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Difference between revisions of "v0.31:Armorsmith"

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(→‎Training armorsmiths: Changed the mention about metals to reflect new changes (bronze - iron))
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== Training armorsmiths ==
 
== Training armorsmiths ==
  
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use {{L|copper}} for this (or {{L|bronze}}, if you have ample {{L|cassiterite}}): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
+
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  Use {{L|iron}} for this (or {{L|copper}}, if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).   
  
 
These hundreds of pieces of armor will rapidly {{L|clutter}} the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time {{L|hauler|haulers}} to clear out the shop: either item haulers, to drag the pieces to nearby armor {{L|stockpile}}s, or refuse haulers, to drag the items to a nearby {{L|dump}}.  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
 
These hundreds of pieces of armor will rapidly {{L|clutter}} the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time {{L|hauler|haulers}} to clear out the shop: either item haulers, to drag the pieces to nearby armor {{L|stockpile}}s, or refuse haulers, to drag the items to a nearby {{L|dump}}.  (Dumping, however, requires periodically redesignating the area over the forge ({{k|d}}-{{k|b}}-{{k|d}}) in order to mark its contents for dumping.)  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.
  
 
{{Skills}}
 
{{Skills}}

Revision as of 11:42, 12 August 2010

Skill: Armorsmith
Association  
Profession Template:L
Job Title Armorer
Labor Armoring
Tasks
Workshop
Attributes
None
This article is about an older version of DF.

The armorsmith skill is used to make all Template:L Template:L and Template:L at a Template:L (or Template:L). The corresponding Template:L is armoring.

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher Template:L, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize casualties in Template:L. A Template:L+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in Template:L.

Training armorsmiths

To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use Template:L for this (or Template:L, if you have a lot of it): save your precious steel or bronze for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly Template:L the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time Template:L to clear out the shop: either item haulers, to drag the pieces to nearby armor Template:Ls, or refuse haulers, to drag the items to a nearby Template:L. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused