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Difference between revisions of "v0.31:XML dump"

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(→‎historical_events: adding details)
Line 264: Line 264:
  
 
=== artifact created ===
 
=== artifact created ===
'''Details needed'''
+
(artifact_id) was created in (site_id) by (hist_figure_id)
 
* artifact_id
 
* artifact_id
* unit_id
+
* unit_id (not sure what this is)
 
* hist_figure_id
 
* hist_figure_id
 
* site_id
 
* site_id
Line 361: Line 361:
 
* attacker_civ_id
 
* attacker_civ_id
 
* defender_civ_id
 
* defender_civ_id
 +
 +
=== diplomat lost ===
 +
(unknown entity) lost a diplomat at (unknown site). They suspected the involvement of (unknown entity);
 +
* No details exported.
  
 
=== entity created ===
 
=== entity created ===
Line 439: Line 443:
 
* group_1_hfid
 
* group_1_hfid
 
* group_2_hfid
 
* group_2_hfid
 +
* site_id
 +
* subregion_id
 +
* feature_layer_id
 +
 +
=== hf revived ===
 +
(hfid) comes back from the dead as a (ghost) in (site_id)
 +
* hfid
 +
* ghost
 
* site_id
 
* site_id
 
* subregion_id
 
* subregion_id
Line 491: Line 503:
  
 
=== masterpiece arch constructed ===
 
=== masterpiece arch constructed ===
'''Details Needed'''
+
(hfid) constructed a masterpiece (unknown) architecture for (entity_id) at (site_id)
 +
* hfid
 +
* entity_id
 +
* site_id
 +
* skill_at_time
 +
 
 +
=== masterpiece arch design ===
 +
(hfid) designed a masterpiece (unknown) architecture for (entity_id) at (site_id)
 
* hfid
 
* hfid
 
* entity_id
 
* entity_id
Line 498: Line 517:
  
 
=== masterpiece engraving ===
 
=== masterpiece engraving ===
'''Details Needed'''
+
(hfid) created a masterful engraving for (entity_id) in (site_id)
 
* hfid
 
* hfid
 
* entity_id
 
* entity_id
Line 505: Line 524:
  
 
=== masterpiece food ===
 
=== masterpiece food ===
'''Details Needed'''
+
(hfid) prepared a masterful (UNKNOWN) for (entity_id) in (site_id)
 
* hfid
 
* hfid
 
* entity_id
 
* entity_id
Line 512: Line 531:
  
 
=== masterpiece item ===
 
=== masterpiece item ===
'''Details Needed'''
+
(hfid) created a masterful (UNKNOWN) for (entity_id) in (site_id)
 
* hfid
 
* hfid
 
* entity_id
 
* entity_id
Line 519: Line 538:
  
 
=== masterpiece item improvement ===
 
=== masterpiece item improvement ===
'''Details Needed'''
+
(hfid) added masterful (UNKNOWN) to a (UNKNOWN) for (entity_id) in (site_id)
 
* hfid
 
* hfid
 
* entity_id
 
* entity_id
Line 570: Line 589:
 
=== replaced structure ===
 
=== replaced structure ===
 
This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id).  This normally (only?) happens when a civ replaces buildings (homes) with larger buildings
 
This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id).  This normally (only?) happens when a civ replaces buildings (homes) with larger buildings
 +
 +
=== site abandoned ===
 +
(site_civ_id) of (civ_id) abandoned the settlement at (site_id)
 +
*civ_id
 +
*site_civ_id
 +
*site_id
 +
 +
=== site died ===
 +
(site_civ_id) and (civ_id) settlement of (site_id) withered.
 +
*civ_id
 +
*site_civ_id
 +
*site_id
  
 
=== site taken over ===
 
=== site taken over ===

Revision as of 13:39, 15 December 2010

An XML dump of a world's history can be generated from Legends mode.

