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Difference between revisions of "40d:Manager"

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m (fix double redirect)
(ported from Outpost manager)
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#REDIRECT [[Outpost_manager]]
+
{{Noble
 +
| noble=Manager
 +
| office=Meager Office
 +
| function=
 +
* Manage bulk job orders
 +
}}
 +
The Manager is an appointed [[noble]] position. To do his/her work he/she uses the [[Organizer]] skill.
 +
 
 +
When chosing a dwarf for the position the following skills are also listed as relevant:
 +
 
 +
* [[Comedian]]
 +
* [[Flatterer]]
 +
* [[Intimidator]]
 +
* [[Judge of intent]]
 +
* [[Negotiator]]
 +
* [[Persuader]]
 +
* [[Consoler]]
 +
* [[Pacifier]]
 +
* [[Liar]]
 +
 
 +
If this position is left vacant, the Manager screen at {{K|j}} -> {{K|m}} says "A manager is required to coordinate work orders", which seems to imply that they will not be performed.
 +
 
 +
== Changing name ==
 +
 
 +
As the population of the outpost increases, the name of the Manager's job title also changes:
 +
 
 +
* Outpost Manager: <20 dwarves
 +
* Hamlet Manager: 20+ dwarves
 +
* Village Manager: 50+ dwarves{{verify}}
 +
* Town Manager: 100+ dwarves{{verify}}
 +
*???
 +
 
 +
== Approval of work orders ==
 +
 
 +
When the Manager presides over an Outpost that has less than 20 dwarves, the {{K|j}}ob {{K|m}}anager screen allows all orders to be assigned automatically; the game simply abstracts out the order management and the Manager probably just discusses the jobs while everyone is downing their [[dwarven ale|ale]].
 +
 
 +
However, upon becoming a Hamlet Manager, the Manager must personally verify each and every task on the manager screen; by that time, the population has grown significantly enough that the Manager must devote at least some of his time to bureaucracy.  The Manager then requires an [[Office]] to perform his or her duties.
 +
 
 +
The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X.  Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work!  Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders.  The time taken to approve the order is dependent on the Manager's [[Organizer]] skill.
 +
 
 +
[[Category:Nobles]]

Revision as of 06:17, 7 April 2008

Manager
Room requirements  
Office Meager Office
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands None
Arrival conditions
None
Function
  • Manage bulk job orders

The Manager is an appointed noble position. To do his/her work he/she uses the Organizer skill.

When chosing a dwarf for the position the following skills are also listed as relevant:

If this position is left vacant, the Manager screen at j -> m says "A manager is required to coordinate work orders", which seems to imply that they will not be performed.

Changing name

As the population of the outpost increases, the name of the Manager's job title also changes:

  • Outpost Manager: <20 dwarves
  • Hamlet Manager: 20+ dwarves
  • Village Manager: 50+ dwarves[Verify]
  • Town Manager: 100+ dwarves[Verify]
  • ???

Approval of work orders

When the Manager presides over an Outpost that has less than 20 dwarves, the job manager screen allows all orders to be assigned automatically; the game simply abstracts out the order management and the Manager probably just discusses the jobs while everyone is downing their ale.

However, upon becoming a Hamlet Manager, the Manager must personally verify each and every task on the manager screen; by that time, the population has grown significantly enough that the Manager must devote at least some of his time to bureaucracy. The Manager then requires an Office to perform his or her duties.

The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X. Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work! Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders. The time taken to approve the order is dependent on the Manager's Organizer skill.