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Difference between revisions of "v0.31 Talk:Flow"

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=== Ocean Flow ===
 
=== Ocean Flow ===
 
Will an ocean power a water wheel?--[[User:Mana eater|Anachron]] 13:20, 16 September 2010 (UTC)
 
Will an ocean power a water wheel?--[[User:Mana eater|Anachron]] 13:20, 16 September 2010 (UTC)
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::No, Ocean Waves do not result in flow.  That said, stick a couple of pumps in the middle of the ocean and attach them to a water wheel or two, and you CAN get flow as the ocean rushes in to fill the void left by the pump (just like if you set-up a dwarven reactor over an underground sea).  But no, since waterwheels need flow beneath them, and waves sit on top of the water, there's no flow to run the wheel. --[[User:MisterB777|MisterB777]] 23:37, 25 July 2011 (UTC)
  
 
== Magma Flow ==
 
== Magma Flow ==
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== Obstructions, depth, and Evaporation ==
 
== Obstructions, depth, and Evaporation ==
 
They don't seem to fit here. Anyone see why it shouldn't be removed? [[User:Taerh|Taerh]] 14:45, 27 February 2011 (UTC)
 
They don't seem to fit here. Anyone see why it shouldn't be removed? [[User:Taerh|Taerh]] 14:45, 27 February 2011 (UTC)
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:They do pertain to the movement of fluids, at least. [[Special:Contributions/98.255.32.212|98.255.32.212]] 23:59, 27 February 2011 (UTC)
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== Depressurizing Fortifications ==
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Fortifications, at least in the case where brooks/rivers are concerned, appear to depressurize water, or at least stop it from propagating by teleportation.  I am at the moment in the unfortunate position of having tried to tunnel into the frozen brook in order to install fortifications to keep swimming goblins from going under the wall (yes, I know ''now'' that it doesn't stop them) only to watch the water sort of dribble away, leaving the end I didn't work on yet completely dry (and @#$@$! open to invaders).
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--[[User:Dagmar d'Surreal|Dagmar d'Surreal]] 01:16, 21 September 2011 (UTC)
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== Natural Flow & Aquifers ==
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If the natural flow part of the page is saying what I think it is (that river/brook water gets 'marked' as flowing and stays that way even if it has nowhere to go) then the same is true of water from aquifers. If not then my dwarves broke the universe, my 3x5 tub full of 7/7 water surrounded by closed floodgates is somehow turning my waterwheels. Irony is I damned it off with the floodgates because I didn't want it running all the time
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--[[User:Gestahl|Gestahl]] 12:28, 24 January 2012 (UTC)

Latest revision as of 12:28, 24 January 2012

Ocean Flow[edit]

Will an ocean power a water wheel?--Anachron 13:20, 16 September 2010 (UTC)

No, Ocean Waves do not result in flow. That said, stick a couple of pumps in the middle of the ocean and attach them to a water wheel or two, and you CAN get flow as the ocean rushes in to fill the void left by the pump (just like if you set-up a dwarven reactor over an underground sea). But no, since waterwheels need flow beneath them, and waves sit on top of the water, there's no flow to run the wheel. --MisterB777 23:37, 25 July 2011 (UTC)

Magma Flow[edit]

I'm considering modifying the note on flow in magma but I'm not sure how. Magma flows in the sense that it moves like a liquid, and has no pressure. It also doesn't blink between a wave and a double wave when flowing, and you can't test if it follows the flow mechanics because water wheels burn up in magma. What exactly requires verification in it is unclear, as well. Is it just the fact that magma doesn't blink when flowing, or the fact that it follows flow mechanics? --Eurytus 12:44, 19 September 2010 (UTC)

Perhaps this could be tested by modding up magma-proof wood? Cheepicus 23:27, 19 September 2010 (UTC)
I did this, and the waterwheels doesn't budge. It still might be that pumped magma produces 'flow' in the target square -- if indeed it does that at all for water, which I'm not sure if I believe. Cheepicus 09:36, 20 September 2010 (UTC)
I'm going to edit the article to say that magma follows regular fluid motion rules, but for all intents and purposes does not have flow. --Eurytus 19:02, 22 September 2010 (UTC)
I personally still have dreams of huge iron wheels used to power heavy machinery. However for the time being, that appears to be just a dream. Near as I can tell magma is skipped entirely when it comes to checking flow. It does still follow the usual rules for fluid motion with a few exceptions for pressure of course. --Doctorzuber 01:38, 16 February 2011 (UTC)

Obstructions, depth, and Evaporation[edit]

They don't seem to fit here. Anyone see why it shouldn't be removed? Taerh 14:45, 27 February 2011 (UTC)

They do pertain to the movement of fluids, at least. 98.255.32.212 23:59, 27 February 2011 (UTC)

Depressurizing Fortifications[edit]

Fortifications, at least in the case where brooks/rivers are concerned, appear to depressurize water, or at least stop it from propagating by teleportation. I am at the moment in the unfortunate position of having tried to tunnel into the frozen brook in order to install fortifications to keep swimming goblins from going under the wall (yes, I know now that it doesn't stop them) only to watch the water sort of dribble away, leaving the end I didn't work on yet completely dry (and @#$@$! open to invaders). --Dagmar d'Surreal 01:16, 21 September 2011 (UTC)

Natural Flow & Aquifers[edit]

If the natural flow part of the page is saying what I think it is (that river/brook water gets 'marked' as flowing and stays that way even if it has nowhere to go) then the same is true of water from aquifers. If not then my dwarves broke the universe, my 3x5 tub full of 7/7 water surrounded by closed floodgates is somehow turning my waterwheels. Irony is I damned it off with the floodgates because I didn't want it running all the time --Gestahl 12:28, 24 January 2012 (UTC)