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DF2014:Meat
This article is about an older version of DF. |
Meat is a collective term for all edible animal butchery products, and a specific term for a particular type of such products. Meat products are a food staple which, along with plants, make up the majority of a fortress's diet. Although the z status screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the creature when it is butchered, and prepared organs, which are just that, organs prepared for cooking and consumption. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).
Dwarves (and humans, of course) are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative thoughts). Carnivorous creatures (such as some species of animal people) will starve, however, if there is no meat in your larder, and animal trainers will be unable to perform the initial training on any wild carnivores. Prepared meals containing meat apparently also qualify as meat for feeding carnivores. Hungry carnivorous citizens will auto-assign a job "hunt for small animal" if there is no access to meat. The business side of meat production is handled by the meat industry.
Like most types of food, meat will rot if not stockpiled appropriately, becoming unfit for consumption and emitting miasma over time if left underground.
"Meat" in other Languages
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More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |