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Difference between revisions of "v0.31:Item value"
(→Material multipliers: silk thread is not a special material - it's a creature material) |
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Line 222: | Line 222: | ||
! Plant | ! Plant | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1||{{L|bloated tuber}}, {{L|hide root}}, {{L|kobold bulb}}, {{L|muck root}}, {{L|prickle berry}}, {{L|rat weed}}, {{L|sliver barb}}, {{L|whip vine}} | + | |x1||{{L|bloated tuber}}, {{L|hide root}}, {{L|kobold bulb}}, {{L|muck root}}, {{L|prickle berry}}, {{L|rat weed}}, {{L|sliver barb}}, {{L|whip vine}}<br />all {{L|tree}}s and plant {{L|seed}}s |
|- | |- | ||
− | |x2||{{L|blade weed}}, {{L|cave wheat}}, {{L|dimple cup}}, {{L|fisher berry}}, {{L|longland grass}}, {{L|pig tail}}, {{L|plump helmet}}, {{L|quarry bush}}, {{L|rope reed}}, {{L|sweet pod}}, {{L|wild strawberry}} | + | |x2||{{L|blade weed}}, {{L|cave wheat}}, {{L|dimple cup}}, {{L|fisher berry}}, {{L|longland grass}}, {{L|pig tail}}, {{L|plump helmet}}, {{L|quarry bush}}, {{L|rope reed}}, {{L|sweet pod}}, {{L|wild strawberry}}<br />tuber beer ({{L|bloated tuber}} drink) |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3||{{L|sun berry}} | + | |x3||{{L|sun berry}}<br />whip wine ({{L|whip vine}} drink) |
|- | |- | ||
− | |x5||{{L|valley herb}} | + | |x5||{{L|valley herb}}<br />{{L|quarry bush}} leaf, rock nut oil ({{L|quarry bush}} oil), rock nut soap ({{L|quarry bush}} soap), sunshine ({{L|sun berry}} drink) |
+ | |- style="background-color: #EEE" | ||
+ | |x10||redroot dye ({{L|hide root}} powder) | ||
+ | |- | ||
+ | |x20||cave wheat flour ({{L|cave wheat}} powder), dimple dye ({{L|dimple cup}} powder), dwarven sugar ({{L|sweet pod}} powder), dwarven syrup ({{L|sweet pod}} extract), emerald dye ({{L|blade weed}} powder), longland flour ({{L|longland grass}} powder), sliver dye ({{L|sliver barb}} powder) | ||
+ | |- style="background-color: #EEE" | ||
+ | |x25||whip vine flour ({{L|whip vine}} powder) | ||
+ | |- | ||
+ | |x100||gnomeblight ({{L|kobold bulb}} extract), golden salve ({{L|valley herb}} extract) | ||
+ | |- style="background-color: #EEE" | ||
+ | |Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ. | ||
|} | |} | ||
Line 238: | Line 248: | ||
! Material | ! Material | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1||{{L|Ash | + | |x1||{{L|Ash}} |
|- | |- | ||
− | |x2||{{L| | + | |x2||Amber, Coral, {{L|Coal}}, {{L|Green glass}}, {{L|Lye}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|x3||{{L|Potash}}, {{L|Earthenware}} | |x3||{{L|Potash}}, {{L|Earthenware}} | ||
Line 248: | Line 258: | ||
|x5||{{L|Clear glass}}, {{L|Soap}}{{verify}}<sup>[1]</sup> | |x5||{{L|Clear glass}}, {{L|Soap}}{{verify}}<sup>[1]</sup> | ||
|- | |- | ||
− | |x10||{{L|Crystal glass}}, {{L|Porcelain}} | + | |x10||{{L|Crystal glass}}, {{L|Porcelain}}, Salt |
|- | |- | ||
|||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | |||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> |
Revision as of 20:53, 28 April 2011
This article is about an older version of DF. |
Value is determined by the base value of the object with multipliers for the material it is made out of, the Template:L of its creation, and any Template:Ls on it.
The final value of an item is the base value of the form of the object (a Template:L, a Template:L) multiplied by the material multiplier (Template:L, Template:L) and by the quality modifier (fine, masterful) if any, added to any final value for decorations.
Base values of items
The base value of an item is determined by the item itself, not what it is made out of. For example, a Template:L Template:L uses the base value for a block, not the multiplier for 'wooden', and a block of gold ore or any other material would use the same base value, for a "block". In both cases, the final value is then multiplied by the Template:L and/or the Template:L multiplier(s), if appropriate.