The XML dump consists of the following elements:

regions

Each dump contains one <regions> element, which contains a large number of <region> elements. Each <region> element has the following attributes stored as elements within it:

  • id - a reference number used to identify the region elsewhere
  • name - the name of the region (eg, "the colorless desert" or "the perplexing forests"). The names are all lower-case.
  • type - the type of region. Types include:
    • Ocean
    • Hills
    • Desert
    • Forest
    • Mountains
    • Glacier
    • Wetland
    • Grassland
    • Lake
    • Tundra

underground_regions

Similar to the <regions> element. The <underground_region> elements contain the following:

  • id - reference number used to identify the region
  • type - can be:
    • cavern
    • magma
    • underworld
  • depth

Note that underground regions don't have names.

sites

Each <site> element contains the following:

  • id - reference number
  • name
  • type
    • city
    • tree city
    • cave
    • dwarf fortress
    • mountain halls
    • hamlet
    • dark fortress
    • forest retreat
    • town
    • fortress
    • camp
    • lair
    • labyrinth
    • shrine
  • coords - an X, Y coordinate giving the location of the site on the world map.

structures

Each site may contain a <structures> tag.

world_constructions

artifacts

historical_figures

The <historical_figure> elements contain the following information:

  • id - reference number used to identify the historical figure elsewhere
  • name - the name of the historical figure
  • race - the race of the figure, the following have been seen (not present if the figure is a force)
    • alligator
    • bat_giant
    • bear_black
    • bear_grizzly
    • bird_eagle_giant
    • bird_swallow_cave
    • bird_vulture
    • blind_cave_bear
    • blind_cave_ogre
    • cave_dragon
    • camel_1_hump
    • camel_2_hump
    • cheetah
    • cheetah_giant
    • colossus_bronze
    • cougar
    • crocodile_saltwater
    • cyclops
    • demon_x where x is a number
    • dog
    • dragon
    • draltha
    • dwarf
    • elf
    • ettin
    • forgotten_beast_x where x is a number
    • giant
    • goblin
    • gorlak
    • human
    • hungry_head
    • hydra
    • imp_fire
    • jabberer
    • jaguar
    • jaguar_giant
    • kobold
    • leopard
    • leopard_giant
    • lion
    • lion_giant
    • llama
    • minotaur
    • molemarian
    • night_creature_x where x is a number
    • rat
    • sasquatch
    • scorpion_desert_giant
    • spider_cave_giant
    • tiger
    • tiger_giant
    • titan_x where x is a number
    • troglodyte
    • troll
    • voracious_cave_crawler
    • wolf
    • yeti
  • caste - the gender of the figure, can be one of the following (not present if the figure is a force)
    • default
    • female
    • male
  • appeared - unknown, seems to be related to apperance in the world, sometimes appeared and birth_year are different, mostly (~80%) the same.
  • birth_year - the year of the figure's birth, can be negative value (to indicate figure existing before the beginning of the world?)
  • birth_seconds72 - unknown
  • death_year - the year of the figure's death, -1 means the figure is still alive
  • death_seconds72 - unknown
  • associated_type - seems to be the job of the figure, the following have been seen
    • administrator
    • animal_caretaker
    • animal_dissector
    • animal_trainer
    • architect
    • armorer
    • axeman
    • baby
    • blacksmith
    • bone_carver
    • bone_setter
    • bowman
    • bowyer
    • brewer
    • butcher
    • carpenter
    • cheese_maker
    • child
    • clerk
    • clothier
    • cook
    • craftsman
    • crossbowman
    • diagnoser
    • drunk
    • dyer
    • engraver
    • farmer
    • fish_cleaner
    • fish_dissector
    • fisherman
    • fishery_worker
    • furnace_operator
    • gem_cutter
    • gem_setter
    • glassmaker
    • hammerman
    • herbalist
    • hunter
    • jeweler
    • lasher
    • leatherworker
    • lye_maker
    • maceman
    • mason
    • master_bowman
    • master_crossbowman
    • master_hammerman
    • master_lasher
    • master_maceman
    • master_pikeman
    • master_spearman
    • master_swordsman
    • master_thief
    • mechanic
    • metalcrafter
    • metalsmith
    • milker
    • miller
    • miner
    • none
    • pikeman
    • planter
    • potash_maker
    • pump_operator
    • ranger
    • recruit
    • siege_engineer
    • siege_operator
    • soap_maker
    • spearman
    • standard
    • stonecrafter
    • surgeon
    • suturer
    • swordsman
    • tanner
    • thief
    • thresher
    • trader
    • trained war
    • weaponsmith
    • weaver
    • wood_burner
    • woodcrafter
    • woodcutter
    • wrestler
  • deity - indicator (does not contain any value) to show if the figure is a deity or not.
  • skeleton - indicator (does not contain any value) to show if the figure is a skeleton or not.
  • zombie - indicator (does not contain any value) to show if the figure is a zombie or not.
  • force - indicator (does not contain any value) to show if the figure is a force. If this node is present, this figure will lack the race and caste nodes.

Other information such as marriages are stored in the historical_events element.

entity_populations

Each <entity_population> element contains only a single tag, giving an id number.

entities

Each <entity> element contains an id tag, and may also contain a name tag.

Entityies are civilizations, groups (which can found sites/religions/attack/defend), or religions.

historical_events

The <historical_event> element is the most complex. Each contains:

  • id - a reference number
  • year - the year in which the event took place
  • seconds72 - the point in the year when it took place. There are 403200 seconds in a year, so a value of 394800 would be a week before the end of the year
  • type - a label indicating what sort of event this is.

The other elements of the historical_event will depend on the contents of the type element. Types include:

add hf entity link

Some historical figure (unlisted) linked to an entity. Observed link types from legends: became position in the entity(general/queen/etc) / enemy / member / imprisoned

  • civ_id

add hf hf link

This is an event that links two historical figures (hf) together. Observed link types from legends: marriage / worship / imprisonment

  • hfid
  • hfid_target

add hf site link

Prior to .31.18 This event shows that some (unexported) HF took up residence in some site (site_id)

  • site_id

artifact created

(artifact_id) was created in (site_id) by (hist_figure_id)

  • artifact_id
  • unit_id (not sure what this is)
  • hist_figure_id
  • site_id


attacked site

This is an event that marks when a group (attacker_civ_id) attacked another group (site_civ_id) at a site (site_id) owned by a civ (defender_civ_id). The attack was led by a HF (attacker_general_hfid) and the defense was led by another hfid (defender_general_hfid).

  • attacker_civ_id
  • defender_civ_id
  • site_civ_id
  • site_id
  • attacker_general_hfid
  • defender_general_hfid

body abused

After a historical figure (can be multiple / unlisted) is killed, the body is abused. Observed abuses from legends: horribly mutilated / hung from tree / impaled on pikes

  • site_id
  • subregion_id (always -1?)
  • feature_layer_id (always -1?)
  • coords


change hf job

This event shows that some HF (hfid) took up a different job (unexported) at some site (site_id)

  • hfid
  • site_id
  • subregion_id (always -1?)
  • feature_layer_id (always -1?)

change hf state

This event shows that some HF (hfid) changed state (to state) at site_id, in subregion_id, or in feature_layer_id, located at coords.

  • state - tells what state the historical figure is changing to.
    • settled (site,coords given)
    • scouting (site,coords given)
    • thief (site,coords given)
    • snatcher (site,coords given)
    • wandering (feature_layer given)
    • refugee (subregion_id,coords given)
    • hunting (subregion_id,coords given)
  • hfid - ID number of the historical figure whose state is changing
  • site_id
  • subregion_id
  • feature_layer_id
  • coords

changed creature type

(changer) turns some (changee) into (new race/caste). Seen to happen in legends after changer (always a demon?) imprisons then turns changee into same demon as changer.

