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Difference between revisions of "v0.31:Attribute"

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(→‎Soul Attributes: Adding notes from Toady, now to remove all the "nothing is known" notes.)
(→‎Soul Attributes: Removing theories and "nothing" notes, but proposed theores to Toady in the dev page as a question, if he confirms they'll be added back.)
Line 94: Line 94:
  
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 +
 +
With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
  
 
===Analytical Ability===
 
===Analytical Ability===
Currently, the effects of this are not known.  According to Toady, "thinky stuff"
 
 
 
Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping
 
Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping
  
Line 111: Line 111:
  
 
===Memory===
 
===Memory===
Toady eloquently states this as "remembery stuff." This attribute is believed to have an impact upon the rate at which skill rust occurs, and possibly skill experience gain, as well.
 
 
 
Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition
 
Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition
  
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===Creativity===
 
===Creativity===
It is uknown whether this currently has any impact at all.  Toady says, "being able to make up neat stuff."
 
 
 
Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy
 
Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy
  
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===Intuition===
 
===Intuition===
It is uknown whether this currently has any impact at all. Toady says, "being able to get stuff."
 
 
 
Skills affected: animal training, judging intent, appraisal, observer, diagnose
 
Skills affected: animal training, judging intent, appraisal, observer, diagnose
  
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===Focus===
 
===Focus===
It is suggested this has to do with how long a dwarf will stay at a task, but testing is required to confirm.  Toady says, "being able to get into stuff."
 
 
 
Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer
 
Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer
  
Line 171: Line 163:
  
 
===Willpower===
 
===Willpower===
It is possible this relates to tantrums, happiness, insanity, or possibly other effects, but its use, if any, is currently unknown.  Toady says, "being able to keep on with and cope with stuff."
 
 
 
Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration
 
Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration
 
willpower directly resists exertion/pain effects
 
willpower directly resists exertion/pain effects
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===Patience===
 
===Patience===
It is currently unknown whether this does anything at all.  Toady says, "being able to handle not doing stuff."
 
 
 
Skills affected: animal training, fishing, concentration, some non-skill tasks
 
Skills affected: animal training, fishing, concentration, some non-skill tasks
  
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===Spatial Sense===
 
===Spatial Sense===
It is currently unknown whether this does anything at all.  Today says, "sense of surrounding stuff."
 
 
 
Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping
 
Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping
  
Line 217: Line 203:
  
 
===Kinesthetic Sense===
 
===Kinesthetic Sense===
It is currently unknown whether this does anything at all. Toady says, "sense of own stuff."
 
 
 
Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well
 
Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well
  
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===Linguistic Ability===
 
===Linguistic Ability===
Presumed to relate to social skills, but testing needs to be done to see what effect, if any, this has.  Toady says, "all of the wordsy stuff."
 
 
 
Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching
 
Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching
  
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===Musicality===
 
===Musicality===
Considering a lack of any sort of music in this game, it is currently unknown what effect this might possibly have.  Toady says, "musicky stuff."
 
 
 
Skills affected: nothing yet
 
Skills affected: nothing yet
  
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===Empathy===
 
===Empathy===
Possibly related to social skills, but it is currently unkown whether this does anything at all. Somewhat dubiously, Toady says, "being able to feel other peoples' stuff."
 
 
 
Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching
 
Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching
  
Line 277: Line 255:
  
 
===Social Awareness===
 
===Social Awareness===
Another apparent social attribute (with no current way of telling which does what), it is currently unknown whether this does anything at all.  Toady says, "being able to manage and handle social stuff."
 
 
 
Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching
 
Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching
  

Revision as of 16:52, 19 July 2010

This article is about an older version of DF.

A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.

Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.

Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.

bugs

It is important to note that, as of 0.31.08, all non-military skills are apparently bugged, and will not gain in attributes no matter how much they are worked. Since attributes now rust as well, this means that the attributes of all non-military dwarves will continuously decline as your fort goes on, and with only a few attributes represented by military skills, some attributes (including memory, which works as a multiplier for rust rates) can become cripplingly low with no means of remedy aside from systematically replacing dwarves every few years.

Body Attributes

Strength

Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Note that muscle mass will actually make a dwarf much slower, and gains in Strength will actually counteract equal gains in Agility.

  • unbelievably strong
  • mighty
  • very strong
  • strong
  • weak
  • very weak
  • unquestionably weak
  • unfathomably weak

Agility

This attribute is directly related to a character's Speed, and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.

