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Difference between revisions of "40d:Kobold"

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(New page: Kobold are small humanoids, about as big as dwarves. The are backward and use copper wapons. The will send thiefs to your fort, but the are very bad thiefs and most likly wil be a ...)
 
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Kobold are small humanoids, about as big as [[dwarves]]. The are backward and use [[copper]] wapons. The will send thiefs to your fort, but the are very bad thiefs and most likly wil be a meal for one of your [[wardogs]] or caught in a [[trap]]. Most of the time the will have a [[copper]] dagger and some cloth that your [[dwarves]] can use
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Kobolds are small humanoids, (slightly smaller than [[dwarves]]). They are technologically backward and use [[copper]] weapons.
  
In adventure mode Kobolds live in caves. The will have guards, soldiers, childeren, civlions and wapon masters. The bigest danger is that the kobold will gang on up on or shoot you down with a bow. Even a soldier is fair meat for the novice adventure. Kobold cave's are full of trinkets and other items. Dead kobolds will wield [[cloth]] and wapons and armor.
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In dungeon fortress mode Kobold thieves will raid you, generally timing their attacks to coincide with the arrival of caravans.  They're stealthy little rascals and are a good reason to channel all traffic in and out of your fort into a single location and to guard that spot well, preferably with dogs.  Once discovered and caught, a kobold can generally be killed by any armed dwarf and most civilians.
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In adventure mode Kobolds live in caves. They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally easy meat in melee, even for a novice adventurer. Kobold caves are full of trinkets and kobolds themselves wear clothing, weapons, and small-sized armor.

Revision as of 03:51, 4 November 2007

Kobolds are small humanoids, (slightly smaller than dwarves). They are technologically backward and use copper weapons.

In dungeon fortress mode Kobold thieves will raid you, generally timing their attacks to coincide with the arrival of caravans. They're stealthy little rascals and are a good reason to channel all traffic in and out of your fort into a single location and to guard that spot well, preferably with dogs. Once discovered and caught, a kobold can generally be killed by any armed dwarf and most civilians.

In adventure mode Kobolds live in caves. They will have guards, soldiers, civilians, children, and the occasional quite dangerous weaponmaster. Kobolds are deadly with a bow but generally easy meat in melee, even for a novice adventurer. Kobold caves are full of trinkets and kobolds themselves wear clothing, weapons, and small-sized armor.