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Difference between revisions of "v0.34:Clothing"

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:''For making clothes, see [[Textile industry]]''
 
:''For making clothes, see [[Textile industry]]''
  
'''Clothing''' is items made out of [[cloth]] or [[leather]] which is worn by sentient [[creature]]s to protect them from the elements, from damage, and to cover themselves.  Articles of clothing can work similar in concept to [[armor]], but distinguished by the fact that they are ''owned'' by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes.
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'''Clothes''' are items made out of [[cloth]] or [[leather]] which are worn by sentient [[creature]]s to protect them from the elements, from damage, and to cover themselves.  Articles of clothing work similarly to [[armor]], but are distinguished by the fact that they are ''owned'' by your dwarves, and [[wear|wear out]] over time.  Technically, clothing is simply [[armor]] with an armor level of 0.  In particular, boots (low or high) are armor, and not clothing.
  
Currently dwarves need no protection from cold environments, but get bad thoughts if they are naked. Babies are unclothed, so when they mature to children they immediately get slammed with the teenage blues in the form of terrible shame at being exposed. Tantrum spirals in your childhood population are likely unless you plan to have already produced shoes, shirts, trousers, or whatever else the kids are into these days (details needed).  Another use for clothes (besides selling them to [[caravan]]s) is the slight protection they offer against attacks, and keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.  Some players claim that leather cloaks and hoods offer significant protection from attacks.
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In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks.  Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes.
  
Clothes are stored as [[finished goods]], and may be stored in [[bin]]s.
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Currently dwarves need no protection from cold environments, but get bad [[thought]]s if they are naked, or wearing old or tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim, and wear, clothing automatically. Children are allegedly immune to negative thoughts about their nudity, but upon reaching adulthood, they will be slammed with the teenage blues in the form of terrible shame at being exposed. [[Tantrum spiral]]s in your young adult population are likely unless you plan ahead and have already produced shoes, shirts, trousers, or whatever else the kids are into these days.
  
While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[Wear|wear out]] eventually.
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Another use for clothes (besides selling them to [[caravan]]s) is keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.
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Clothes are stored as [[finished goods]], and may be stored in [[bin]]s.  Dwarves will store their personal unworn clothing in their rooms, either directly on the floor, or in [[cabinet]]s.
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While in a stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[wear|wear out]] eventually.  Clothing that is owned but which is not worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor.  Clothing which is in a [[stockpile#Refuse|refuse stockpile]] is supposed to degrade quickly.
  
 
== Size ==
 
== Size ==

Revision as of 00:16, 9 April 2012

This article is about an older version of DF.
For making clothes, see Textile industry

Clothes are items made out of cloth or leather which are worn by sentient creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing work similarly to armor, but are distinguished by the fact that they are owned by your dwarves, and wear out over time. Technically, clothing is simply armor with an armor level of 0. In particular, boots (low or high) are armor, and not clothing.

In theory, clothing provides less protection against attacks than "real" armor, but some players claim that leather cloaks and hoods offer significant protection from attacks. Also, there have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce goblin clothes.

Currently dwarves need no protection from cold environments, but get bad thoughts if they are naked, or wearing old or tattered clothes. Babies do not wear clothes, but all adult and child dwarves will claim, and wear, clothing automatically. Children are allegedly immune to negative thoughts about their nudity, but upon reaching adulthood, they will be slammed with the teenage blues in the form of terrible shame at being exposed. Tantrum spirals in your young adult population are likely unless you plan ahead and have already produced shoes, shirts, trousers, or whatever else the kids are into these days.

Another use for clothes (besides selling them to caravans) is keeping your dwarves from stepping barefoot in the poisonous blood left by some forgotten beasts.

Clothes are stored as finished goods, and may be stored in bins. Dwarves will store their personal unworn clothing in their rooms, either directly on the floor, or in cabinets.

While in a stockpile (or a dwarf's personal quarters), clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will wear out eventually. Clothing that is owned but which is not worn and not in a dwarf's quarters will eventually revert to unowned status, eligible to be picked up by some desperate, rag-clad (or unclad) boor. Clothing which is in a refuse stockpile is supposed to degrade quickly.

Size

Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by humans and trolls (which will appear to be "large"*) as well as kobolds (which will appear to be "small"); goblins and elves are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to melting (in the case of metal armor) or use as trade goods (especially once decorated).

(* with one exception: Items made from leather from large rats will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)