- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Symptoms"
m (→Bleeding) |
|||
(6 intermediate revisions by 4 users not shown) | |||
Line 10: | Line 10: | ||
== Bleeding == | == Bleeding == | ||
In [[adventure mode]] bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the {{K|I}} (?) key (for "advanced inventory interaction") I was able to pull them out and, IIRC, eventually the Bleeding stopped. [[User:Anacrucis|Anacrucis]] 15:53, 26 June 2010 (UTC) | In [[adventure mode]] bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the {{K|I}} (?) key (for "advanced inventory interaction") I was able to pull them out and, IIRC, eventually the Bleeding stopped. [[User:Anacrucis|Anacrucis]] 15:53, 26 June 2010 (UTC) | ||
+ | |||
+ | == Numbness == | ||
+ | I have encountered a forgotten beast that, for whatever reason, has left a large amount of "Forgotten Beast Extract" all over a cavern I have tapped. After draining it of water I discovered that any dorf walking through this extract causes them to become numbed. While I can't track it down to the exact forgotten beast, I'm guessing its the slug type one with deadly spittle that I've seen in the area. So it looks like numbness is in the game and works. If someone else con confirm this the page should be updated. This is with version 31.18. [[User:Lando242|Lando242]] 17:35, 30 November 2010 (UTC) | ||
+ | |||
+ | I have also encountered a forgotten beast that causes numbness. It was an iguana (not that it matters) with a breath attack (not sure which kind, but I think it was undirected because it hit itself with every shot). It caused full body rot to immediately set in on any dwarf that touched it, a fever, full body swelling, and numbness. I'm waiting to see how it plays out as we speak, but I think the full body rot might be the bigger concern.[[Special:Contributions/71.77.73.114|71.77.73.114]] 06:14, 14 July 2011 (UTC) | ||
+ | |||
+ | Oh yeah, no mods except for messing with the init.txt and d_init.txt and adding a tileset, and this is with 31.25[[Special:Contributions/71.77.73.114|71.77.73.114]] 06:18, 14 July 2011 (UTC) | ||
+ | |||
+ | I've had a similar Forgotten Beast. A minerdwarf had some... adventures with one down in the caverns, and escaped nearly unscathed, but got the beast's disease. He's back and working acceptably, but all his body parts (even the normally unshown ones) show as bruised. The health overview shows "Sluggish", "Slightly Numb", and "Vision Slightly Impaired". Wounds shows all parts with "minor swelling" and the Thoughts and Preferences screen shows each part is "Very swollen with Urist McSurvivor's dwarf blood." It's been something like two years since then, and he's still around, so I guess it's not getting any worse. (I wonder if shooting him would cause a pop, though). Oh, and some random creatures I saw in the caverns that seemed to be more exposed to the beast had lots of necrosis. Ew. --[[User:Waladil|Waladil]] 09:11, 4 August 2011 (UTC) | ||
+ | |||
+ | :I've also had a Forgotten Beast whose poisonous vapors (type UNDIRECTED_VAPOR) caused extreme numbness to the whole body and some sensory nerve damage that goes with it, followed by full body necrosis. Not to mention Forgotten Beast Extract infecting every single child and animal in the fortress for years. DF 0.31.25. Numbness-causing symptoms are definitely in game, so I'm editing the page accordingly. - [[Special:Contributions/91.153.22.29|91.153.22.29]] 09:34, 31 December 2011 (UTC) | ||
+ | |||
+ | == Sluggish == | ||
+ | |||
+ | I've also seen a creature get the 'Sluggish' status effect in (modded) adventure mode. | ||
+ | I hit it with an object covered with an extract that causes only paralysis, so low severity paralysis might have an effect other than a greater chance to resist it. |
Latest revision as of 09:34, 31 December 2011
toady mentioned in a df talk that becoming enraged is a possible symptom of the new venom ( in relation to a question about 28 days later style zombies). Do we know if he was just being hypothetical or if this is a hidden syndrome?
I think he was talking hypothetically, even if it was hidden, people would have found it by now, and why would he hide it in the first place? he made no effort to hide the "special metal" in the raws. But I do want to see this happen, finding horrors in the deep that drive men insane my mere sight. 24.255.86.193
In Regards To Bruising[edit]
Playing vanilla 0.31.03, I recently came upon a Forgotten beast with a breath weapon that caused bruising in all internal body parts. The dwarves affected bled to death a short time after killing the thing. The bruising was only visible in the dwarf profile, and not in the wounds screen. I believe this relates to some hemorrhaging symptom, as everyone affected bled to death as opposed to healing the normally easily treated bruises.
Bleeding[edit]
In adventure mode bleeding prevents Travel. The fun seems to stop by itself eventually... most of the time. Sometimes it doesn't, and in one case of this I discovered that I had several purple-font arrows in my inventory - some goblin generously shared them with me using her bow. By using the I (?) key (for "advanced inventory interaction") I was able to pull them out and, IIRC, eventually the Bleeding stopped. Anacrucis 15:53, 26 June 2010 (UTC)
Numbness[edit]
I have encountered a forgotten beast that, for whatever reason, has left a large amount of "Forgotten Beast Extract" all over a cavern I have tapped. After draining it of water I discovered that any dorf walking through this extract causes them to become numbed. While I can't track it down to the exact forgotten beast, I'm guessing its the slug type one with deadly spittle that I've seen in the area. So it looks like numbness is in the game and works. If someone else con confirm this the page should be updated. This is with version 31.18. Lando242 17:35, 30 November 2010 (UTC)
I have also encountered a forgotten beast that causes numbness. It was an iguana (not that it matters) with a breath attack (not sure which kind, but I think it was undirected because it hit itself with every shot). It caused full body rot to immediately set in on any dwarf that touched it, a fever, full body swelling, and numbness. I'm waiting to see how it plays out as we speak, but I think the full body rot might be the bigger concern.71.77.73.114 06:14, 14 July 2011 (UTC)
Oh yeah, no mods except for messing with the init.txt and d_init.txt and adding a tileset, and this is with 31.2571.77.73.114 06:18, 14 July 2011 (UTC)
I've had a similar Forgotten Beast. A minerdwarf had some... adventures with one down in the caverns, and escaped nearly unscathed, but got the beast's disease. He's back and working acceptably, but all his body parts (even the normally unshown ones) show as bruised. The health overview shows "Sluggish", "Slightly Numb", and "Vision Slightly Impaired". Wounds shows all parts with "minor swelling" and the Thoughts and Preferences screen shows each part is "Very swollen with Urist McSurvivor's dwarf blood." It's been something like two years since then, and he's still around, so I guess it's not getting any worse. (I wonder if shooting him would cause a pop, though). Oh, and some random creatures I saw in the caverns that seemed to be more exposed to the beast had lots of necrosis. Ew. --Waladil 09:11, 4 August 2011 (UTC)
- I've also had a Forgotten Beast whose poisonous vapors (type UNDIRECTED_VAPOR) caused extreme numbness to the whole body and some sensory nerve damage that goes with it, followed by full body necrosis. Not to mention Forgotten Beast Extract infecting every single child and animal in the fortress for years. DF 0.31.25. Numbness-causing symptoms are definitely in game, so I'm editing the page accordingly. - 91.153.22.29 09:34, 31 December 2011 (UTC)
Sluggish[edit]
I've also seen a creature get the 'Sluggish' status effect in (modded) adventure mode. I hit it with an object covered with an extract that causes only paralysis, so low severity paralysis might have an effect other than a greater chance to resist it.