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Difference between revisions of "40d:Office"
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An '''office''' (called a '''study''' in some game-menus) is a {{L|room}} required by certain {{L|Noble|nobles and administrators}}. Some higher-ranking {{L|noble}}s require a "'''throne room'''", but this is the same thing, just fancier. These can simply be designated from a {{L|throne}} or {{L|chair}} using {{k|q}}, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a door. | An '''office''' (called a '''study''' in some game-menus) is a {{L|room}} required by certain {{L|Noble|nobles and administrators}}. Some higher-ranking {{L|noble}}s require a "'''throne room'''", but this is the same thing, just fancier. These can simply be designated from a {{L|throne}} or {{L|chair}} using {{k|q}}, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a door. | ||
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Holding meetings in a {{L|bedroom}} also results in a negative {{L|thought}}, so put the office in a separate room to the {{L|bed}} for nobles who will be conducting [[meeting]]s. | Holding meetings in a {{L|bedroom}} also results in a negative {{L|thought}}, so put the office in a separate room to the {{L|bed}} for nobles who will be conducting [[meeting]]s. | ||
− | If you put a table next to the office chair and assign it to be a [[dining room]], both rooms will be used like they are supposed to. However, overlapping rooms drop considerably in [[value]] rating, making it harder to meet [[demand]]s by higher ranking nobles. While this can be countered with high-value furniture ( | + | If you put a table next to the office chair and assign it to be a [[dining room]], both rooms will be used like they are supposed to. However, overlapping rooms drop considerably in [[value]] rating, making it harder to meet [[demand]]s by higher ranking nobles. While this can be countered with high-value furniture (ie: artifacts), actual individual areas, designated separately from other areas (whether or not separated by walls) are the easier way to meet demands. |
{{buildings}} | {{buildings}} | ||
{{Category|Rooms}} | {{Category|Rooms}} |
Revision as of 16:08, 28 July 2011
This article is about an older version of DF. |
An office (called a study in some game-menus) is a Template:L required by certain Template:L. Some higher-ranking Template:Ls require a "throne room", but this is the same thing, just fancier. These can simply be designated from a Template:L or Template:L using q, and do not (necessarily) have to be a separate enclosed space separated from other areas by walls and a door.
If you assign an office to a Template:L, sometimes he will eat a meal in his office and complain about the lack of Template:Ls. You may wish to assign that dwarf his own Template:L as well to avoid this thought. Alternatively just put a table next to the chair in said office.
A "meager office" can consist of a 1-tile-big area designated from a single chair, designated as a study/office, and assigned to a particular dwarf. You will probably first encounter this need in the Template:L. Assigning one of the chairs in the dining room for him is perfectly acceptable. Conducting meetings in an office that overlaps with the dining room will however cause (other) nobles to be embarrassed, so this might be a bad idea for general practice.
Holding meetings in a Template:L also results in a negative Template:L, so put the office in a separate room to the Template:L for nobles who will be conducting meetings.
If you put a table next to the office chair and assign it to be a dining room, both rooms will be used like they are supposed to. However, overlapping rooms drop considerably in value rating, making it harder to meet demands by higher ranking nobles. While this can be countered with high-value furniture (ie: artifacts), actual individual areas, designated separately from other areas (whether or not separated by walls) are the easier way to meet demands.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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