  • amazingly agile
  • extremely agile
  • very agile
  • agile
  • clumsy
  • quite clumsy
  • totally clumsy
  • abysmally clumsy

Toughness

Reduces physical damage.

  • basically unbreakable
  • incredibly tough
  • quite durable
  • tough
  • flimsy
  • very flimsy
  • remarkably flimsy
  • shockingly fragile

Endurance

Reduces the rate at which dwarves become exhausted.

  • absolutely inexhaustible
  • indefatigable
  • very slow to tire
  • slow to tire
  • quick to tire
  • very quick to tire
  • extremely quick to tire
  • truly quick to tire

Disease Resistance

Reduces the risk of disease.

  • virtually never sick
  • almost never sick
  • very rarely sick
  • rarely sick
  • susceptible to disease
  • quite susceptible to disease
  • really susceptible to disease
  • stunningly susceptible to disease

Recuperation

Increases the rate of wound healing.

  • possessed of amazing recuperative powers
  • incredibly quick to heal
  • quite quick to heal
  • quick to heal
  • slow to heal
  • very slow to heal
  • really slow to heal
  • shockingly slow to heal

Soul Attributes

From this post by Toady One

With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.

Analytical Ability

Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping

  • awesome intellectual powers
  • great analytical abilities
  • a sharp intellect
  • a good intellect
  • poor analytical abilities
  • very bad analytical abilities
  • a lousy intellect
  • a stunning lack of analytical ability

Memory

Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition

  • an astonishing memory
  • an amazing memory
  • a great memory
  • a good memory
  • an iffy memory
  • a poor memory
  • a really bad memory
  • little memory to speak of

Creativity

Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy

  • a boundless creative imagination
  • great creativity
  • very good creativity
  • good creativity
  • meager creativity
  • poor creativity
  • lousy creativity
  • next to no creative talent

Intuition

Skills affected: animal training, judging intent, appraisal, observer, diagnose

  • uncanny intuition
  • great intuition
  • very good intuition
  • good intuition
  • bad intuition
  • very bad intuition
  • lousy intuition
  • horrible intuition

Focus

Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer

  • unbreakable focus
  • a great ability to focus
  • very good focus
  • the ability to focus
  • poor focus
  • quite poor focus
  • really poor focus
  • the absolute inability to focus

Willpower

Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration willpower directly resists exertion/pain effects

  • an unbreakable will
  • an iron will
  • a lot of willpower
  • willpower
  • little willpower
  • a large deficit of willpower
  • next to no willpower
  • absolutely no willpower

Patience

Skills affected: animal training, fishing, concentration, some non-skill tasks

  • absolutely boundless patience
  • a deep well of patience
  • a great deal of patience
  • a sum of patience
  • a shortage of patience
  • little patience
  • very little patience
  • no patience at all

Spatial Sense

Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping

  • a stunning feel for spatial relationships
  • an amazing spatial sense
  • a great feel for the surrounding space
  • a good spatial sense
  • a questionable spatial sense
  • poor spatial senses
  • an atrocious spatial sense
  • no sense for spatial relationships

Kinesthetic Sense

Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well

  • an astounding feel for the position of own body
  • a great kinesthetic sense
  • a very good sense of the position of own body
  • a good kinesthetic sense
  • a meager kinesthetic sense
  • a poor kinesthetic sense
  • a very clumsy kinesthetic sense
  • an unbelievably atrocious sense of the position of own body

Linguistic Ability

Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching

  • an astonishing ability with languages and words
  • a great affinity for language
  • a natural inclination toward language
  • a way with words
  • a little difficulty with words
  • little linguistic ability
  • very little linguistic ability
  • difficulty with words and language

Musicality

Skills affected: nothing yet

  • an astonishing knack for music
  • a great musical sense
  • a natural ability with music
  • a feel for music
  • an iffy sense for music
  • little natural inclination toward music
  • next to no natural musical ability
  • absolutely no feel for music at all

Empathy

Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching

  • an absolutely remarkable sense of others' emotions
  • a great sense of empathy
  • a very good sense of empathy
  • an ability to read emotions fairly well
  • poor empathy
  • a very bad sense of empathy
  • next to no empathy
  • the utter inability to judge others' emotions

Social Awareness

Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching

  • a shockingly profound feel for social relationships
  • a great feel for social relationships
  • a very good feel for social relationships
  • a good feel for social relationships
  • a meager ability with social relationships
  • a poor ability to manage or understand social relationships
  • a lack of understanding of social relationships
  • an absolute inability to understand social relationships