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Difference between revisions of "v0.31:Glassmaker"
(Spelling, linkage. Fill up the order list and other tasks won't be assigned.) |
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{{av}} | {{av}} | ||
− | The '''glassmaking''' skill is required to make | + | The '''glassmaking''' skill is required to make {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} items at a {{L|glass furnace}}. |
− | Note that the " | + | Note that the "Collect {{L|Sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. So it is recommended to create some glass furnaces for the sole purpose of {{K|r}}epeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the {{L|manager}} will schedule jobs in your sand collection glass furnaces, so you should avoid it when possible. Alternatively, fill up your sand collector furnace with ten copies of the Collect Sand order, set to repeat; if there's no room in the furnace's order list for other tasks, they won't be assigned there. |
===Glassmaking vs. Masonry=== | ===Glassmaking vs. Masonry=== | ||
− | There is considerable overlap between items produced from {{L|stone}} at {{L| | + | There is considerable overlap between items produced from {{L|stone}} at a {{L|Mason's workshop}}, and items produced from glass at glass furnaces. {{L|Mason}}ry is easier to get running and will clear excess stone from your fortress. Glass produces items with a higher base {{L|value}} (unless you make your masons use flux or {{L|obsidian}}), and using a {{L|magma glass furnace}} allows you to make green glass objects without consuming anything but dwarven labor. |
{{Skills}} | {{Skills}} |
Revision as of 21:27, 9 June 2010
Association | ||
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Profession | Template:L | |
Job Title | Glassmaker | |
Labor | Glassmaking | |
Tasks | ||
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Workshop | ||
Attributes | ||
None
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This article is about an older version of DF. |
The glassmaking skill is required to make Template:L, Template:L or Template:L items at a Template:L.
Note that the "Collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. So it is recommended to create some glass furnaces for the sole purpose of repeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the Template:L will schedule jobs in your sand collection glass furnaces, so you should avoid it when possible. Alternatively, fill up your sand collector furnace with ten copies of the Collect Sand order, set to repeat; if there's no room in the furnace's order list for other tasks, they won't be assigned there.
Glassmaking vs. Masonry
There is considerable overlap between items produced from Template:L at a Template:L, and items produced from glass at glass furnaces. Template:Lry is easier to get running and will clear excess stone from your fortress. Glass produces items with a higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L allows you to make green glass objects without consuming anything but dwarven labor.
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