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Difference between revisions of "v0.31:Attribute"
Mason11987 (talk | contribs) (→Soul Attributes: Adding notes from Toady, now to remove all the "nothing is known" notes.) |
Mason11987 (talk | contribs) (→Soul Attributes: Removing theories and "nothing" notes, but proposed theores to Toady in the dev page as a question, if he confirms they'll be added back.) |
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From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | ||
+ | |||
+ | With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies. | ||
===Analytical Ability=== | ===Analytical Ability=== | ||
− | |||
− | |||
Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping | Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping | ||
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===Memory=== | ===Memory=== | ||
− | |||
− | |||
Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition | Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition | ||
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===Creativity=== | ===Creativity=== | ||
− | |||
− | |||
Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy | Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy | ||
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===Intuition=== | ===Intuition=== | ||
− | |||
− | |||
Skills affected: animal training, judging intent, appraisal, observer, diagnose | Skills affected: animal training, judging intent, appraisal, observer, diagnose | ||
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===Focus=== | ===Focus=== | ||
− | |||
− | |||
Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer | Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer | ||
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===Willpower=== | ===Willpower=== | ||
− | |||
− | |||
Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration | Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration | ||
willpower directly resists exertion/pain effects | willpower directly resists exertion/pain effects | ||
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===Patience=== | ===Patience=== | ||
− | |||
− | |||
Skills affected: animal training, fishing, concentration, some non-skill tasks | Skills affected: animal training, fishing, concentration, some non-skill tasks | ||
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===Spatial Sense=== | ===Spatial Sense=== | ||
− | |||
− | |||
Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping | Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping | ||
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===Kinesthetic Sense=== | ===Kinesthetic Sense=== | ||
− | |||
− | |||
Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well | Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well | ||
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===Linguistic Ability=== | ===Linguistic Ability=== | ||
− | |||
− | |||
Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching | Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching | ||
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===Musicality=== | ===Musicality=== | ||
− | |||
− | |||
Skills affected: nothing yet | Skills affected: nothing yet | ||
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===Empathy=== | ===Empathy=== | ||
− | |||
− | |||
Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching | Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching | ||
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===Social Awareness=== | ===Social Awareness=== | ||
− | |||
− | |||
Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching | Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching | ||
Revision as of 16:52, 19 July 2010
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
This article is about an older version of DF. |
A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.
bugs
It is important to note that, as of 0.31.08, all non-military skills are apparently bugged, and will not gain in attributes no matter how much they are worked. Since attributes now rust as well, this means that the attributes of all non-military dwarves will continuously decline as your fort goes on, and with only a few attributes represented by military skills, some attributes (including memory, which works as a multiplier for rust rates) can become cripplingly low with no means of remedy aside from systematically replacing dwarves every few years.
Body Attributes
Strength
Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Note that muscle mass will actually make a dwarf much slower, and gains in Strength will actually counteract equal gains in Agility.
- unbelievably strong
- mighty
- very strong
- strong
- weak
- very weak
- unquestionably weak
- unfathomably weak
Agility
This attribute is directly related to a character's Speed, and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.
- amazingly agile
- extremely agile
- very agile
- agile
- clumsy
- quite clumsy
- totally clumsy
- abysmally clumsy
Toughness
Reduces physical damage.
- basically unbreakable
- incredibly tough
- quite durable
- tough
- flimsy
- very flimsy
- remarkably flimsy
- shockingly fragile
Endurance
Reduces the rate at which dwarves become exhausted.
- absolutely inexhaustible
- indefatigable
- very slow to tire
- slow to tire
- quick to tire
- very quick to tire
- extremely quick to tire
- truly quick to tire
Disease Resistance
Reduces the risk of disease.
- virtually never sick
- almost never sick
- very rarely sick
- rarely sick
- susceptible to disease
- quite susceptible to disease
- really susceptible to disease
- stunningly susceptible to disease
Recuperation
Increases the rate of wound healing.
- possessed of amazing recuperative powers
- incredibly quick to heal
- quite quick to heal
- quick to heal
- slow to heal
- very slow to heal
- really slow to heal
- shockingly slow to heal
Soul Attributes
With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
Analytical Ability
Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping
- awesome intellectual powers
- great analytical abilities
- a sharp intellect
- a good intellect
- poor analytical abilities
- very bad analytical abilities
- a lousy intellect
- a stunning lack of analytical ability
Memory
Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition
- an astonishing memory
- an amazing memory
- a great memory
- a good memory
- an iffy memory
- a poor memory
- a really bad memory
- little memory to speak of
Creativity
Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy
- a boundless creative imagination
- great creativity
- very good creativity
- good creativity
- meager creativity
- poor creativity
- lousy creativity
- next to no creative talent
Intuition
Skills affected: animal training, judging intent, appraisal, observer, diagnose
- uncanny intuition
- great intuition
- very good intuition
- good intuition
- bad intuition
- very bad intuition
- lousy intuition
- horrible intuition
Focus
Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer
- unbreakable focus
- a great ability to focus
- very good focus
- the ability to focus
- poor focus
- quite poor focus
- really poor focus
- the absolute inability to focus
Willpower
Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration willpower directly resists exertion/pain effects
- an unbreakable will
- an iron will
- a lot of willpower
- willpower
- little willpower
- a large deficit of willpower
- next to no willpower
- absolutely no willpower
Patience
Skills affected: animal training, fishing, concentration, some non-skill tasks
- absolutely boundless patience
- a deep well of patience
- a great deal of patience
- a sum of patience
- a shortage of patience
- little patience
- very little patience
- no patience at all
Spatial Sense
Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping
- a stunning feel for spatial relationships
- an amazing spatial sense
- a great feel for the surrounding space
- a good spatial sense
- a questionable spatial sense
- poor spatial senses
- an atrocious spatial sense
- no sense for spatial relationships
Kinesthetic Sense
Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well
- an astounding feel for the position of own body
- a great kinesthetic sense
- a very good sense of the position of own body
- a good kinesthetic sense
- a meager kinesthetic sense
- a poor kinesthetic sense
- a very clumsy kinesthetic sense
- an unbelievably atrocious sense of the position of own body
Linguistic Ability
Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching
- an astonishing ability with languages and words
- a great affinity for language
- a natural inclination toward language
- a way with words
- a little difficulty with words
- little linguistic ability
- very little linguistic ability
- difficulty with words and language
Musicality
Skills affected: nothing yet
- an astonishing knack for music
- a great musical sense
- a natural ability with music
- a feel for music
- an iffy sense for music
- little natural inclination toward music
- next to no natural musical ability
- absolutely no feel for music at all
Empathy
Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching
- an absolutely remarkable sense of others' emotions
- a great sense of empathy
- a very good sense of empathy
- an ability to read emotions fairly well
- poor empathy
- a very bad sense of empathy
- next to no empathy
- the utter inability to judge others' emotions
Social Awareness
Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching
- a shockingly profound feel for social relationships
- a great feel for social relationships
- a very good feel for social relationships
- a good feel for social relationships
- a meager ability with social relationships
- a poor ability to manage or understand social relationships
- a lack of understanding of social relationships
- an absolute inability to understand social relationships