Items with material but without quality
Value | Items |
---|---|
2 | Template:L (including raw)[Verify], Template:L, Template:L |
3 | Template:L (rough), Template:L, Template:L, Template:L (both economic and non-economic) |
5 | Template:L, Template:L, Template:L (cut), Template:L |
6 | Template:L |
Items with both material and quality
Value | Items |
---|---|
? | Template:L, Template:L, Template:L[1], Template:L, Template:L[3], Template:L, Template:L, Template:L, Template:L |
1 | Template:L |
5 | Template:L (metal, leather or cloth) |
6 | Template:L |
7 | Template:L[4], Template:L |
8 | Template:L |
9 | Template:L, Template:L, Template:L |
10 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
11 | Template:L |
12 | Template:L, Template:L |
14 | Template:L, Template:L |
15 | Template:L |
16 | Template:L |
17 | Template:L |
18 | Template:L, Template:L |
20 | Template:L |
21 | Template:L |
22 | Template:L, Template:L |
23 | Template:L, Template:L |
25 | Template:L, Template:L |
26 | Template:L |
27 | Template:L, Template:L |
30 | Template:L |
33 | Template:L |
34 | Template:L |
66 | Template:L, Template:L, Template:L |
126 | Template:L, Template:L |
- [1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about Template:Ls.
- [3] Except for Template:L, Template:L, Template:L, Template:L, and Template:L, which are listed separately.
- [4] Cloth items get a free decoration made of the same material. Goods made out of cloth get the following built in as decorations: the cloth (with quality mod), the Template:L (without quality), and the Template:L (with quality).
Material multipliers
The material multiplier of an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. For example, a wood block uses the same material multiplier as a wood Template:L or Template:L - that is the material value for wood which is 1.
Template:Ls | |
---|---|
Multiplier | Stone |
x1 | Template:L, Template:L, Template:L, Template:L |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x5 | Template:L |
x8 | Template:L, Template:L, Template:L |
x10 | Template:L, Template:L |
x30 | Template:L |
x40 | Template:L, Template:L |
x250 | Template:L |
Template:Ls | |
---|---|
Multiplier | Metal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L |
x5 | Template:L, Template:L |
x6 | Template:L, Template:L |
x7 | Template:L |
x8 | Template:L |
x10 | Template:L, Template:L, Template:L |
x11 | Template:L |
x20 | Template:L |
x23 | Template:L |
x30 | Template:L, Template:L |
x40 | Template:L, Template:L |
x300 | Template:L |
Template:Ls | |
---|---|
Multiplier | Animal |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x4 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L |
x5 | Template:L, Template:L, Template:L, Template:L |
x10 | Template:L |
x15 | Template:L, Template:L |
Template:Ls | |
---|---|
Multiplier | Plant |
x1 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L all Template:Ls and plant Template:Ls |
x2 | Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L tuber beer (Template:L drink) |
x3 | Template:L whip wine (Template:L drink) |
x5 | Template:L Template:L leaf, rock nut oil (Template:L oil), rock nut soap (Template:L soap), sunshine (Template:L drink) |
x10 | redroot dye (Template:L powder) |
x20 | cave wheat flour (Template:L powder), dimple dye (Template:L powder), dwarven sugar (Template:L powder), dwarven syrup (Template:L extract), emerald dye (Template:L powder), longland flour (Template:L powder), sliver dye (Template:L powder) |
x25 | whip vine flour (Template:L powder) |
x100 | gnomeblight (Template:L extract), golden salve (Template:L extract) |
Note | Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ. |
Miscellaneous | |
---|---|
Multiplier | Material |
x1 | Template:L |
x2 | Amber, Coral, Template:L, Template:L, Template:L |
x3 | Template:L, Template:L |
x4 | Template:L, Template:L |
x5 | Template:L, Template:L[Verify][1] |
x10 | Template:L, Template:L, Salt |
[1]The value of objects made from these materials is also multiplied by the value of their source animal. |
Quality
Item value is further increased by applying the Template:L modifier.
Designation | Description | Value Modifier |
|
---|---|---|---|
Item Name | — | ×1 | |
-Item Name- | Well-crafted | ×2 | |
+Item Name+ | Finely-crafted | ×3 | |
*Item Name* | Superior quality | ×4 | |
≡Item Name≡ | Exceptional | ×5 | |
☼Item Name☼ | Masterful | ×12 |