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Difference between revisions of "40d Talk:Goblin"
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::''We don't have a word for sex with a sapient that is not of one's own species.'' Isn't that more or less what the word yiffing means? --[[User:Peristarkawan|Peristarkawan]] 19:19, 12 December 2007 (EST) | ::''We don't have a word for sex with a sapient that is not of one's own species.'' Isn't that more or less what the word yiffing means? --[[User:Peristarkawan|Peristarkawan]] 19:19, 12 December 2007 (EST) | ||
:::Point. Though I think it hasn't entered the mainstream. Another one: in the ''Ringworld'' series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances. —[[User:0x517A5D|0x517A5D]] 19:53, 12 December 2007 (EST) | :::Point. Though I think it hasn't entered the mainstream. Another one: in the ''Ringworld'' series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances. —[[User:0x517A5D|0x517A5D]] 19:53, 12 December 2007 (EST) | ||
+ | ::::Mainstream? Crossbreeding would be a scientific term. --[[User:Digger|Digger]] 12:01, 25 February 2008 (EST) | ||
+ | :::::I believe the word Xenophile would be appropriate here, and the act would be Xenophiality or Xeno-ality? Something along those lines. I am not sure how to conjugate the latin there. [[Special:Contributions/24.65.136.134|24.65.136.134]] 20:39, 3 November 2009 (UTC) | ||
'''I find it surprising that such a large debate has resulted [[User_talk:Billdauterive|from the actions of an obvious vandal.]]''' --[[User:Jackard|Jackard]] 20:04, 12 December 2007 (EST) | '''I find it surprising that such a large debate has resulted [[User_talk:Billdauterive|from the actions of an obvious vandal.]]''' --[[User:Jackard|Jackard]] 20:04, 12 December 2007 (EST) | ||
:Yeah, that comment's not scoring him any points. Although at least he appears to have stopped editing the page. --[[User:Peristarkawan|Peristarkawan]] 21:05, 12 December 2007 (EST) | :Yeah, that comment's not scoring him any points. Although at least he appears to have stopped editing the page. --[[User:Peristarkawan|Peristarkawan]] 21:05, 12 December 2007 (EST) | ||
:It's not like I like to talk about those things, but I thought it was important to have a discussion against the idea of having pedophilia added to a page when it's unneeded... Read above. --[[User:Eagle of Fire|Eagle of Fire]] 23:18, 12 December 2007 (EST) | :It's not like I like to talk about those things, but I thought it was important to have a discussion against the idea of having pedophilia added to a page when it's unneeded... Read above. --[[User:Eagle of Fire|Eagle of Fire]] 23:18, 12 December 2007 (EST) | ||
::I don't believe there was a chance it ''would'' be added, discussion or no. At best it was a crude, immature attempt at humor. --[[User:Jackard|Jackard]] 06:17, 13 December 2007 (EST) | ::I don't believe there was a chance it ''would'' be added, discussion or no. At best it was a crude, immature attempt at humor. --[[User:Jackard|Jackard]] 06:17, 13 December 2007 (EST) | ||
+ | :::[[User:Peristarkawan|Peristarkawan]] started this discussion, and I've taken his first comment as a suggestion to consider it. It was enough for me. --[[User:Eagle of Fire|Eagle of Fire]] 22:04, 13 December 2007 (EST) | ||
+ | |||
+ | == Goblin Siege == | ||
+ | |||
+ | it´s the year 1059 and I stillwaiting for a goblin siege. the kidnappers are coming since 2 years already...d | ||
+ | I have the newest verison (0.27.169.33g) | ||
+ | so what´s wrong? | ||
+ | :Are you sure goblins have access to your fortress? You should be able to see that on the embark screen. If goblins used to raid you all the time (like me) and you don't see them at all since the new version (like me), goblin sieges might be broken again... (I'm very happy to have been able to play almost two years now without invasions... I now have almost double amount of dwarves and I can trade now!) --[[User:Eagle of Fire|Eagle of Fire]] 07:47, 27 December 2007 (EST) | ||
+ | |||
+ | ::sorry. that waqs just a bad timing. (10 minutes later the goblins came. late but now they are here) | ||
+ | ::bad luck ^^; | ||
+ | ::by the way...since the first dig in the mountain I am waiting for the goblins (I have over 400 traps) and a bridge-system with fortifications...so it was a little bit boring without goblins. no matter >:D | ||
+ | ::thank you for your help! | ||
+ | :::No problems... I've seen so many people complaining about the lack of gobling sieges since 33g that I was wondering myself if they were broken or not. They're supposed to attack you now instead of sitting on the edge of the map, can you confirm that? --[[User:Eagle of Fire|Eagle of Fire]] 08:42, 27 December 2007 (EST) | ||
+ | |||
+ | ::::of course they do. but they came in where no connection was (okok...it was a bridge) | ||
+ | ::::so I had to dig a new way...and yes they are very agressive! I wondered why the goblin force came exacly at the beginning of 1060...coincidence? | ||
+ | :::::Depends if you're playing a game from a fortress ported from lower versions like me or not. Hard to say when you're playing an old game and didn't start the fortress on a world generated on the same version. It could be anything that Toady ajusted and you're simply over a certain limit by far and it takes a while before they raid you again... From that point on, it's only speculation unless some specific corrolations can be made. --[[User:Eagle of Fire|Eagle of Fire]] 09:17, 27 December 2007 (EST) | ||
+ | |||
+ | ::::::it´s an old version generated world. | ||
+ | |||
+ | == add smth about timing? == | ||
+ | |||
+ | Goblins seem to prefer arriving with caravans. Comments? Any guesses on percentage distribution? | ||
+ | |||
+ | :I believe there's an event chance when something like caravan appears. Once i had a goblin squad spawn along with human caravan, after a reload, @same place&time it didn't happen. --[[User:Digger|Digger]] 12:05, 25 February 2008 (EST) | ||
+ | ::things seem to like arriving in the middle of a season. that includes caravans, thieves, ambushes, and migrants. -[[User:Chariot|Chariot]] 02:45, 1 March 2008 (EST) | ||
+ | |||
+ | :::For me, goblins always show up with the elves so I dont need to worry about trading with them. --CrazyMcfobo | ||
+ | |||
+ | == Protection? == | ||
+ | |||
+ | Ive noticed that there are 3 ways to dispose of goblins. | ||
+ | |||
+ | 1. Make huge walls of cage traps to capture them and then proceed to drown them in your flooding chamber. This also prevents blood from getting on the goblins so the elves will trade for their items. (Thieves cannot be moved as they escape from cages as you take them out) | ||
+ | |||
+ | 2. Make a choke point at the entrance of your base and fire your ballistas! Usually around 4 should do the trick if they are close together. When they come, call in all your dwarves, and arm your ballistas. Once they enter the choke point, have them fire at will and they will be disposed of. | ||
+ | |||
+ | 3. Of course you can always set up zounds of stone-fall traps all over your map. | ||
+ | |||
+ | 4. armies work to start, but goblin champions are quite excellent at striking down your armies through fortifications and platemail. | ||
+ | |||
+ | == Become friends with your fellow Goblin!== | ||
+ | |||
+ | Goblins are fun to kill. I like watching them suffer as a barrage of bolts rains down upon the. Sometimes I watch them drown with a kitten in there to see if it survives. I look forward to goblins and their trolls. Oh goblins! Come to me now! | ||
+ | --[[User:CrazyMcfobo|CrazyMcfobo]] 14:42, 10 April 2008 (EDT) | ||
+ | :Is there any way to speed up the goblin ambushes?--[[User:CrazyMcfobo|CrazyMcfobo]] 18:12, 10 April 2008 (EDT) | ||
+ | ::Letting the kobolds/goblins steal from you makes them come with better gear I believe, but I am not sure about whether or not they come faster. --[[User:Wafl|Wafl]] 22:30, 16 April 2008 (EDT) | ||
+ | |||
+ | Should we add anything to the main article about the reports of friendly goblin caravans looking to trade with certain civilizations? "Darn friendly goblins! What am I going to use these traps for now?" --[[User:Jellyfishgreen|Jellyfishgreen]] 05:30, 13 January 2009 (EST) | ||
+ | |||
+ | == The goblin annoyance == | ||
+ | |||
+ | These forces of vile darkness are invading me more than once a year. I barely have time to clean off the battle-field before the next force arrives. This has, of course supplied me with 40+ bins of valuable goblin clothing, as well as a ridiculous amount of iron from melting down their gear. I can defeat these forces easily enough with my 50+ crossbow dwarfs raining death down upon them, but really, enough is enough. Are these attacks ever going to cease or slow down a bit? --[[User:Wafl|Wafl]] 14:28, 11 April 2008 (EDT) | ||
+ | |||
+ | ::Nope. In further versions, it will be possible to affect the world map, and other cities/towers/forts. I imagine that this will mean that at some point, a goblin civilization will run out of goblins, or you can take over their city. --[[User:Mirthmanor|Mirthmanor]] 20:33, 18 August 2008 (EDT) | ||
+ | |||
+ | == Snatcher message == | ||
+ | |||
+ | When the game tells you "A kidnapper has made off with Baby (name)!" does that mean the child has been successfully taken off the map? Or just that it has been grabbed? I never noticed any other warning about the snatcher so I'm guessing it succesfully remained invisible...? The baby doesn't show up on the unit list, nor does the snatcher. [[User:Caradhras|Caradhras]] 21:47, 26 April 2008 (EDT) | ||
+ | |||
+ | : "made off" means he successfully left the map with the baby. [[User:Qwertyu|Qwertyu]] 06:34, 27 April 2008 (EDT) | ||
+ | |||
+ | ===Releasing Caged Children=== | ||
