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Copper
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Copper is a metal used in a large number of alloys, among them bronze, which is almost as good as iron for smithing weapons and armor, and brass, which has the largest value increase of all non-steel alloys. Copper itself is a common, low-value metal and a sub-par arms material – more specifically, it is the second-worst metal available for slashing weapons, but is pretty good for blunt weapons.
Copper is fire-safe but not magma-safe.
Major uses[edit]
- Early-game melee weapon and armor production, if you have no tin to make bronze or no iron. You will probably do best to find better metals though.
- Making picks (The material of a pick is irrelevant for mining, but does matter if the pick is used as a weapon.)
- Making bronze, which is better overall than copper for military applications.
- Training metalworking dwarves: copper is generally plentiful. This is possibly the best use for copper if you have better metals.
- Copper crossbows and copper bolts. Copper crossbows are the best crossbows if your marksdwarves are forced into melee – silver crossbows are only brought by humans and have no quality modifiers. Copper bolts are heavy enough and sharp enough to work as a good projectile, and iron/steel is generally too rare to be used in bolts. Both uses also train your weaponsmiths, which is always a good thing.
- Bins, cages, and barrels: although wooden ones are generally cheaper and lighter, copper containers are fire-safe and resistant to vermin. On maps where wood is scarce, copper can serve as a suitable substitute.
- Copper giant spiked balls for weapon traps.
Alloys[edit]
Copper is smelted (at a smelter) from native copper, malachite, or tetrahedrite.
Copper may be combined with other metals at a smelter. The following is a list of recipes involving copper:
- Brass = Copper + Zinc
- Bronze = Copper + Tin
- Billon = Copper + Silver
- Fine pewter = Copper + 3× Tin
- Trifle pewter = Copper + 2× Tin
- Lay pewter = Copper + 2× Tin + Lead
- Nickel silver = Copper + 2× Nickel + Zinc
- Black bronze = 2× Copper + Silver + Gold
- Sterling silver = Copper + 3× Silver
- Rose gold = Copper + 3× Gold
- Bismuth bronze = 2× Copper + Tin + Bismuth
"Copper" in other Languages
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[INORGANIC:COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:copper]
[STATE_NAME_ADJ:LIQUID:molten copper]
[STATE_NAME_ADJ:GAS:boiling copper]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175] 140
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58] 120
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145] 48
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:COPPER] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |