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Difference between revisions of "v0.31:Health screen"

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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
 +
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available. <br />
 +
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
  
By hitting the {{k|z}}-status key, one of the sub-menus is '''Health'''...<br />
+
Listed below are all of the conditions displayed in the z-health screen:
This sub-menu is only available when a dwarf is appointed to the {{L|Chief Medical Dwarf}} position.
+
===First Key Column===
This screen is entirely mouse enabled.
+
This is the column that lists requests and requirements of the subject.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
 +
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - Dwarf with cleaning labor enabled and [[soap]] needed to clean the subject}}
 +
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to operate on the subject}}
 +
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a [[surgeon]]}}
 +
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to suture up the subject}}
 +
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's bone}}
 +
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to dress the subject's wounds}}
 +
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed}}
 +
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - Immobilization of a damaged limb via [[splint]] or [[cast]] needed}}
 +
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}}
 +
|}
  
:For information on what the conditions listed in the menu mean, see: {{L|Medical status}}.
+
===Second Key Column===
 +
This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Causes the subject to lose blood quickly, sometimes severely.}}
 +
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Causes blood loss but will stop extremely quickly}}
 +
{{HealthStatus table row|symbol=Bl+|color=5:0:1|desc='''Severe Blood Loss''' - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.}}
 +
{{HealthStatus table row|symbol=Bl<sup>~</sup>|color=5:0:1|desc='''Blood Loss''' - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.}}
 +
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed'''}}
 +
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed'''}}
 +
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak paralyzation or paralyzation wearing off}}
 +
{{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb'''}}
 +
{{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb'''}}
 +
{{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb'''}}
 +
|}
 +
 
 +
===Third Key Column===
 +
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever'''}}
 +
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever'''}}
 +
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever'''}}
 +
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy'''}}
 +
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 +
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain'''}}
 +
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain'''}}
 +
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned'''}}
 +
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted'''}}
 +
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted'''}}
 +
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Not the same as drowsy}}
 +
|}
 +
 
 +
===Fourth Key Column===
 +
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' -  This is an emergency}}
 +
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded'''}}
 +
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 +
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 +
{{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or [[water]], if hospitalized) they will die.  This is an emergency.}}
 +
{{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}}
 +
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die.  This is an emergency.}}
 +
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
 +
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}}
 +
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Indicates that the subject will have to sleep soon}}
 +
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - The subject may [[vomit]]}}
 +
|}
 +
 
 +
===Fifth Key Column===
 +
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks}}
 +
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Popped out''' - Subject's intestines have popped out.  Death is imminent.}}
 +
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - Subject may need [[crutch]]es{{verify}}}}
 +
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - Subject may need [[crutch]]es}}
 +
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - Subject has probably sustained injury to both hands.  Some labor will be impossible for the subject.}}
 +
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - Subject has probably sustained injury to one or both hands, but can still grab things}}
 +
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - Subject is unable to fly.  This only appears if they have lost the ability, not if they have never had it.}}
 +
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - There is nothing to aid impaired flight}}
 +
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly}}
 +
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe{{verify}}}}
 +
|}
 +
 
 +
===Sixth Key Column===
 +
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Subject will die, no questions asked.}}
 +
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency}}
 +
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
 +
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - There has been a major fracture, probably requiring a [[bone doctor]] to treat}}
 +
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon'''}}
 +
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain'''}}
 +
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise'''}}
 +
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament'''}}
 +
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain'''}}
 +
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise'''}}
 +
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - A [[bone doctor]] is needed to treat injuries}}
 +
|}
 +
 
 +
===Seventh Key Column===
 +
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
 +
{{HealthStatus table head}}
 +
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 +
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage'''}}
 +
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage'''}}
 +
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage'''}}
 +
{{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue'''}}
 +
{{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - The subject will "give into pain" which will interfere with their actions}}
 +
{{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain'''}}
 +
{{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain'''}}
 +
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling'''}}
 +
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling'''}}
 +
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling'''}}
 +
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection'''}}
 +
|}
 +
 
 +
{{Category|Healthcare}}
 +
{{Category|Interface}}

Latest revision as of 20:33, 26 July 2013

This article is about an older version of DF.

In the status menu (accessed using the z-status key), one of the sub-menus is Health. This sub-menu becomes available when a dwarf is appointed to the Chief medical dwarf position.
The z-health menu is used to monitor the health of friendly dwarves. A subject dwarf's status effects and injuries are cataloged in the health menu by hospital staff upon diagnosis. Some basic needs are automatically shown in the menu whenever a dwarf becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy dwarves only after diagnosis and when proper equipment is available.
Note: The screen is entirely mouse enabled.

Listed below are all of the conditions displayed in the z-health screen:

First Key Column[edit]

This is the column that lists requests and requirements of the subject.

Symbol Description
D Diagnosis request - Diagnostician needed to diagnose the subject
Cleaning request - Dwarf with cleaning labor enabled and soap needed to clean the subject
S Surgery required - Surgeon needed to operate on the subject
R Inoperable Rot - Tissue of the subject is rotted and inoperable, usually calling for amputation to be performed by a surgeon
Ø Suture request - Suturer needed to suture up the subject
B Setting request - Bone doctor needed to set the subject's bone
° Dressing request - Wound dresser needed to dress the subject's wounds
T Traction request - Traction bench needed
I Immobilization request - Immobilization of a damaged limb via splint or cast needed
C Crutch required - Crutch needed for the subject to walk

Second Key Column[edit]

This column shows different degrees of bleeding, blood loss, numbness, and paralyzation.

Symbol Description
B!+ Heavy bleeding - Causes the subject to lose blood quickly, sometimes severely.
B!~ Bleeding - Causes blood loss but will stop extremely quickly
Bl+ Severe Blood Loss - Subject has lost a large amount of blood from bleeding or infection. Shown as "Pale" in the unit's status screen.
Bl~ Blood Loss - Subject has lost some blood from bleeding or infection. Shown as "Faint" in the unit's status screen.
Pz+ Paralyzed
Pz~ Partially paralyzed
Slg Sluggish - Characteristic of weak paralyzation or paralyzation wearing off
Nm+ Completely numb
Nm~ Partially numb
Nm- Slightly numb

Third Key Column[edit]

This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.

Symbol Description
F! Serious fever
F+ Moderate fever
F~ Slight fever
Dz Dizzy
Pn! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pn+ Moderate pain
Pn~ Slight pain
St Stunned
Exh Exhausted
Ovx Over-exerted
Tir Tired - Not the same as drowsy

Fourth Key Column[edit]

This column shows breathing problems and various needs (including extreme like starvation and dehydration).

Symbol Description
Dr Drowning - This is an emergency
Wd Winded
Br Cannot breathe - Usually indicates severe lung injury or asphyxiation. Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.
Br Trouble breathing - Usually indicates lung injury or extreme exertion
T! Dehydrated - If the subject doesn't receive booze (or water, if hospitalized) they will die. This is an emergency.
T~ Thirsty
H! Starving - If the subject doesn't receive food they will die. This is an emergency.
H~ Hungry
Dw Very drowsy - If the subject doesn't get sleep soon they will go insane. This is an emergency.
Dw Drowsy - Indicates that the subject will have to sleep soon
Na Nauseous - The subject may vomit

Fifth Key Column[edit]

This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.

Symbol Description
V Vision lost - Subject will have a very hard time completing normal tasks
V Vision impaired - Subject will have a hard time completing normal tasks
V Vision ~impaired - Subject will have a slightly hard time completing normal tasks
P Popped out - Subject's intestines have popped out. Death is imminent.
Sx Cannot stand - Subject may need crutches[Verify]
S~ Stand impaired - Subject may need crutches
Gx Cannot grasp - Subject has probably sustained injury to both hands. Some labor will be impossible for the subject.
G~ Grasp impaired - Subject has probably sustained injury to one or both hands, but can still grab things
Fx Cannot fly - Subject is unable to fly. This only appears if they have lost the ability, not if they have never had it.
F~ Flight impaired - There is nothing to aid impaired flight
Mn Motor nerve - A motor nerve has been damaged, which can affect the subject's ability to move, stand, or fly
Sn Sensory nerve - A sensory nerve has been damaged, which can affect the subject's ability to feel sensations, to see, and to breathe[Verify]

Sixth Key Column[edit]

This column shows torn arteries, tendons and ligaments along with fractures and bruising.

Symbol Description
A! Major artery torn - Subject will die, no questions asked.
A+ Artery torn - Subject will probably suffer bleeding of some type. This can be an emergency
Of Overlapping fracture - There has been a major fracture, probably requiring a bone doctor to treat
Cf Compound fracture - There has been a major fracture, probably requiring a bone doctor to treat
Tn Torn tendon
Tn Tendon strain
Tn Tendon bruise
Lg Torn ligament
Lg Ligament strain
Lg Ligament bruise
Ns Need setting - A bone doctor is needed to treat injuries

Seventh Key Column[edit]

This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.

Symbol Description
X! Broken tissue
D! Heavy damage
D+ Moderate damage
D~ Light damage
X~ Partially broken tissue
Pb! Extreme pain - The subject will "give into pain" which will interfere with their actions
Pb+ Moderate pain
Pb~ Minor pain
Sw! Extreme swelling
Sw+ Medium swelling
Sw~ Minor swelling
In Infection