+ | I got a message "(Child) has canceled sleep: Caged", and (I'm pretty sure) I killed the snatcher before he managed to leave. How do I get the child back? | ||
+ | :if you drowned him your probably out of luck, otherwise have the child's cage built, or have him moved to another cage/restraint, then free him--[[User:Eerr|Eerr]] 15:47, 8 August 2008 (EDT) | ||
+ | ===master thieves=== | ||
+ | it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed? | ||
+ | :No thief is 100% immune to traps. They have a certain chance to avoid traps whether sneaking or revealed. Kobolds are a lot better at it than goblins, but even they aren't completely immune. --[[User:ThunderClaw|ThunderClaw]] 13:22, 7 November 2008 (EST) | ||
+ | |||
+ | ::Theoretically that would mean you can even catch a demon... O_o --[[User:Maximus|Maximus]] 21:48, 7 November 2008 (EST) | ||
+ | |||
+ | ::: You can catch ''anything'' with a cage trap. Demons (well in fact, I think they're immune to traps, but I'm not a Proficien Raw Reader), dragons, colossi, giant eagle, elephants, dwarves (well, when they're unconscious), titans, everything. And this, even with a wooden, or worse, a ''glass'' cage (more exactly, a terrarium). [[User:Timst|Timst]] 06:20, 8 November 2008 (EST) | ||
+ | |||
+ | ::::Well, demons have [TRAPAVOID], unlike all those others. So do kobolds. Goblins don't have it, although goblin thieves seem to.--[[User:Maximus|Maximus]] 16:49, 8 November 2008 (EST) | ||
+ | |||
+ | :::::I've seen a video where the "unconscious creature triggers trap" rule was able to overcome [TRAPAVOID] for demons. Yes. Really.-- Count Dorku | ||
+ | |||
+ | ===Fun Snatcher Facts=== | ||
+ | It might be nice if goblin snatchers had their own page so there was someplace relevant to put this other than a talk page... | ||
+ | |||
+ | -If a Goblin Snatcher successfully makes it off the map with a child, you can find the exact square the child was snatched from by zooming to the child from the Relationship screen of a dwarf still present on the map (say, the parent). Basically, despite being removed from the (U)nit list, they can still be 'found' via the relationship list because they still retain friends/family/etc... | ||
+ | |||
+ | -Snatched children receive a happy thought from being grabbed, which you can see if you go to (v)iew from the relationship screen: "(S)he is happy to be free." | ||
+ | |||
+ | :I bet that thought is supposed to be for when you free them from the goblins, but what if it isn't? A dwarf's life is hard, usually spent serving nobles, and the slightest misstep gets you hammerized. Are we really the good guys? [[User:Rolan7|Rolan7]] 14:03, 27 February 2009 (EST) | ||
+ | |||
+ | --[[User:Squirrelloid|Squirrelloid]] 01:52, 2 December 2008 (EST) | ||
+ | :I changed the Snatcher redirect to [[Thief]] instead of [[Goblin]]. Snatchers are considered a type of thief. [[User:HeWhoIsPale|HeWhoIsPale]] 13:40, 2 December 2008 (EST) | ||
+ | |||
+ | |||
+ | Hey guys, a snatcher just ran off with one of my pets' young. It's a modded pet that can speak. I know it was not a dwarf because the message said it was this modded pet. Just thought I'd throw that out there. Yup. [[Special:Contributions/68.43.43.52|68.43.43.52]] 23:04, 27 March 2010 (UTC) | ||
+ | |||
+ | == i think i need some help == | ||
+ | |||
+ | so i settled riiight next to what i thought was a goblin settlement, as i have before, but the same thing happened that always does, its like there isnt anyone there- | ||
+ | i could see goblins, and humans but they werent moving or anything, i even sent my squad over, they didnt even notice the goblin the the square next to them. | ||
+ | |||
+ | what am I doing wrong? | ||
+ | |||
+ | :I noticed the same thing - starting on a goblin fort and all the goblins are FRIENDLY in the view unit screen. (40d) Anybody? --[[User:Kwieland|Kwieland]] 12:22, 18 February 2009 (EST) | ||
+ | |||
+ | ::I would guess that they're friendly goblins. Depending on how worldgen goes, it's possible (though uncommon) for a dwarven civilization to be on good terms with a goblin civilization. When that happens and you choose to be a member of that dwarven civ upon embark, moving in next to goblins is no different than moving in next to humans or elves usually is. Goblins will even send trade caravans to friendly dwarven forts that are accessible. They're not really any different than the other races except that the values the worldgen uses for them make them MUCH more likely to be hostile than humans or elves. [[User:Kirig Stonebeard|Kirig Stonebeard]] 03:42, 6 March 2009 (EST) | ||
+ | :::Nope. It's broken. As was in the last versions. You get some odd behaviour, including with goblin ambushes. --[[User:Koltom|Koltom]] 14:20, 25 August 2009 (UTC) | ||
+ | |||
+ | == Do HFS attack goblins? == | ||
+ | |||
