v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Legends"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Updated Legend screen for DF 2010. More info is welcome)
Line 1: Line 1:
 
{{av}}
 
{{av}}
{{Quality|Tattered}}
+
{{Quality|Fine}}
 +
'''Legends''' mode is one of the three main methods of interacting with an already generated {{L|World generation|world}}. You cannot start Legends mode (or {{L|Dwarf fortress mode|Fortress}} or {{L|Adventurer mode|Adventurer}} mode) until you create a new world.
 +
 
 +
Legends mode allows you to inspect the history of a world. Many players choose to design a world where the option '''Reveal all history''' is set to YES. However, if you set the option to NO, then the the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. In fact, there are many ways for an adventurer to uncover the past. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. Past events can also be found by viewing {{L|coins}} or items with images, or by visiting an abandoned Dwarven {{L|fortress}} and viewing the {{L|engraving|engraved}} tiles within.
 +
 
 +
You have to not have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world. 
 +
 
 +
 
 +
=== Legends Main Screen ===
 +
* Number of historical events left to discover
 +
* Historical Figures
 +
* Sites
 +
* Regions
 +
* Religions
 +
* Civilizations and other entities
 +
* Structures
 +
* Historical maps:
 +
* The Age of...
 +
 
 +
=== Number of Events Undiscovered ===
 +
A self-explanatory number indicating how many "legends" are still lost in the mists of time. If you chose to reveal all history during world generation, the number displayed should be 0. Otherwise, better get out there and adventure some more.
 +
 
 +
=== Historical Figures ===
 +
The number to the right indicates how many historical figures exist in this world's history. Historical figures include entries on {{L|megabeast}}s, {{L|forgotten beast}}s, {{L|demon}}s, gods, {{L|Dwarf|dwarves}}, {{L|human}}s, {{L|goblin}}s, {{L|kobold}}s, and named {{L|creature}}s.
 +
 
 +
=== Sites ===
 +
The number to the right indicates how many sites have existed throughout this world's history. Sites include things like towns, towers, fortresses, forest retreats, and caves.
 +
 
 +
=== Regions ===
 +
A list of the various regions of the world, along with the various historical events that occurred within those regions.
 +
 
 +
=== Civilizations and Entities ===
 +
The number to the right indicates how many civilizations, local governments, and religions have existed throughout this world's history. The histories of these various groups can be viewed as well, detailing events like when a site was founded, when a person was kidnapped, or when a road was completed.
 +
 
 +
=== Structures ===
 +
Structures are buildings found throughout the world. Fortress, towers, shops, taverns and more can all be found in this list.
 +
 
 +
=== Historical Map ===
 +
The historical map is a relatively new and very cool feature of Legends mode. From here you can view the territorial disputes between different civs and entities, including those who where destroyed before your starting year. If you are new to Dwarf Fortress, reading the map may be a little difficult, but play around with these buttons and you might get a better grasp of what you are seeing. Press {{k|Enter}} while looking at the map to change between the political and geographical view of the world. The geographic map is colored (blue seas, gray mountains, green forests etc.) while the political map's background is tan (think parchment) with colored fields corresponding to the territories of different civilizations. Civilizatiosn can lay claim to the same area, causing the colored territory markers to overlap. You can also see how territories changes over time by moving 10 or 100 years forward and back through time. Pressing {{k|c}} while looking at the political map will show local government territories instead of civilizations, but that's generally a pretty messy scene.
 +
 
 +
=== The Age of... ===
 +
During world generation, the Ages are named for the greatest powers extant in the world. In DF2010, megabeasts are immortal during world gen, so history rarely ever advances beyond the "Age of Myths", though with a small enough world, you can get names like "The Age of the Titan and Hydra". In previous versions, Ages would advance (e.g. Age of Legends, Age of Heroes, Age of Humans). When you choose to look at the history of an Age, you will be given a list of all historical events in chronological order. Here you can read the battle reports from various wars, or the duels that took place between long dead champions, or the <s>burninations</s> rampages of megabeasts among the peasants.

Revision as of 14:11, 9 June 2010

This article is about an older version of DF.

Legends mode is one of the three main methods of interacting with an already generated Template:L. You cannot start Legends mode (or Template:L or Template:L mode) until you create a new world.

Legends mode allows you to inspect the history of a world. Many players choose to design a world where the option Reveal all history is set to YES. However, if you set the option to NO, then the the vast majority of the world's history will be hidden from Legends mode, and only uncovered by brave adventurers. In fact, there are many ways for an adventurer to uncover the past. Talk to people in civilized sites and they will tell you of their families, surroundings and local histories. Past events can also be found by viewing Template:L or items with images, or by visiting an abandoned Dwarven Template:L and viewing the Template:L tiles within.

You have to not have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interactive historical map, or to read about the last time their favorite kingdom went to war, or for the ability to export lists of all the sites and governments active in the world.


Legends Main Screen

  • Number of historical events left to discover
  • Historical Figures
  • Sites
  • Regions
  • Religions
  • Civilizations and other entities
  • Structures
  • Historical maps:
  • The Age of...

Number of Events Undiscovered

A self-explanatory number indicating how many "legends" are still lost in the mists of time. If you chose to reveal all history during world generation, the number displayed should be 0. Otherwise, better get out there and adventure some more.

Historical Figures

The number to the right indicates how many historical figures exist in this world's history. Historical figures include entries on Template:Ls, Template:Ls, Template:Ls, gods, Template:L, Template:Ls, Template:Ls, Template:Ls, and named Template:Ls.

Sites

The number to the right indicates how many sites have existed throughout this world's history. Sites include things like towns, towers, fortresses, forest retreats, and caves.

Regions

A list of the various regions of the world, along with the various historical events that occurred within those regions.

Civilizations and Entities

The number to the right indicates how many civilizations, local governments, and religions have existed throughout this world's history. The histories of these various groups can be viewed as well, detailing events like when a site was founded, when a person was kidnapped, or when a road was completed.

Structures

Structures are buildings found throughout the world. Fortress, towers, shops, taverns and more can all be found in this list.

Historical Map

The historical map is a relatively new and very cool feature of Legends mode. From here you can view the territorial disputes between different civs and entities, including those who where destroyed before your starting year. If you are new to Dwarf Fortress, reading the map may be a little difficult, but play around with these buttons and you might get a better grasp of what you are seeing. Press Enter while looking at the map to change between the political and geographical view of the world. The geographic map is colored (blue seas, gray mountains, green forests etc.) while the political map's background is tan (think parchment) with colored fields corresponding to the territories of different civilizations. Civilizatiosn can lay claim to the same area, causing the colored territory markers to overlap. You can also see how territories changes over time by moving 10 or 100 years forward and back through time. Pressing c while looking at the political map will show local government territories instead of civilizations, but that's generally a pretty messy scene.

The Age of...

During world generation, the Ages are named for the greatest powers extant in the world. In DF2010, megabeasts are immortal during world gen, so history rarely ever advances beyond the "Age of Myths", though with a small enough world, you can get names like "The Age of the Titan and Hydra". In previous versions, Ages would advance (e.g. Age of Legends, Age of Heroes, Age of Humans). When you choose to look at the history of an Age, you will be given a list of all historical events in chronological order. Here you can read the battle reports from various wars, or the duels that took place between long dead champions, or the burninations rampages of megabeasts among the peasants.