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Difference between revisions of "23a:Meat"
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(Adding missing quality template tags (0331/3421)) |
(Fixing links within namespace (579/950)) |
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− | {{quality| | + | {{quality|Fine|21:15, 28 April 2011 (UTC)}}{{av}} |
− | + | [[Animal]]s can be butchered for '''meat''' by a [[butcher]]. You will need a [[butcher's shop]] for this. | |
− | Meat can be eaten raw or cooked at a | + | Meat can be eaten raw or cooked at a [[kitchen]] by a [[cook]]. When uncooked, meat is subject to [[wear]]. Meat has a base value of 2☼ multiplied by the [[Item value#Material multipliers|MODVALUE]] of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals. |
==See also== | ==See also== | ||
− | * | + | *[[Meat industry]] |
{{Category|Food}} | {{Category|Food}} |
Latest revision as of 15:48, 8 December 2011
This article is about an older version of DF. |
Animals can be butchered for meat by a butcher. You will need a butcher's shop for this.
Meat can be eaten raw or cooked at a kitchen by a cook. When uncooked, meat is subject to wear. Meat has a base value of 2☼ multiplied by the MODVALUE of the animal the meat came from, so meat from exotic creatures is worth far more than meat from more common animals.