- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Archery"
(Created page with 'Archery is the practice of shooting {{l|ammunition}} at things -- either at {{l|military|enemy combatants}}, {{l|ambusher|wild animals}}, or {{l|archery target|archery targets}}.…') |
m (moved Archery to DF2010:Archery) |
(No difference)
|
Revision as of 14:04, 9 August 2010
Archery is the practice of shooting Template:L at things -- either at Template:L, Template:L, or Template:L.
In order to engage in archery, a dwarf needs three things: a ranged weapon, some ammunition, and a Template:L to hold the ammunition.
Assignment of ranged weapons to dwarves is prioritized: military squads get first pick, and then hunters can choose from the leftovers. Squads can be assigned a particular type of weapon, but hunters cannot be controlled so finely.
Assignment of ammunition is done through the military screen (m -> f) for both military squads and hunters. Ammunition must match the weapon: bolts for crossbows, arrows for bows.
Dwarves who are wearing a shield or buckler cannot shoot[Verify], but one-armed dwarves have been observed to fire bolts from a crossbow.
Bugs
- If you assign both arrows and bolts to the same group, dwarves who are holding a crossbow may grab arrows, and dwarves who are holding a bow may grab bolts.