  • changee_hfid
  • changer_hfid
  • old_race
  • old_caste
  • new_race
  • new_caste

create entity position

Explanation needed No Parts

created site

The founding of a site by site_civ_id, which is a group that is a member of civ_id.

  • civ_id
  • site_civ_id
  • site_id

created structure

Prior to 31.18

Some entity (site_civ_id) of entity/civ (civ_id) built structure (structure_id) at some site (site_id)

  • civ_id - identifies an entity that makes up the second part of the Civ name (i.e. the 'X' in "Y of X")
  • site_civ_id - identifies an entity that makes up the first part of the Civ name (i.e. the 'Y' in "Y of X")
  • site_id - the site where the structure was created - town, fortress, whatever
  • structure_id - An ID identifying the structure. Uncertain if there is a way to find out what type of structure this is.

created world construction

Some entity (site_civ_id) of some civ/entity (civ_id) completed component wcid of master_wcid, which is a road between site_id1 and site_id2. The final completion of the road has master_wcid being -1.

  • civ_id
  • site_civ_id
  • wcid
  • master_wcid
  • site_id1
  • site_id2

creature devoured

This event shows that some HF (unexported) devoured another HF (unexported) at some site/region (site_id or subregion_id)

  • site_id
  • subregion_id
  • feature_layer_id

destroyed site

This event shows that some entity (attacker_civ_id) destroyed some site (site_id) defended by some entity (defender_civ_id) which is a member of some entity (site_civ_id).

  • site_id
  • site_civ_id
  • attacker_civ_id
  • defender_civ_id

diplomat lost

(unknown entity) lost a diplomat at (unknown site). They suspected the involvement of (unknown entity);

  • No details exported.

entity created

.31.18 Appears as an event in the xml file relating to the player founding a site in dwarf fortress mode. Showing your embark group entity_id being created at your fortress site - site_id

Prior to .31.18 This event makrs the creation of an entity (entity_id) at some site (site_id). This could be either a group which leaves and possibly founds another site, or this could be a religion being founded.

field battle

This event shows that some entity (attacker_civ_id) attacked some entity (defender_civ_id) at some region (subregion_id) led by a HF (attacker_general_hfid), the defenders are led by another HF (defender_general_hfid).

  • attacker_civ_id
  • defender_civ_id
  • subregion_id
  • feature_layer_id
  • coords
  • attacker_general_hfid
  • defender_general_hfid

hf abducted

This event shows that some HF (target_hfid) was abducted by a snatcher (snatcher_hfid) from some site (site_id)

subregion_id/feature_layer_id always -1?

  • target_hfid
  • snatcher_hfid
  • site_id
  • subregion_id
  • feature_layer_id

hf died

This event shows that some HF (hfid) was killed by some HF (slayer_hfid) at site/region (site_id or subregion_id)

  • hfid - the historical figure who died
  • slayer_hfid - the historical figure who slew him
  • slayer_item_id - -1 if no notable item was used
  • slayer_shooter_item_id - -1 if no notable item was used
  • site_id - -1 if not killed at a site
  • subregion_id
  • feature_layer_id
  • cause - causes include:
    • air (suffocated)
    • blood (bled to death)
    • crushed bridge (atom smasher?)
    • dragonfire
    • drown
    • exec burned alive
    • exec crucified
    • exec fet to beasts
    • exec hacked to pieces
    • fire
    • murdered
    • obstacle (being thrown into a wall?)
    • old age
    • shot
    • struck
    • thirst
    • trap

hf new pet

This event shows that some HF (group_hfid) tamed some animal in sub_region_id at coords.

  • group_hfid
  • site_id (always -1?)
  • subregion_id
  • feature_layer_id (always -1?)
  • coords

hf razed structure

Prior to 31.18

Some HF (hist_fig_id) razed a structure (structure_id) at some site (site_id)

  • hist_fig_id
  • site_id
  • structure_id

hf reunion

2 or more (only 2 listed) historical figures reunited.

  • group_1_hfid
  • group_2_hfid
  • site_id
  • subregion_id
  • feature_layer_id

hf revived

(hfid) comes back from the dead as a (ghost) in (site_id)

  • hfid
  • ghost
  • site_id
  • subregion_id
  • feature_layer_id

hf simple battle event

This shows that some HF (group_1_hfid) did something (subtype) to another HF (group_2_hfid) at some site/region (site_id or subregion_id)

  • subtype
    • attacked
    • scuffle
    • happen upon
    • confront
    • ambushed
    • 2 lost after receiving wounds
    • 2 lost after giving wounds
    • 2 lost after mutual wounds
  • group_1_hfid
  • group_2_hfid
  • site_id
  • subregion_id
  • feature_layer_id

hf travel

This event shows that some HF (group_hfid):

escaped from the underworld (has <escape/> and feature_layer_id given)
returned to a site (has "<return/>" listed and a site)
left a site to go to a region (has subregion_id,coords and site_id)
  • group_hfid
  • site_id
  • subregion_id
  • feature_layer_id
  • coords

hf wounded

This event shows that some HF (woundee_hfid) was wounded at site/region (site_id or subregion_id) by some HF (wounder_hfid). Unlisted body part and attack type (smashed/slashed/etc)

  • woundee_hfid
  • wounder_hfid
  • site_id
  • subregion_id
  • feature_layer_id

impersonate hf

This event that some HF (trickster_hfid) began impersonating another HF (cover_hfid / always a deity?) within an entity (target_enid)

  • trickster_hfid
  • cover_hfid
  • target_enid

item stolen

Explanation needed No Parts

masterpiece arch constructed

(hfid) constructed a masterpiece (unknown) architecture for (entity_id) at (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece arch design

(hfid) designed a masterpiece (unknown) architecture for (entity_id) at (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece engraving

(hfid) created a masterful engraving for (entity_id) in (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece food

(hfid) prepared a masterful (UNKNOWN) for (entity_id) in (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece item

(hfid) created a masterful (UNKNOWN) for (entity_id) in (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece item improvement

(hfid) added masterful (UNKNOWN) to a (UNKNOWN) for (entity_id) in (site_id)

  • hfid
  • entity_id
  • site_id
  • skill_at_time

masterpiece lost

Details Needed

  • Nothing Exported

merchant

Details Needed

  • Nothing exported

new site leader

This event shows that an attacking entity (attacker_civ_id) attacked another entity (defender_civ_id) which was part of an entity (site_civ_id). The attackers won and took over the site (site_id), instituting a new government (new_site_civ_id) ran by a new leader (new_leader_hfid).

peace accepted

This event ends a war. The info about which entity initiated the negotiations is missing.

  • site_id (always -1?)

peace rejected

Explanation needed

  • site_id (always -1?)

razed structure

No longer used in 31.18

Explanation needed

Parts needed

reclaim site

This event shows an entity (site_civ_id), a member of another entity (civ_id) reclaimed a site (site_id).

  • civ_id
  • site_civ_id
  • site_id

remove hf site link

Prior to 31.18

This event shows that some HF (unexported) moved out of site_id.

  • site_id

remove hf entity link

Some historical figure (unlisted) removes link with entity. Observed link removals in legends: ceased to position / escaped from prison

  • civ_id

replaced structure

This event shows that an entity (site_civ_id) a member of another entity (civ_id) replaced a structure type (old_ab_id) with another structure type (new_ab_id) at a site (site_id). This normally (only?) happens when a civ replaces buildings (homes) with larger buildings

site abandoned

(site_civ_id) of (civ_id) abandoned the settlement at (site_id)

  • civ_id
  • site_civ_id
  • site_id

site died

(site_civ_id) and (civ_id) settlement of (site_id) withered.