+ | I'd like to know if Hidden Fun Stuff will attack goblins (like if I released them from a cage into the path of a stampeding HFS)... this would seem strange but is there anywhere to verify whether it is true or not?--[[User:Jpwrunyan|Jpwrunyan]] 14:34, 17 October 2009 (UTC) | ||
+ | |||
+ | Yes they do. If you start at a fortress and wall one of your dwarfs in you can watch them hunt down and slaughter every single goblin visible. | ||
+ | |||
+ | == Breeding Goblins == | ||
+ | |||
+ | Is it possible to capture goblins of both sexes and make a Goblin farm? - [[User:Iban|Iban]] 06:30, 11 December 2009 (UTC) | ||
+ | |||
+ | :Unlikely. [[Special:Contributions/68.43.43.52|68.43.43.52]] 23:09, 27 March 2010 (UTC) | ||
+ | |||
+ | == Do gobs really attack ''any'' fortress == | ||
+ | It says in the main page that goblins will siege any sufficiently populous or wealthy fortress. Is this true even if the fortress does not have contact with a goblin civ? Further, what about thieves and ambushes? Are some or all of those attacks absent without civ contact? --[[User:Thrillho|Thrillho]] 16:20, 30 December 2009 (UTC) | ||
+ | |||
+ | :Goblins will not seige you if they can't reach you, if you are on an island or in an area like within a mountain range valley that has no access to goblins, they won't siege you. Only your parent civ will reach you. --[[User:radical|radical]] 07:31, 24 January 2010 (EST) | ||
+ | |||
+ | == Gobbo tower sapping == | ||
+ | |||
+ | If you embark on a map with a goblin tower in it, and you dig out the tower's base, causing a cave in (killing all the goblins inside), would you still get sieges and stuff? Just curious. [[Special:Contributions/68.43.43.52|68.43.43.52]] 05:22, 22 March 2010 (UTC) | ||
+ | |||
+ | == Goblins w/o armour == | ||
+ | Well, I've recently tryed pitting th hoards of goblins with and without armour and I have discovered something that I would find unusual. When the goblins are armoured and being moved outside of cages they will most likely escape and kill a few dwarves, but when their armour is taken they almost never will try anything funny. I find it fun to drop goblins 26z levels and now I can just set all the goblins to the pit and say "bye-bye". I'm also not sure if its just maybe a lucky glitch or programmed in somehow so can anyone else confirm my findings? {{unsigned|70.253.172.230}} |
Latest revision as of 16:58, 26 October 2010
Thieves & cage traps[edit]
Not sure that Goblin (master) thieves /can/ evade traps. I've caught a bucketful in cage traps. Didn't know what to do with them, mind... Runspotrun 09:23, 13 November 2007 (EST)
I've noticed that when i melt down Narrow Steel Equipment, all i get is Copper! can someone verify this as a bug or intentional? -- Bullion
- I would think that that would be a bug. Mindsnap 18:42, 3 December 2007 (EST)
Does adding [CURIOUSBEAST_GUZZLER] actually semi-fix sieges? I thought that it didn't. Mindsnap 18:42, 3 December 2007 (EST)
- Uh, surely this isn't a real tag? --Geofferic 17:15, 12 December 2007 (EST)
- It's used on gnomes, so that they can drink your booze if they find it. Strangely, it's also used on bears. Mindsnap, try [CURIOUSBEAST]. It's not anywhere in the default raws, but it's in the program text so it may be recognised. —0x517A5D 17:38, 12 December 2007 (EST)
Snatchers / pedophiles[edit]
Why not just leave it as pedophiles "snatchers"? I think it's funny. --Peristarkawan 13:55, 12 December 2007 (EST)
- Why not deal with it as "civilized" people? I mean have some sort of a voting with an argumented discussion on the talk page before a wiki admin say his final word. Those who reverted the change were at least stating something in the summary field. I myself don't think that this bit of humor is appropriate to this article and the user who did it again and again seems to be a vandal for me.--Another 15:12, 12 December 2007 (EST)
- Whatever you do or say, pedophiles are no laughing matter. What's wrong with you Peristarkawan? >:( --Eagle of Fire 15:28, 12 December 2007 (EST)
- There are about 30 episodes of Family Guy that would beg to differ. However this turns out, please stop the edit war. --Peristarkawan 15:51, 12 December 2007 (EST)
- I'm very confident that if it continue, it will result in the ban of Billdauterive. --Eagle of Fire 15:54, 12 December 2007 (EST)
- There are about 30 episodes of Family Guy that would beg to differ. However this turns out, please stop the edit war. --Peristarkawan 15:51, 12 December 2007 (EST)
- Whatever you do or say, pedophiles are no laughing matter. What's wrong with you Peristarkawan? >:( --Eagle of Fire 15:28, 12 December 2007 (EST)
- I support the word "snatcher" over "pedophile", for three reasons. First, it's more likely to be immediately understood by all wiki readers. Second, we're not talking same-species kiddy snatchers here - these are goblins, and goblins enslave and/or eat dwarf children. Third, why suggest nastiness and smut (as though dwarven kids a la carte wasn't horrid enough!) in a wiki without firm grounds? Fedor 16:07, 12 December 2007 (EST)
- I wasn't suggesting removing the word "snatcher" at all. You've got to agree that it seems a bit peculiar that the snatchers only target children. Why is it that murderous carp are funny but pedophile goblins are sick? Seems like a double standard to me. --Peristarkawan 16:27, 12 December 2007 (EST)
- Nothing strange at all about targetting only children. They're easier to catch, easier for goblins (who are no great size themselves) to carry, can't resist as well, are much more tender when cooked, and can be permanently enslaved more easily. There's just flat-out no reason to bother with any mention of pedophilia. --Fedor
- Why is it that murderous carp are funny but pedophile
goblinsare sick?: Because it's the truth. --Eagle of Fire 16:42, 12 December 2007 (EST)- Meh. As long as it stays fantasy I don't have a problem with them. Much. I don't subscribe to the notion of thoughtcrime. It's the pederasts, who act on the urge, that are the criminals.
—0x517A5D 17:46, 12 December 2007 (EST)- For the record, it's not just boys that get molested, girls do too. --Gotthard 17:52, 12 December 2007 (EST)
- Well, if I keep with the current "for the record" trend, I have to say that I would have no problem with having goblin pedophiles in game. It's a simulation afterall. Thing is, the current discussion is related to the article page, which is used in real life by humans and not dwarves. There is also no proof at all that goblin snatchers are pedophile, so not only it is a false entry but, as I said, since it's read by real life humans then the comment can also be considered offensive. Which is my case, I do find it offensive and there's no good reason to justify it. --Eagle of Fire 18:10, 12 December 2007 (EST)
- For the record, it's not just boys that get molested, girls do too. --Gotthard 17:52, 12 December 2007 (EST)
- Meh. As long as it stays fantasy I don't have a problem with them. Much. I don't subscribe to the notion of thoughtcrime. It's the pederasts, who act on the urge, that are the criminals.
- I wasn't suggesting removing the word "snatcher" at all. You've got to agree that it seems a bit peculiar that the snatchers only target children. Why is it that murderous carp are funny but pedophile goblins are sick? Seems like a double standard to me. --Peristarkawan 16:27, 12 December 2007 (EST)
Certainly. I know that. Pederasty is the closest word we have, though. Statutory rape, while applicable, is a broader term. —0x517A5D 18:46, 12 December 2007 (EST)
- The only reason I made the distinction is that girls are far more likely to suffer long term damage from sexual abuse. Pederasty refers only to males. Anyway, Eagle of Fire I don't think the term should be in the article unless for some reason it is in the game. My 'for the record' comment was more off topic on the definition of the word than an attack. 0x517A5D and I seem to be on the same page anyway. --Gotthard 19:12, 12 December 2007 (EST)
- A through search of the games strings turns up no occurances of pedo, pede, or rape. Sex occurs only in the word sextuplets, and in the programming term RegisterClassEx. For what that's worth. I will add my personal opinion that I also think it doesn't belong in the article. —0x517A5D 20:03, 12 December 2007 (EST)
- To be fair, 'rape' is a word in the in-game goblin language, and often appears as a surname, or civilization name. I do agree that this oughtn't be in the article, though; I suspect that children are probably taken for eating, not raping. —Captain Epix 22:51, 12 December 2007 (EST)
- A through search of the games strings turns up no occurances of pedo, pede, or rape. Sex occurs only in the word sextuplets, and in the programming term RegisterClassEx. For what that's worth. I will add my personal opinion that I also think it doesn't belong in the article. —0x517A5D 20:03, 12 December 2007 (EST)
- The only reason I made the distinction is that girls are far more likely to suffer long term damage from sexual abuse. Pederasty refers only to males. Anyway, Eagle of Fire I don't think the term should be in the article unless for some reason it is in the game. My 'for the record' comment was more off topic on the definition of the word than an attack. 0x517A5D and I seem to be on the same page anyway. --Gotthard 19:12, 12 December 2007 (EST)
- Besides, murderous carp aren't real to life the way pedophilia is. A large zombie fish attacking a mythological creature is a bit more abstract than the a pedophile (traditionally viewed as human) molesting a small child. Frankly, I like the lack of swearing and general offensiveness of the wiki, it's a nice change compared to most of the internet. Why spoil that for the ones that like it, for information that is unclear and doesn't help understanding the article? --Gotthard 17:50, 12 December 2007 (EST)
