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Difference between revisions of "v0.31 Talk:Swimmer"

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== Swimming speed in Adventurer Mode ==
 
== Swimming speed in Adventurer Mode ==
 
Is it just me or does swimming speed actually surpass land speed at legendary? or at least it seems to do so for me with my peasant adventurer... Note, his base land speed is only around 730 or so. - TrueWolves
 
Is it just me or does swimming speed actually surpass land speed at legendary? or at least it seems to do so for me with my peasant adventurer... Note, his base land speed is only around 730 or so. - TrueWolves
 +
 
This ended up happening with all my adventurer's by legendary, their swimming speed passes their land speed (To rather scary effect with a Superelvenly agile elf with legendary swimming) - TrueWolves
 
This ended up happening with all my adventurer's by legendary, their swimming speed passes their land speed (To rather scary effect with a Superelvenly agile elf with legendary swimming) - TrueWolves

Revision as of 10:43, 16 September 2011

Swimming training

The page text says that "[t]raining your little ones just requires a place of constantly or temporarily 4-6/7 water. To keep them there you can use military orders or make rooms like a meeting hall." However, I have found that filling a room with water and then making it a meeting hall does not work for swimming training -- dwarves with no swimming skill refuse to enter the room. And I don't want to draft my initial 7 dwarves into the military yet, since they have so much civilian work to do getting my fortress built.

One approach that should work, though I have not yet tested it, would be to get idle dwarves into a meeting hall, lock the doors, and then have Urist McLeverpuller empty a carefully-measured reservoir into the room.

Yeah, that works (at least in 40d), but in 40d they don't really gain swimming experience all that fast. It took quite a while even to get to novice - like months of game time. Don't know if it is the same now or not.
Make a burrow within a room which is nothing but water and force them in this way? Will they refuse then? Needs testing.... Djsmiley2k

It doesn't appear swimming training is even remotely easy anymore. I ordered my military into a chamber, flooded it, and they were swept up in 5-6 level water. They gained a tiny bit of swimming experience, but then absolutely would not move further, so they got no further experience. It would be grueling leveling up swimming for your dwarves this way, since you'd have to empty and reflood chambers every single time you wanted them to gain even a little bit of experience. Maybe someone has a better, or at least better-explained, way. Dkarrde

Isn't it ironic

That an article about Swimmer starts with Drowning?--Kwieland 01:40, 1 August 2010 (UTC)

utility

Can a skilled swimmer use any other skills in water? Do hunters hunt waterlife, do trappers or mechanics place traps, can ballista fire underwater? Other than the attribute gain and reducing the risk of drowing, how can this skill be used? Uzu Bash 20:25, 15 October 2010 (UTC)

when I assigned my military to kill a deer, one of the squad members followed the deer into the water. The deer lived, but the he drowned. might have helped if he was a novice swimmer.

Pain

I had an adventure pass out underwater twice and live. The character was an adequate swimmer, but began to drown due to 'extreme pain'. Once it went down to a red coloured pain the character could swim normally again.

  • Possibly adventurers don't need to breathe while unconscious? I had a companion suffer a broken upper spine resulting in the 'Winded' status. He gave in to pain, stayed passed out for a LONG time, and when he came to he immediately suffocated.--MightyJAK 19:49, 24 March 2011 (UTC)

water preference toggle

What effect does this have, if any? Uzu Bash 01:22, 29 November 2010 (UTC)

most recent edit by 209.184.114.93

"..encases you in ice and leaves your frozen corpse as a valuable find for archeologists." Is this a joke, or is your corpse actually preserved? I thought it was replaced by a solid block of ice, ala the dwarven atom smasher...--MightyJAK 17:01, 19 April 2011 (UTC)

In Fortress mode, digging out the tile will reveal the original contents. --Quietust 19:57, 19 April 2011 (UTC)
Huh, I've never had a Fortress mode embark on a place where an adventurer died in ice, I'll have to try that. Ah great, now my imagination's running wild... Now if the game had cryogenic freezing, we could dig out the old adventurers we thought were lost and bring them back to life. Possibly even long-lost historical figures, extinct animals, and forgotten beasts and the like.. could be all sorts of new fun for glacial embarks! (Yeah, like that would ever happen) --MightyJAK 20:46, 19 April 2011 (UTC)
With Toady's new update for reanimation of the dead, cryogenics is closer then you'd think...

Swimming speed in Adventurer Mode

Is it just me or does swimming speed actually surpass land speed at legendary? or at least it seems to do so for me with my peasant adventurer... Note, his base land speed is only around 730 or so. - TrueWolves

This ended up happening with all my adventurer's by legendary, their swimming speed passes their land speed (To rather scary effect with a Superelvenly agile elf with legendary swimming) - TrueWolves