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Difference between revisions of "40d Talk:Site"

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m (moved Talk:Broken/40d\x3aSite to 40d Talk:Site: Fixing talk page name (573/738))
 
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Maybe this kind of thing is worth research and a mention? I'd be happy to make a pilgrim adventurer if there's nothing been done previously. =D [[User:Emmanovi|Emmanovi]] 15:29, 29 November 2008 (EST)
 
Maybe this kind of thing is worth research and a mention? I'd be happy to make a pilgrim adventurer if there's nothing been done previously. =D [[User:Emmanovi|Emmanovi]] 15:29, 29 November 2008 (EST)
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I did make a pilgrimage, visiting temples across borders. There are similarities that show up everywhere, and consistencies that show up within a given religion. Those consistencies were especially emphasized by the priests when talking about their temple. For example, a lot of temples had an opening to the sky and a pool at the bottom, but the ones dedicated to a god of rivers and nature always had those features, and priests would talk about meditating on him at the pool, while the ones dedicated to a god of craft and beauty and a god of craft and scribery would emphasize the art works. The ones dedicated to a god of deep earth and gems were sometimes open to the sky, but always natural earth underneath, and the priests would always suggest pondering on the cave-like atmosphere below. [[User:DokEnkephalin|DokEnkephalin]] 07:05, 11 September 2010 (UTC)
  
 
== Caravans/"creatures" ==
 
== Caravans/"creatures" ==
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I heard on the forums that some religions with fire gods occasionally have magma filled pools in temples, though according to those seeking them they were exceedingly rare and couldn't be used like normal magma. [[User:KoboldInDisguise|KoboldInDisguise]] 05:03, 12 October 2009 (UTC)
 
I heard on the forums that some religions with fire gods occasionally have magma filled pools in temples, though according to those seeking them they were exceedingly rare and couldn't be used like normal magma. [[User:KoboldInDisguise|KoboldInDisguise]] 05:03, 12 October 2009 (UTC)
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== but is it a site? ==
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Tunnels and roads are saved in 'Feature' files, not 'Site' files, and they aren't defined as 'Sites' in any Legends entries.
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I'm not exactly sure where caravans and immigrants are saved, but I have seen that in Adventure Mode, deleting the home site of any migrant will return them home, unless they're visiting another site. Migrants in transit must be saved somewhere else, since site data is only updated when that site is actively in play in either Fort or Adv modes, yet migrants still complete their trips. Some examples: ditched companions find their way homes, at their own speed, named creatures dislodged from their lairs travel to new caves, tourist NPC's come and go from distant locations, even wayward kings and queens can come home or take up a new home.
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[[User:DokEnkephalin|DokEnkephalin]] 05:57, 11 September 2010 (UTC)

Latest revision as of 07:05, 11 September 2010

So this is the most wanted page on the wiki... Do we even need it? I mean, since we already got "map tiles" which for me seems to be the same thing... Maybe have it redirect to map tiles? -Uberubert

I was under the impression that site actually referred to special areas in adventure mode like towns and stuff. --Karlito 18:25, 7 January 2008 (EST)

To do[edit]

Check for buildings in/around Human mountain hall sites.

Check what tunnels in civs that use forest retreats, towns, etc look like

Mod stuff - Goblin [i.e. LIKES_SITE:DARK_FORTRESS] forest retreats (do these have towers/temples just like human ones have town buildings?), Human [i.e. LIKES_SITE:CITY] dark fortresses, etc.

Get a good look at caves, get pictures of stuff (I have a picture of one floor of a goblin tower) Random832 13:17, 19 November 2008 (EST)

Temples[edit]

Has it not been commented somewhere that temples often reflect the deity they have been built for?

Town temples tend to be white in my experience, though that could just be the ones I've visited. Also, a goblin one was a nice vivid red.

And is there any correlation between open-roofed temples and them being deities of air or whatever? I had a deity, one of whose spheres was the sun, and the roof was open, leading people to say something like "it is said the open roof of {NAME OF TEMPLE} allows one to experience the sun for the glory of {NAME OF GOD}.

Maybe this kind of thing is worth research and a mention? I'd be happy to make a pilgrim adventurer if there's nothing been done previously. =D Emmanovi 15:29, 29 November 2008 (EST)

I did make a pilgrimage, visiting temples across borders. There are similarities that show up everywhere, and consistencies that show up within a given religion. Those consistencies were especially emphasized by the priests when talking about their temple. For example, a lot of temples had an opening to the sky and a pool at the bottom, but the ones dedicated to a god of rivers and nature always had those features, and priests would talk about meditating on him at the pool, while the ones dedicated to a god of craft and beauty and a god of craft and scribery would emphasize the art works. The ones dedicated to a god of deep earth and gems were sometimes open to the sky, but always natural earth underneath, and the priests would always suggest pondering on the cave-like atmosphere below. DokEnkephalin 07:05, 11 September 2010 (UTC)

Caravans/"creatures"[edit]

I'm pretty sure their symbol isn't the wood log symbol. i have a graphic tileset installed and it still looks like a gray horizontal line, not like the log. Wagawaga 17:17, 1 May 2009 (UTC)

Lava pools in temples[edit]

I heard on the forums that some religions with fire gods occasionally have magma filled pools in temples, though according to those seeking them they were exceedingly rare and couldn't be used like normal magma. KoboldInDisguise 05:03, 12 October 2009 (UTC)

but is it a site?[edit]

Tunnels and roads are saved in 'Feature' files, not 'Site' files, and they aren't defined as 'Sites' in any Legends entries.

I'm not exactly sure where caravans and immigrants are saved, but I have seen that in Adventure Mode, deleting the home site of any migrant will return them home, unless they're visiting another site. Migrants in transit must be saved somewhere else, since site data is only updated when that site is actively in play in either Fort or Adv modes, yet migrants still complete their trips. Some examples: ditched companions find their way homes, at their own speed, named creatures dislodged from their lairs travel to new caves, tourist NPC's come and go from distant locations, even wayward kings and queens can come home or take up a new home.

DokEnkephalin 05:57, 11 September 2010 (UTC)