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Footkerchief (talk | contribs) (Created page with "<pre> Fatal Error Out of memory - aborting WinMain() error DDRAW.DLL TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF invalid string position string too long vector<T> too l...") |
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Fatal Error | Fatal Error |
Latest revision as of 00:28, 8 August 2013
This article is about an older version of DF. |
This article or section contains minor spoilers. You may want to avoid reading it. |
Fatal Error Out of memory - aborting WinMain() error DDRAW.DLL TRANS_NAME FIRST_NAME PRO_POS PRO_OBJ PRO_SUB PRO_REF invalid string position string too long vector<T> too long Activity Training Session Activity Event Organize Combat Training Lead Combat Training Wait for Combat Training Organize Lead Wait for Watch Individual Combat Drill Spar Watch Sparring Practice Archery Practice The Your spinning flying passing through a hole in the main part jamming the out of the wound through the tearing tearing apart shattering chipping fracturing denting bruising breaking away fetid rotten decomposing rancid stinking filthy reeking foul many nerves have torn sprained bruised strained Press migrants, migrants has arrived. data data/save data/save/current data/save/current/art_image- art_image- data/save/current/ data/save/ themselves looks look the two three four five Untitled skeletal rotting ghostly female male bad cast errorlog.txt gamelog.txt negative zero three four five seven eight nine eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen twenty thirty forty fifty sixty seventy eighty ninety Negative Zeroth First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth Eleventh Twelfth Thirteenth Fourteenth Fifteenth Sixteenth Seventeenth Eighteenth Nineteenth The impertinent lava has defaced a The impertinent magma has defaced a Digging designation cancelled: warm stone located. Digging designation cancelled: damp stone located. item TAN_MAT Shop Trade Depot Nest Nest Box Hive Wagon Carpenter's Workshop Farmer's Workshop Ashery Mason's Workshop Craftsman Jeweler's Workshop Metalsmith's Forge Magma Forge Bowyer's Workshop Mechanic's Workshop Siege Workshop Butcher's Shop Leather Works Tanner's Shop Dyer's Shop Clothier's Shop Fishery Still Loom Quern Millstone Kennels Kitchen Tool Workshop Zone Farm Plot Smelter Glass Furnace Wood Furnace Kiln Magma Smelter Magma Glass Furnace Magma Kiln Furnace Lever Pressure Plate Cage Trap Stone-Fall Trap Weapon Trap Trap Catapult Ballista Siege Engine Door Floor Hatch Wall Grate Floor Grate Vertical Bars Floor Bars Floodgate Restraint Cage Support Gear Assembly Horizontal Axle Vertical Axle Upright Spear/Spike Archery Target Screw Pump Water Wheel Windmill Burial Receptacle Seat Animal Trap Table Cabinet Weapon Rack Armor Stand Container Traction Bench Dirt Road Paved Road Bridge Well Statue Slab Glass Window Gem Window Stockpile Wall Floor Down Stair Ramp Fortification Construction Vacant Shop General Store Crafts Market Clothing Shop Exotic Clothing Shop Custom Workshop Vertical Aquarium Terrarium Shared Rough Horizontal Retracted Upright Spikes Spears Spears/Spikes Weapon Dirt Glass Armor Weapon Animal Food Furniture Corpse Refuse Stone Ammo Coins Bar/Block Gem Finished Goods Leather Cloth Wood Stockpile # You've caught a Your trap was robbed of the BALLISTA preparetomb() HAS NULL owner preparetomb() HAS LIVE owner Home Plot Craft Shop Basement Weaponsmith's Shop Armorsmith's Shop Food Shop Mead Hall Temple Throneroom Entrance Treasury Guard post Activity Zone Captive Room Tower Top Courtyard Secret Library Library Market Stall Invalid Type Building Level Map Overflow OBJECT BUILDING_WORKSHOP BUILDING_FURNACE Unrecognized Building Definition Type: REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_YARN_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_STRAND_TISSUE ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL ANY_PEARL_MATERIAL USE_BODY_COMPONENT NOT_ENGRAVED METAL_ORE MIN_DIMENSION HAS_TOOL_USE BUILD_ITEM CREATURE_MAT PLANT_MAT NAME NAME_COLOR BUILD_LABOR WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE COLOR Unrecognized Building Definition (Workshop) Token: Unrecognized Building Definition (Furnace) Token: Any Labor This is the RANDOM NONE strike strikes attack attacks surprised by the ferocity of You tangle together and fall over! They tangle together and fall over! You tangle together and tumble forward! They tangle together and tumble forward! your push pushes strangle grab grabs Empty biased index vector Biased index vector computation error corrected null contaminant specks dusting coating spatter smear covering Hello Don't talk to me. Behold, mortal. I am Talking to Your name precedes you. Thank you for all that you have done. Welcome to Welcome home, my child. Welcome to the Hopefully your friends can dissuade you from this foolishness. Traveling alone in the wilds?! You know better than that. Only a hero such as yourself can travel at night. The bogeyman would get me. Only a fool would travel alone at night! Take shelter or the bogeyman will get you. Night is falling. You'd better stay indoors, or the bogeyman will get you. The sun will set soon. Be careful that the bogeyman doesn't get you. Don't travel alone at night, or the bogeyman will get you. Let's trade. You'll have to talk to somebody older. Fantastic! Please come closer and ask again. You do business. Come see me in my store sometime. Come see me in the market sometime. You should probably try a shopkeeper. Join me on my adventures! Yes, let's continue onward! Hey... that sounds like a great idea! Surely any place is better than this. Let's set off immediately! Excitement! Adventure! I am thrilled to join you. Take me away from here. With a band so large, what share of the glory would I have? Please let me shelter here for the night. Certainly. It would be terrible to leave someone to fend for themselves after sunset. Tell me about this area. Ask me when I've returned to my home! Tell me about You look like a mighty warrior indeed. Please help me to escape from this place. But mostly I just like to drink. How I long for some excitement in my life... Can you lead me to battle and a warrior's death? Tell me about your family. Let me regale you with tales of adventure... [shares news] This is fantastic! May Not only Rumors from faraway lands will not save us. Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. What is this madness? Calm yourself! And serve our cause you shall have, as soon as the enemy Perhaps one of my subjects has need of your skills. You? What chance do you have against the great monsters of this world? Maybe one of my subjects has need of you. Begone! Mighty one, your coming is a blessing to us. Naught but you can stop the terror that has befallen us. You have saved many from the monsters of this land. Deliver us from a deadly foe! You have done a great many wondrous deeds. The quest I will now give you will see your name set forever in the stars or lost in the dust as the ages roll. Hero, your deeds are known far and wide. The quest I have for you now will truely test your strength. Know that the whole world is watching the outcome. You may think you have proved your mettle by smiting lesser foes. Now is the true test of your herohood. Win, and be known throughout the land. Lose, and be dead or worse: cursed forever as a coward. You should consider bringing some of my soldiers along with you. You do not have to face this trial alone. Some of my soldiers enjoy taking on these lesser matters from time to time. Feel free to speak to them about it. Death will find you soon enough. the master Goodbye. Greet Nevermind Trade Join Profession Family Capital Permission to stay for a day Surroundings Accuse of being a night creature Service Report successes/spread news Goodbye You begin a conversation with Can I help you with something? Our people have been pestered by a skulking villian. Our people have been tormented by a fearsome foe. The forces of darkness have descended upon us. Skulking pests are a minor blight on the world. One of the petty warlords has been left unchecked for too long. Among all the bandits, one is reckoned mighty indeed. Brigands and lawless ruffians must be brought to justice. Outcast lowlives must be taught lessons on occasion. Vanquishing a great beast on our behalf would bring us all much glory. Mastering the forces of nature would glorify us in the eyes of the world. Demons from the underworld must not be permitted to walk freely upon the land. Not far from here, a fearsome creature has made its home. Terrible monstrosities live deep under the ground. The world is safer for travelers when night creatures no longer stalk the darkness. Something truly horrifying has vomited itself forth from the depths of the world. Creatures grow mighty out in the wildest regions. You might win fame by putting down a wild beast of great renown. Sometimes animals just get out of control. Seek this place and confront Seek and confront Seek this place and kill Seek and kill Slave Prisoner Search first in the dungeon the sewers the catacombs west east north south northwest northeast southwest southeast Search first in a cottage to the Search first in the keep to the Search first in a house to the the imported goods market the imported food market the imported clothing market the meat market the fruit and vegetable market the cheese market the processed goods market Body corrupted beyond reckoning, Knowing no mercy, devoured devoured our livestock stole stole our treasures destroyed destroyed our homes profaned disturbed profaned our homes This bloodsucking fiend This vile fiend even murdered has even killed has killed somebody There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. was once Save us from this horror traitor Beware! It it said that only Other arms may not cut so deeply. Capital of what? This is all there is. There is no capital. There's absolutely nothing interesting around here. There is a great keep there There is a temple There is a tomb That place is blessed. Savage beasts call it their home. The surrounding area is called PLACE the wilds something CONTEXT ENTITY HIST_FIG ABSTRACT_BUILDING SITE SUBREGION FAMILY_RELATIONSHIP NUMBER ORDINAL UNIT_NAME RACE INDEF_FAMILY_RELATIONSHIP SPHERE DEF_SPHERE ARCH_ELEMENT JUSTIFICATION SQUAD FORMATION ACTIVITY BREED BATTLEFIELD INTERACTION_INSTANCE WRITTEN_CONTENT IDENTITY INCIDENT CRIME REGION_WEATHER CREATION_ZONE SPEAKER AUDIENCE The Void You are a hero and should aspire to great deeds. You have earned great respect in the eyes of our people. vector<bool> too long MATERIAL USE_MATERIAL USE_MATERIAL_TEMPLATE Unrecognized Material Template: SELECT_MATERIAL PLUS_MATERIAL REMOVE_MATERIAL TISSUE USE_TISSUE USE_TISSUE_TEMPLATE Unrecognized Tissue Template: SELECT_TISSUE REMOVE_TISSUE CASTE USE_CASTE SELECT_CASTE SELECT_ADDITIONAL_CASTE DEFAULT Caste Selection Fails: BIOME PROFESSION_NAME FANCIFUL DOES_NOT_EXIST LARGE_ROAMING LOOSE_CLUSTERS VERMIN_FISH VERMIN_SOIL VERMIN_SOIL_COLONY ARTIFICIAL_HIVEABLE UBIQUITOUS HIVE_PRODUCT VERMIN_EATER VERMIN_GROUNDER VERMIN_ROTTER MUNDANE FREQUENCY UNDERGROUND_DEPTH POPULATION_NUMBER CLUSTER_NUMBER TRIGGERABLE_GROUP GENERAL_BABY_NAME GENERAL_CHILD_NAME GLOWCOLOR CREATURE_TILE CREATURE_SOLDIER_TILE GLOWTILE ALTTILE SOLDIER_ALTTILE GOOD EVIL SAVAGE EQUIPMENT_WAGON PREFSTRING SPEECH SPEECH_MALE SPEECH_FEMALE GENERATED Unrecognized Creature Token: CREATURE COPY_TAGS_FROM Unrecognized Creature Copy (Order is important!): APPLY_CREATURE_VARIATION Unrecognized Creature Variation: APPLY_CURRENT_CREATURE_VARIATION Creature Tissue Material Failure: Custom tissue shape not found: data/speech/ Custom butcher object shape not found: Unrecognized Color Token: LOCAL_CREATURE_MAT ADD_COLOR twins triplets quadruplets quintuplets sextuplets septuplets octuplets nonuplets decaplets undecaplets duodecaplets tredecaplets quattuordecaplets quindecaplets many babies creature NUMBERED_NAME zombie BODY_APPEARANCE_MODIFIER SET_BP_GROUP PLUS_BP_GROUP SET_TL_GROUP PLUS_TL_GROUP TISSUE_STYLE_UNIT TSU_NOUN TISSUE_LAYER_APPEARANCE_MODIFIER SHEARABLE_TISSUE_LAYER APP_MOD_DESC_RANGE APP_MOD_NOUN APP_MOD_IMPORTANCE APP_MOD_RATE TLCM_TIMING TLCM_NOUN TLCM_IMPORTANCE APP_MOD_GENETIC_MODEL TLCM_GENETIC_MODEL CASTE_SPEECH POP_RATIO FEATURE_ATTACK_GROUP CHILD BABY CASTE_PROFESSION_NAME CHILDNAME BABYNAME AQUATIC AMPHIBIOUS MOUNT MOUNT_EXOTIC LIKES_FIGHTING PEARL VEGETATION MAGICAL NATURAL NATURAL_ANIMAL SUPERNATURAL VERMIN_HATEABLE COLONY_EXTERNAL DIE_WHEN_VERMIN_BITE REMAINS_ON_VERMIN_BITE_DEATH REMAINS_UNDETERMINED BODY Duplicate Body Token: Unrecognized Creature Caste Body Token: Body Token Recognized But Could Not Connect: BODYGLOSS Unrecognized Creature Caste Body Gloss Token: RELSIZE RETRACT_INTO_BP CAN_DO_INTERACTION CDI token precedes any CAN_DO_INTERACTION tag: Unrecognized CDI Token: EXTRA_BUTCHER_OBJECT Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added EBO_ITEM ANY_HARD_STONE EBO_SHAPE ATTACK BODYPART TISSUE_LAYER CHILD_BODYPART_GROUP CHILD_TISSUE_LAYER_GROUP Attack ATTACK_SKILL ATTACK_VERB ATTACK_CONTACT_PERC ATTACK_PENETRATION_PERC ATTACK_PRIORITY MAIN ATTACK_VELOCITY_MODIFIER ATTACK_FLAG_CANLATCH ATTACK_FLAG_WITH ATTACK_FLAG_EDGE SPECIALATTACK_INTERACTION SPECIALATTACK_INJECT_EXTRACT SPECIALATTACK_SUCK_BLOOD NOSMELLYROT NATURAL_SKILL LAYS_UNUSUAL_EGGS ITEMCORPSE ITEMCORPSE_QUALITY BEACH_FREQUENCY UNDERSWIM CANOPENDOORS GETS_WOUND_INFECTIONS GETS_INFECTIONS_FROM_ROT NOFEAR NOSTUCKINS PARALYZEIMMUNE NOSKULL NOSKIN NOBONES NOMEAT HASSHELL NOEXERT NOPAIN TENDONS HAS_NERVES LIGAMENTS CAVE_ADAPT NOTHOUGHT ARENA_RESTRICTED NOEMOTION TRANCES NOSTUN NONAUSEA EXTRAVISION OPPOSED_TO_LIFE CRAZED BLOODSUCKER BONECARN CARNIVORE GOBBLE_VERMIN_CREATURE GOBBLE_VERMIN_CLASS ROOT_AROUND CREATURE_CLASS PERSONALITY LISP MATERIAL_FORCE_MULTIPLIER GENERAL_MATERIAL_FORCE_MULTIPLIER SOUND GRAZER PRONE_TO_RAGE LAYS_EGGS EGG_SIZE CLUTCH_SIZE INTELLIGENT CAN_LEARN SLOW_LEARNER CAN_SPEAK UTTERANCES EQUIPS ALL_ACTIVE DIURNAL NOCTURNAL CREPUSCULAR MATUTINAL VESPERTINE POWER MEGABEAST SEMIMEGABEAST FEATURE_BEAST TITAN DEMON UNIQUE_DEMON NIGHT_CREATURE_HUNTER NIGHT_CREATURE_BOGEYMAN MEANDERER ALCOHOL_DEPENDENT NOBREATHE AMBUSHPREDATOR LOCKPICKER TRAPAVOID NOT_BUTCHERABLE MISCHIEVIOUS MISCHIEVOUS COOKABLE_LIVE PATTERNFLIER CURIOUSBEAST_EATER CURIOUSBEAST_ITEM CURIOUSBEAST_GUZZLER FLEEQUICK VERMINHUNTER RETURNS_VERMIN_KILLS_TO_OWNER HUNTS_VERMIN DIVE_HUNTS_VERMIN ADOPTS_OWNER IMMOLATE LARGE_PREDATOR BENIGN SMALL_REMAINS remains REMAINS SPECIFIC_FOOD PLANT CASTE_NAME CASTE_COLOR CASTE_GLOWCOLOR REMAINS_COLOR IMMOBILE IMMOBILE_LAND LIGHT_GEN VERMIN_MICRO NOT_LIVING CANNOT_UNDEAD COMMON_DOMESTIC WAGON_PULLER PACK_ANIMAL FLIER PET_EXOTIC TRAINABLE TRAINABLE_HUNTING TRAINABLE_WAR WEBBER THICKWEB WEBIMMUNE MULTIPLE_LITTER_RARE MAGMA_VISION FIREIMMUNE FIREIMMUNE_SUPER FEMALE MALE LITTERSIZE MAXAGE GNAWER DESCRIPTION PETVALUE PETVALUE_DIVISOR BODY_SIZE GRAVITATE_BODY_SIZE CHANGE_BODY_SIZE_PERC ATTACK_TRIGGER MODVALUE VIEWRANGE BUILDINGDESTROYER DIFFICULTY GRASSTRAMPLE SPEED SWIMS_LEARNED SWIMS_INNATE SWIM_SPEED TRADE_CAPACITY LAIR_HUNTER LAIR_HUNTER_SPEECH LAIR LAIR_CHARACTERISTIC HABIT HABIT_NUM TEST_ALL BLOOD SECRETION EGG_MATERIAL CASTE_TILE CASTE_SOLDIER_TILE CASTE_GLOWTILE CASTE_ALTTILE CASTE_SOLDIER_ALTTILE EXTRACT MILKABLE CONVERTED_SPOUSE SPOUSE_CONVERTER SPOUSE_CONVERSION_TARGET MANNERISM_LAUGH MANNERISM_SMILE MANNERISM_WALK MANNERISM_SIT MANNERISM_BREATH MANNERISM_POSTURE MANNERISM_STRETCH MANNERISM_EYELIDS MANNERISM_FINGERS MANNERISM_NOSE MANNERISM_EAR MANNERISM_HEAD MANNERISM_EYES MANNERISM_MOUTH MANNERISM_HAIR MANNERISM_KNUCKLES MANNERISM_LIPS MANNERISM_CHEEK MANNERISM_NAILS MANNERISM_FEET MANNERISM_ARMS MANNERISM_HANDS MANNERISM_TONGUE MANNERISM_LEG VERMIN_BITE PENETRATEPOWER FISHITEM VERMIN_NOROAM VERMIN_NOFISH VERMIN_NOTRAP HOMEOTHERM FIXED_TEMP SKILL_RATE SKILL_RUST_RATE SKILL_LEARN_RATE SKILL_RATES SKILL_LEARN_RATES SKILL_RUST_RATES PHYS_ATT_RANGE Attribute range not in increasing order, repaired Attribute range less than Attribute range greater than PHYS_ATT_RATES PHYS_ATT_CAP_PERC Attribute cap perc less than 100, set to 100 MENT_ATT_RANGE MENT_ATT_RATES MENT_ATT_CAP_PERC TISSUE_LAYER_UNDER TISSUE_LAYER_OVER NORMAL Unknown Body Group/Relation Token(s): Unknown Body Part Position Token: Tissue layer not added because no BP found: SELECT_TISSUE_LAYER PLUS_TISSUE_LAYER BODY_DETAIL_PLAN Body detail plan not found: ARG1 ARG2 ARG3 ARG4 ARG5 SET_LAYER_TISSUE TISSUE_NAME Tissue Definition TISSUE_MATERIAL RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS THICKENS_ON_STRENGTH THICKENS_ON_ENERGY_STORAGE ARTERIES SCARS STRUCTURAL CONNECTIVE_TISSUE_ANCHOR SETTABLE SPLINTABLE FUNCTIONAL NERVOUS THOUGHT MUSCULAR SMELL HEAR FLIGHT BREATHE SIGHT CONNECTS MAJOR_ARTERIES INSULATION COSMETIC STYLEABLE TISSUE_SHAPE SUBORDINATE_TO_TISSUE TISSUE_MAT_STATE TISSUE_LEAKS Tissue Template TISSUE_TEMPLATE Unrecognized Tissue Template Token: LOCAL_PLANT_MAT CVCT_MASTER CVCT_TARGET CVCT_REPLACEMENT CREATURE_VARIATION Unrecognized Creature Variation Token: ADD_MATERIAL ADD_TISSUE Unrecognized Body Detail Plan Token: nothing chunk chunks creature_layer UPPERBODY LOWERBODY