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Difference between revisions of "v0.31:Animal trainer"

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<nowiki>*</nowiki> These animals do not require a Dungeon Master to be tamed.
 
<nowiki>*</nowiki> These animals do not require a Dungeon Master to be tamed.
  
When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal.  If the animal is caged, and the food leaves seeds, this will result in a cage containing seeds -- which leaves the cage unusable for some purposes, such as loading cage traps.  Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).
+
When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal.  If the animal is caged, and the food leaves seeds, this will result in a {{L|cage}} containing seeds -- which leaves the cage unusable for some purposes, such as loading {{L|trap#Cage Trap|cage traps}}.  Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).
  
 
== Bugs ==
 
== Bugs ==

Revision as of 06:48, 1 July 2011

Skill: Animal Trainer
Association  
Profession Template:L
Job Title Animal Trainer
Labor Template:L
Tasks
Workshop

Template:L

Attributes
  • Agility
  • Toughness
  • Endurance
  • Intuition
  • Patience
  • Empathy
This article is about an older version of DF.

Animal trainer is the skill associated with the animal training Template:L. An animal trainer works at a Template:L, taming certain animals (with food), and turning some Template:L into war or hunting animals.

Notes

While the kennel's menu only offers the option 'train a war dog', in fact a wide range of animals can be trained. Also note that the queued task indeed is named 'train war animal'. The same goes for 'train a hunting dog'. Also, many exotic animals (signified by the Template:L tag in their Template:L) require a Template:L in the fortress to allow animal trainers to train them.

The animal to be trained is selected randomly from the list of unrestrained, uncaged, and unpastured trainable animals. The only way to choose which animal gets trained is by ensuring no other trainable animal can get to the kennels, e.g. by tying them up or caging them.

Trainable Animals

Giant versions of these animals are also trainable.

If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.

* These animals do not require a Dungeon Master to be tamed.

When taming an animal, the animal trainer does not in fact work in the kennel, but rather, brings food to the animal. If the animal is caged, and the food leaves seeds, this will result in a Template:L containing seeds -- which leaves the cage unusable for some purposes, such as loading Template:L. Currently, the only known way to remove seeds from a cage is to dump the seeds (without dumping the cage).

Bugs

  • Wild animals can't be tamed with food bought from the embark screen or from caravans. If no home-grown food is available, you'll get a "needs unrotten item" error. Bug:3667
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