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Difference between revisions of "v0.31:Leather"
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− | '''Leather''' is the tanned hide of an {{L|creature|animal}}, and is a fairly versatile material. Leather can be used to make {{L|bag}}s, {{L|quiver}}s, {{L|backpack}}s, {{L|waterskin | + | '''Leather''' is the tanned hide of an {{L|creature|animal}}, and is a fairly versatile material. Leather can be used to make {{L|bag}}s, {{L|quiver}}s, {{L|backpack}}s, {{L|waterskin}}s, {{L|clothing}}, {{L|shield}}s, {{L|armor}}, and {{L|decorate|decorations}}, all at a {{L|leather works}}. Leather {{L|trade good|crafts}} are made at a {{L|craftsdwarf's workshop}}. Although most of these items can be made from other materials, {{L|quiver}}s and {{L|backpack}}s can only be made from leather, meaning some source of leather is almost essential for a well-rounded {{L|military}}. Plenty of leather can usually be acquired through {{L|trading|trade}} with dwarves and humans. |
==The leather industry== | ==The leather industry== |
Revision as of 05:47, 26 January 2011
This article is about an older version of DF. |
Leather is the tanned hide of an Template:L, and is a fairly versatile material. Leather can be used to make Template:Ls, Template:Ls, Template:Ls, Template:Ls, Template:L, Template:Ls, Template:L, and Template:L, all at a Template:L. Leather Template:L are made at a Template:L. Although most of these items can be made from other materials, Template:Ls and Template:Ls can only be made from leather, meaning some source of leather is almost essential for a well-rounded Template:L. Plenty of leather can usually be acquired through Template:L with dwarves and humans.
The leather industry
Because it only overlaps in the use of end products, the leather industry is part of the Template:L, not the Template:L.
Making leather requires a Template:L, a raw hide or Template:L from an animal, and a dwarf with the 'Template:L' skill turned on. Rotten hides or skin cannot be tanned. The Template:L and dwarven Template:Ls usually sell various boxes of leather, which can be useful if few butcherable animals inhabit the map. One unrotten hide yields one "unit" of leather - regardless of whether the animal is a Template:L or an Template:L. The Template:L of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite Template:L.
Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance, or tough hide silky and supple, remains a mystery.
Leather armor
Leather armor is made in a Template:L, and requires one unit of any leather. Leather armor will be worn by civilians with the Template:L labor enabled, or by Template:L dwarves with at least leather armor enabled. Dwarves instructed to wear chain and plate armor will still wear leather if chain and plate armor are unavailable. Leather is significantly lighter than other forms of armor, and thus is less likely to cause Template:L penalties, but also provides less protection. The source animal of the leather (dragon, cat, etc.) does not alter the weight or protection of the armor, though the Template:L does.
Chitin
Template:Ls and Template:Ls do not have skins and instead of leather provide Template:L. Chitin is processed and treated as leather in all ways.