HEAD CON_CAT CONTYPE GRASP STANCE Unrecognized Creature Bodypart CONTYPE Token: LIMB THROAT JOINT SKELETON UNDER_PRESSURE TOTEMABLE VERMIN_BUTCHER_ITEM EMBEDDED APERTURE SMALL INTERNAL CIRCULATION GUTS RIGHT LEFT DIGIT CONNECTOR SOCKET MOUTH CATEGORY DEFAULT_RELSIZE INDIVIDUAL_NAME Unrecognized Creature Bodypart Token: Unrecognized Creature Body Token: SOLID LIQUID POWDER SOLID_POWDER PASTE SOLID_PASTE PRESSED SOLID_PRESSED ALL_SOLID Unrecognized Material State Token: Unrecognized Location Hint Token: MAJOR_CURSE GREETING CLEAN_SELF CLEAN_FRIEND FLEEING Unrecognized Usage Hint Token: TRAILING_DUST_FLOW TRAILING_VAPOR_FLOW TRAILING_GAS_FLOW SOLID_GLOB LIQUID_GLOB SPATTER_POWDER SPATTER_LIQUID UNDIRECTED_GAS UNDIRECTED_VAPOR UNDIRECTED_DUST WEB_SPRAY DRAGONFIRE FIREJET FIREBALL WEATHER_CREEPING_GAS WEATHER_CREEPING_VAPOR WEATHER_CREEPING_DUST WEATHER_FALLING_MATERIAL Unrecognized Breath Attack Token: LAW_MAKING LAW_ENFORCEMENT RECEIVE_DIPLOMATS MEET_WORKERS MANAGE_PRODUCTION TRADE ACCOUNTING ESTABLISH_COLONY_TRADE_AGREEMENTS MAKE_INTRODUCTIONS MAKE_PEACE_AGREEMENTS MAKE_TOPIC_AGREEMENTS COLLECT_TAXES ESCORT_TAX_COLLECTOR EXECUTIONS TAME_EXOTICS RELIGION ATTACK_ENEMIES PATROL_TERRITORY MILITARY_GOALS MILITARY_STRATEGY UPGRADE_SQUAD_EQUIPMENT EQUIPMENT_MANIFESTS SORT_AMMUNITION BUILD_MORALE HEALTH_MANAGEMENT Unrecognized Position Responsibility Token: KILL_ENTITY_MEMBER KILL_NEUTRAL KILL_ENEMY KILL_ANIMAL EAT_SAPIENT_OTHER EAT_SAPIENT_KILL MAKE_TROPHY_SAME_RACE MAKE_TROPHY_SAPIENT MAKE_TROPHY_ANIMAL KILL_PLANT TORTURE_AS_EXAMPLE TORTURE_FOR_INFORMATION TORTURE_FOR_FUN TORTURE_ANIMALS TREASON OATH_BREAKING LYING VANDALISM TRESPASSING THEFT ASSAULT SLAVERY Unrecognized Ethic Action Token: NOT_APPLICABLE REQUIRED ACCEPTABLE PERSONAL_MATTER JUSTIFIED_IF_NO_REPERCUSSIONS JUSTIFIED_IF_GOOD_REASON JUSTIFIED_IF_EXTREME_REASON JUSTIFIED_IF_SELF_DEFENSE ONLY_IF_SANCTIONED MISGUIDED SHUN APPALLING PUNISH_REPRIMAND PUNISH_SERIOUS PUNISH_EXILE PUNISH_CAPITAL UNTHINKABLE Unrecognized Ethic Response Token: ROAD TUNNEL BRIDGE WALL Unrecognized World Construction Token: PANTHEON REGIONAL_FORCE Unrecognized Religion Token: SPRING SUMMER AUTUMN WINTER Unrecognized Season Token: AGRICULTURE ANIMALS BALANCE BEAUTY BIRTH BLIGHT BOUNDARIES CAVERNS CHAOS CHARITY CHILDREN COASTS CONSOLATION COURAGE CRAFTS CREATION DANCE DARKNESS DAWN DEATH DEFORMITY DEPRAVITY DISCIPLINE DISEASE DREAMS DUSK DUTY EARTH FAMILY FAME FATE FERTILITY FESTIVALS FIRE FISH FISHING FOOD FORGIVENESS FORTRESSES FREEDOM GAMBLING GAMES GENEROSITY HAPPINESS HEALING HOSPITALITY HUNTING INSPIRATION JEALOUSY JEWELS JUSTICE LABOR LAKES LAWS LIES LIGHT LIGHTNING LONGEVITY LOVE LOYALTY LUCK LUST MARRIAGE MERCY METALS MINERALS MISERY MIST MOON MOUNTAINS MUCK MURDER MUSIC NATURE NIGHT NIGHTMARES OATHS OCEANS ORDER PAINTING PEACE PERSUASION PLANTS POETRY PREGNANCY RAIN RAINBOWS REBIRTH REVELRY REVENGE RIVERS RULERSHIP RUMORS SACRIFICE SALT SCHOLARSHIP SEASONS SILENCE SONG STARS STORMS STRENGTH SUICIDE THRALLDOM THUNDER TORTURE TRAVELERS TREACHERY TREES TRICKERY TRUTH TWILIGHT VALOR VICTORY VOLCANOS WATER WEALTH WEATHER WIND WISDOM WRITING YOUTH Unrecognized Sphere Token: IMMORTALITY Unrecognized Secret Goal Token: OWN_RACE Unrecognized Art Facet Token: TREE SHAPE ITEM Unrecognized Art Image Element Token: ART_IMAGE COVERED GLAZED RINGS_HANGING BANDS SPIKES ITEMSPECIFIC THREAD CLOTH SEWN_IMAGE PAGES ILLUSTRATION Unrecognized Item Improvement Token: PLAYER_FORTRESS DARK_FORTRESS CAVE CAVE_DETAILED TREE_CITY CITY FORTRESS MONUMENT Unrecognized Site Token: LAW_ENFORCE TAX_ESCORT ANIMATED GHOST ADVENTURER Unrecognized Creature Texture Token: MOTHER FATHER SPOUSE DEITY LOVER PRISONER IMPRISONER MASTER APPRENTICE Unrecognized Historical Figure Hist Fig Link Token: MERCENARY FORMER_MERCENARY ENEMY CRIMINAL MEMBER FORMER_MEMBER SLAVE FORMER_SLAVE FORMER_PRISONER HERO SHOPKEEPER MINER WOODWORKER CARPENTER BOWYER WOODCUTTER STONEWORKER ENGRAVER MASON RANGER ANIMAL_CARETAKER ANIMAL_TRAINER HUNTER TRAPPER ANIMAL_DISSECTOR METALSMITH FURNACE_OPERATOR WEAPONSMITH ARMORER BLACKSMITH METALCRAFTER JEWELER GEM_CUTTER GEM_SETTER CRAFTSMAN WOODCRAFTER POTTER WAX_WORKER STONECRAFTER LEATHERWORKER BONE_CARVER WEAVER CLOTHIER GLASSMAKER STRAND_EXTRACTOR FISHERY_WORKER FISHERMAN FISH_DISSECTOR FISH_CLEANER FARMER CHEESE_MAKER MILKER SHEARER SPINNER COOK THRESHER MILLER BUTCHER TANNER DYER PRESSER BEEKEEPER GLAZER PLANTER HERBALIST BREWER SOAP_MAKER POTASH_MAKER LYE_MAKER WOOD_BURNER ENGINEER MECHANIC SIEGE_ENGINEER SIEGE_OPERATOR PUMP_OPERATOR CLERK ARCHITECT DOCTOR DIAGNOSER BONE_SETTER SUTURER SURGEON ADMINISTRATOR TRADER ALCHEMIST MERCHANT HAMMERMAN MASTER_HAMMERMAN SPEARMAN MASTER_SPEARMAN CROSSBOWMAN MASTER_CROSSBOWMAN WRESTLER MASTER_WRESTLER AXEMAN MASTER_AXEMAN SWORDSMAN MASTER_SWORDSMAN MACEMAN MASTER_MACEMAN PIKEMAN MASTER_PIKEMAN BOWMAN MASTER_BOWMAN BLOWGUNMAN MASTER_BLOWGUNMAN RECRUIT TRAINED_HUNTER TRAINED_WAR MASTER_THIEF THIEF STANDARD DRUNK LASHER MASTER_LASHER MINE HAUL_STONE HAUL_WOOD HAUL_BODY HAUL_FOOD HAUL_REFUSE HAUL_ITEM HAUL_FURNITURE HAUL_ANIMALS CLEAN CUTWOOD DETAIL ANIMALTRAIN ANIMALCARE DIAGNOSE SURGERY BONE_SETTING SUTURING DRESSING_WOUNDS FEED_WATER_CIVILIANS RECOVER_WOUNDED DISSECT_VERMIN LEATHER CLOTHESMAKER PROCESS_PLANT MAKE_CHEESE MILK CLEAN_FISH DISSECT_FISH HUNT SMELT FORGE_WEAPON FORGE_ARMOR FORGE_FURNITURE METAL_CRAFT CUT_GEM ENCRUST_GEM WOOD_CRAFT POTTERY WAX_WORKING STONE_CRAFT BONE_CARVE EXTRACT_STRAND SIEGECRAFT SIEGEOPERATE POTASH_MAKING LYE_MAKING GLAZING BURN_WOOD OPERATE_PUMP PRESSING BEEKEEPING Unrecognized Labor Token: Unrecognized Unit Type Token: MINING WOODCUTTING CARPENTRY DETAILSTONE MASONRY PROCESSFISH TRAPPING WEAVING BREWING ALCHEMY CLOTHESMAKING MILLING PROCESSPLANTS CHEESEMAKING SHEARING SPINNING HERBALISM CUTGEM ENCRUSTGEM WOODCRAFT STONECRAFT METALCRAFT LEATHERWORK BONECARVE SWORD MISC_WEAPON DAGGER MACE HAMMER SPEAR CROSSBOW SHIELD ARMOR PIKE WHIP BLOWGUN THROW MECHANICS MAGIC_NATURE SNEAK DESIGNBUILDING DRESS_WOUNDS SET_BONE SUTURE CRUTCH_WALK WOOD_BURNING SOAP_MAKING SWIMMING NEGOTIATION JUDGING_INTENT APPRAISAL ORGANIZATION RECORD_KEEPING INTIMIDATION CONVERSATION COMEDY FLATTERY CONSOLE PACIFY TRACKING KNOWLEDGE_ACQUISITION CONCENTRATION SITUATIONAL_AWARENESS PROSE READING SPEAKING COORDINATION LEADERSHIP TEACHING MELEE_COMBAT RANGED_COMBAT WRESTLING BITE GRASP_STRIKE STANCE_STRIKE DODGING KNAPPING MILITARY_TACTICS Unrecognized Skill Token: AMBER CORAL GLASS_GREEN GLASS_CLEAR GLASS_CRYSTAL POTASH PEARLASH VOMIT FILTH_B FILTH_Y UNKNOWN_SUBSTANCE GRIME STONE METAL INORGANIC COAL GET_MATERIAL_FROM_REAGENT Unrecognized Material Token: FORCED UNCOMMON RARE SMALLGEM BLOCKS ROUGH BOULDER WOOD DOOR FLOODGATE HATCH_COVER GRATE TRACTION_BENCH CHAIR CHAIN FLASK GOBLET INSTRUMENT TOOL WINDOW CAGE BARREL BUCKET ANIMALTRAP TABLE COFFIN STATUE SLAB BOOK QUERN MILLSTONE CORPSE WEAPON SHOES HELM GLOVES ARMORSTAND WEAPONRACK CABINET FIGURINE AMULET SCEPTER AMMO CROWN RING EARRING BRACELET ANVIL CORPSEPIECE MEAT FISH_RAW VERMIN SEEDS SKIN_TANNED LEAVES TOTEM PANTS BACKPACK QUIVER SPLINT ORTHOPEDIC_CAST CRUTCH CATAPULTPARTS BALLISTAPARTS SIEGEAMMO BALLISTAARROWHEAD TRAPPARTS TRAPCOMP DRINK POWDER_MISC CHEESE LIQUID_MISC COIN GLOB ROCK PIPE_SECTION Unrecognized Item Token: VESSEL MILITARY_UNIT TEMPLE BATTLE SIEGE map_rejection_log.txt COKE CHARCOAL USE_LAVA_STONE Unrecognized Inorganic Token: Unrecognized Coal Token: VEIN CLUSTER CLUSTER_SMALL CLUSTER_ONE Unrecognized Inclusion Type Token: West East North South Below Above Here Leather Cloth (Plant) Cloth (Silk) Cloth (Yarn) Crafts Wood Pets Drinks Cheeses Powders Extracts Meat Fish Eggs Plants Meat/Fish Recipes Other Recipes Metal Bars Small Cut Gems Large Cut Gems Stone Blocks Seeds Anvils Weapons Training Weapons Bodywear Ammo Trap Components Digging Implements Headwear Handwear Footwear Legwear Shields Toys Tools Instruments Stone Sand Clay Cages Bags (Leather) Bags (Plant) Bags (Silk) Bags (Yarn) Thread (Plant) Thread (Silk) Thread (Yarn) Ropes (Plant) Ropes (Silk) Ropes (Yarn) Barrels Miscellaneous Flasks/Waterskins Quivers Backpacks Buckets Splints Crutches None Dungeon Commander Insane Mood Undead Hunt Sieger Patrol Maraude Target Sieger Basepoint Sieger Mill Ambush Patrol Marauder Mill Wilderness Curious Wander Wilderness Curious Steal Target Wilderness Roamer Pattern Patrol Inactive Marauder Owner Commander Chained Animal Meeting Location Meeting Location Building Depot Vermin Hunting Seek Commander Return to Base Mill Anywhere Mill Building Head for Edge Milling Flood Milling Burrow Squad Move Squad Kill List Squad Patrol Squad Defend Burrow Squad Defend Burrow From Target Lair Hunter Nonsense Come to Job Building Valid Pond Dump Unit Valid Pond Dump Conflict Defense Adventure Move Thief Target Check Chest Sleep Bed Sleep Barracks Sleep Ground Leave Wall Flee Terrain Tax Room Guard Taxes Ransack Taxes Get Empty Sand Bag Sand Zone Clay Zone Colony to Install Return Colony To Install Grab Cage Uncage Animal Capture Small Pet Grab Cage Unit Grab Milk Unit Grab Shear Unit Lay Egg/Nest Box Grab Animal Trap Cage Vermin Grab Unfill Bucket Seek Fill Bucket Seek Patient for Carry Seek Patient for Diagnosis Seek Patient for Immobilize Break Seek Patient for Crutch Seek Patient for Suturing Seek Patient for Dress Wound Seek Surgery Site Carry Patient to Bed Seek Give Water Bucket Seek Job Item Seek Unit For Item Drop Seek Unit For Job Seek Building For Item Drop Seek Building For Job Seek Splint Seek Crutch Seek Suture Thread Seek Dressing Cloth Seek Food for Target Seek Target for Food Seek Animal for Slaughter Seek Slaughter Building Seek Animal for Chain Seek Chain for Animal Seek Cage for Unchain Seek Animal for Unchain Grab Food for Taming Seek Animal for Taming Seek Drink Item Seek Food Item Seek Eating Chair Seek Eating Chair 2 Seek Bad Mood Building Set Glass Mood Building Set Mood Building Seek Fell Victim Clean Building Site Reset Priority Goal Main Job Building Drop Off Job Items Grab Job Resources Work at Building Grab Uniform Grab Clothing Grab Weapon Grab Ammunition Grab Shield Grab Armor Grab Helm Grab Boots Grab Gloves Grab Pants Grab Quiver Grab Backpack Grab Waterskin Start Hunt Start Fish Clean Hunt Vermin Patrol Squad Station Seek Infant Shop Specific Mill in Shop Seek Training Ammunition Archery Training Site Sparring Partner Sparring Site Attend Party Seek Artifact Grab Ammunition for Building Seek Building for Ammunition Seek Item for Storage Store Item Grab Kill Grab Execution Weapon Drop Kill at Butcher Drop Kill out Front Seek Kidnap Victim Seek Blood Suck Victim Seek Sheriff Seek Hunting Target Seek Target Mechanism Seek Target for Mechanism Seek Mechanism for Trigger Seek Trigger for Mechanism Seek Trap for Vermin Catch Seek Vermin for Catching Seek Vermin Catch Location Wander Vermin Catch Location Seek Vermin for Hunting Seek Vermin Hunting Spot Wander Vermin Hunting Spot Seek Fish Trap Seek Fish Catch Location Seek Well for Water Seek Drink Area for Water Manage Work Orders Update Stockpile Records Upgrade Squad Equipment Prepare Equipment Manifests Wander Depot Seek Update Office Seek Manage Office Assigned Building Job Chase Opponent Chase Opponent (Same Square) Flee from Opponent Attack Building Start Bed Carry Start Give Food Water Start Medical Aid Seek Station Flood Seek Station Start Water Job Well Start Water Job Drink Area Start Eat Job Scheduled Meal Scheduled Sleep Bed Scheduled Sleep Ground Rest Remove Construction Chop Detail Gather Plant Mischief Rest (Recovered) Rest (Reset) Combat Training Skill Demonstration Individual Skill Drill PRIMITIVE FLOWERY UGLY BOUNDARY NAME_CAVE VIOLENT WILD ASSERTIVE ARTIFICE MYSTERY LEADER DOMESTIC MYTHIC FESTIVAL SUBORDINATE NEGATIVE NEGATOR PROTECT NAME_LAKE RESTRAIN ROMANTIC NAME_MOUNTAINS NAME_OCEAN TRAVEL NAME_FOREST NAME_VOLCANO agriculture animals balance beauty birth blight boundaries caverns chaos charity children coasts consolation courage crafts creation dance darkness dawn death deformity depravity discipline disease dreams dusk duty earth family fame fate fertility festivals fire fish fishing food forgiveness fortresses freedom gambling games generosity happiness healing hospitality hunting inspiration jealousy jewels justice labor lakes laws lies light lightning longevity love loyalty luck lust marriage mercy metals minerals misery mist moon mountains muck murder music nature night nightmares oaths oceans order painting peace persuasion plants poetry pregnancy rain rainbows rebirth revelry revenge rivers rulership rumors sacrifice salt scholarship seasons silence song speech stars storms strength suicide theft thralldom thunder torture trade travelers treachery trees trickery truth twilight valor victory volcanos water wealth weather wind wisdom writing youth paved outdoor area uneven pillars square of pillars pillars on the perimeter upper floors lower floors water pool lava pool stagnant pool open structure paved indoor areas detailed surfaces MOUNTAIN GLACIER TUNDRA SWAMP_TEMPERATE_FRESHWATER SWAMP_TEMPERATE_SALTWATER MARSH_TEMPERATE_FRESHWATER MARSH_TEMPERATE_SALTWATER SWAMP_TROPICAL_FRESHWATER SWAMP_TROPICAL_SALTWATER SWAMP_MANGROVE MARSH_TROPICAL_FRESHWATER MARSH_TROPICAL_SALTWATER FOREST_TAIGA TAIGA FOREST_TEMPERATE_CONIFER FOREST_TEMPERATE_BROADLEAF FOREST_TROPICAL_CONIFER FOREST_TROPICAL_DRY_BROADLEAF FOREST_TROPICAL_MOIST_BROADLEAF GRASSLAND_TEMPERATE SAVANNA_TEMPERATE SHRUBLAND_TEMPERATE GRASSLAND_TROPICAL SAVANNA_TROPICAL SHRUBLAND_TROPICAL DESERT_BADLAND DESERT_ROCK DESERT_SAND OCEAN_TROPICAL OCEAN_TEMPERATE OCEAN_ARCTIC POOL_TEMPERATE_FRESHWATER POOL_TEMPERATE_BRACKISHWATER POOL_TEMPERATE_SALTWATER POOL_TROPICAL_FRESHWATER POOL_TROPICAL_BRACKISHWATER POOL_TROPICAL_SALTWATER LAKE_TEMPERATE_FRESHWATER LAKE_TEMPERATE_BRACKISHWATER LAKE_TEMPERATE_SALTWATER LAKE_TROPICAL_FRESHWATER LAKE_TROPICAL_BRACKISHWATER LAKE_TROPICAL_SALTWATER RIVER_TEMPERATE_FRESHWATER RIVER_TEMPERATE_BRACKISHWATER RIVER_TEMPERATE_SALTWATER RIVER_TROPICAL_FRESHWATER RIVER_TROPICAL_BRACKISHWATER RIVER_TROPICAL_SALTWATER SUBTERRANEAN_WATER SUBTERRANEAN_CHASM SUBTERRANEAN_LAVA ALL_MAIN ANY_LAND ANY_OCEAN ANY_LAKE ANY_TEMPERATE_LAKE ANY_TROPICAL_LAKE ANY_RIVER ANY_TEMPERATE_RIVER ANY_TROPICAL_RIVER ANY_POOL NOT_FREEZING ANY_TEMPERATE ANY_TROPICAL ANY_FOREST ANY_SHRUBLAND ANY_GRASSLAND ANY_SAVANNA ANY_TEMPERATE_FOREST ANY_TROPICAL_FOREST ANY_TEMPERATE_BROADLEAF ANY_TROPICAL_BROADLEAF ANY_WETLAND ANY_TROPICAL_WETLAND ANY_TEMPERATE_WETLAND ANY_TROPICAL_MARSH ANY_TEMPERATE_MARSH ANY_TROPICAL_SWAMP ANY_TEMPERATE_SWAMP ANY_DESERT Unrecognized Biome Token: mother father parent husband wives wife spouse eldest son second eldest son third eldest son fourth eldest son fifth eldest son sixth eldest son seventh eldest son eighth eldest son ninth eldest son tenth eldest son youngest son only son eldest daughter second eldest daughter third eldest daughter fourth eldest daughter fifth eldest daughter sixth eldest daughter seventh eldest daughter eighth eldest daughter ninth eldest daughter tenth eldest daughter daughter only daughter youngest daughter eldest child second eldest child third eldest child fourth eldest child fifth eldest child sixth eldest child seventh eldest child eighth eldest child ninth eldest child tenth eldest child child youngest child only child paternal grandmother paternal grandfather maternal grandmother maternal grandfather grandmother grandfather grandparent older brother older sister older sibling younger brother younger sister younger sibling cousin aunt uncle niece nephew SWAMP DESERT FOREST OCEAN LAKE GRASSLAND HILLS Unrecognized Region Type Token: Wetland Desert Forest Mountains Ocean Lake Glacier Tundra Grassland Hills FIRED_MAT AGILITY TOUGHNESS ENDURANCE RECUPERATION DISEASE_RESISTANCE Unrecognized Physical Attribute Token: ANALYTICAL_ABILITY FOCUS WILLPOWER CREATIVITY INTUITION PATIENCE MEMORY LINGUISTIC_ABILITY SPATIAL_SENSE MUSICALITY KINESTHETIC_SENSE EMPATHY SOCIAL_AWARENESS Unrecognized Mental Attribute Token: Unrecognized Body Part Flag Token: FRONT BACK SIDES BOTTOM Unrecognized Body Part Position Token: AROUND SURROUNDED_BY ABOVE BELOW BEHIND CLEANS CLEANED_BY Unrecognized Body Part Relation Token: TYPE TOKEN BYTYPE BYTOKEN BYCATEGORY Unrecognized Body Part Group Token: HEIGHT BROADNESS LENGTH CLOSE_SET DEEP_SET HIGH_POSITION LARGE_IRIS WRINKLY CURLY CONVEX DENSE THICKNESS UPTURNED SPLAYED_OUT HANGING_LOBES GAPS HIGH_CHEEKBONES BROAD_CHIN JUTTING_CHIN SQUARE_CHIN ROUND_VS_NARROW GREASY DEEP_VOICE RASPY_VOICE Unrecognized Appearance Modifier Token: DAILY WEEKLY MONTHLY YEARLY Unrecognized Appearance Modifier Rate Scale Token: FADE ROOT Unrecognized Replacement Method Token: MONOTONE STRIPES IRIS_EYE SPOTS PUPIL_EYE MOTTLED Unrecognized Pattern Token: LAYER STRANDS FEATHERS SCALES CUSTOM Unrecognized Tissue Shape Token: DOMINANT_LESS DOMINANT_MORE Unrecognized Genetic Model Token: REACHED_PEAK ERA_CHANGE ENDGAME_EVENT_1 ENDGAME_EVENT_2 FEATURE_DISCOVERY STRUCK_DEEP_METAL STRUCK_MINERAL STRUCK_ECONOMIC_MINERAL COMBAT_TWIST_WEAPON COMBAT_LET_ITEM_DROP COMBAT_START_CHARGE COMBAT_SURPRISE_CHARGE COMBAT_JUMP_DODGE_PROJ COMBAT_JUMP_DODGE_STRIKE COMBAT_DODGE COMBAT_COUNTERSTRIKE COMBAT_BLOCK COMBAT_PARRY COMBAT_CHARGE_COLLISION COMBAT_CHARGE_DEFENDER_TUMBLES COMBAT_CHARGE_DEFENDER_KNOCKED_OVER