  • civ_id
  • site_civ_id
  • site_id

site taken over

  • attacker_civ_id
  • new_site_civ_id
  • defender_civ_id
  • site_civ_id
  • site_id

historical_event_collections

As of .31.13 these have been added and contain a massive amount of information. Please help to add details below

Each historical event collection contains the following items, as well as additional items depending on it's type:

  • id - a reference number
  • start_year - the year in which the event collection started
  • start_seconds72 - the date of the year, in seconds. There are 403200 seconds in a year, 1200 seconds in a day, 28 days in a month, and 12 months in a year.
  • end_year - the year in which the event collection ended
  • start_seconds72 - the date of the year, in seconds. There are 403200 seconds in a year, 1200 seconds in a day, 28 days in a month, and 12 months in a year.
  • event - one or more events which are part of this collection
  • type - the type of event collection this is (the different types are listed below)
  • parent_eventcol - Is this event collection part of another event collection? If so the id of that parent is listed here, otherwise it will be -1
  • ordinal - How many times has this happened ("The Third Siege of Ironhand" would have <ordinal>3</ordinal>)

The different types of event collections along with a description and their components are listed below. It's likely there are more event collections then those listed below:


abduction

An abduction by a member of (attacking_enid) of a member of (defending_enid). They were abducted from (site_id) located at (coords).

  • subregion_id
  • feature_layer_id
  • site_id
  • coords
  • attacking_enid
  • defending_enid

battle

This describes a battle between multiple sides. The battle is part of the war event collection war_eventcol. The events that make up this collection are individual simple battle events or assaults. They involve an attacking_hfid and/or a defending_hfid. It occurred at site_id which is located at coords.

There can be multiple attacking and defending squads made up of non-notable units, their civ they belong to is *_squad_entity_pop. They contain *_squad_number units of race *_squad_race, of which *_squad_deaths died.

Also some or all of the important people (attacking_hfid and defending_hfid) may have died.

The outcome is either "defender won" or "attacker won".

  • eventcol (multiple?)
  • event (multiple)
  • name
  • war_eventcol
  • subregion_id
  • feature_layer_id
  • site_id
  • coords
  • attacking_hfid (multiple)
  • defending_hfid (multiple)
  • noncom_hfid (multiple) (?)
  • Multiple different "attacking squads" each with these parts
    • attacking_squad_race
    • attacking_squad_entity_pop
    • attacking_squad_number
    • attacking_squad_deaths
    • attacking_squad_site (?)
  • Multiple different "defending squads" each with these parts
    • defending_squad_race
    • defending_squad_entity_pop
    • defending_squad_number
    • defending_squad_deaths
    • defending_squad_site
  • outcome

Does not have an "ordinal" part

beast attack

A beast attacked a member of defending_enid at site_id, located at coords.

  • subregion_id
  • feature_layer_id
  • site_id
  • coords
  • defending_enid

duel

This describes a duel between attacking_hfid and defending_hfid at site_id, located at coords.

  • subregion_id
  • feature_layer_id
  • site_id
  • coords
  • attacking_hfid
  • defending_hfid

journey

This describes a journey of a HF, normally when they leave a site to go tame an animal in a nearby region, then return.

No additional parts

site conquered

As part of war_eventcol, attacking_enid conquered site_id from defending_enid.

  • war_eventcol
  • site_id
  • attacking_enid
  • defending_enid

theft

A member of attacking_enid stole something from a member of defending_enid at site_id located at coords. Can include multiple different thefts by different theives from the same location

  • subregion_id
  • feature_layer_id
  • site_id
  • coords
  • attacking_enid
  • defending_enid

war

A war, as named, where aggressor_ent_id battled defender_ent_id. It contains the battles, sieges, and pillaging events listed in eventcol.

  • eventcol (multiple)
  • name
  • aggressor_ent_id
  • defender_ent_id

historical_eras

Each <historical_era> element contains a name and a start_year element.