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Difference between revisions of "v0.31:Tanner"
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'''Tanner''' is the skill associated with the '''tanning''' {{L|labor}}. Tanners turn raw {{L|skin}}s from {{L|butcher}}ed {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu. | '''Tanner''' is the skill associated with the '''tanning''' {{L|labor}}. Tanners turn raw {{L|skin}}s from {{L|butcher}}ed {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu. | ||
− | If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu ({{k| | + | If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount. |
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available. | High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available. |
Revision as of 18:59, 6 October 2010
Association | ||
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Profession | Template:L | |
Job Title | Tanner | |
Labor | Tanning | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
None
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This article is about an older version of DF. |
Tanner is the skill associated with the tanning Template:L. Tanners turn raw Template:Ls from Template:Led Template:L into usable Template:L at a Template:L. They have to act fast, as raw skins will Template:L fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the orders-workshops menu. If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu (j-m) with a sufficient amount.
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.
See also
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |