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Editing v0.34:Siege engine
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==Special considerations== | ==Special considerations== | ||
− | * Both catapults and ballistae have narrow fields of fire - they will only shoot at creatures | + | * Both catapults and ballistae have narrow fields of fire - they will only shoot at creatures basically "in front" of them, and so cannot target anything off at an angle. They can be turned 90 degrees, but that often will not solve the problem. (The field of fire is perhaps only 10-20 degrees wide. Wild shots may go (well) beyond this, but those are not aimed.) |
* Both catapults and ballistae aim and fire only along one z-level. While ammo from both may drop down z-levels, they do no damage to creatures there. This also means that no "head room" is necessary - ammo just flies out, never up. | * Both catapults and ballistae aim and fire only along one z-level. While ammo from both may drop down z-levels, they do no damage to creatures there. This also means that no "head room" is necessary - ammo just flies out, never up. | ||
* Catapults have a minimum range - at least 30 tiles. | * Catapults have a minimum range - at least 30 tiles. | ||
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Ammo storage can be on the same level, or via [[stair]]s or [[ramp]]s on another [[z-level]]. Expand the room as desired for more storage. Also note that ballista arrows are stored in [[Stockpile#Furniture_Storage|furniture stockpiles]], not ammo stockpiles. | Ammo storage can be on the same level, or via [[stair]]s or [[ramp]]s on another [[z-level]]. Expand the room as desired for more storage. Also note that ballista arrows are stored in [[Stockpile#Furniture_Storage|furniture stockpiles]], not ammo stockpiles. | ||
− | An alternate strategy could be to place a [[floodgate]] or retracting [[bridge]] in the center of the 3x3 hallway, and activate it during times of crisis so that the Goblins are forced to fight in two separate 1x1 corridors rather than a single 3x3 corridor. If the corridors are further lined with spike traps and weapon traps, this combined defense can assure your | + | An alternate strategy could be to place a [[floodgate]] or retracting [[bridge]] in the center of the 3x3 hallway, and activate it during times of crisis so that the Goblins are forced to fight in two separate 1x1 corridors rather than a single 3x3 corridor. If the corridors are further lined with spike traps and weapon traps, this combined defense can assure your dwarfs that any attempts to assault your base will be very, very bloody. |
− | A drawbridge can be combined with the channeled area to provide a practice area, as discussed above. The channels would be accessible from the battery area via a staircase, keeping the | + | A drawbridge can be combined with the channeled area to provide a practice area, as discussed above. The channels would be accessible from the battery area via a staircase, keeping the dwarfs below/behind the lines of fire at all times. |
==Catapults as stone movers== | ==Catapults as stone movers== |