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Difference between revisions of "v0.31 Talk:Captain of the guard"

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My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
::It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
 
::It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. [[User:Aussiemon|Aussiemon]] 06:32, 22 August 2010 (UTC)
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== Captain of the Guard a murderer? ==
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My newly appointed Captain of the Guard (selected for her inability to use weapons and her overall weak frame) took her first job serious and chopped some poor mandate violator's head off (I forgot to check if she had any weapons and steel swords are sharp, apparently). It was only afterwards that I built a jail and appointed some less-than-mediocre soldiers as Fortress Guard. The Captain of the Guard's first officer took the opportunity and put his superior in the cage for murder - the very same slaying of the evil mandate violator. Is this a bug or a feature? --[[Special:Contributions/138.246.2.47|138.246.2.47]] 09:03, 8 March 2011 (UTC)

Latest revision as of 09:03, 8 March 2011

Captain of the Guard/guard[edit]

Any reason guard isn't capitalized? Would it bother anyone if it was moved, if yes then explain why in no less than 50 words, thanks Numeral 06:19, 15 May 2010 (UTC)

I vote we move it. It's the way it's linked in the template, for crying out loud! Also, a bunch of the other Nobles follow nonstandard capitalization, so either way something needs to change. --Señor Pwnage 04:34, 18 May 2010 (UTC)

Massacre at The Low Towers[edit]

When appointed, the sheriff, who was a woodcutter, immediately began laying about him with an axe, killing most of my key dwarves. Their crimes? Export violation. Would having a jail have solved this? In any case, I'm promoting a weaponless, non-combat dwarf next time. --Zombiejustice 11:52, 27 April 2010 (UTC)

A jail does solve this, though I did make it a non-combat dwarf next time. --Zombiejustice 15:11, 18 May 2010 (UTC)
Jails however are annoying (not to mention somewhat broken... either you use a cage and have the dwarf starve to death, or make a chain and have all other kinds of fun, like the chained dwarf having a baby RIGHT outside the range of the chain and spam you with baby pickup messages all day). Easier to appoint a sheriff/captain and give him a wooden training weapon and watch him lightly tap evildoers, making everyone happy. Sergius 16:09, 7 September 2010 (UTC)

Possible bug[edit]

My old Sheriff was kicked out of his post when I reached 50 dwarves. Now he doesn't show up in the replace screen. A bug, I'd assume? Aussiemon 06:32, 22 August 2010 (UTC)

It would seem that you can't be Captain of the Guard and Militia Commander at the same time (at least in my fort); nevermind. Aussiemon 06:32, 22 August 2010 (UTC)

Captain of the Guard a murderer?[edit]

My newly appointed Captain of the Guard (selected for her inability to use weapons and her overall weak frame) took her first job serious and chopped some poor mandate violator's head off (I forgot to check if she had any weapons and steel swords are sharp, apparently). It was only afterwards that I built a jail and appointed some less-than-mediocre soldiers as Fortress Guard. The Captain of the Guard's first officer took the opportunity and put his superior in the cage for murder - the very same slaying of the evil mandate violator. Is this a bug or a feature? --138.246.2.47 09:03, 8 March 2011 (UTC)