic tunnels and [[room]]s in your fort. Mining refers to either the [[skill]] that performs mining, the [[labor]] assosciated with it, or simply the task or job of performing said labor. |
There are several types of jobs associated with this skill: | There are several types of jobs associated with this skill: | ||
* '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | * '''Mining''' removes the section of the wall while preserving both the ceiling and the floor. | ||
− | * ''' | + | * '''Channeling''' removes the section of the wall, the floor and if possible places a ramp one level below. |
− | * ''' | + | * '''Ramps''' replaces the section with a upward ramp, also removing the tile and floor one level above. |
− | * ''' | + | * '''Stairs''' carves out upward and/or downward stairs. |
Mining can only be done in pre-existing stone or soil. Constructed [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) | Mining can only be done in pre-existing stone or soil. Constructed [[wall]], [[stairs]] or [[ramp|ramps]] cannot be mined; these must be removed using the 'remove construction' option ({{K|d}}, {{K|n}}) | ||
Line 22: | Line 22: | ||
# Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | # Specify your dwarf to be a miner via {{K|v}}iew, {{K|p}}ref, {{K|l}}abor. | ||
# Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | # Select "Mining" using {{K|+}} or {{K|-}}, then press {{K|enter}}. | ||
− | + | A [[miner]] also requires an available [[pick]]. A dwarf's agility and mining skill affect how quickly they mine. | |
Selecting the mining labor will disable the [[wood cutting]] and [[hunting]] labors, as they all involve the usage of different tools. | Selecting the mining labor will disable the [[wood cutting]] and [[hunting]] labors, as they all involve the usage of different tools. | ||
Line 44: | Line 44: | ||
==Mineral production (profit!)== | ==Mineral production (profit!)== | ||
− | When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind. | + | When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind. The same applies to most ores. Any minerals that are found in [[vein|small clusters]] have a 100% chance of leaving a stone or rough gem behind (and so does raw adamantine). |
When tunnels are dug in soil, nothing is left from the wall-part. The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection. | When tunnels are dug in soil, nothing is left from the wall-part. The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection. | ||
Line 56: | Line 56: | ||
==Mining warm and damp stone== | ==Mining warm and damp stone== | ||
− | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route | + | When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Miners can dig these safely, provided there is an escape route. Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally [[flood]] the fortress.) |
− | |||
− | Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or | ||
− | |||
− | |||
==How to cancel a mining operation== | ==How to cancel a mining operation== |