- A thought: assume, arguendo, that the children are stolen for such a purpose. This implies not only rape and statutory rape, but also sex outside one's species. (Not quite bestiality, but similar. We don't have a word for sex with a sapient that is not of one's own species.) And since there are many snatchers, this must be sanctioned by goblin society. How warped they must be! Comments? —0x517A5D 18:54, 12 December 2007 (EST)
- We don't have a word for sex with a sapient that is not of one's own species. Isn't that more or less what the word yiffing means? --Peristarkawan 19:19, 12 December 2007 (EST)
- Point. Though I think it hasn't entered the mainstream. Another one: in the Ringworld series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances. —0x517A5D 19:53, 12 December 2007 (EST)
- Mainstream? Crossbreeding would be a scientific term. --Digger 12:01, 25 February 2008 (EST)
- I believe the word Xenophile would be appropriate here, and the act would be Xenophiality or Xeno-ality? Something along those lines. I am not sure how to conjugate the latin there. 24.65.136.134 20:39, 3 November 2009 (UTC)
- Mainstream? Crossbreeding would be a scientific term. --Digger 12:01, 25 February 2008 (EST)
- Point. Though I think it hasn't entered the mainstream. Another one: in the Ringworld series, there's the concept of 'rishathra', ceremonial inter-species (though all descended from homo erectus) sex for the purpose of sealing trade agreements and alliances. —0x517A5D 19:53, 12 December 2007 (EST)
- We don't have a word for sex with a sapient that is not of one's own species. Isn't that more or less what the word yiffing means? --Peristarkawan 19:19, 12 December 2007 (EST)
I find it surprising that such a large debate has resulted from the actions of an obvious vandal. --Jackard 20:04, 12 December 2007 (EST)
- Yeah, that comment's not scoring him any points. Although at least he appears to have stopped editing the page. --Peristarkawan 21:05, 12 December 2007 (EST)
- It's not like I like to talk about those things, but I thought it was important to have a discussion against the idea of having pedophilia added to a page when it's unneeded... Read above. --Eagle of Fire 23:18, 12 December 2007 (EST)
- I don't believe there was a chance it would be added, discussion or no. At best it was a crude, immature attempt at humor. --Jackard 06:17, 13 December 2007 (EST)
- Peristarkawan started this discussion, and I've taken his first comment as a suggestion to consider it. It was enough for me. --Eagle of Fire 22:04, 13 December 2007 (EST)
- I don't believe there was a chance it would be added, discussion or no. At best it was a crude, immature attempt at humor. --Jackard 06:17, 13 December 2007 (EST)
Goblin Siege[edit]
it´s the year 1059 and I stillwaiting for a goblin siege. the kidnappers are coming since 2 years already...d I have the newest verison (0.27.169.33g) so what´s wrong?
- Are you sure goblins have access to your fortress? You should be able to see that on the embark screen. If goblins used to raid you all the time (like me) and you don't see them at all since the new version (like me), goblin sieges might be broken again... (I'm very happy to have been able to play almost two years now without invasions... I now have almost double amount of dwarves and I can trade now!) --Eagle of Fire 07:47, 27 December 2007 (EST)
- sorry. that waqs just a bad timing. (10 minutes later the goblins came. late but now they are here)
- bad luck ^^;
- by the way...since the first dig in the mountain I am waiting for the goblins (I have over 400 traps) and a bridge-system with fortifications...so it was a little bit boring without goblins. no matter >:D
- thank you for your help!
- No problems... I've seen so many people complaining about the lack of gobling sieges since 33g that I was wondering myself if they were broken or not. They're supposed to attack you now instead of sitting on the edge of the map, can you confirm that? --Eagle of Fire 08:42, 27 December 2007 (EST)
- of course they do. but they came in where no connection was (okok...it was a bridge)
- so I had to dig a new way...and yes they are very agressive! I wondered why the goblin force came exacly at the beginning of 1060...coincidence?
- Depends if you're playing a game from a fortress ported from lower versions like me or not. Hard to say when you're playing an old game and didn't start the fortress on a world generated on the same version. It could be anything that Toady ajusted and you're simply over a certain limit by far and it takes a while before they raid you again... From that point on, it's only speculation unless some specific corrolations can be made. --Eagle of Fire 09:17, 27 December 2007 (EST)
- it´s an old version generated world.
add smth about timing?[edit]
Goblins seem to prefer arriving with caravans. Comments? Any guesses on percentage distribution?
