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Difference between revisions of "v0.34:Tissue definition token"

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Revision as of 20:41, 17 April 2013

This article is about an older version of DF.
Token Arguments Description
TISSUE_NAME
  • name
  • value
name = name.

value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).

TISSUE_MATERIAL Defines the tissue material.
RELATIVE_THICKNESS
  • value
The thickness of the tissue. A higher thickness is harder to penetrate.
HEALING_RATE
  • value
Lower is faster. Omitting the token will result in a tissue that never heals.
VASCULAR
  • value
Related to how much said tissue bleeds. Higher = More bleeding

(Which is why the heart has the highest value.)

PAIN_RECEPTORS
  • value
Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged

(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)

THICKENS_ON_STRENGTH N/A The thickness of the tissue increases when character strength increases.
THICKENS_ON_ENERGY_STORAGE N/A Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
ARTERIES N/A The tissue contains arteries. Edged attacks have the chance to break an artery, increasing blood loss.
SCARS N/A Simply whether or not the tissue will be scarred once healed.
STRUCTURAL N/A Holds the body part together. A cut or a fracture disables the body part it's in.
CONNECTIVE_TISSUE_ANCHOR N/A Any ligaments or tendons are part of this tissue. Vulnerable to edged attacks, damage disables the limb.
SETTABLE N/A The tissue will not heal/heals slower until it is set by a bone doctor.
SPLINTABLE N/A The broken tissue can be fixed with a cast or a splint to restore function while it heals.
FUNCTIONAL N/A The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.) An organ with such a function will stop working if a sufficient amount of damage is sustained by its FUNCTIONAL tissues. If an organ has no FUNCTIONAL tissues, it will stop working only if it is severed or destroyed entirely by heat or cold.
NERVOUS N/A Unknown - not used.
THOUGHT N/A If a creature has no functioning parts with the THOUGHT token, it will be unable to move or breathe. NO_THOUGHT_CENTER_FOR_MOVEMENT bypasses this limitation.
MUSCULAR N/A Seems to affect where sensory or motor nerves are located, and whether damage to this tissue will render a limb useless.
SMELL N/A Unknown - not used.
HEAR N/A Unknown - not used.
FLIGHT N/A Unknown - not used.
BREATHE N/A Unknown - not used.
SIGHT N/A Unknown - not used.
CONNECTS N/A Holds body parts together. A body part will not be severed unless all of its component tissues with the CONNECTS tag are severed.
MAJOR_ARTERIES N/A Causes tissue to sometimes severely bleed when damaged. This is independent of its VASCULAR value.
INSULATION
  • value
Tissue supplies the creature with heat insulation. Higher values result in more insulation.
COSMETIC N/A ?
STYLEABLE N/A The tissue can be styled as per a tissue style (defined in an entity entry)
TISSUE_SHAPE
  • value
Value can be one of the following:
LAYER
Regular layer tissue.
STRANDS
Seems to be harder to sever.
FEATHERS
Edge attacks will pass right through the tissue.
SCALES
?
CUSTOM
?
SUBORDINATE_TO_TISSUE
  • value
Tissue is implicitly attached to another tissue and will fall off that tissue layer is destroyed. Used for hair and feathers, which are subordinate to skin.
TISSUE_MAT_STATE
  • SOLID, LIQUID, or GAS

(possibly others, such as POWDER as well. Needs testing.)

Sets/forces a default material state for the selected tissue.
TISSUE_LEAKS N/A The selected tissue leaks out of the creature when the layers above it are pierced.

Tissue Layer Tokens

These are used in creature raws to override the above for whatever reason.

Token Arguments Description
SET_LAYER_TISSUE
  • tissue
Sets a tissue layer to be made of a different tissue.
TL_RELATIVE_THICKNESS
  • value
Sets a new relative thickness for selected tissue layers.
TL_CONNECTS Gives the CONNECTS attribute to selected layers.
TL_MAJOR_ARTERIES Gives Major Artery attribute to selected layers.
TL_HEALING_RATE
  • value
Sets a new HEALING_RATE of the selected tissue layers.
TL_VASCULAR Sets a new a VASCULAR value (which modulates bleeding) for selected tissue layers.
TL_PAIN_RECEPTORS Sets a new number of pain receptors for selected tissue layers.

Defaults

Default values (as of 0.31.21)

TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE
SKIN_TEMPLATE skin:NP LOCAL_CREATURE_MAT:SKIN 1 100 1 5 LAYER
FAT_TEMPLATE fat:NP LOCAL_CREATURE_MAT:FAT 1 100 3 5 100 LAYER
MUSCLE_TEMPLATE muscle:muscles LOCAL_CREATURE_MAT:MUSCLE 3 100 5 5 LAYER
BONE_TEMPLATE bone:NP LOCAL_CREATURE_MAT:BONE 2 1000 3 50 LAYER
SHELL_TEMPLATE shell:NP LOCAL_CREATURE_MAT:SHELL 2 1000 LAYER
HORN_TEMPLATE horn:NP LOCAL_CREATURE_MAT:HORN 2 LAYER
HOOF_TEMPLATE hoof:NP LOCAL_CREATURE_MAT:HOOF 2 LAYER
CARTILAGE_TEMPLATE cartilage:NP LOCAL_CREATURE_MAT:CARTILAGE 2 LAYER
HAIR_TEMPLATE hair:NP LOCAL_CREATURE_MAT:HAIR 1 SKIN 100 STRANDS
CHEEK_WHISKERS_TEMPLATE cheek whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
CHIN_WHISKERS_TEMPLATE chin whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
MOUSTACHE_TEMPLATE moustache:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
SIDEBURNS_TEMPLATE sideburns:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYEBROW_TEMPLATE eyebrow:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYELASH_TEMPLATE eyelash:eyelashes LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
FEATHER_TEMPLATE feather:STP LOCAL_CREATURE_MAT:FEATHER 2 SKIN 100 FEATHERS
SCALE_TEMPLATE scale:STP LOCAL_CREATURE_MAT:SCALE 1 100 1 5 SCALES
NAIL_TEMPLATE nail:NP LOCAL_CREATURE_MAT:NAIL 2 LAYER
CLAW_TEMPLATE claw:NP LOCAL_CREATURE_MAT:CLAW 2 LAYER
TALON_TEMPLATE talon:NP LOCAL_CREATURE_MAT:TALON 2 LAYER
TOOTH_TEMPLATE tooth:NP LOCAL_CREATURE_MAT:TOOTH 2 LAYER
IVORY_TEMPLATE ivory:NP LOCAL_CREATURE_MAT:IVORY 2 LAYER
EYE_TEMPLATE eye tissue:NP LOCAL_CREATURE_MAT:EYE 1 100 3 5 LAYER
NERVE_TEMPLATE nervous tissue:NP LOCAL_CREATURE_MAT:NERVE 1 3 LAYER
BRAIN_TEMPLATE brain tissue:NP LOCAL_CREATURE_MAT:BRAIN 1 3 LAYER
LUNG_TEMPLATE lung tissue:NP LOCAL_CREATURE_MAT:LUNG 1 100 8 5 LAYER
HEART_TEMPLATE heart tissue:NP LOCAL_CREATURE_MAT:HEART 1 100 10 5 LAYER
LIVER_TEMPLATE liver tissue:NP LOCAL_CREATURE_MAT:LIVER 1 100 8 5 LAYER
GUT_TEMPLATE gut:NP LOCAL_CREATURE_MAT:GUT 1 100 3 5 LAYER
STOMACH_TEMPLATE stomach tissue:NP LOCAL_CREATURE_MAT:STOMACH 1 100 3 5 LAYER
PANCREAS_TEMPLATE pancreatic tissue:NP LOCAL_CREATURE_MAT:PANCREAS 1 100 3 5 LAYER
SPLEEN_TEMPLATE spleen tissue:NP LOCAL_CREATURE_MAT:SPLEEN 1 100 5 5 LAYER
KIDNEY_TEMPLATE kidney tissue:NP LOCAL_CREATURE_MAT:KIDNEY 1 100 8 5 LAYER
FLAME_TEMPLATE flames:NP LOCAL_CREATURE_MAT:FLAME GAS 1 LAYER
CHITIN_TEMPLATE chitin:NP LOCAL_CREATURE_MAT:CHITIN 1 100 1 5 LAYER
TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE

Default flags (as of 0.31.21)

TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE
SKIN_TEMPLATE X X
FAT_TEMPLATE X X X
MUSCLE_TEMPLATE X X X X X
BONE_TEMPLATE X X X X X
SHELL_TEMPLATE X X X X
HORN_TEMPLATE X X
HOOF_TEMPLATE X X
CARTILAGE_TEMPLATE X X
HAIR_TEMPLATE X X
CHEEK_WHISKERS_TEMPLATE X X
CHIN_WHISKERS_TEMPLATE X X
MOUSTACHE_TEMPLATE X X
SIDEBURNS_TEMPLATE X X
EYEBROW_TEMPLATE X X
EYELASH_TEMPLATE X X
FEATHER_TEMPLATE
SCALE_TEMPLATE X X
NAIL_TEMPLATE X X
CLAW_TEMPLATE X X
TALON_TEMPLATE X X
TOOTH_TEMPLATE X X
IVORY_TEMPLATE X X
EYE_TEMPLATE X X X X
NERVE_TEMPLATE X X X
BRAIN_TEMPLATE X X X X
LUNG_TEMPLATE X X X X
HEART_TEMPLATE X X X X
LIVER_TEMPLATE X X X X
GUT_TEMPLATE X X X X
STOMACH_TEMPLATE X X X X
PANCREAS_TEMPLATE X X X X
SPLEEN_TEMPLATE X X X X
KIDNEY_TEMPLATE X X X X
FLAME_TEMPLATE X X X X
CHITIN_TEMPLATE X X X X X X
TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE

See Also