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Difference between revisions of "v0.31 Talk:Mechanic"

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(Mechanics create legendary artifacts now!)
 
(DF2010 -> v0.31 (395/687))
 
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Unlike in 40d, Mechanics DO create legendary mechanism artifacts when they go into a strange mood in DF2010.  My mechanic just created a legendary bauxite mechanism with lignite engravings on it. --[[User:Alkyon|Alkyon]] 07:23, 2 April 2010 (UTC)
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Unlike in 40d, Mechanics DO create legendary mechanism artifacts when they go into a strange mood in v0.31.  My mechanic just created a legendary bauxite mechanism with lignite engravings on it. --[[User:Alkyon|Alkyon]] 07:23, 2 April 2010 (UTC)
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:Uh... they did that in 40d too.  I have about 4 in various games I could dig up, most of which ended up being connected to levers in noble death traps to help placate them until i decided to kill them. --[[User:Squirrelloid|Squirrelloid]] 09:14, 2 April 2010 (UTC
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::Really?  I remember that mechanics were one of the few professions that didn't create artifacts.  Upon second look, mechanic was moodable in 40d according to the wiki.  --[[User:Alkyon|Alkyon]] 15:12, 2 April 2010 (UTC)
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:Seconded, Mechanics are a known moodable labor.--[[User:Kwieland|Kwieland]] 14:47, 2 April 2010 (UTC)
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::When in doubt, rtfm - [[40d:Strange_mood#Skills_and_workshops]].--[[User:Albedo|Albedo]] 19:08, 2 April 2010 (UTC)
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== other sources of skill gain ==
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just confirmed with dwarf therapist that dwarves get 30 mechanic exp for loading a cage trap.  Building traps, building levers, and linking machinery components probably does as well but should be checked.--[[Special:Contributions/99.68.98.63|99.68.98.63]] 07:50, 2 September 2010 (UTC)

Latest revision as of 16:17, 17 February 2012

Unlike in 40d, Mechanics DO create legendary mechanism artifacts when they go into a strange mood in v0.31. My mechanic just created a legendary bauxite mechanism with lignite engravings on it. --Alkyon 07:23, 2 April 2010 (UTC)

Uh... they did that in 40d too. I have about 4 in various games I could dig up, most of which ended up being connected to levers in noble death traps to help placate them until i decided to kill them. --Squirrelloid 09:14, 2 April 2010 (UTC
Really? I remember that mechanics were one of the few professions that didn't create artifacts. Upon second look, mechanic was moodable in 40d according to the wiki. --Alkyon 15:12, 2 April 2010 (UTC)
Seconded, Mechanics are a known moodable labor.--Kwieland 14:47, 2 April 2010 (UTC)
When in doubt, rtfm - 40d:Strange_mood#Skills_and_workshops.--Albedo 19:08, 2 April 2010 (UTC)

other sources of skill gain[edit]

just confirmed with dwarf therapist that dwarves get 30 mechanic exp for loading a cage trap. Building traps, building levers, and linking machinery components probably does as well but should be checked.--99.68.98.63 07:50, 2 September 2010 (UTC)