- I believe there's an event chance when something like caravan appears. Once i had a goblin squad spawn along with human caravan, after a reload, @same place&time it didn't happen. --Digger 12:05, 25 February 2008 (EST)
- things seem to like arriving in the middle of a season. that includes caravans, thieves, ambushes, and migrants. -Chariot 02:45, 1 March 2008 (EST)
- For me, goblins always show up with the elves so I dont need to worry about trading with them. --CrazyMcfobo
Protection?[edit]
Ive noticed that there are 3 ways to dispose of goblins.
1. Make huge walls of cage traps to capture them and then proceed to drown them in your flooding chamber. This also prevents blood from getting on the goblins so the elves will trade for their items. (Thieves cannot be moved as they escape from cages as you take them out)
2. Make a choke point at the entrance of your base and fire your ballistas! Usually around 4 should do the trick if they are close together. When they come, call in all your dwarves, and arm your ballistas. Once they enter the choke point, have them fire at will and they will be disposed of.
3. Of course you can always set up zounds of stone-fall traps all over your map.
4. armies work to start, but goblin champions are quite excellent at striking down your armies through fortifications and platemail.
Become friends with your fellow Goblin![edit]
Goblins are fun to kill. I like watching them suffer as a barrage of bolts rains down upon the. Sometimes I watch them drown with a kitten in there to see if it survives. I look forward to goblins and their trolls. Oh goblins! Come to me now! --CrazyMcfobo 14:42, 10 April 2008 (EDT)
- Is there any way to speed up the goblin ambushes?--CrazyMcfobo 18:12, 10 April 2008 (EDT)
- Letting the kobolds/goblins steal from you makes them come with better gear I believe, but I am not sure about whether or not they come faster. --Wafl 22:30, 16 April 2008 (EDT)
Should we add anything to the main article about the reports of friendly goblin caravans looking to trade with certain civilizations? "Darn friendly goblins! What am I going to use these traps for now?" --Jellyfishgreen 05:30, 13 January 2009 (EST)
The goblin annoyance[edit]
These forces of vile darkness are invading me more than once a year. I barely have time to clean off the battle-field before the next force arrives. This has, of course supplied me with 40+ bins of valuable goblin clothing, as well as a ridiculous amount of iron from melting down their gear. I can defeat these forces easily enough with my 50+ crossbow dwarfs raining death down upon them, but really, enough is enough. Are these attacks ever going to cease or slow down a bit? --Wafl 14:28, 11 April 2008 (EDT)
- Nope. In further versions, it will be possible to affect the world map, and other cities/towers/forts. I imagine that this will mean that at some point, a goblin civilization will run out of goblins, or you can take over their city. --Mirthmanor 20:33, 18 August 2008 (EDT)
Snatcher message[edit]
When the game tells you "A kidnapper has made off with Baby (name)!" does that mean the child has been successfully taken off the map? Or just that it has been grabbed? I never noticed any other warning about the snatcher so I'm guessing it succesfully remained invisible...? The baby doesn't show up on the unit list, nor does the snatcher. Caradhras 21:47, 26 April 2008 (EDT)
- "made off" means he successfully left the map with the baby. Qwertyu 06:34, 27 April 2008 (EDT)
Releasing Caged Children[edit]
I got a message "(Child) has canceled sleep: Caged", and (I'm pretty sure) I killed the snatcher before he managed to leave. How do I get the child back?
- if you drowned him your probably out of luck, otherwise have the child's cage built, or have him moved to another cage/restraint, then free him--Eerr 15:47, 8 August 2008 (EDT)
master thieves[edit]
it appears i have a goblin master thief in my cage trap, perhaps they're not trap-immune unless stealthed?
- No thief is 100% immune to traps. They have a certain chance to avoid traps whether sneaking or revealed. Kobolds are a lot better at it than goblins, but even they aren't completely immune. --ThunderClaw 13:22, 7 November 2008 (EST)
- Theoretically that would mean you can even catch a demon... O_o --Maximus 21:48, 7 November 2008 (EST)
- You can catch anything with a cage trap. Demons (well in fact, I think they're immune to traps, but I'm not a Proficien Raw Reader), dragons, colossi, giant eagle, elephants, dwarves (well, when they're unconscious), titans, everything. And this, even with a wooden, or worse, a glass cage (more exactly, a terrarium). Timst 06:20, 8 November 2008 (EST)
- Well, demons have [TRAPAVOID], unlike all those others. So do kobolds. Goblins don't have it, although goblin thieves seem to.--Maximus 16:49, 8 November 2008 (EST)
- I've seen a video where the "unconscious creature triggers trap" rule was able to overcome [TRAPAVOID] for demons. Yes. Really.-- Count Dorku
Fun Snatcher Facts[edit]
It might be nice if goblin snatchers had their own page so there was someplace relevant to put this other than a talk page...
-If a Goblin Snatcher successfully makes it off the map with a child, you can find the exact square the child was snatched from by zooming to the child from the Relationship screen of a dwarf still present on the map (say, the parent). Basically, despite being removed from the (U)nit list, they can still be 'found' via the relationship list because they still retain friends/family/etc...
-Snatched children receive a happy thought from being grabbed, which you can see if you go to (v)iew from the relationship screen: "(S)he is happy to be free."
- I bet that thought is supposed to be for when you free them from the goblins, but what if it isn't? A dwarf's life is hard, usually spent serving nobles, and the slightest misstep gets you hammerized. Are we really the good guys? Rolan7 14:03, 27 February 2009 (EST)
--Squirrelloid 01:52, 2 December 2008 (EST)
- I changed the Snatcher redirect to Thief instead of Goblin. Snatchers are considered a type of thief. HeWhoIsPale 13:40, 2 December 2008 (EST)
Hey guys, a snatcher just ran off with one of my pets' young. It's a modded pet that can speak. I know it was not a dwarf because the message said it was this modded pet. Just thought I'd throw that out there. Yup. 68.43.43.52 23:04, 27 March 2010 (UTC)
i think i need some help[edit]
so i settled riiight next to what i thought was a goblin settlement, as i have before, but the same thing happened that always does, its like there isnt anyone there- i could see goblins, and humans but they werent moving or anything, i even sent my squad over, they didnt even notice the goblin the the square next to them.
what am I doing wrong?
- I noticed the same thing - starting on a goblin fort and all the goblins are FRIENDLY in the view unit screen. (40d) Anybody? --Kwieland 12:22, 18 February 2009 (EST)
- I would guess that they're friendly goblins. Depending on how worldgen goes, it's possible (though uncommon) for a dwarven civilization to be on good terms with a goblin civilization. When that happens and you choose to be a member of that dwarven civ upon embark, moving in next to goblins is no different than moving in next to humans or elves usually is. Goblins will even send trade caravans to friendly dwarven forts that are accessible. They're not really any different than the other races except that the values the worldgen uses for them make them MUCH more likely to be hostile than humans or elves. Kirig Stonebeard 03:42, 6 March 2009 (EST)
- Nope. It's broken. As was in the last versions. You get some odd behaviour, including with goblin ambushes. --Koltom 14:20, 25 August 2009 (UTC)
- I would guess that they're friendly goblins. Depending on how worldgen goes, it's possible (though uncommon) for a dwarven civilization to be on good terms with a goblin civilization. When that happens and you choose to be a member of that dwarven civ upon embark, moving in next to goblins is no different than moving in next to humans or elves usually is. Goblins will even send trade caravans to friendly dwarven forts that are accessible. They're not really any different than the other races except that the values the worldgen uses for them make them MUCH more likely to be hostile than humans or elves. Kirig Stonebeard 03:42, 6 March 2009 (EST)
Do HFS attack goblins?[edit]
I'd like to know if Hidden Fun Stuff will attack goblins (like if I released them from a cage into the path of a stampeding HFS)... this would seem strange but is there anywhere to verify whether it is true or not?--Jpwrunyan 14:34, 17 October 2009 (UTC)
Yes they do. If you start at a fortress and wall one of your dwarfs in you can watch them hunt down and slaughter every single goblin visible.
Breeding Goblins[edit]
Is it possible to capture goblins of both sexes and make a Goblin farm? - Iban 06:30, 11 December 2009 (UTC)
- Unlikely. 68.43.43.52 23:09, 27 March 2010 (UTC)
Do gobs really attack any fortress[edit]
It says in the main page that goblins will siege any sufficiently populous or wealthy fortress. Is this true even if the fortress does not have contact with a goblin civ? Further, what about thieves and ambushes? Are some or all of those attacks absent without civ contact? --Thrillho 16:20, 30 December 2009 (UTC)
- Goblins will not seige you if they can't reach you, if you are on an island or in an area like within a mountain range valley that has no access to goblins, they won't siege you. Only your parent civ will reach you. --radical 07:31, 24 January 2010 (EST)
Gobbo tower sapping[edit]
If you embark on a map with a goblin tower in it, and you dig out the tower's base, causing a cave in (killing all the goblins inside), would you still get sieges and stuff? Just curious. 68.43.43.52 05:22, 22 March 2010 (UTC)
Goblins w/o armour[edit]
Well, I've recently tryed pitting th hoards of goblins with and without armour and I have discovered something that I would find unusual. When the goblins are armoured and being moved outside of cages they will most likely escape and kill a few dwarves, but when their armour is taken they almost never will try anything funny. I find it fun to drop goblins 26z levels and now I can just set all the goblins to the pit and say "bye-bye". I'm also not sure if its just maybe a lucky glitch or programmed in somehow so can anyone else confirm my findings? – unsigned comment by 70.253.172.230