COMBAT_CHARGE_ATTACKER_TUMBLES COMBAT_CHARGE_ATTACKER_BOUNCE_BACK COMBAT_CHARGE_TANGLE_TOGETHER COMBAT_CHARGE_TANGLE_TUMBLE COMBAT_CHARGE_RUSH_BY COMBAT_CHARGE_MANAGE_STOP COMBAT_CHARGE_OBSTACLE_SLAM COMBAT_WRESTLE_LOCK COMBAT_WRESTLE_CHOKEHOLD COMBAT_WRESTLE_TAKEDOWN COMBAT_WRESTLE_THROW COMBAT_WRESTLE_RELEASE_LOCK COMBAT_WRESTLE_RELEASE_CHOKE COMBAT_WRESTLE_RELEASE_GRIP COMBAT_WRESTLE_STRUGGLE COMBAT_WRESTLE_RELEASE_LATCH COMBAT_WRESTLE_STRANGLE_KO COMBAT_WRESTLE_ADJUST_GRIP COMBAT_GRAB_TEAR COMBAT_STRIKE_DETAILS COMBAT_STRIKE_DETAILS_2 COMBAT_EVENT_ENRAGED COMBAT_EVENT_STUCKIN COMBAT_EVENT_LATCH_BP COMBAT_EVENT_LATCH_GENERAL COMBAT_EVENT_PROPELLED_AWAY COMBAT_EVENT_KNOCKED_OUT COMBAT_EVENT_STUNNED COMBAT_EVENT_WINDED COMBAT_EVENT_NAUSEATED MIGRANT_ARRIVAL_NAMED MIGRANT_ARRIVAL DIG_CANCEL_WARM DIG_CANCEL_DAMP AMBUSH_DEFENDER AMBUSH_RESIDENT AMBUSH_THIEF AMBUSH_THIEF_SUPPORT_SKULKING AMBUSH_THIEF_SUPPORT_NATURE AMBUSH_THIEF_SUPPORT AMBUSH_MISCHIEVIOUS AMBUSH_MISCHIEVOUS AMBUSH_SNATCHER AMBUSH_SNATCHER_SUPPORT AMBUSH_AMBUSHER_NATURE AMBUSH_AMBUSHER AMBUSH_INJURED AMBUSH_OTHER AMBUSH_INCAPACITATED FOUND_TRAP CARAVAN_ARRIVAL NOBLE_ARRIVAL ANIMAL_TRAP_CATCH ANIMAL_TRAP_ROBBED MISCHIEF_LEVER MISCHIEF_PLATE MISCHIEF_CAGE MISCHIEF_CHAIN DIPLOMAT_ARRIVAL LIAISON_ARRIVAL TRADE_DIPLOMAT_ARRIVAL CAVE_COLLAPSE BIRTH_CITIZEN BIRTH_ANIMAL STRANGE_MOOD MADE_ARTIFACT NAMED_ARTIFACT ITEM_ATTACHMENT VERMIN_CAGE_ESCAPE TRIGGER_WEB MOOD_BUILDING_CLAIMED ARTIFACT_BEGUN MEGABEAST_ARRIVAL BERSERK_CITIZEN MAGMA_DEFACES_ENGRAVING ENGRAVING_MELTS MASTERPIECE_ARCHITECTURE MASTERPIECE_CONSTRUCTION MASTER_ARCHITECTURE_LOST MASTER_CONSTRUCTION_LOST ADV_AWAKEN ADV_SLEEP_INTERRUPTED ADV_REACTION_PRODUCTS CANCEL_JOB ADV_CREATURE_DEATH CITIZEN_DEATH PET_DEATH CITIZEN_MISSING PET_MISSING FALL_OVER CAUGHT_IN_FLAMES CAUGHT_IN_WEB UNIT_PROJECTILE_SLAM_BLOW_APART UNIT_PROJECTILE_SLAM UNIT_PROJECTILE_SLAM_INTO_UNIT LOSE_HOLD_OF_ITEM REGAIN_CONSCIOUSNESS FREE_FROM_WEB PARALYZED OVERCOME_PARALYSIS NOT_STUNNED EXHAUSTION PAIN_KO BREAK_GRIP BLOCK_FIRE BREATHE_FIRE SHOOT_WEB PULL_OUT_DROP STAND_UP MARTIAL_TRANCE MAT_BREATH NIGHT_ATTACK_STARTS NIGHT_ATTACK_ENDS NIGHT_ATTACK_TRAVEL GHOST_ATTACK TRAVEL_SITE_DISCOVERY TRAVEL_SITE_BUMP ADVENTURE_INTRO CREATURE_SOUND CREATURE_STEALS_OBJECT BODY_TRANSFORMATION INTERACTION_ACTOR INTERACTION_TARGET UNDEAD_ATTACK MARKET_CHATTER STRANGE_RAIN_SNOW STRANGE_CLOUD SIMPLE_ANIMAL_ACTION FLOUNDER_IN_LIQUID Unrecognized Announcement Token: SINGULAR PLURAL Unrecognized Word Property Token: NEATLY_COMBED BRAIDED DOUBLE_BRAIDS PONY_TAILS CLEAN_SHAVEN STANDARD_HAIR_SHAPINGS STANDARD_BEARD_SHAPINGS STANDARD_MOUSTACHE_SHAPINGS STANDARD_SIDEBURNS_SHAPINGS Unrecognized Tissue Layer Shapings Token: blob quadruped humanoid silverfish mayfly dragonfly damselfly stonefly earwig grasshopper cricket stick insect cockroach termite mantis louse thrips aphid cicada assassin bug wasp hornet tiger beetle ladybug weevil darkling beetle click beetle firefly scarab beetle stag beetle dung beetle rhinoceros beetle rove beetle snakefly lacewing antlion larva mosquito flea scorpionfly caddisfly butterfly moth caterpillar maggot spider tarantula scorpion tick mite shrimp lobster crab nematode snail slug earthworm leech bristleworm ribbon worm flat worm toad frog salamander newt alligator crocodile lizard chameleon iguana gecko skink gila monster monitor serpent viper rattlesnake cobra python anaconda turtle tortoise pterosaur dimetrodon sauropod theropod iguanodont hadrosaurid stegosaurid ceratopsid ankylosaurid duck goose swan turkey grouse chicken quail pheasant gull loon grebe albatross petrel penguin pelican stork vulture flamingo falcon kestrel condor osprey buzzard eagle harrier hawk kite crane dove pigeon parrot cockatoo cuckoo nightjar swift hummingbird kingfisher hornbill quetzal toucan woodpecker lyrebird thornbill honeyeater oriole fantail shrike crow raven magpie kinglet lark swallow martin bushtit warbler thrush oxpecker starling mockingbird wren nuthatch sparrow tanager cardinal bunting finch titmouse chickadee waxwing flycatcher opossum koala wombat kangaroo sloth anteater armadillo squirrel marmot beaver gopher mouse porcupine chinchilla cavy capybara rabbit hare lemur loris monkey hedgehog shrew mole fruit bat wolf coyote jackal raccoon coati weasel otter badger skunk bear panda panther mongoose hyena civet walrus pangolin elephant mammoth horse zebra tapir rhinoceros warthog hippopotamus camel llama giraffe deer moose antelope sheep goat bison buffalo bull Granite Slate Felsite Hematite Malachite Galena Limestone Sandstone Timber Moonstone Opal Obsidian Dabbling Novice Adequate Competent Skilled Proficient Talented Adept Expert Professional Accomplished Great Master High Master Grand Master Legendary Mining Wood Cutting Carpentry Bowmaking Engraving Masonry Animal Training Animal Caretaking Fish Dissection Animal Dissection Fish Cleaning Butchery Trapping Growing Herbalism Ambush Swimming Persuasion Negotiation Judging Intent Appraisal Organization Record Keeping Lying Intimidation Conversation Comedy Flattery Consoling Pacification Tracking Fishing Furnace Operation Strand Extraction Soap Making Potash Making Lye Making Wood Burning Weaponsmithing Armorsmithing Metalsmithing Gem Cutting Gem Setting Wood Crafting Pottery Wax Working Stone Crafting Metal Crafting Glassmaking Studying Concentration Discipline Observation Writing Prose Poetry Reading Speaking Coordination Balance Leadership Military Tactics Teaching Fighting Archery Wrestling Biting Striking Kicking Dodging Sword Mace Hammer Spear Crossbow Pike Shield Armor Siege Engineering Siege Operation Pump Operation Leatherworkering Tanning Dyeing Pressing Beekeeping Glazing Bone Carving Weaving Brewing Clothes Making Milling Threshing Blowgun Throwing Machinery Nature Knife Lash Cooking Alchemy Building Design Cheese Making Milking Shearing Spinning Misc. Object Wound Dressing Diagnostics Surgery Bone Setting Suturing Crutch-walking Knapping Miner Wood Cutter Carpenter Bowyer Engraver Mason Animal Trainer Animal Caretaker Fish Dissector Animal Dissector Fish Cleaner Butcher Trapper Grower Herbalist Ambusher Swimmer Persuader Negotiator Judge of Intent Appraiser Organizer Record Keeper Liar Intimidator Conversationalist Comedian Flatterer Consoler Pacifier Tracker Fisherman Furnace Operator Strand Extractor Soaper Potash Maker Lye Maker Wood Burner Weaponsmith Armorsmith Metalsmith Gem Cutter Gem Setter Wood Crafter Potter Wax Worker Stone Crafter Metal Crafter Glassmaker Student Observer Wordsmith Writer Poet Reader Speaker Knapper Leader Teacher Fighter Archer Wrestler Biter Striker Kicker Dodger Axeman Swordsman Maceman Hammerman Spearman Crossbowman Pikeman Bowman Shield User Armor User Siege Engineer Siege Operator Pump Operator Leatherworker Tanner Dyer Presser Beekeeper Glazer Bone Carver Weaver Brewer Clothier Miller Thresher Blowgunner Thrower Mechanic Druid Knife User Lasher Cook Alchemist Building Designer Cheese Maker Milker Shearer Spinner Misc. Object User Wound Dresser Diagnostician Surgeon Bone Doctor Suturer Crutch-walker ill-sized art actions (1): ill-sized art actions (2): ill-sized art actions (3): ill-sized art actions (4): ill-sized art actions (5): ill-sized art actions (6): LIQUID_COOKING LIQUID_SCOOP GRIND_POWDER_RECEPTACLE GRIND_POWDER_GRINDER MEAT_CARVING MEAT_BONING MEAT_SLICING MEAT_CLEAVING HOLD_MEAT_FOR_CARVING MEAL_CONTAINER LIQUID_CONTAINER FOOD_STORAGE HIVE NEST_BOX SMALL_OBJECT_STORAGE Unrecognized Tool Use Token: SIMPLE_MOUND SIMPLE_BURROW LABYRINTH SHRINE WILDERNESS_LOCATION Unrecognized Lair Token: HAS_DOORS Unrecognized Lair Characteristic Token: GRIND_BONE_MEAL COOK_BLOOD GRIND_VERMIN COOK_VERMIN COOK_PEOPLE COLLECT_TROPHIES EAT_BONE_PORRIDGE USE_ANY_MELEE_WEAPON COLLECT_WEALTH GIANT_NEST Unrecognized Habit Token: ALERT PEACEFUL_INTERMITTENT Unrecognized Creature Sound Token: VOCALIZATION Unrecognized Creature Sound Method Token: Random Buffer Overload data/init/d_init.txt SHOW_ALL_HISTORY_IN_DWARF_MODE SHOW_EMBARK_TUNNEL ALWAYS FINDER SHOW_FLOW_AMOUNTS SHOW_IMP_QUALITY ENGRAVINGS_START_OBSCURED AUTOSAVE_PAUSE EMBARK_WARNING_ALWAYS INITIAL_SAVE AUTOSAVE SEASONAL AUTOBACKUP PATH_COST WALKING_SPREADS_SPATTER_DWF WALKING_SPREADS_SPATTER_ADV TEMPERATURE CAVEINS ARTIFACTS ECONOMY ZERO_RENT TESTING_ARENA EMBARK_RECTANGLE PAUSE_ON_LOAD LOG_MAP_REJECTS INVADERS VARIED_GROUND_TILES NICKNAME_DWARF REPLACE_FIRST CENTRALIZE REPLACE_ALL NICKNAME_ADVENTURE NICKNAME_LEGENDS CHASM PILLAR_TILE WOUND_COLOR_NONE WOUND_COLOR_MINOR WOUND_COLOR_INHIBITED WOUND_COLOR_FUNCTION_LOSS WOUND_COLOR_BROKEN WOUND_COLOR_MISSING IDLERS MORE ADVENTURER_TRAPS ADVENTURER_ALWAYS_CENTER ADVENTURER_Z_VIEWS UNHIDDEN DISPLAY_LENGTH COFFIN_NO_PETS_DEFAULT STORE_DIST_ITEM_DECREASE STORE_DIST_SEED_COMBINE STORE_DIST_BUCKET_COMBINE STORE_DIST_BARREL_COMBINE STORE_DIST_BIN_COMBINE BABY_CHILD_CAP POPULATION_CAP Unrecognized Init Option: FATAL ERROR Button Set Building/Item Properties Set Traffic Areas Ending game... Really retire? All active saves will be deleted. ( You will be saved for later use in the region. Really quit? All active saves will be deleted. ( The region will be saved for later use. Return to Title Screen Return to Game Save Game Key Bindings Export Local Image Music and Sound Abort Game Succumb to the Invasion Abandon the Fortress Give in to the Night Finish Game Retire (or Rest a while) as a Peasant Give in to Starvation NULL unit pointer on load NULL play unit on load: id # NULL item pointer on load NULL play item on load: id # NULL job pointer on load NULL building pointer on load NULL play building on load: id # NULL displayed announcement Site Error 1 Error 2 Nuked Activity Reference Nuked Job Reference Nuked Unit Reference (Worker/Inventory) Nuked Building Reference (Party) Nuked Item Reference (General) Nuked Effect Reference Nuked Pet Info Reference (Pet) Nuked Pet Info Reference (Owner) Nuked Vermin Event Reference Nuked Vermin Reference (Escaped Pet) Nuked Entity Reference Nuked Plot Info Reference Nuked Viewscreen Reference Nuked Unit Reference (Item Wrestle) Nuked Hist Fig Reference Nuked Site Reference Nuked Artifact Reference Nuked Item Improvement Reference Nuked Coin Front Reference Nuked Coin Back Reference Nuked Detail Event Reference Nuked Subregion Reference Nuked Feature Layer Reference Nuked Entity Population Reference Nuked Breed Reference Nuked Art Image Reference Nuked Creature Def Reference NULL JOB ITEM (1): NULL JOB ITEM (2): NULL item projectile loaded NULL unit projectile loaded Civ Zone Cage: Null Unit Assignment Cage: Null Item Assignment NULL Aid Requester current data/save/*.* data/save/current/world.sav Saving... data/help/ This creature Account: Owned Objects: Holdings: Needs: Chest Demands: Throne Room/Office Bedroom Dining Room Tomb Mandates: Export of Make Complete The Kills of ecwe hlaas Repairing squad info for Unit # Loading game... Unknown Type Error Folder: There are no active games. Mine Channel Remove Up Stairs/Ramps Upward Stairway Downward Stairway Upward Ramp Chop Down Trees Gather Plants Smooth Stone Engrave Stone Carve Fortifications Toggle Engravings Remove Designation unprepared Large Pots/Food Storage Plant Cloth Bone Tooth Horn Pearl Shell Silk Yarn Amber Coral Green Glass Clear Glass Crystal Glass Standard Well-crafted Finely-crafted Superior Quality Exceptional Masterwork Artifact Fresh Raw Hide Rotten Raw Hide Coal Potash Pearlash Soap Allow Plant/Animal Allow Non-Plant/Animal Use Seed Random Use History Seed Use Name Seed Use Creature Seed Embark Points End Year Population Cap After Civ Creation Site Cap After Civ Creation Percentage Beasts Dead For Stoppage Ignore Year to Begin Checking Megabeast Percentage Cull Unimportant Historical Figures Reveal All Historical Events Elevation Rainfall Temperature Drainage Volcanism Savagery Minimum Maximum Elevation Mesh Size Rain Mesh Size Drainage Mesh Size Savagery Mesh Size Temperature Mesh Size Volcanism Mesh Size Minimum Mountain Peak Number Minimum Partial Edge Oceans Minimum Complete Edge Oceans Minimum Volcano Number Mineral Scarcity (Low = More minerals) Max Megabeast Caves Max Semimegabeast Caves Titan Number Titan Attack Population Requirement Titan Attack Exported Wealth Requirement Titan Attack Created Wealth Requirement Number of Demon Types Number of Night Troll Types Number of Bogeyman Types Number of Vampire Curse Types Number of Werebeast Curse Types Number of Secret Types Number of Regional Interaction Types Number of Disturbance Interaction Types Number of Evil Cloud Types Number of Evil Rain Types Desired Good Square Count in Small Subregions Desired Good Square Count in Medium Subregions Desired Good Square Count in Large Subregions Desired Evil Square Count in Small Subregions Desired Evil Square Count in Medium Subregions Desired Evil Square Count in Large Subregions Minimum Initial Minimum Final Erosion Cycle Count Minimum River Start Locations (Pre-Erosion) Desired River Start Locations (Post-Erosion) Periodically Erode Extreme Cliffs Maximum Number of Subregions Cavern Layer Number Cavern Layer Openness Min Cavern Layer Openness Max Cavern Layer Passage Density Min Cavern Layer Passage Density Max Cavern Layer Water Min Cavern Layer Water Max Magma Layer Bottom Layer (Forces Magma) Minimum Natural Cave Size Maximum Natural Cave Size Number of Mountain Caves Number of Non-Mountain Caves Make Caves Visible Allow Init Embark Options to Show Tunnels Always Only in Finder Number of Civilizations Playable Civilization Required Minimum Number of Mid-Elevation Squares Minimum Number of Low-Elevation Squares Minimum Number of High-Elevation Squares Minimum Number of Mid-Rain Squares Minimum Number of Low-Rain Squares Minimum Number of High-Rain Squares Minimum Number of Mid-Drainage Squares Minimum Number of Low-Drainage Squares Minimum Number of High-Drainage Squares Minimum Number of Mid-Savagery Squares Minimum Number of Low-Savagery Squares Minimum Number of High-Savagery Squares Minimum Number of Mid-Volcanism Squares Minimum Number of Low-Volcanism Squares Minimum Number of High-Volcanism Squares Animals Food Furniture/Siege Ammo Corpses Refuse Coins Bars/Blocks Gems Finished Goods Cloth Weapons/Trap Comps Additional Options Unprepared Fish Drink (Plant) Drink (Animal) Cheese (Plant) Cheese (Animal) Leaves Milled Plant Bone Meal Paste Pressed Material Extract (Plant) Extract (Animal) Misc. Liquid Item Types Body Parts Skulls Bones Shells Teeth Horns/Hooves Hair/Wool Type Other Materials Stone/Clay Metal Bars: Other Materials Bars: Metal Blocks: Other Materials Blocks: Metal Blocks: Stone/Clay Metal Ores Economic Other Stone Rough Glass Cut Glass Rough Gem Cut Gem Thread (Metal) Cloth (Metal) Body Head Feet Hands Legs Core Quality Total Quality Mill Products Fats Pastes Liquids Types Corpse Materials Silk Thread Yarn Thread Metal Thread Plant Thread Silk Cloth Yarn Cloth Metal Cloth Trap Comps Qualities Empty Cages Empty Animal Traps Prepared Food Sand Bag Usable Unusable Brush Radius Smoothing Brush Normal Brush ELEV TEMP DRAIN VOLC Brush = Painting Not painting Will be saved Randomize at gen Range: Your Units Buildings local_map Created in DF Volume: Spouse Mother Father Lover Child Friend Grudge Deity Force Object of Worship Long-term Acquaintance Passing Acquaintance Permitted Workers COLOR_PATTERN PATTERN Unrecognized Colored Pattern Token: WORD GEMS_USE_NOUN GEMS_USE_ADJ GEMS_USE_ADJ_NOUN Unrecognized Shape Token: Gain possession Pull it out Read Could not locate adventure start square Adventure Starting Site Files Missing/Corrupted You've finally got your equipment together, such as it is. Now it's time for action and adventure! Creature You awaken from your slumber. Your sleep has been interrupted! Select your combat preferences. Strike Charge Close Combat According to Opponent Move Around Stand Ground Dodge Away You have no companions. Companion Companions Dead Wrestle Ground Not visible Select your movement preferences. When Possible When Necessary What would you like to do with Where would you like to move? Pick up how many? (0- What would you like to pick up? Who will you talk to? many Miasma Steam Mist Sea Foam Lava Mist Magma Mist Smoke Dragonfire Fire Stagnant salt water [ Stagnant water [ Salt water [ Water [ Lava [ Magma [ What do you want to aim for? Impossible strike Difficult strike Tricky strike Normal strike Easy strike Easier strike Simple strike can only graze can't land squarely can't quite connect fairly solid square very square direct hit Really attack Really aim an attack at Really wrestle Which creature will you attack? Which creature will you wrestle? Select adjacent only own tile only this location You will sleep as necessary until dawn. You will sleep as necessary for You will wait, staying awake until dawn. You will wait, staying awake for You've already searched this area recently. You've found a colony of You've found a small creature. You've found some small creatures. Your intense search turns up nothing. You have nothing with which to interact. You have nothing to examine. You have nothing left to remove. You have nothing left to wear. You have nothing left to eat or drink. You have nothing to put inside a container. You have nothing left to drop. There is nothing to pick up here. You have nothing left to throw. You have nothing to fire with. You have nothing left to fire. You are no longer in hiding. You begin sneaking. You can't sneak because somebody can see you. There is no sunlight when you are dead. There are no traces of sunlight here. Being dead is cold and clammy. The temperature is as it has been and always will be. The temperature cannot be judged. The temperature is pleasant. You've lost track of time since your death. You are still surrounded by cackling. You don't feel safe enough to travel. You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't travel until you've stopped the bleeding. You can't travel because you can't breathe. You can't travel because you are dying of thirst. You can't travel because you are starving to death. You can't travel because you are swimming. You can't travel until you emerge from underground. You must move away from the water before you can travel. You must come down from the mountains before you can travel. You cannot travel until you leave this site. You stand up. You lie on the ground. The webs make it impossible to stand. You can't stand up -- somebody is in the way. You must You must move away from the surrounding obstacles before you can travel. You must move away from the river before you can travel. You have reached the summit of You are deceased. Press Unconscious Stunned Dizzy Exhausted Sleep! Over-Exert Tired Drowsy Drowning Winded Flying Nauseous Thirsty! Thirsty Dhyd Thir Stvg Hung Mortal Wound Paralyzed Webbed Numb Bleeding! Bleeding Pale Faint Fever Pain Speed: Adventure Log: NULL task Adventure Log: NULL site Adventure Log: NULL subregion Adventure Log: NULL entity Adventure Log: NULL feature_layer Adventure Log Civilization Site Government Vessel Crew Migrating Group Nomadic Group Religion Military Unit Outcast Unaligned Enemy Criminal Legendary hero Famous hero Hero Greatly respected for heroic acts Respected for heroic acts Devoted Loyal Aligned Affiliated Associated Former member mercenary slave prisoner Mountain Temperate Freshwater Swamp Temperate Saltwater Swamp Temperate Freshwater Marsh Temperate Saltwater Marsh Tropical Freshwater Swamp Tropical Saltwater Swamp Mangrove Swamp Tropical Freshwater Marsh Tropical Saltwater Marsh Taiga Temperate Coniferous Forest Temperate Broadleaf Forest Tropical Coniferous Forest Tropical Dry Broadleaf Forest Tropical Moist Broadleaf Forest Temperate Grassland Temperate Savanna Temperate Shrubland Tropical Grassland Tropical Savanna Tropical Shrubland Badlands Rocky Wasteland Sand Desert Tropical Ocean Temperate Ocean Arctic Ocean Temperate Freshwater Pool Temperate Brackish Pool Temperate Saltwater Pool Tropical Freshwater Pool Tropical Brackish Pool Tropical Saltwater Pool Temperate Freshwater Lake Temperate Brackish Lake Temperate Saltwater Lake Tropical Freshwater Lake Tropical Brackish Lake Tropical Saltwater Lake Temperate Freshwater River Temperate Brackish River Temperate Saltwater River Tropical Freshwater River Tropical Brackish River Tropical Saltwater River Subterranean Water Subterranean Chasm Subterranean Magma the depths of the world the magma sea the Underworld Wrestle The Wrestling of Latch Grasp JLock Choke Wrestle using Lock Choke Take-down by Throw by Pinch Gouge Break Release joint lock of Release choke of Release grip of Loosen joint lock of Loosen choke of Break grip of Shake Strangle Grab Deceased Abysmal Very Low Below Average Average Above Average High Superior Super Strength Agility Toughness Endurance Recuperation Disease Resistance Analytical Ability Focus Willpower Creativity Intuition Patience Memory Linguistic Ability Spatial Sense Musicality Kinesthetic Sense Empathy Social Awareness Very small Small Average-sized Large Very large Enraged at all enemies! Throwing a tantrum! Partially Webbed Partially Paralyzed Sluggish Completely Numb Partially Numb Slightly Numb Heavy Bleeding Extreme Pain Slumberous Very Drowsy Dehydrated Starving Very Hungry Hungry What would you like to wear? What would you like to remove? What would you like to drop? What would you like to throw? With what would you like to interact? With what would you like to eat or drink? What would you like to put inside a container? Where would you like to put the Your Inventory There is nothing to do with You empty the You take out the You don't have a suitable container. You put the You feed on You've been caught in the act! You eat the You drink the You lick the You are too full. You empty You drop You pick You do not have a free grasp and your quivers and packs are full. You do not have a free grasp and your quiver and packs are full. You do not have a free grasp and your quivers and pack are full. You do not have a free grasp and your quiver and pack are full. You do not have a free grasp and your quivers are full. You do not have a free grasp and your quiver is full. You do not have a free grasp and your packs are full. You do not have a free grasp and your pack is full. You do not have a free grasp. Announcements You've located a right under you above and below and Sewer Access Abandoned shop Food imports Clothing imports General imports Cloth shop Leather shop Woven clothing shop Leather clothing shop Bone carver's shop Gem cutter's shop Weaponsmith's shop Bowyer's shop Blacksmith's shop Armorsmith's shop Metal craft shop Leather goods shop Carpenter's shop Stone furniture shop Metal furniture shop Warehouse Empty market Imported goods market Imported food market Imported clothing market Meat market Fruit and vegetable market Cheese market Processed goods market Houses House Abandoned houses Abandoned house Offloading site... Dehydratd You have discovered a You cannot travel through the There is a You raise the bucket. You lower the bucket. You pull the lever. There is a locked You break the hatch in! You pick the lock! You bash the door down! Create Your Character Race: Peasant Demigod Skill remaining: Attributes remaining: Name: invalid lair entrance Dawn is breaking. Night is falling. You struggle for You cannot see. You cannot read. You read The pages are blank. You pull out Fill stagnant salt Heat You fill your Your You heat the Suck Drink Eat Ignite Make Campfire ( You don't feel safe enough to make a campfire. You make a campfire. The steam around the vegetation stops you from setting the fire. The vegetation is submerged. The vegetation is too wet. You set a fire. Attack error creatures Interact with building Move to Lava Magma The cackling fades away. You are surrounded by incessant cackling. You cannot rest until you leave this site. You don't feel safe enough to rest. You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. You can't rest until you've stopped the bleeding. You can't rest because you can't breathe. You can't rest because you are drowning. You can't rest because you are dying of thirst. You can't rest because you are starving to death. You can't rest because you are swimming. You can't rest until you are on a stable surface. You yourself Squad Order Disconnected Build Overflow SOAP Weapons and Ammunition Furniture Siege Equipment Other Objects Metal Clothing Engrave Memorial Slab Main Siege Engines Traps/Levers Workshops Furnaces Wall/Floor/Stairs Machine Components Building Placement Distance Overflow Error Fatal error Unable to create texture! INIT FAILED! New window size: Font size: Resizing grid to Resizing font to Dwarf Fortress data/art/icon.png SDL initialization failure, trying windowed mode SDL initialization failure Requested single-buffering not available OpenGL Resetting textures EMERGENCY: Unknown case in async_wait TEXT not supported on windows PRINT_MODE data/init/interface.txt Error Initializing Text: list<T> too long deque<T> too long invalid map/set<T> iterator map/set<T> too long Space Shift+ Ctrl+ Alt+ SDL+ Button REPEAT_NOT REPEAT_SLOW REPEAT_FAST REPEAT_BROKEN Loading bindings from Broken repeat request: Unknown SDLKey: Broken unicode: Broken button (should be [BUTTON:#:#]): Unknown binding: Saving bindings to Failed to open Missing binding displayed: End of macro Binding name unknown while loading macro: Binding missing while loading macro: Quantity not numeric or Unexpected tab(s) while loading macro: data/init/macros/*.mak data/init/macros/ CHEESE_MAT TISSUE_STYLE DIGGER TRANSLATION CIV_CONTROLLABLE INDIV_CONTROLLABLE SIEGER AMBUSHER LAYER_LINKED BABYSNATCHER ITEM_THIEF SUBTERRANEAN_CLOTHING CLOTHING CURRENCY_BY_YEAR METAL_PREF GEM_PREF STONE_PREF WOOD_WEAPONS WOOD_ARMOR RIVER_PRODUCTS OCEAN_PRODUCTS INDOOR_WOOD OUTDOOR_WOOD INDOOR_FARMING OUTDOOR_FARMING UNDEAD_CANDIDATE USE_CAVE_ANIMALS USE_EVIL_ANIMALS USE_GOOD_ANIMALS USE_EVIL_WOOD USE_GOOD_WOOD USE_EVIL_PLANTS USE_GOOD_PLANTS LOCAL_BANDITRY BANDITRY START_BIOME BIOME_SUPPORT MERCHANT_NOBILITY SKULKING GEM_SHAPE STONE_SHAPE PERMITTED_JOB PERMITTED_BUILDING PERMITTED_REACTION WORLD_CONSTRUCTION WILL_ACCEPT_TRIBUTE BUILDS_OUTDOOR_FORTIFICATIONS BUILDS_OUTDOOR_TOMBS ETHIC WANDERER BEAST_HUNTER SCOUT MAX_STARTING_CIV_NUMBER MAX_SITE_POP_NUMBER MAX_POP_NUMBER RELIGION_SPHERE TREE_CAP_DIPLOMACY DIPLOMAT_BODYGUARDS MERCHANT_BODYGUARDS ACTIVE_SEASON PROGRESS_TRIGGER_POPULATION PROGRESS_TRIGGER_PRODUCTION PROGRESS_TRIGGER_TRADE PROGRESS_TRIGGER_POP_SIEGE PROGRESS_TRIGGER_PROD_SIEGE PROGRESS_TRIGGER_TRADE_SIEGE DEFAULT_SITE_TYPE LIKES_SITE TOLERATES_SITE USE_ANY_PET_RACE USE_MISC_PROCESSED_WOOD_PRODUCTS IMPROVED_BOWS INVADERS_IGNORE_NEUTRALS EQUIPMENT_IMPROVEMENTS ABUSE_BODIES USE_ANIMAL_PRODUCTS COMMON_DOMESTIC_PACK COMMON_DOMESTIC_PULL COMMON_DOMESTIC_MOUNT COMMON_DOMESTIC_PET SPHERE_ALIGNMENT ART_FACET_MODIFIER ART_IMAGE_ELEMENT_MODIFIER ITEM_IMPROVEMENT_MODIFIER CURRENCY ADVENTURE_TIER SELECT_SYMBOL REMAINING SUBSELECT_SYMBOL CULL_SYMBOL FRIENDLY_COLOR VARIABLE_POSITIONS LAND_HOLDER_TRIGGER POSITION CONQUERED_SITE ELECTED has negative foreground color, set to 7 has foreground color > 7, set to 7 has negative background color, set to 0 has background color > 7, set to 0 has invalid brightness value (must be 0 or 1), set to 0 has equal foreground/background colors without brightness, background set to 0 EXECUTION_SKILL SPECIAL_BURIAL FLASHES BRAG_ON_KILL CHAT_WORTHY RULES_FROM_LOCATION MENIAL_WORK_EXEMPTION MENIAL_WORK_EXEMPTION_SPOUSE SLEEP_PRETENSION PUNISHMENT_EXEMPTION KILL_QUEST QUEST_GIVER ALLOWED_CREATURE ALLOWED_CLASS REJECTED_CREATURE REJECTED_CLASS GENDER MILITARY_SCREEN_ONLY EXPORTED_IN_LEGENDS DETERMINES_COIN_DESIGN SUCCESSION APPOINTED_BY REPLACED_BY REQUIRES_POPULATION PRECEDENCE LAND_HOLDER RESPONSIBILITY COMMANDER LAND_NAME NAME_MALE NAME_FEMALE SPOUSE_MALE SPOUSE_FEMALE REQUIRED_BOXES REQUIRED_CABINETS REQUIRED_RACKS REQUIRED_STANDS REQUIRED_OFFICE REQUIRED_BEDROOM REQUIRED_DINING REQUIRED_TOMB MANDATE_MAX DEMAND_MAX ACCOUNT_EXEMPT DUTY_BOUND START_GROUP_NUMBER Unrecognized entity digger token: Unrecognized entity weapon token: Unrecognized entity armor token: Unrecognized entity ammo token: Unrecognized entity helm token: Unrecognized entity gloves token: Unrecognized entity shoes token: Unrecognized entity pants token: Unrecognized entity shield token: Unrecognized entity trapcomp token: Unrecognized entity toy token: Unrecognized entity instrument token: Unrecognized entity tool token: Unrecognized entity siege ammo token: Unrecognized entity position allowed caste token: Unrecognized entity position allowed creature token: Unrecognized entity position rejected caste token: Unrecognized entity position rejected creature token: Gem shape not found: Stone shape not found: CUSTOM_BANDIT_LEADER leader leaders boss bosses chief chiefs chieftess chieftesses captain captains master masters commander commanders ringleader ringleaders overlord overlords warlord warlords chieftain chieftains Murder-target mismatch: year CUSTOM_LAW_MAKER law-giver law-givers CUSTOM_MILITARY_GOALS war leader war leaders CUSTOM_MILITARY_STRATEGY general generals HIGH_PRIEST high first exalted holy sacred high priest high priests PRIEST priest priests CUSTOM_CASTLE_HOLDER lord lords lady ladies lord consort lords consort lady consort ladies consort WORSHIP_HF failure to get start square construction for transport link failure to get end square construction for transport link midmap construction path build failure Entity TITLE: FORCED_ADMINISTRATOR administrator administrators Leather armor Metal armor Miner destination wiped body Merchants have arrived and are unloading their goods. The merchants need a trade depot to unload their goods. Something has pulled a lever! Something has triggered a pressure plate! Something has emptied a cage! Something has unchained a creature! improvable butcherable millable possibly buryable unrotten undisturbed collected sharpenable distillable empty processable cookable solid extract-bearing plant extract-bearing fish extract-bearing small creature processable (to vial) processable (to bag) processable (to barrel) tameable small creature nearby sand-bearing glass lye-bearing milk milkable finished good ammo furniture dye dyeable totemable glass-making dyed melt-designated deep material sewn-imageless screw fire-safe magma-safe building material non-economic plant silk yarn leather bone hair/wool shell horn pearl plaster-containing soap ivory/tooth lye/milk-free blunt unengraved unimproved non-absorbent food storage non-pressed hard liquid cooking liquid scoop powder grinding receptacle powder grinding meat carving meat boning meat slicing meat cleaving meat-carving holder meal container liquid container food storage hive nest box small object container body part Short Pathing Flood Overflow eats burned flown rough the river the cave the pit the magma pool the volcano the underworld portal the subterranean water the underworld One of the compressed files on disk has errors in it. Restore from backup if you are able. The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! The glowing barrier has disappeared! Horrifying screams come from the darkness below! Seed text Year One of the most significant causes of the conflict was The most significant cause of the conflict was the treatment of animals the treatment of plants truthfulness the devouring of the bodies of sapient beings the display of war and hunting trophies the adversary's inability to communicate and form treaties prior aggression by the adversary the adversary's refusal to form treaties the adversary's abuse of the aggressor's fallen general ill feelings over past historical events The causes of the conflict are debated by scholars and very little is truly known. Attacker was uncontested. Attacker was victorious. Defender was victorious. beast yet again living gods and mighty beasts still held sway. the powers of the world were fading great powers had returned to the world there were still great powers in the world fantastic creatures no longer lived in great numbers. fantastic creatures were few and far between, and some even doubted their existence. the last of the ancient powers fought their final battles. various civilized races peopled the world. fantastic creatures were but mere stories told by travelers. only simple creatures inhabited Part of ended. occurred. began. Legends Sorting Initialization complete... Historical events Check for culled historical figures Historical figures Artifacts completed Structures completed Historical events left to discover: Historical Figures Sites Artifacts Regions Civilizations and other entities Structures Historical Maps Underground Regions Unnamed Unnamed goddess deity Civilizations and Other Entities Keep Hovel Apartment Complex Apartment Room Dark Tower Market Dungeon Sewers Catacombs Slain Received fled Fled victorious Victorious drove forward Drove forward repelled Repelled stood fast Stood fast beaten back Beaten back Unnamed underground area Unnamed magma sea area Unnamed Underworld area Populations Movement keys to view. Standard biome+site map Elevations including lake and ocean floors Elevations respecting water level Current vegetation Evil Salinity Biome Structures/fields/roads/etc. Hydrosphere Export of column data/save/current/world.dat Command Line: World exported. Saving world... Offloading units... Offloading art images... Sorting historical figures... Saving world information... Synchronizing folders... data/init/world_gen.txt WORLD_GEN TITLE SEED HISTORY_SEED NAME_SEED CREATURE_SEED CUSTOM_NAME EMBARK_POINTS PEAK_NUMBER_MIN PARTIAL_OCEAN_EDGE_MIN OCEAN_EDGE_MIN COMPLETE_OCEAN_EDGE_MIN REVEAL_ALL_HISTORY CULL_HISTORICAL_FIGURES EROSION_CYCLE_COUNT PERIODICALLY_ERODE_EXTREMES OROGRAPHIC_PRECIPITATION ALL_CAVES_VISIBLE PLAYABLE_CIVILIZATION_REQUIRED VOLCANO_MIN END_YEAR BEAST_END_YEAR ELEVATION RAINFALL DRAINAGE VOLCANISM SAVAGERY Attempted to set world gen presets prior to dimensions ELEVATION_FREQUENCY RAIN_FREQUENCY DRAINAGE_FREQUENCY TEMPERATURE_FREQUENCY SAVAGERY_FREQUENCY VOLCANISM_FREQUENCY MINERAL_SCARCITY MEGABEAST_CAP SEMIMEGABEAST_CAP TITAN_NUMBER TITAN_ATTACK_TRIGGER DEMON_NUMBER NIGHT_TROLL_NUMBER BOGEYMAN_NUMBER VAMPIRE_NUMBER WEREBEAST_NUMBER SECRET_NUMBER REGIONAL_INTERACTION_NUMBER DISTURBANCE_INTERACTION_NUMBER EVIL_CLOUD_NUMBER EVIL_RAIN_NUMBER GOOD_SQ_COUNTS EVIL_SQ_COUNTS REGION_COUNTS RIVER_MINS SUBREGION_MAX CAVERN_LAYER_COUNT CAVERN_LAYER_OPENNESS_MIN CAVERN_LAYER_OPENNESS_MAX CAVERN_LAYER_PASSAGE_DENSITY_MIN CAVERN_LAYER_PASSAGE_DENSITY_MAX CAVERN_LAYER_WATER_MIN CAVERN_LAYER_WATER_MAX HAVE_BOTTOM_LAYER_1 HAVE_BOTTOM_LAYER_2 LEVELS_ABOVE_GROUND LEVELS_ABOVE_LAYER_1 LEVELS_ABOVE_LAYER_2 LEVELS_ABOVE_LAYER_3 LEVELS_ABOVE_LAYER_4 LEVELS_ABOVE_LAYER_5 LEVELS_AT_BOTTOM CAVE_MIN_SIZE CAVE_MAX_SIZE MOUNTAIN_CAVE_MIN NON_MOUNTAIN_CAVE_MIN TOTAL_CIV_NUMBER TOTAL_CIV_POPULATION SITE_CAP ELEVATION_RANGES RAIN_RANGES DRAINAGE_RANGES SAVAGERY_RANGES VOLCANISM_RANGES Unrecognized World Gen Token: LARGE ISLAND LARGE REGION MEDIUM ISLAND MEDIUM REGION SMALL ISLAND SMALL REGION SMALLER ISLAND SMALLER REGION POCKET ISLAND POCKET REGION Command Line: World generation manually aborted. The world generator is having trouble placing enough mountain peaks. You might want to check your maximum elevation value and other elevation parameters. Can the elevation 400 be placed enough times to provide space for your peaks? You might want to check your preset elevations for the elevation 400. You must have at least as many of these highest elevation points as you are requiring peaks. Alternatively, you can reduce the number of peaks required by the parameters. The world generator is having trouble placing enough mid-level elevations. Can your parameters achieve elevations between 100 and 299? You might want to adjust the parameters governing elevation frequencies. Alternatively, you can reduce the number of mid-level elevation squares required. The world generator is having trouble placing enough low elevations. Can your parameters achieve elevations between 0 and 99? The world generator is having trouble placing enough high elevations. Can your parameters achieve elevations between 300 and 400? The world generator is having trouble placing enough ocean squares along the edges. Can your parameters achieve elevations between 0 and 99 frequently? You might want to adjust the parameters governing elevation. Alternatively, you can reduce the number of edge oceans required. The world generator is having trouble placing rainfall in the manner specified by the parameters. You might want to adjust the parameters governing rainfall. Alternatively, you can reduce the number of high, medium or low rainfall squares required. The world generator is having trouble setting drainage in the manner specified by the parameters. You might want to adjust the parameters governing drainage. Alternatively, you can reduce the number of high, medium or low drainage squares required. The world generator is having trouble placing savagery in the manner specified by the parameters. You might want to adjust the parameters governing savagery. Alternatively, you can reduce the number of high, medium or low savagery squares required. The world generator is having trouble setting volcanism in the manner specified by the parameters. You might want to adjust the parameters governing volcanism. Alternatively, you can reduce the number of high, medium or low volcanism squares required. The world generator is having trouble placing enough volcanos. You might want to check your maximum volcanism value. Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? You might want to check your preset volcanism for the value 100. You must have at least as many of these highest volcanism points as you are requiring volcanos. Alternatively, you can reduce the number of volcanos required by the parameters. The world generator is having trouble placing swamps and marshes. Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. Alternatively, you can reduce the number of swamp squares and regions required by the parameters. The world generator is having trouble placing deserts and badlands. Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. Alternatively, you can reduce the number of desert squares and regions required by the parameters. The world generator is having trouble placing forests. Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. Alternatively, you can reduce the number of forest squares and regions required by the parameters. The world generator is having trouble placing mountains. Make sure your parameters and presets can support high elevation areas. Alternatively, you can reduce the number of mountain squares and regions required by the parameters. The world generator is having trouble placing oceans. Make sure your parameters and presets can support low elevation areas. Alternatively, you can reduce the number of ocean squares and regions required by the parameters. The world generator is having trouble placing glaciers. Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. Alternatively, you can reduce the number of glacial squares and regions required by the parameters. The world generator is having trouble placing tundra regions. Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. Alternatively, you can reduce the number of tundra squares and regions required by the parameters. The world generator is having trouble placing grasslands. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. The world generator is having trouble placing hills. Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. The world generator is having trouble placing rivers. Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. Alternatively, you can reduce the number of rivers required by the parameters. The world generator is placing too many subregions. Make sure your parameters and presets aren't so variable that biomes change frequently. Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. The world generator is having trouble placing mountain caves. Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. Alternatively, you can reduce the number of mountain caves required by the parameters. The world generator is having trouble placing low-lying caves. Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. Alternatively, you can reduce the number of non-mountain caves required by the parameters. The world generator is having trouble placing enough civilizations. Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. Alternatively, you can reduce the number of civilizations required by the parameters. The world generator couldn't find any civilization definitions. This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. The world generator is having trouble placing a controllable civilization. Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. Make sure your parameters and presets have adequate squares of this kind. Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). The world generator is having trouble placing farming civilizations. Civilizations use available plants in their surroundings as their initial crops. Make sure your parameters and raw objects have adequate vegetation. Create A World World Size Pocket Smaller Medium History Very Short Short Long Very Long Very High Maximum Number of Sites Number of Beasts Natural Savagery Mineral Occurrence Very Rare Rare Sparse Frequent Everywhere This controls the size of the world map. Current: This is the length of pre-generated history. Current: This controls how many distinct races/cultures there are. This is how many distinct places can exist after world generation. Increasing this setting makes large beasts more prevalent. Increasing savagery makes the world more difficult to settle. Increasing mineral occurrence makes more embark sites have more minerals. Title: Seed: Various Dimensions: Custom Name: Random Name Last Param Set: Really delete this parameter set? Really change the dimensions? This parameter set will be reset. Are you sure you want to abort? You haven't saved your changes. Are you sure you want to go on? Creating New Region Preparing elevation... Setting temperature... Running rivers... Forming lakes Growing vegetation... Verifying terrain... Importing wildlife... Recounting legends... Finished prehistory... Placing civilizations... ( Making cave civilizations... Making cave pops... Placing other beasts... Placing megabeasts... Placing good/evil... Placing caves... ( Prehistory init... Hist Figs: Finalizing civ mats... ( Finalizing art... ( Finalizing uniforms... ( Finalizing sites... ( LACK OF PEAKS MEDIUM ELEVATION REJECTION LOW ELEVATION REJECTION HIGH ELEVATION REJECTION LACK OF EDGE OCEANS RAINFALL REJECTION DRAINAGE REJECTION SAVAGERY REJECTION VOLCANISM REJECTION LACK OF VOLCANOS SWAMP REJECTION DESERT REJECTION FOREST REJECTION MOUNTAIN REJECTION OCEAN REJECTION GLACIER REJECTION TUNDRA REJECTION GRASSLAND REJECTION HILLS REJECTION LACK OF RIVERS TOO MANY REGIONS LACK OF MOUNTAIN CAVES LACK OF LOW-LYING CAVES UNABLE TO PLACE ENOUGH CIVILIZATIONS UNABLE TO PLACE CONTROLLABLE CIVILIZATION FARMING CIVILIZATION PLACED WITHOUT CROPS Note: If you are using the default parameters in unmodded DF, and it doesn't work after continuing a few times, please report the issue at the B12 forum. CREATE WORLD NOW = LARGE Command Line: World image, detailed image and info exported. Cleaning game objects... Cleaning stranded objects... Cleaning play objects... raw/ Preparing Arena... Importing world... Continue Playing Start Playing Create New World! Design New World with Advanced Parameters Object Testing Arena About DF Quit Select a source for your arena objects: raw (Default) This Version of DF used the FMOD Sound System Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. This version of DF uses SDL: Simple DirectMedia Layer, SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga See the SDL folder for license information. Portions of this version are Copyright(C)2008 The FreeType Project (www.freetype.org). All rights reserved. world_graphic- elw- tmp- rain- drn- sav- vol- veg- evil- sal- trd- str- hyd- biome_color_key.txt mountain (128,128,128) temperate freshwater lake (0,224,255) temperate brackish lake (0,192,255) temperate saltwater lake (0,160,255) tropical freshwater lake (0,96,255) tropical brackish lake (0,64,255) tropical saltwater lake (0,32,255) arctic ocean (0,255,255) tropical ocean (0,0,255) temperate ocean (0,128,255) glacier (64,255,255) tundra (128,255,255) temperate freshwater swamp (96,192,128) temperate saltwater swamp (64,192,128) temperate freshwater marsh (96,255,128) temperate saltwater marsh (64,255,128) tropical freshwater swamp (96,192,64) tropical saltwater swamp (64,192,64) mangrove swamp (64,255,96) tropical freshwater marsh (96,255,64) tropical saltwater marsh (64,255,64) taiga forest (0,96,64) temperate conifer forest (0,96,32) temperate broadleaf forest (0,160,32) tropical conifer forest (0,96,0) tropical dry broadleaf forest (0,128,0) tropical moist broadleaf forest (0,160,0) temperate grassland (0,255,32) temperate savanna (0,224,32) temperate shrubland (0,192,32) tropical grassland (255,160,0) tropical savanna (255,176) tropical shrubland (255,192,0) badland desert (255,96,32) sand desert (255,255,0) rock desert (255,128,64) structure_color_key.txt castle (128,128,128) village (255,255,255) crops (255,128,0)(255,160,0)(255,192,0) pasture (0,255,0) meadow (64,255,0) woodland (0,128,0) orchard (0,160,0) tunnel (20,20,20) stone bridge (224,224,224) other bridge (180,167,20) stone road (192,192,192) other road (150,127,20) stone wall (96,96,96) other wall (160,127,20) mountain (255,255,192) lake (0,96,255) land (128,64,32) ocean (0,64,255) hydro_color_key.txt brook (0,255,255) stream (0,224,255) minor river (0,192,255) river (0,160,255) major river (0,128,255) river/ocean (0,112,255) Histories of Greed Avarice Jealousy Cupidity Gluttony Industry Enterprise Resourcefulness Determination Mettle Dynamism Labor Toil Diligence Exertion Tenacity Perseverance Command Line: data/init/announcements.txt PAUSE RECENTER UNIT_COMBAT_REPORT UNIT_COMBAT_REPORT_ALL_ACTIVE UCR_A data/sound/song_title.ogg data/sound/song_game.ogg data/art/mouse.png data/movies text data/dipscript/*.* data/dipscript/ region Command Line: World generation initiated. Command Line: World generation aborted because world exists. data/speech/general.txt data/speech/slayer.txt data/speech/threat.txt data/speech/greet.txt data/speech/greet_reply.txt data/speech/greet_reply_diff_language.txt data/speech/greet_reply_unusual_first.txt data/speech/greet_reply_after_hero.txt data/speech/greet_worship.txt data/speech/greet_baby.txt data/speech/goodbye_worship_1.txt data/speech/goodbye_worship_2.txt data/speech/goodbye_worship_3.txt data/speech/temple_already_member.txt data/speech/temple_become_member.txt data/speech/positive.txt data/speech/task_recommendation.txt data/speech/unknown_hf_seeker.txt data/speech/ab_specific_hf_seeker.txt data/speech/site_specific_hf_seeker.txt data/speech/same_site_ab_specific_hf_seeker.txt data/speech/same_site_specific_hf_seeker.txt data/speech/arch_info_justification.txt data/speech/justification_representation.txt data/speech/justification_proximity.txt data/speech/justification_experience.txt data/speech/justification_reminder.txt data/speech/justification_antithetical.txt data/speech/no_family.txt data/speech/family_relationship_spec.txt data/speech/family_relationship_no_spec.txt data/speech/family_relationship_additional.txt data/speech/family_relationship_spec_dead.txt data/speech/family_relationship_no_spec_dead.txt data/speech/family_relationship_additional_dead.txt data/speech/child_age_proclamation.txt data/speech/wandering_profession.txt data/speech/scouting_profession.txt data/speech/hunting_profession.txt data/speech/snatcher_profession.txt data/speech/thief_profession.txt data/speech/wandering_profession_year.txt data/speech/scouting_profession_year.txt data/speech/hunting_profession_year.txt data/speech/snatcher_profession_year.txt data/speech/thief_profession_year.txt data/speech/past_wandering_profession.txt data/speech/past_scouting_profession.txt data/speech/past_hunting_profession.txt data/speech/past_snatcher_profession.txt data/speech/past_thief_profession.txt data/speech/guard_profession.txt data/speech/guard_warning.txt data/speech/soldier_profession.txt data/speech/past_profession_no_year.txt data/speech/past_profession_year.txt data/speech/current_profession_no_year.txt data/speech/current_profession_year.txt data/speech/hist_fig_slayer.txt data/speech/animal_slayer.txt Jobs removed from unpowered small large logs rough gems raw green glass raw clear glass raw crystal glass small rock stones charcoal coke refined coal bars cut gems cut green glass gems cut clear glass gems cut crystal glass gems gems blocks portal door floodgate hatch cover grate table cabinet weapon rack armor stand coffer chest boxes and bag backpack limb/body cast splint crutch quiver casket sarcophag coffin rope chain waterskin vial flask musical instrument unglazed tool goblet window terrarium cage barrel bucket animal trap chair throne strands yarn thread cloth tanned hide totem book figurine rotten drink filthy sticky vomitous slimy dirty gooey purulent ichorous bloody liquid glob powder cheese catapult parts mechanisms tube pipe section trap component ballista parts anvil amulet ballista arrow head siege ammo ammunition scepter crown coin perfect large green glass clear glass crystal glass ring earring bracelet traction bench quern millstone statue memorial craft shop sign weaponsmith's shop sign armorsmith's shop sign general store sign food shop sign food imports sign clothing imports sign general imports sign cloth shop sign leather shop sign woven clothing shop sign leather clothing shop sign bone carver's shop sign gem cutter's shop sign bowyer's shop sign blacksmith's shop sign metal craft shop sign leather goods shop sign carpenter's shop sign stone furniture shop sign metal furniture shop sign slab corpse Rotten seeds withered leaves raw live small live animal tame small tame animal prepared meal preserved meat weapon chain suits of armor right left handwear shield footwear headwear legwear Page fighting! hunting. sparring. Last Report Date: Announcement Date: Ingredient Type Number Permissions Brew You have no appropriate ingredients. Price Uninterested For Sale Available Ready for Slaughter Work Animal Not For Sale Unavailable Being Traded Not Tame You have no appropriate creatures. Violation of Production Order Violation of Export Prohibition Violation of Job Order Conspiracy to Slow Labor Murder Disorderly Conduct Building Destruction Vandalism There are no criminals. Injured Party: Convicted: Witness: Accuses: Found the body. Date: Reported: Beating. Officer: None Assigned Violation of Production Order. Violation of Export Prohibition. Violation of Job Order. Conspiracy to Slow Labor. Murder. Disorderly Conduct. Building Destruction. Vandalism. General Items Thread/Cloth Stone/Gems/Metals Anml Extracts Plnt Extracts Anml Cheeses Plnt Cheeses Milled Animal Milled Plants Item Type Setter Unknown Wage Cleaning Place Item in Tomb Store Item in Stockpile Store Item in Bag Store Item in Chest Store Item in Cabinet Store Weapon Store Armor Store Item in Barrel Store Item in Bin Store Item in Hospital Dump Item Building Construction Building Removal Door Construction Floodgate Construction Hatch Cover Construction Grate Construction Bed Construction Chair Construction Coffin Construction Table Construction Bin Construction Chest Construction Cabinet Construction Statue Construction Slab Construction Block Construction Anvil Construction Window Construction Pipe Section Construction Sand Collection Clay Collection Gem Encrusting Glass Cutting Glass Encrusting Basic Ore Smelting Object Melting Craft Making Coin Minting Metal Studding Metal Strand Extraction Weapon Construction Ammo Construction Quiver Construction Armor Stand Construction Weapon Rack Construction Tool Construction Totem Construction Flask Construction Goblet Construction Bone/Shell Decoration Instrument Construction Toy Construction Armor Construction Glove Construction Helm Construction Shield Construction Pants Construction Shoe Construction Backpack Construction Animal Trap Construction Trap Baiting Install Colony In Hive Collect Hive Products Mechanism Construction Trap Component Construction Trap Cleaning Trigger Linking Cage Trap Loading Stone Trap Loading Weapon Trap Loading Lever Pulling Operate Pump Construct Quern Construct Millstone Catapult Loading Ballista Loading Catapult Firing Ballista Firing Ballista Arrow Head Construction Siege Ammo Construction Catapult Part Construction Ballista Part Construction Fortification Carving Wall Detailing Floor Detailing Stair/Ramp Removal Carving Upward Staircase Carving Downward Staircase Carving Up/Down Staircase Carving Ramp Digging Channel Tree Felling Plant Gathering Construction Removal Hunting Returning Kill Capturing Land Animals Capturing Fish Hunting Animal Training War Animal Training Web Collection Cage Construction Chain Construction Bucket Construction Planting Harvesting Fertilizing Thread Dyeing Cloth Dyeing Image Sewing Plant Extraction Plant Processing Plant Processing/Bag Plant Processing/Vial Plant Processing/Barrel Fish Extraction Land Animal Extraction Small Creature Taming Large Creature Taming Butchering Slaughtering Fish Processing Barrel Construction Other Jobs Animal Chaining Animal Unchaining Releasing Large Creature Releasing Small Creature Handling Large Creature Handling Small Creature Large Creature Caging Small Creature Caging Aquarium Draining Aquarium Filling Pond Filling Large Creature Pit/Ponding Small Creature Pit/Ponding Large Creature Pen/Pasturing Small Creature Pen/Pasturing Charcoal Making Ash Making Potash Making (Lye) Potash Making (Ash) Managing Work Orders Updating Stockpile Records Trading at Depot Beat Criminal Execute Criminal Give Water Give Food Recover Wounded Diagnose Patient Immobilize Break Apply Cast Bring Crutch Dress Wound Clean Patient Suture Set Bone Place In Traction Splint Construction Crutch Construction Traction Bench Construction Work Orders Left Validated All work orders must be validated by the manager before they become active. Quantity: Type in parts of the name to narrow your search. Suspended Inactive Missing Independent Wild Animal Undead Opposed to life Berserk Caged Prisoner Chained Prisoner Invader Diplomat Merchant Visitor Friendly Underworld Caged Guest Chained Guest Uninvited Guest Current Resident Hostile Tame You have not created any creatures yet. There are no idle Citizens Pets/Livestock Others Dead/Missing There are no There are no pets or livestock here. There are no other creatures nearby. The year is still young. This land has no important leaders. Exports to Petty Annoyance Terror Imports from Offerings from Death Vengeance You can look at trade information once you have a broker with appraisal skill. Trade Agreement (Exports to Trade Agreement (Imports from You have no agreements with this land. himself herself itself The item sparkles with a supernatural brillance. The air around the object seems warped as if it were very hot, yet the item is cool to the touch. The object looks oddly square. The item constantly emits a nearly inaudible high-pitched whistle. The item is covered with small bumps. The item smells like wet earth. Tiny streaks of lightning streak quickly over the object's surface. Creatures that look at the item cannot think negative thoughts. The item is covered with minute gray hairs. The item sounds like rustling leaves when moved. Needs Disconnected Need trigger type Needs walkable perimeter Hidden Needs to be anchored on edge Blocked Surrounded by empty space Needs adjacent wall Needs open space Off map Water Lava/Magma Building present Construction present Must be inside Too close to edge Must be outside Cannot build at highest level Needs soil or mud Needs soil Needs ground or near machine Mud is left by water Null site on overall status Early Mid- Late Spring Summer Autumn Winter Stocks Health Prices Currency Justice Created Wealth: Weapons: Armor and Garb: Furniture: Other Objects: Architecture: Displayed: Held/Worn: You need a broker with the appraisal skill. Imported Wealth: Exported Wealth: Trade Information: Population: Nobles/Admins Peasants Recruit/Others Trained Animals Other Animals Food Stores: Plant Drink Other Mountainhome Metropolis City Town Village Hamlet Outpost Evaluate Depot Access Overflow Evaluate Depot Caravan Access Overflow You don't have any buildings. Evaluation: Severe Blood Loss Moderate Blood Loss Serious Fever Moderate Fever Slight Fever Moderate Pain Slight Pain Cannot breathe Trouble breathing Vision lost Vision impaired Vision somewhat impaired Ability to stand lost Ability to stand somewhat impaired Ability to grasp lost Ability to grasp somewhat impaired Ability to fly lost Ability to fly somewhat impaired Motor nerve damage Sensory nerve damage Has been sutured Infection Diagnosis required Crutch required Diagnosed with Bleeding stopped Compound fracture of Rotten tissue excised from Had Placed in traction Evaluated Brought to rest Cleaned Economic stones Requires fuel Takes place at REAGENTS PRODUCTS The broker recommends keeping Select a tool. nothing. not consumed consumed You are not that hungry. Butcher this object. You must unretract to use this ability. You must wait to use this ability. You cannot speak. You are missing a body part. Use this ability. You must unretract to use this power. You must wait to use this power. Use this power. Select an action. Unknown interaction You make You practice your You make nothing. You butcher Status Wounds Treatment Ghostly Early Wet Season Late Wet Season Early Dry Season Late Dry Season First Quarter Second Quarter Third Quarter Fourth Quarter Alert State Squads Months Inactive = Uniformed Inactive = Civ clothes Burrow Route Point Position Architecture Desired: Current: Offerings Royal Throne Room Opulent Throne Room Throne Room Splendid Office Decent Office Office Modest Office Meager Office Royal Bedroom Grand Bedroom Great Bedroom Fine Quarters Decent Quarters Quarters Modest Quarters Meager Quarters Royal Dining Room Grand Dining Room Great Dining Room Fine Dining Room Decent Dining Room Modest Dining Room Meager Dining Room Royal Mausoleum Grand Mausoleum Mausoleum Fine Tomb Burial Chamber Servant's Burial Chamber Grave group of Many swarm of lumber limits ROOM SHARING INDEX OUT OF BOUNDS: Basic Value: Weight: Price: Owner: Uses and Contents: Uses: Contents: This building was designed by was well-designed by was finely-designed by was superiorly designed by bears the exceptional design of was masterfully designed by The structure was built by was solidly built by was finely-built by was superiorly built by was exceptionally built by was masterfully built by Worker: Location: Repeating Items: Stone Hauling Wood Hauling Burial Food Hauling Refuse Hauling Item Hauling Furniture Hauling Animal Hauling Stone Detailing Animal Care Diagnosis Setting Bones Dressing Wounds Feed Patients/Prisoners Recovering Wounded Small Animal Dissection Leatherworking Clothesmaking Farming (Fields) Furnace Operating Armoring Blacksmithing Metalcrafting Woodcrafting Stonecrafting Siege Operating Crossbow-making Mechanics Pump Operating Woodworking Stoneworking Hunting/Related Healthcare Farming/Related Fishing/Related Jewelry Engineering Hauling LANGUAGE MATERIAL_TEMPLATE BUILDING DESCRIPTOR_SHAPE DESCRIPTOR_PATTERN DESCRIPTOR_COLOR GRAPHICS REACTION INTERACTION data/save/current/*.dat data/save/current/*.sav world.dat world.sav Unknown error GLX 1.2 and up are not supported Missing GL version shadow graphics/graphics_* graphics/ PLAY FPS: TTF error data/art/font.ttf Picked font at added a masterful image added a masterful covering added masterful rings added masterful bands added masterful spikes added a masterful handle added masterful thread added masterful cloth wove a masterful sewn image masterfully wrote created a masterful illustration the masterful addition of a masterful image addition of a masterful covering addition of masterful rings addition of masterful bands addition of masterful spikes addition of a masterful handle addition of masterful thread addition of masterful cloth weaving of a masterful sewn image writing of a masterpiece creation of a masterful illustration the masterful engraving the destruction of the attack by the attack on the defeat of The new government was called the rout of their the withering of the formation of ascendency of the criminal organization relocation of the incorporation of the abandonment of the settlement of the proclamation of a series of oppressive edicts upon the lifting of numerous oppressive laws from the enactment of a series of oppressive laws the repeal of numerous oppressive laws the completion of the foundation of the construction of the replacement of the razing of profaning disturbing the reclamation of the devouring of broken away slashed out slashed off torn out torn off stabbed out ripped off burned out burned away smashed slashed ripped stabbed slashing out slashing off tearing out tearing off stabbing out ripping off burning out burning away smashing slashing ripping stabbing burning the climbing of unknown lands the escape from the return of the journey of wild beasts the taming of the the escape of attack on surprising of ambush of happening upon cornering of confrontation of became obsessed with became obsessed with an inscrutable goal boiled melted condensed solidified died in the heat was encased in cooling lava was encased in cooling magma was encased in ice froze to death died in a cage fell into a deep chasm died of old age died in the dark starved to death died of thirst drowned burned up in magma burned up in dragon fire was burned to death by was burned to death by a burned to death was scalded to death burned up in a magma mist was crushed by a drawbridge was crushed under a collapsing ceiling was killed by falling rocks was shot and killed bled to death succumbed to infection suffocated was hacked to pieces was beheaded was crucified was buried alive was left out in the air was drowned was burned alive was fed to beasts was struck down was slaughtered was scuttled was drained of blood was murdered was killed by a trap vanished collapsed was put to rest died after colliding with an obstacle was impaled on spikes was scared to death the new obsession of with extending with an inscrutable goal the death of the fall of the passing of the death in the dark of the starvation of the dehydration of the drowning of the burning of the boiling of the melting of the condensation of the freezing of the heat-induced death of the encasement of the scalding of the crushing of the shooting of the mortal wounding of the fatal illness of the hacking of the beheading of the crucifixion of the burial of the leaving of the feeding of the killing of the slaughter of the scuttling of the draining of the murder of the collapse of the vanishment of the putting to rest of the collision of the impalement of the scaring of were the reunion of the abduction of gave up being a became a stopped being a lost a hist fig entry the career change from the start as a the giving up on being a the loss of a hist fig entry arose from was discarded in was buried in was entombed in raising discarding burial entombment aroused general suspicion appearing not to age general suspicion fled to began wandering began scouting began hunting great beasts in settled in decided to become a baby-snatcher, operating out of decided to become a thief, operating out of fled into the area around flight wandering scouting hunting of great beasts settling baby-snatching thievery gave birth to sired married was born to received the worship of became romantically involved with was imprisoned by imprisoned became the master of began an apprenticeship under was sired by became the parent of began worshipping stopped being the mother of stopped being the father of divorced stopped being the child of lost the worship of ended the romantic relationship with was no longer imprisoned by stopped being the master of stopped being the apprentice of stopped being the parent of lost faith in became a shopkeeper at ruled from started hanging out at took up residence in took up residence laired within stopped shopkeeping at stopped ruling from stopped hanging out at moved out of the learning of the moment when the transformation of the impersonation of members of created compelled the creation of collaborated to create audacious creation forcible creation collaborative creation popularly-supported creation ceased to be left the service of made peace with was brought to the justice of was no longer considered a hero of left escaped from the slavery of escaped from the prisons of the status of the marriage of the belief of the romantic relationship between the imprisonment by the imprisonment of the apprenticeship of the master-apprentice relationship of under over the termination of the divorce of the loss of faith of the end of the romantic relationship between the end of the imprisonment by the end of the imprisonment of the end of the apprenticeship of the end of the master-apprentice of the shopkeeping of the seat of power of the hanging-out of the residence of the lair of the close of business of the removal of the seat of power of the stoppage of hanging-out of the moving out of from the ascension the appointment the election the selection the entry the rise the crimes the heroism the acceptance the status the enslavement the imprisonment into the mercenary service of the fall of the removal of the departure of the peace-making of the loss of heroic status of the resolution of criminal matters between the end of the membership of the end of the former membership of the end of the former mercenary status of the end of the former enslavement of the end of the former imprisonment of the escape of from the position of from the mercenary service of with from the slavery of from the prisons of the first contact of the rejection of contact by the brilliant the positive the fair conclusion the unsatisfactory conclusion the failure the miserable failure the rejection of the acceptance of the acceptance of an offer of peace from the rejection of an offer of peace from the bodies the body impaled on added to a grisly mound added to a grotesque pillar added to a gruesome sculpture flayed and the skin stretched over animated hung from a horribly mutilated impalement on construction of a grisly mound from construction of a grotesque pillar from construction of a gruesome sculpture from display on animation of hanging from a horrible mutilation of They suspected the involvement of the loss of a diplomat of the voiding of agreements with ill-fated tragic terrible costly unfortunate the concealment of the storing of the acquisition of the naming of the creation of the disappearance of the discovery of the theft of the recovery of the discardment of This nameless being The identity of Although accounts vary, it is universally agreed that chosen by fate as the vanguard of destiny. guided by forces unknown. associated with This The pages are blank. object of ardent faithful casual dubious worship lover imprisoner apprenticeship former mercenary enemy criminal legendary hero famous hero hero greatly respected for heroic acts respected for heroic acts former member former slave former prisoner shopkeeper seat of power hangout home lair late early spring summer autumn winter myself the establishment of landed nobility the elevation of the landed nobility Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. Its nature is still an intriguing puzzle to the learned. Many facts are still unclear to historians. RANDOM_DEF_SPHERE some vague concept Age of Three Powers Age of Two Two Powers Age of the Age of One Power Age of Myth Age of Legends Twilight Age Age of Fairy Tales Age of Heroes Golden Age Age of Death Age of Civilization Age of Emptiness The world has passed into Unknown Age Unknown creature in Unknown creature[R] Duel of Pillaging Conquest Destruction Attempted Abduction Theft Monster Rampage the Wilds Journey scuffle attacked surprised ambushed happen upon corner confront immortality murderous ghost sadistic ghost violent ghost angry ghost moaning spirit howling spirit secretive poltergeist energetic poltergeist troublesome poltergeist restless haunt forlorn haunt old age hunger thirst shot blood drown struck slaughtered scuttled obstacle lava lava mist dragonfire steam crushed crushed bridge chasm cage blasted murdered blood drained trap vanish put to rest quitdead abandon heat cold spikes cooling lava cooling magma freezing water exec beheaded exec crucified exec buried alive exec drowned exec burned alive exec fed to beasts exec hacked to pieces exec left out in air boil melt condense solid infection scared to death active buried at site unburied at site unburied at battlefield unburied at subregion unburied at feature layer entombed at site settled snatcher thief refugee attacker won defender won data/art/curses_640x300.png data/init/init.txt TRUETYPE FONT data/art/ FULLFONT WINDOWEDX WINDOWEDY RESIZABLE FULLSCREENX FULLSCREENY PARTIAL PROMPT Use OpenGL? Using only 2D (Click no) is more reliable, but means you lose features and, often, speed. Edit data/init/init.txt PRINT_MODE to avoid this dialog box. TEXT Text mode not supported on your platform, using 2D FRAME_BUFFER ACCUM_BUFFER SHADER SINGLE_BUFFER GRAPHICS_FONT GRAPHICS_FULLFONT GRAPHICS_WINDOWEDX GRAPHICS_WINDOWEDY GRAPHICS_FULLSCREENX GRAPHICS_FULLSCREENY GRAPHICS_BLACK_SPACE BLACK_SPACE ZOOM_SPEED MOUSE VSYNC ARB_SYNC PRIORITY REALTIME HIGH ABOVE_NORMAL BELOW_NORMAL IDLE TEXTURE_PARAM LINEAR TOPMOST MOUSE_PICTURE FPS_CAP WINDOWED INTRO VOLUME KEY_HOLD_MS KEY_REPEAT_MS KEY_REPEAT_ACCEL_LIMIT KEY_REPEAT_ACCEL_START MACRO_MS RECENTER_INTERFACE_SHUTDOWN_MS COMPRESSED_SAVES data/init/colors.txt BLACK_R BLACK_G BLACK_B BLUE_R BLUE_G BLUE_B GREEN_R GREEN_G GREEN_B CYAN_R CYAN_G CYAN_B RED_R RED_G RED_B MAGENTA_R MAGENTA_G MAGENTA_B BROWN_R BROWN_G BROWN_B LGRAY_R LGRAY_G LGRAY_B DGRAY_R DGRAY_G DGRAY_B LBLUE_R LBLUE_G LBLUE_B LGREEN_R LGREEN_G LGREEN_B LCYAN_R LCYAN_G LCYAN_B LRED_R LRED_G LRED_B LMAGENTA_R LMAGENTA_G LMAGENTA_B YELLOW_R YELLOW_G YELLOW_B WHITE_R WHITE_G WHITE_B Start FullScreen? Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. Unless you've changed your bindings, you can press F11 to toggle this setting any time. data/movies/ data/movies/*.cmv data/movies/last_record.cmv data/sound/ force Woodworker Woodcutter Stoneworker Ranger Hunter Armorer Blacksmith Metalcrafter Jeweler Woodcrafter Stonecrafter Fishery Worker Farmer Planter Soap Maker Engineer Clerk Administrator Trader Architect Doctor Diagnoser Drunk Hammer Lord Spearmaster Elite Crossbowman Elite Wrestler Axe Lord Swordmaster Mace Lord Pikemaster Elite Bowman Master Blowgunner Master Lasher Recruit Master Thief Thief Baby SYN_INJECTED SYN_CONTACT SYN_INHALED SYN_INGESTED interaction_layer REGION UNDERGROUND_SPECIAL SECRET DISTURBANCE INGESTION CREATURE_ACTION Unrecognized Interaction Source Type: LOCATION Unrecognized Interaction Target Type: ANIMATE RESURRECT ADD_SYNDROME HIDE CONTACT MATERIAL_EMISSION Unrecognized Interaction Effect Type: Unrecognized Interaction Token: ANY_TERRAIN NORMAL_ALLOWED EVIL_ALLOWED GOOD_ALLOWED SAVAGE_ALLOWED EVIL_ONLY GOOD_ONLY SAVAGE_ONLY SUPERNATURAL_LEARNING_POSSIBLE MUNDANE_RESEARCH_POSSIBLE MUNDANE_TEACHING_POSSIBLE MUNDANE_RECORDING_POSSIBLE Interaction Source IS_SECRET token not found CONTEXT_REGION CONTEXT_CREATURE CONTEXT_ITEM CONTEXT_BP CONTEXT_LOCATION FLOW CONTEXT_MATERIAL Target Token not found HAS_BLOOD LIKESFIGHTING MORTAL STERILE FIT_FOR_ANIMATION FIT_FOR_RESURRECTION Unrecognized IT_REQUIRES token: Unrecognized IT_FORBIDDEN token: Unrecognized corpse target affected caste token: Unrecognized corpse target affected creature token: Unrecognized corpse target immune caste token: Unrecognized corpse target immune creature token: You have This is This is a stack of These are This is a bundle of All craftsman ship is of the highest quality. The ingredients are well- finely superiorly exceptionally masterfully minced cooked encrusted with studded with decorated with glazed with well-prepared finely-prepared superior quality exceptionally prepared masterfully prepared well-crafted finely-crafted exceptionally worked masterfully worked encircled with bands of The handle is made from This object menaces with spikes of You have not read this book. There is writing in the book, but you cannot read. The thread is gray superbly colored The slab reads " There is writing on the slab, but you cannot read. This object is showing some wear. This object is threadbare. This object is in tatters. This object is heavily worn. This object is mangled. You gain possession of the You maintain possession of the You've lost possession of the TALLOW null item load -- type: sharp material partial skeleton partial remains mutilated your Seed Cheese Spice Mill Rendered Fat Coin Bar/Block aquarium exceptional masterful NULL inventory item on load: id # NULL inventory pointer on load Slayer Unknown creature Boiled Melted Condensed Solidified Died in the heat Encased in cooling lava Encased in cooling magma Encased in ice Froze to death Died in a cage Fell into a deep chasm Died peacefully Died in the dark Starved to death Died of thirst Drowned Burned up in magma Burned up in Burned to death by Burned to death by a Burned to death Scalded to death Burned up in a magma mist Crushed by a drawbridge Crushed under a collapsing ceiling Killed by falling rocks Shot and killed Bled to death Succumbed to infection Suffocated Hacked to pieces Beheaded Crucified Buried alive Left out in the air Burned alive Fed to beasts Struck down Slaughtered Scuttled Drained of blood Murdered Killed by a trap Vanished Collapsed Put to rest Died after colliding with an obstacle Impaled on spikes Scared to death Died Creator of Slayer of Slayer of Hunter of Loving Devoted father and husband mother and wife parent and spouse United with Lover of Admirer of Friend of The color The written portion consists of untitled manual guide chronicle short story novel biography autobiography poem play letter essay dialog The writing hopelessly meanders meanders somewhat gets off track from time to time bubbles over with cheerfulness has a touch of melancholy has a very serious tone skips around a lot occasionally changes topic abruptly drives forward relentlessly has a touch of humor could only have been produced by a merciful spirit shows a hint of tenderness gives a feeling of compassion here and there has a hint of viciousness to it contains the occasional biting remark has its moments of cleverness descends to a rant in places BOLT ITEM_WEAPON ITEM_TOY ITEM_TOOL ITEM_INSTRUMENT ITEM_TRAPCOMP ITEM_ARMOR ITEM_AMMO ITEM_SIEGEAMMO ITEM_GLOVES ITEM_SHOES ITEM_SHIELD ITEM_HELM ITEM_PANTS ITEM_FOOD Unrecognized Item Definition Type: ADJECTIVE SIZE WEIGHT SHOOT_FORCE SHOOT_MAXVEL SKILL RANGED TWO_HANDED MINIMUM_SIZE CAN_STONE TRAINING MATERIAL_SIZE EDGE Unrecognized Item Definition (Weapon) Token: SOFT_MAT HARD_MAT METAL_MAT METAL_WEAPON_MAT UNIMPROVABLE VALUE TOOL_USE CONTAINER_CAPACITY Unrecognized Item Definition (Tool) Token: Unrecognized Item Definition (Toy) Token: Unrecognized Item Definition (Instrument) Token: HITS Unrecognized Item Definition (Trap Component) Token: SOFT HARD BARRED SCALED SHAPED CHAIN_METAL_TEXT STRUCTURAL_ELASTICITY_WOVEN_THREAD STRUCTURAL_ELASTICITY_CHAIN_METAL STRUCTURAL_ELASTICITY_CHAIN_ALL LAYER_SIZE LAYER_PERMIT OVER UNDER COVER COVERAGE PREPLURAL MATERIAL_PLACEHOLDER ARMORLEVEL UBSTEP LBSTEP METAL_ARMOR_LEVELS Unrecognized Item Definition (Armor) Token: CLASS Unrecognized Item Definition (Ammo) Token: Unrecognized Item Definition (Siege Ammo) Token: UPSTEP Unrecognized Item Definition (Gloves) Token: Unrecognized Item Definition (Shoes) Token: BLOCKCHANCE Unrecognized Item Definition (Shield) Token: Unrecognized Item Definition (Helm) Token: Unrecognized Item Definition (Pants) Token: LEVEL Unrecognized Item Definition (Food) Token: DOUBLE TAGGED ITEM: Stop Bleeding Repair Compound Fracture Remove Rotten Tissue Construct Building Destroy Building Butcher an Animal Catch Live Fish Catch Live Land Animal Prepare a Raw Fish Mill Plants Process Plants Milk Creature Shear Creature Spin Thread Make Cheese Process Plants (Vial) Process Plants (Bag) Process Plants (Barrel) Make Lye Make Potash From Lye Make Potash From Ash Prepare Easy Meal Prepare Fine Meal Prepare Lavish Meal Brew Drink Extract from Plants Extract from Raw Fish Extract from Land Animal Handle Large Creature Unchain Pet Release Large Creature Release Pet Release Small Creature Handle Small Creature Recover Pet Cage Large Creature Cage Small Creature Pit/Pond Large Animal Pit/Pond Small Animal Pen/Pasture Large Animal Pen/Pasture Small Animal Drain Aquarium Fill Aquarium Fill Pond Trade at Depot Chain Animal Slaughter Animal Unchain Animal Tame Tame a Small Animal Mint Cut Decorate With Stud With Encrust Collect Sand Collect Clay Construct Make Raw Construct Traction Bench Forge Make Totem Bait Trap with Assemble Construct Train Hunting Animal Train War Animal Make Charcoal Make Ash Reaction Smelt Melt a Metal Object Extract Metal Strands Dye Thread Dye Cloth Sew Collect Webs Weave Metal Cloth Weave Thread into Silk Weave Yarn into Cloth Weave Thread into Cloth Harvest Plants Plant Seeds Fertilize Field Pull the Lever Link a Building to Trigger Carve Fortification Detail Wall Detail Floor Remove Stairs/Ramps Carve Upward Staircase Carve Downward Staircase Carve Up/Down Staircase Carve Ramp Dig Channel Fell Tree Bring Item to Shop Bring Item to Depot Get Provisions Clean Self Fill Waterskin Sleep Kidnap Cause Trouble Report Crime Hunt Starting Fist Fight Hunt for Small Creature Collect Taxes Guard Tax Collector Return Kill Store Owned Item Pickup Equipment Strange Mood Clean Trap Load Catapult Load Ballista Fire Catapult Fire Ballista Load Cage Trap Load Stone Trap Load Weapon Trap Cast Spell SELECT SEC_SELECT DESELECT SELECT_ALL DESELECT_ALL LEAVESCREEN LEAVESCREEN_ALL CLOSE_MEGA_ANNOUNCEMENT TOGGLE_FULLSCREEN WORLD_PARAM_ADD WORLD_PARAM_COPY WORLD_PARAM_DELETE WORLD_PARAM_TITLE WORLD_PARAM_NAME_RANDOM WORLD_PARAM_NAME_ENTER WORLD_PARAM_SEED_RANDOM WORLD_PARAM_SEED_ENTER WORLD_PARAM_LOAD WORLD_PARAM_SAVE WORLD_PARAM_DIM_X_UP WORLD_PARAM_DIM_X_DOWN WORLD_PARAM_DIM_Y_UP WORLD_PARAM_DIM_Y_DOWN WORLD_PARAM_SET WORLD_PARAM_INCREASE WORLD_PARAM_DECREASE WORLD_PARAM_ENTER_VALUE WORLD_PARAM_NULLIFY WORLD_PARAM_PRESET WORLD_PARAM_REJECT_CONTINUE WORLD_PARAM_REJECT_ABORT WORLD_PARAM_REJECT_ALLOW_THIS WORLD_PARAM_REJECT_ALLOW_ALL WORLD_GEN_CONTINUE WORLD_GEN_USE WORLD_GEN_ABORT SETUP_EMBARK SETUP_NAME_FORT SETUP_NAME_GROUP SETUP_RECLAIM SETUP_FIND SETUP_NOTES SETUP_NOTES_TAKE_NOTES SETUP_NOTES_DELETE_NOTE SETUP_NOTES_CHANGE_SYMBOL_SELECTION SETUP_NOTES_ADOPT_SYMBOL SETUP_LOCAL_Y_UP SETUP_LOCAL_Y_DOWN SETUP_LOCAL_X_UP SETUP_LOCAL_X_DOWN SETUP_LOCAL_Y_MUP SETUP_LOCAL_Y_MDOWN SETUP_LOCAL_X_MUP SETUP_LOCAL_X_MDOWN SETUP_BIOME_1 SETUP_BIOME_2 SETUP_BIOME_3 SETUP_BIOME_4 SETUP_BIOME_5 SETUP_BIOME_6 SETUP_BIOME_7 SETUP_BIOME_8 SETUP_BIOME_9 CHOOSE_NAME_RANDOM CHOOSE_NAME_CLEAR CHOOSE_NAME_TYPE ITEM_DESCRIPTION ITEM_FORBID ITEM_MELT ITEM_DUMP ITEM_HIDE HELP MOVIES OPTIONS OPTION_EXPORT CHANGETAB SEC_CHANGETAB STANDARDSCROLL_LEFT STANDARDSCROLL_RIGHT STANDARDSCROLL_UP STANDARDSCROLL_DOWN STANDARDSCROLL_PAGEUP STANDARDSCROLL_PAGEDOWN SECONDSCROLL_UP SECONDSCROLL_DOWN SECONDSCROLL_PAGEUP SECONDSCROLL_PAGEDOWN CURSOR_UP CURSOR_DOWN CURSOR_LEFT CURSOR_RIGHT CURSOR_UPLEFT CURSOR_UPRIGHT CURSOR_DOWNLEFT CURSOR_DOWNRIGHT CURSOR_UP_FAST CURSOR_DOWN_FAST CURSOR_LEFT_FAST CURSOR_RIGHT_FAST CURSOR_UPLEFT_FAST CURSOR_UPRIGHT_FAST CURSOR_DOWNLEFT_FAST CURSOR_DOWNRIGHT_FAST CURSOR_UP_Z CURSOR_DOWN_Z CURSOR_UP_Z_AUX CURSOR_DOWN_Z_AUX WORLDGEN_EXPORT_MAP LEGENDS_EXPORT_MAP LEGENDS_EXPORT_XML LEGENDS_EXPORT_DETAILED_MAP LEGENDS_TOGGLE_CIVSITE LEGENDS_STRING_FILTER UNITVIEW_CUSTOMIZE UNITVIEW_HEALTH UNITVIEW_RELATIONSHIPS UNITVIEW_RELATIONSHIPS_ZOOM UNITVIEW_RELATIONSHIPS_VIEW UNITVIEW_KILLS CUSTOMIZE_UNIT_NICKNAME CUSTOMIZE_UNIT_PROFNAME OPTION1 OPTION2 OPTION3 OPTION4 OPTION5 OPTION6 OPTION7 OPTION8 OPTION9 OPTION10 OPTION11 OPTION12 OPTION13 OPTION14 OPTION15 OPTION16 OPTION17 OPTION18 OPTION19 OPTION20 SEC_OPTION1 SEC_OPTION2 SEC_OPTION3 SEC_OPTION4 SEC_OPTION5 SEC_OPTION6 SEC_OPTION7 SEC_OPTION8 SEC_OPTION9 SEC_OPTION10 SEC_OPTION11 SEC_OPTION12 SEC_OPTION13 SEC_OPTION14 SEC_OPTION15 SEC_OPTION16 SEC_OPTION17 SEC_OPTION18 SEC_OPTION19 SEC_OPTION20 HOTKEY_MAKE_ASH HOTKEY_MAKE_CHARCOAL HOTKEY_MELT_OBJECT HOTKEY_GLASS_GREEN HOTKEY_GLASS_CLEAR HOTKEY_GLASS_CRYSTAL HOTKEY_COLLECT_SAND HOTKEY_COLLECT_CLAY HOTKEY_GLASS_ROUGH HOTKEY_GLASS_ARMORSTAND HOTKEY_GLASS_BOX HOTKEY_GLASS_CABINET HOTKEY_GLASS_COFFIN HOTKEY_GLASS_FLOODGATE HOTKEY_GLASS_HATCH_COVER HOTKEY_GLASS_GRATE HOTKEY_GLASS_GOBLET HOTKEY_GLASS_TOY HOTKEY_GLASS_INSTRUMENT HOTKEY_GLASS_DOOR HOTKEY_GLASS_STATUE HOTKEY_GLASS_TABLE HOTKEY_GLASS_CAGE HOTKEY_GLASS_CHAIR HOTKEY_GLASS_BLOCKS HOTKEY_GLASS_FLASK HOTKEY_GLASS_WEAPONRACK HOTKEY_GLASS_WINDOW HOTKEY_ASHERY_LYE HOTKEY_ASHERY_POTASH HOTKEY_ASHERY_POTASH_DIRECT HOTKEY_CARPENTER_BARREL HOTKEY_CARPENTER_BLOCKS HOTKEY_CARPENTER_BUCKET HOTKEY_CARPENTER_TRAP_ANIMAL HOTKEY_CARPENTER_CAGE HOTKEY_CARPENTER_ARMORSTAND HOTKEY_CARPENTER_BED HOTKEY_CARPENTER_CHAIR HOTKEY_CARPENTER_COFFIN HOTKEY_CARPENTER_DOOR HOTKEY_CARPENTER_FLOODGATE HOTKEY_CARPENTER_HATCH_COVER HOTKEY_CARPENTER_GRATE HOTKEY_CARPENTER_CABINET HOTKEY_CARPENTER_BIN HOTKEY_CARPENTER_BOX HOTKEY_CARPENTER_WEAPONRACK HOTKEY_CARPENTER_TABLE HOTKEY_SIEGE_BALLISTA HOTKEY_SIEGE_CATAPULT HOTKEY_LEATHER_BOX HOTKEY_LEATHER_FLASK HOTKEY_LEATHER_SHIRT HOTKEY_LEATHER_CLOAK HOTKEY_LEATHER_BACKPACK HOTKEY_LEATHER_QUIVER HOTKEY_LEATHER_IMAGE HOTKEY_CLOTHES_MAT_PLANT HOTKEY_CLOTHES_MAT_SILK HOTKEY_CLOTHES_MAT_YARN HOTKEY_CLOTHES_SHIRT HOTKEY_CLOTHES_CLOAK HOTKEY_CLOTHES_BOX HOTKEY_CLOTHES_CHAIN HOTKEY_CLOTHES_IMAGE HOTKEY_CRAFTS_MAT_STONE HOTKEY_CRAFTS_MAT_WOOD HOTKEY_CRAFTS_DEC_BONE HOTKEY_CRAFTS_DEC_SHELL HOTKEY_CRAFTS_DEC_TOOTH HOTKEY_CRAFTS_DEC_HORN HOTKEY_CRAFTS_DEC_PEARL HOTKEY_CRAFTS_TOTEM HOTKEY_CRAFTS_CLOTH HOTKEY_CRAFTS_SILK HOTKEY_CRAFTS_YARN HOTKEY_CRAFTS_SEL_WOOD HOTKEY_CRAFTS_SEL_BONE HOTKEY_CRAFTS_SEL_SHELL HOTKEY_CRAFTS_SHELL HOTKEY_CRAFTS_TOOTH HOTKEY_CRAFTS_HORN HOTKEY_CRAFTS_PEARL HOTKEY_CRAFTS_BONE HOTKEY_CRAFTS_LEATHER HOTKEY_CRAFTS_SLAB HOTKEY_CRAFTS_MAT_CRAFTS HOTKEY_CRAFTS_MAT_GOBLET HOTKEY_CRAFTS_MAT_INSTRUMENT HOTKEY_CRAFTS_MAT_TOY HOTKEY_SMITH_WEAPON HOTKEY_SMITH_ARMOR HOTKEY_SMITH_FURNITURE HOTKEY_SMITH_SIEGE HOTKEY_SMITH_TRAP HOTKEY_SMITH_OTHER HOTKEY_SMITH_METAL HOTKEY_BUILDING_ARMORSTAND HOTKEY_BUILDING_BED HOTKEY_BUILDING_TRACTION_BENCH HOTKEY_BUILDING_SLAB HOTKEY_BUILDING_NEST_BOX HOTKEY_BUILDING_HIVE HOTKEY_BUILDING_CHAIR HOTKEY_BUILDING_COFFIN HOTKEY_BUILDING_DOOR HOTKEY_BUILDING_FLOODGATE HOTKEY_BUILDING_HATCH HOTKEY_BUILDING_GRATE_WALL HOTKEY_BUILDING_GRATE_FLOOR HOTKEY_BUILDING_BARS_VERTICAL HOTKEY_BUILDING_BARS_FLOOR HOTKEY_BUILDING_CABINET HOTKEY_BUILDING_BOX HOTKEY_BUILDING_KENNEL HOTKEY_BUILDING_FARMPLOT HOTKEY_BUILDING_WEAPONRACK HOTKEY_BUILDING_STATUE HOTKEY_BUILDING_TABLE HOTKEY_BUILDING_ROAD_DIRT HOTKEY_BUILDING_ROAD_PAVED HOTKEY_BUILDING_BRIDGE HOTKEY_BUILDING_WELL HOTKEY_BUILDING_SIEGEENGINE HOTKEY_BUILDING_WORKSHOP HOTKEY_BUILDING_FURNACE HOTKEY_BUILDING_WINDOW_GLASS HOTKEY_BUILDING_WINDOW_GEM HOTKEY_BUILDING_SHOP HOTKEY_BUILDING_ANIMALTRAP HOTKEY_BUILDING_CHAIN HOTKEY_BUILDING_CAGE HOTKEY_BUILDING_TRADEDEPOT HOTKEY_BUILDING_TRAP HOTKEY_BUILDING_MACHINE HOTKEY_BUILDING_SUPPORT HOTKEY_BUILDING_ARCHERYTARGET HOTKEY_BUILDING_MACHINE_SCREW_PUMP HOTKEY_BUILDING_MACHINE_WATER_WHEEL HOTKEY_BUILDING_MACHINE_WINDMILL HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL HOTKEY_BUILDING_SIEGEENGINE_BALLISTA HOTKEY_BUILDING_SIEGEENGINE_CATAPULT HOTKEY_BUILDING_TRAP_STONE HOTKEY_BUILDING_TRAP_WEAPON HOTKEY_BUILDING_TRAP_LEVER HOTKEY_BUILDING_TRAP_TRIGGER HOTKEY_BUILDING_TRAP_CAGE HOTKEY_BUILDING_TRAP_SPIKE HOTKEY_BUILDING_CONSTRUCTION HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION HOTKEY_BUILDING_CONSTRUCTION_WALL HOTKEY_BUILDING_CONSTRUCTION_FLOOR HOTKEY_BUILDING_CONSTRUCTION_RAMP HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN HOTKEY_BUILDING_WORKSHOP_LEATHER HOTKEY_BUILDING_WORKSHOP_QUERN HOTKEY_BUILDING_WORKSHOP_MILLSTONE HOTKEY_BUILDING_WORKSHOP_LOOM HOTKEY_BUILDING_WORKSHOP_CLOTHES HOTKEY_BUILDING_WORKSHOP_BOWYER HOTKEY_BUILDING_WORKSHOP_CARPENTER HOTKEY_BUILDING_WORKSHOP_METALSMITH HOTKEY_BUILDING_WORKSHOP_LAVAMILL HOTKEY_BUILDING_WORKSHOP_JEWELER HOTKEY_BUILDING_WORKSHOP_MASON HOTKEY_BUILDING_WORKSHOP_BUTCHER HOTKEY_BUILDING_WORKSHOP_TANNER HOTKEY_BUILDING_WORKSHOP_DYER HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN HOTKEY_BUILDING_WORKSHOP_SIEGE HOTKEY_BUILDING_WORKSHOP_MECHANIC HOTKEY_BUILDING_WORKSHOP_STILL HOTKEY_BUILDING_WORKSHOP_FARMER HOTKEY_BUILDING_WORKSHOP_KITCHEN HOTKEY_BUILDING_WORKSHOP_FISHERY HOTKEY_BUILDING_WORKSHOP_ASHERY HOTKEY_BUILDING_FURNACE_WOOD HOTKEY_BUILDING_FURNACE_SMELTER HOTKEY_BUILDING_FURNACE_GLASS HOTKEY_BUILDING_FURNACE_KILN HOTKEY_BUILDING_FURNACE_SMELTER_LAVA HOTKEY_BUILDING_FURNACE_GLASS_LAVA HOTKEY_BUILDING_FURNACE_KILN_LAVA HIVE_INSTALL_COLONY HIVE_GATHER_PRODUCTS BUILDINGLIST_ZOOM_T BUILDINGLIST_ZOOM_Q ARENA_CREATURE_SIDE_DOWN ARENA_CREATURE_SIDE_UP ARENA_CREATURE_NEW_ITEM ARENA_CREATURE_BLANK_LIST ARENA_CREATURE_REMOVE_ITEM ARENA_CREATURE_UNDEAD ORDERS_AUTOFORBID ORDERS_FORBID_PROJECTILE ORDERS_FORBID_YOUR_CORPSE ORDERS_FORBID_YOUR_ITEMS ORDERS_FORBID_OTHER_CORPSE ORDERS_FORBID_OTHER_ITEMS ORDERS_REFUSE_GATHER ORDERS_REFUSE_OUTSIDE ORDERS_REFUSE_OUTSIDE_VERMIN ORDERS_REFUSE_DUMP_CORPSE ORDERS_REFUSE_DUMP_SKULL ORDERS_REFUSE_DUMP_SKIN ORDERS_REFUSE_DUMP_BONE ORDERS_REFUSE_DUMP_SHELL ORDERS_REFUSE_DUMP_OTHER ORDERS_REFUSE_DUMP_STRAND_TISSUE ORDERS_GATHER_FURNITURE ORDERS_GATHER_ANIMALS ORDERS_GATHER_FOOD ORDERS_GATHER_BODIES ORDERS_REFUSE ORDERS_GATHER_STONE ORDERS_GATHER_WOOD ORDERS_ALL_HARVEST ORDERS_SAMEPILE ORDERS_MIXFOODS ORDERS_EXCEPTIONS ORDERS_LOOM ORDERS_DYED_CLOTH ORDERS_WORKSHOP ORDERS_COLLECT_WEB ORDERS_SLAUGHTER ORDERS_BUTCHER ORDERS_TAN ORDERS_AUTO_FISHERY ORDERS_AUTO_KITCHEN ORDERS_AUTO_KILN ORDERS_AUTO_SMELTER ORDERS_AUTO_OTHER ORDERS_ZONE ORDERS_ZONE_DRINKING ORDERS_ZONE_FISHING DESTROYBUILDING SUSPENDBUILDING MENU_CONFIRM SAVE_BINDINGS LOAD_BINDINGS KEYBINDING_COMPLETE ZOOM_IN ZOOM_OUT ZOOM_TOGGLE ZOOM_RESET MACRO_BREAK RECORD_MACRO PLAY_MACRO SAVE_MACRO LOAD_MACRO HOTKEY_ALCHEMIST_SOAP HOTKEY_STILL_BREW HOTKEY_STILL_EXTRACT HOTKEY_LOOM_COLLECT_SILK HOTKEY_LOOM_WEAVE_CLOTH HOTKEY_LOOM_WEAVE_SILK HOTKEY_LOOM_WEAVE_YARN HOTKEY_LOOM_WEAVE_METAL HOTKEY_KITCHEN_COOK_2 HOTKEY_KITCHEN_COOK_3 HOTKEY_KITCHEN_COOK_4 HOTKEY_KITCHEN_RENDER_FAT HOTKEY_FARMER_PROCESS HOTKEY_FARMER_PROCESS_VIAL HOTKEY_FARMER_PROCESS_BAG HOTKEY_FARMER_PROCESS_BARREL HOTKEY_FARMER_CHEESE HOTKEY_FARMER_MILK HOTKEY_FARMER_SHEAR_CREATURE HOTKEY_FARMER_SPIN_THREAD HOTKEY_MILL_MILL HOTKEY_KENNEL_TRAIN_HUNT HOTKEY_KENNEL_CATCH_VERMIN HOTKEY_KENNEL_TAME_VERMIN HOTKEY_KENNEL_TAME_UNIT HOTKEY_KENNEL_TRAIN_WAR HOTKEY_FISHERY_PROCESS HOTKEY_FISHERY_EXTRACT HOTKEY_FISHERY_CATCH HOTKEY_BUTCHER_BUTCHER HOTKEY_BUTCHER_EXTRACT HOTKEY_BUTCHER_CATCH HOTKEY_TANNER_TAN HOTKEY_DYER_THREAD HOTKEY_DYER_CLOTH HOTKEY_JEWELER_FURNITURE HOTKEY_JEWELER_FINISHED HOTKEY_JEWELER_AMMO HOTKEY_JEWELER_CUT HOTKEY_JEWELER_ENCRUST HOTKEY_MECHANIC_PARTS HOTKEY_MECHANIC_TRACTION_BENCH HOTKEY_MASON_ARMORSTAND HOTKEY_MASON_BLOCKS HOTKEY_MASON_CHAIR HOTKEY_MASON_COFFIN HOTKEY_MASON_DOOR HOTKEY_MASON_FLOODGATE HOTKEY_MASON_HATCH_COVER HOTKEY_MASON_GRATE HOTKEY_MASON_CABINET HOTKEY_MASON_BOX HOTKEY_MASON_STATUE HOTKEY_MASON_QUERN HOTKEY_MASON_MILLSTONE HOTKEY_MASON_TABLE HOTKEY_MASON_WEAPONRACK HOTKEY_MASON_SLAB HOTKEY_TRAP_BRIDGE HOTKEY_TRAP_GEAR_ASSEMBLY HOTKEY_TRAP_DOOR HOTKEY_TRAP_FLOODGATE HOTKEY_TRAP_SPIKE HOTKEY_TRAP_HATCH HOTKEY_TRAP_GRATE_WALL HOTKEY_TRAP_GRATE_FLOOR HOTKEY_TRAP_BARS_VERTICAL HOTKEY_TRAP_BARS_FLOOR HOTKEY_TRAP_SUPPORT HOTKEY_TRAP_CHAIN HOTKEY_TRAP_CAGE HOTKEY_TRAP_PULL_LEVER BUILDJOB_ADD BUILDJOB_CANCEL BUILDJOB_PROMOTE BUILDJOB_REPEAT BUILDJOB_SUSPEND BUILDJOB_WORKSHOP_PROFILE BUILDJOB_WELL_FREE BUILDJOB_WELL_SIZE BUILDJOB_TARGET_FREE BUILDJOB_TARGET_SIZE BUILDJOB_TARGET_DOWN BUILDJOB_TARGET_UP BUILDJOB_TARGET_RIGHT BUILDJOB_TARGET_LEFT BUILDJOB_STATUE_ASSIGN BUILDJOB_STATUE_FREE BUILDJOB_STATUE_SIZE BUILDJOB_CAGE_JUSTICE BUILDJOB_CAGE_FREE BUILDJOB_CAGE_SIZE BUILDJOB_CAGE_ASSIGN_OCC BUILDJOB_CAGE_WATER BUILDJOB_CAGE_ASSIGN BUILDJOB_CHAIN_ASSIGN_OCC BUILDJOB_CHAIN_JUSTICE BUILDJOB_CHAIN_ASSIGN BUILDJOB_CHAIN_FREE BUILDJOB_CHAIN_SIZE BUILDJOB_SIEGE_FIRING BUILDJOB_SIEGE_ORIENT BUILDJOB_DOOR_INTERNAL BUILDJOB_DOOR_LOCK BUILDJOB_DOOR_AJAR BUILDJOB_COFFIN_ASSIGN BUILDJOB_COFFIN_FREE BUILDJOB_COFFIN_SIZE BUILDJOB_COFFIN_BURIAL BUILDJOB_COFFIN_CIV BUILDJOB_COFFIN_PET BUILDJOB_CHAIR_ASSIGN BUILDJOB_CHAIR_FREE BUILDJOB_CHAIR_SIZE BUILDJOB_TABLE_ASSIGN BUILDJOB_TABLE_HALL BUILDJOB_TABLE_FREE BUILDJOB_TABLE_SIZE BUILDJOB_BED_ASSIGN BUILDJOB_BED_FREE BUILDJOB_BED_BARRACKS BUILDJOB_BED_DORMITORY BUILDJOB_BED_RENT BUILDJOB_BED_SIZE BUILDJOB_BED_NAME BUILDJOB_BED_SLEEP BUILDJOB_BED_TRAIN BUILDJOB_BED_INDIV_EQ BUILDJOB_BED_SQUAD_EQ BUILDJOB_BED_POSITION BUILDJOB_DEPOT_BRING BUILDJOB_DEPOT_TRADE BUILDJOB_DEPOT_REQUEST_TRADER BUILDJOB_DEPOT_BROKER_ONLY BUILDJOB_ANIMALTRAP_BAIT_NONE BUILDJOB_ANIMALTRAP_BAIT_MEAT BUILDJOB_ANIMALTRAP_BAIT_FISH BUILDJOB_ANIMALTRAP_BAIT_GEM BUILDJOB_FARM_FALLOW BUILDJOB_FARM_FERTILIZE BUILDJOB_FARM_SEASFERT BUILDJOB_FARM_SPRING BUILDJOB_FARM_SUMMER BUILDJOB_FARM_AUTUMN BUILDJOB_FARM_WINTER BUILDJOB_STOCKPILE_MASTER BUILDJOB_STOCKPILE_DELETE_CHILD BUILDJOB_STOCKPILE_SETTINGS BUILDJOB_STOCKPILE_BARREL_UP BUILDJOB_STOCKPILE_BARREL_DOWN BUILDJOB_STOCKPILE_BARREL_ZERO BUILDJOB_STOCKPILE_BARREL_MAX BUILDJOB_STOCKPILE_BIN_UP BUILDJOB_STOCKPILE_BIN_DOWN BUILDJOB_STOCKPILE_BIN_ZERO BUILDJOB_STOCKPILE_BIN_MAX BUILDJOB_RACK_MAT_BONE BUILDJOB_RACK_MAT_BRONZE BUILDJOB_RACK_MAT_COPPER BUILDJOB_RACK_MAT_IRON BUILDJOB_RACK_MAT_STEEL BUILDJOB_RACK_MAT_WOOD BUILDJOB_RACK_MAT_METAL BUILDJOB_STAND_MAT_BONE BUILDJOB_STAND_MAT_LEATHER BUILDJOB_STAND_MAT_COPPER BUILDJOB_STAND_MAT_BRONZE BUILDJOB_STAND_MAT_STEEL BUILDJOB_STAND_MAT_IRON BUILDJOB_STAND_MAT_WOOD BUILDJOB_STAND_MAT_METAL BUILDJOB_RACKSTAND_ASSIGN BUILDJOB_RACKSTAND_FREE BUILDJOB_RACKSTAND_SIZE BUILDJOB_RACKSTAND_ITEM BUILDJOB_RACKSTAND_MAT BUILDJOB_RACKSTAND_DEFAULTS1 BUILDJOB_RACKSTAND_KILL1 BUILDJOB_RACKSTAND_DEFAULTS2 BUILDJOB_RACKSTAND_KILL2 STOCKPILE_SETTINGS_ENABLE STOCKPILE_SETTINGS_DISABLE STOCKPILE_SETTINGS_PERMIT_ALL STOCKPILE_SETTINGS_FORBID_ALL STOCKPILE_SETTINGS_PERMIT_SUB STOCKPILE_SETTINGS_FORBID_SUB STOCKPILE_SETTINGS_SPECIFIC1 STOCKPILE_SETTINGS_SPECIFIC2 MOVIE_RECORD MOVIE_PLAY MOVIE_SAVE MOVIE_LOAD ASSIGNTRADE_VIEW ASSIGNTRADE_STRING ASSIGNTRADE_EXCLUDE_PROHIBITED ASSIGNTRADE_PENDING ASSIGNTRADE_SORT NOBLELIST_REPLACE NOBLELIST_SETTINGS NOBLELIST_CAPITAL NOBLELIST_VIEW_CANDIDATE TRADE_VIEW TRADE_TRADE TRADE_OFFER TRADE_SEIZE STORES_VIEW STORES_ZOOM STORES_FORBID STORES_MELT STORES_DUMP STORES_HIDE MILITARY_ACTIVATE MILITARY_VIEW MILITARY_WEAPON MILITARY_ZOOM ANNOUNCE_ZOOM UNITJOB_REMOVE_CRE UNITJOB_ZOOM_CRE UNITJOB_ZOOM_BUILD UNITJOB_VIEW UNITJOB_MANAGER MANAGER_NEW_ORDER MANAGER_REMOVE MANAGER_PROMOTE MANAGER_MAX MANAGER_WAGES PET_BUTCHER KITCHEN_COOK KITCHEN_BREW SETUPGAME_NEW SETUPGAME_VIEW SETUPGAME_CUSTOMIZE_UNIT SETUPGAME_SAVE_PROFILE SETUPGAME_SAVE_PROFILE_ABORT SETUPGAME_SAVE_PROFILE_GO SETUPGAME_VIEW_PROFILE_PROBLEMS CIVZONE_REMOVE CIVZONE_REMOVE_ZONE CIVZONE_SHAPE CIVZONE_NEXT CIVZONE_POND_OPTIONS CIVZONE_HOSPITAL_OPTIONS CIVZONE_WATER_SOURCE CIVZONE_FISH CIVZONE_DUMP CIVZONE_POND CIVZONE_HOSPITAL CIVZONE_SAND_COLLECT CIVZONE_CLAY_COLLECT CIVZONE_ACTIVE CIVZONE_MEETING CIVZONE_POND_WATER CIVZONE_PEN CIVZONE_PEN_OPTIONS STOCKPILE_ANIMAL STOCKPILE_FOOD STOCKPILE_WEAPON STOCKPILE_ARMOR STOCKPILE_CUSTOM STOCKPILE_CUSTOM_SETTINGS STOCKPILE_FURNITURE STOCKPILE_GRAVEYARD STOCKPILE_REFUSE STOCKPILE_WOOD STOCKPILE_STONE STOCKPILE_GEM STOCKPILE_BARBLOCK STOCKPILE_CLOTH STOCKPILE_LEATHER STOCKPILE_AMMO STOCKPILE_COINS STOCKPILE_FINISHED STOCKPILE_NONE DESIGNATE_BITEM DESIGNATE_CLAIM DESIGNATE_UNCLAIM DESIGNATE_MELT DESIGNATE_NO_MELT DESIGNATE_DUMP DESIGNATE_NO_DUMP DESIGNATE_HIDE DESIGNATE_NO_HIDE DESIGNATE_TRAFFIC DESIGNATE_TRAFFIC_HIGH DESIGNATE_TRAFFIC_NORMAL DESIGNATE_TRAFFIC_LOW DESIGNATE_TRAFFIC_RESTRICTED DESIGNATE_TRAFFIC_INCREASE_WEIGHT DESIGNATE_TRAFFIC_DECREASE_WEIGHT DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE DESIGNATE_DIG DESIGNATE_DIG_REMOVE_STAIRS_RAMPS DESIGNATE_STAIR_UP DESIGNATE_STAIR_DOWN DESIGNATE_STAIR_UPDOWN DESIGNATE_RAMP DESIGNATE_CHANNEL DESIGNATE_CHOP DESIGNATE_PLANTS DESIGNATE_SMOOTH DESIGNATE_ENGRAVE DESIGNATE_FORTIFY DESIGNATE_TOGGLE_ENGRAVING DESIGNATE_UNDO DESIGNATE_REMOVE_CONSTRUCTION BUILDING_DIM_Y_UP BUILDING_DIM_Y_DOWN BUILDING_DIM_X_UP BUILDING_DIM_X_DOWN BUILDING_ORIENT_UP BUILDING_ORIENT_LEFT BUILDING_ORIENT_RIGHT BUILDING_ORIENT_DOWN BUILDING_ORIENT_NONE BUILDING_VIEW_ITEM BUILDING_ADVANCE_STAGE BUILDING_EXPAND_CONTRACT BUILDING_TRIGGER_ENABLE_WATER BUILDING_TRIGGER_MIN_WATER_UP BUILDING_TRIGGER_MIN_WATER_DOWN BUILDING_TRIGGER_MAX_WATER_UP BUILDING_TRIGGER_MAX_WATER_DOWN BUILDING_TRIGGER_ENABLE_MAGMA BUILDING_TRIGGER_MIN_MAGMA_UP BUILDING_TRIGGER_MIN_MAGMA_DOWN BUILDING_TRIGGER_MAX_MAGMA_UP BUILDING_TRIGGER_MAX_MAGMA_DOWN BUILDING_TRIGGER_ENABLE_CREATURE BUILDING_TRIGGER_ENABLE_LOCALS BUILDING_TRIGGER_RESETS BUILDING_TRIGGER_MIN_SIZE_UP BUILDING_TRIGGER_MIN_SIZE_DOWN BUILDING_TRIGGER_MAX_SIZE_UP BUILDING_TRIGGER_MAX_SIZE_DOWN UNITVIEW_GEN UNITVIEW_INV UNITVIEW_PRF UNITVIEW_WND UNITVIEW_NEXT UNITVIEW_SLAUGHTER UNITVIEW_GEN_COMBAT UNITVIEW_GEN_LABOR UNITVIEW_GEN_MISC UNITVIEW_PRF_PROF UNITVIEW_PRF_PET UNITVIEW_PRF_PET_HUNT UNITVIEW_PRF_PET_WAR UNITVIEW_PRF_VIEW STRING_A000 STRING_A001 STRING_A002 STRING_A003 STRING_A004 STRING_A005 STRING_A006 STRING_A007 STRING_A008 STRING_A009 STRING_A010 STRING_A011 STRING_A012 STRING_A013 STRING_A014 STRING_A015 STRING_A016 STRING_A017 STRING_A018 STRING_A019 STRING_A020 STRING_A021 STRING_A022 STRING_A023 STRING_A024 STRING_A025 STRING_A026 STRING_A027 STRING_A028 STRING_A029 STRING_A030 STRING_A031 STRING_A032 STRING_A033 STRING_A034 STRING_A035 STRING_A036 STRING_A037 STRING_A038 STRING_A039 STRING_A040 STRING_A041 STRING_A042 STRING_A043 STRING_A044 STRING_A045 STRING_A046 STRING_A047 STRING_A048 STRING_A049 STRING_A050 STRING_A051 STRING_A052 STRING_A053 STRING_A054 STRING_A055 STRING_A056 STRING_A057 STRING_A058 STRING_A059 STRING_A060 STRING_A061 STRING_A062 STRING_A063 STRING_A064 STRING_A065 STRING_A066 STRING_A067 STRING_A068 STRING_A069 STRING_A070 STRING_A071 STRING_A072 STRING_A073 STRING_A074 STRING_A075 STRING_A076 STRING_A077 STRING_A078 STRING_A079 STRING_A080 STRING_A081 STRING_A082 STRING_A083 STRING_A084 STRING_A085 STRING_A086 STRING_A087 STRING_A088 STRING_A089 STRING_A090 STRING_A091 STRING_A092 STRING_A093 STRING_A094 STRING_A095 STRING_A096 STRING_A097 STRING_A098 STRING_A099 STRING_A100 STRING_A101 STRING_A102 STRING_A103 STRING_A104 STRING_A105 STRING_A106 STRING_A107 STRING_A108 STRING_A109 STRING_A110 STRING_A111 STRING_A112 STRING_A113 STRING_A114 STRING_A115 STRING_A116 STRING_A117 STRING_A118 STRING_A119 STRING_A120 STRING_A121 STRING_A122 STRING_A123 STRING_A124 STRING_A125 STRING_A126 STRING_A127 STRING_A128 STRING_A129 STRING_A130 STRING_A131 STRING_A132 STRING_A133 STRING_A134 STRING_A135 STRING_A136 STRING_A137 STRING_A138 STRING_A139 STRING_A140 STRING_A141 STRING_A142 STRING_A143 STRING_A144 STRING_A145 STRING_A146 STRING_A147 STRING_A148 STRING_A149 STRING_A150 STRING_A151 STRING_A152 STRING_A153 STRING_A154 STRING_A155 STRING_A156 STRING_A157 STRING_A158 STRING_A159 STRING_A160 STRING_A161 STRING_A162 STRING_A163 STRING_A164 STRING_A165 STRING_A166 STRING_A167 STRING_A168 STRING_A169 STRING_A170 STRING_A171 STRING_A172 STRING_A173 STRING_A174 STRING_A175 STRING_A176 STRING_A177 STRING_A178 STRING_A179 STRING_A180 STRING_A181 STRING_A182 STRING_A183 STRING_A184 STRING_A185 STRING_A186 STRING_A187 STRING_A188 STRING_A189 STRING_A190 STRING_A191 STRING_A192 STRING_A193 STRING_A194 STRING_A195 STRING_A196 STRING_A197 STRING_A198 STRING_A199 STRING_A200 STRING_A201 STRING_A202 STRING_A203 STRING_A204 STRING_A205 STRING_A206 STRING_A207 STRING_A208 STRING_A209 STRING_A210 STRING_A211 STRING_A212 STRING_A213 STRING_A214 STRING_A215 STRING_A216 STRING_A217 STRING_A218 STRING_A219 STRING_A220 STRING_A221 STRING_A222 STRING_A223 STRING_A224 STRING_A225 STRING_A226 STRING_A227 STRING_A228 STRING_A229 STRING_A230 STRING_A231 STRING_A232 STRING_A233 STRING_A234 STRING_A235 STRING_A236 STRING_A237 STRING_A238 STRING_A239 STRING_A240 STRING_A241 STRING_A242 STRING_A243 STRING_A244 STRING_A245 STRING_A246 STRING_A247 STRING_A248 STRING_A249 STRING_A250 STRING_A251 STRING_A252 STRING_A253 STRING_A254 STRING_A255 CUSTOM_A CUSTOM_B CUSTOM_C CUSTOM_D CUSTOM_E CUSTOM_F CUSTOM_G CUSTOM_H CUSTOM_I CUSTOM_J CUSTOM_K CUSTOM_L CUSTOM_M CUSTOM_N CUSTOM_O CUSTOM_P CUSTOM_Q CUSTOM_R CUSTOM_S CUSTOM_T CUSTOM_U CUSTOM_V CUSTOM_W CUSTOM_X CUSTOM_Y CUSTOM_Z CUSTOM_SHIFT_A CUSTOM_SHIFT_B CUSTOM_SHIFT_C CUSTOM_SHIFT_D CUSTOM_SHIFT_E CUSTOM_SHIFT_F CUSTOM_SHIFT_G CUSTOM_SHIFT_H CUSTOM_SHIFT_I CUSTOM_SHIFT_J CUSTOM_SHIFT_K CUSTOM_SHIFT_L CUSTOM_SHIFT_M CUSTOM_SHIFT_N CUSTOM_SHIFT_O CUSTOM_SHIFT_P CUSTOM_SHIFT_Q CUSTOM_SHIFT_R CUSTOM_SHIFT_S CUSTOM_SHIFT_T CUSTOM_SHIFT_U CUSTOM_SHIFT_V CUSTOM_SHIFT_W CUSTOM_SHIFT_X CUSTOM_SHIFT_Y CUSTOM_SHIFT_Z CUSTOM_CTRL_A CUSTOM_CTRL_B CUSTOM_CTRL_C CUSTOM_CTRL_D CUSTOM_CTRL_E CUSTOM_CTRL_F CUSTOM_CTRL_G CUSTOM_CTRL_H CUSTOM_CTRL_I CUSTOM_CTRL_J CUSTOM_CTRL_K CUSTOM_CTRL_L CUSTOM_CTRL_M CUSTOM_CTRL_N CUSTOM_CTRL_O CUSTOM_CTRL_P CUSTOM_CTRL_Q CUSTOM_CTRL_R CUSTOM_CTRL_S CUSTOM_CTRL_T CUSTOM_CTRL_U CUSTOM_CTRL_V CUSTOM_CTRL_W CUSTOM_CTRL_X CUSTOM_CTRL_Y CUSTOM_CTRL_Z CUSTOM_ALT_A CUSTOM_ALT_B CUSTOM_ALT_C CUSTOM_ALT_D CUSTOM_ALT_E CUSTOM_ALT_F CUSTOM_ALT_G CUSTOM_ALT_H CUSTOM_ALT_I CUSTOM_ALT_J CUSTOM_ALT_K CUSTOM_ALT_L CUSTOM_ALT_M CUSTOM_ALT_N CUSTOM_ALT_O CUSTOM_ALT_P CUSTOM_ALT_Q CUSTOM_ALT_R CUSTOM_ALT_S CUSTOM_ALT_T CUSTOM_ALT_U CUSTOM_ALT_V CUSTOM_ALT_W CUSTOM_ALT_X CUSTOM_ALT_Y CUSTOM_ALT_Z FPS_UP FPS_DOWN TOGGLE_TTF Select Secondary Select Deselect Select all Deselect All Leave screen Leave all screens Close mega announcement Toggle Fullscreen World Param: Add World Param: Copy World Param: Delete World Param: Title World Param: Name, Random World Param: Name, Enter World Param: Seed, Random World Param: Seed, Enter World Param: Load World Param: Save World Param: Dim X, Up World Param: Dim X, Down World Param: Dim Y, Up World Param: Dim Y, Down World Param: Enter Advanced Parameters World Param: Increase Parameter World Param: Decrease Parameter World Param: Enter Value World Param: Nullify Parameter World Param: Set Presets World Param: Reject, Continue World Param: Reject, Abort World Param: Reject, Allow This World Param: Reject, Allow All World Generation: Continue World Generation: Use World Generation: Abort Setup game: Embark Setup game: Name Fort Setup game: Name Group Setup game: Reclaim Setup game: Find Setup game: Notes Setup game: Notes, New Note Setup game: Notes, Delete Note Setup game: Notes, Change Symbol Selection Setup game: Notes, Adopt Symbol Setup game: Resize Local Y Up Setup game: Resize Local Y Down Setup game: Resize Local X Up Setup game: Resize Local X Down Setup game: Move Local Y Up Setup game: Move Local Y Down Setup game: Move Local X Up Setup game: Move Local X Down Setup game: View Biome 1 Setup game: View Biome 2 Setup game: View Biome 3 Setup game: View Biome 4 Setup game: View Biome 5 Setup game: View Biome 6 Setup game: View Biome 7 Setup game: View Biome 8 Setup game: View Biome 9 Choose name: Random Choose name: Clear Choose name: Type View item: Description View item: Forbid View item: Melt View item: Dump View item: Hide Main menu Options, Export Local Image Help Movies Change tab or highlight selection Change tab or highlight selection, secondary Move selector up Move selector down Move selector left Move selector right Page selector up Page selector down Move secondary selector up Move secondary selector down Page secondary selector up Page secondary selector down Move view/cursor up Move view/cursor down Move view/cursor left Move view/cursor right Move view/cursor up and left Move view/cursor up and right Move view/cursor down and left Move view/cursor down and right Move view/cursor up, fast Move view/cursor down, fast Move view/cursor left, fast Move view/cursor right, fast Move view/cursor up and left, fast Move view/cursor up and right, fast Move view/cursor down and left, fast Move view/cursor down and right, fast Move view/cursor up (z) Move view/cursor down (z) Move view/cursor up (z), aux Move view/cursor down (z), aux Adventure: return to arena Adventure: move north Adventure: move south Adventure: move east Adventure: move west Adventure: move northwest Adventure: move northeast Adventure: move southwest Adventure: move southeast Adventure: move same square Adventure: careful move north up/down Adventure: careful move south up/down Adventure: careful move east up/down Adventure: careful move west up/down Adventure: careful move northwest up/down Adventure: careful move northeast up/down Adventure: careful move southwest up/down Adventure: careful move southeast up/down Adventure: careful move up/down Adventure: move north/up Adventure: move south/up Adventure: move east/up Adventure: move west/up Adventure: move northwest/up Adventure: move northeast/up Adventure: move southwest/up Adventure: move southeast/up Adventure: move up Adventure: move north/down Adventure: move south/down Adventure: move east/down Adventure: move west/down Adventure: move northwest/down Adventure: move northeast/down Adventure: move southwest/down Adventure: move southeast/down Adventure: move down Adventure: move up, aux Adventure: move down, aux World Gen: Export Map Legends: Export Map Legends: Export XML Legends: Export Detailed Map Legends: Civ/Site Legends: String filter Adventure: Combat, Attack Mode Adventure: Combat, Dodge Mode Adventure: Combat, Charge Defend Mode Adventure: Status Adventure: Status, Close Combat Adventure: Status, Customize Adventure: Status, Kills Adventure: Status, Health Adventure: Status, Att/Skills Adventure: Status, Desc Unit View, Customize Unit View, Health Unit View, Relationships Unit View, Relationships, Zoom Unit View, Relationships, View Unit View, Kills Customize Unit, Nickname Customize Unit, Profession Adventure: Clear announcements Adventure: Sleep Adventure: Sleep, Sleep Adventure: Sleep, Wait Adventure: Sleep, Dawn Adventure: Wait Adventure: Attack Adventure: Attack, Confirm Adventure: Look Adventure: Search Adventure: Talk Adventure: Inv. Interact Adventure: Misc. Action Adventure: Misc. Action, Create Adventure: Misc. Action, Butcher Adventure: Misc. Action, Ability Adventure: Misc. Action, Power Adventure: Inv. Look Adventure: Inv. Remove Adventure: Inv. Wear Adventure: Inv. Eat/Drink Adventure: Inv. Put In Adventure: Inv. Drop Adventure: Get/Ground Adventure: Throw Adventure: Fire Adventure: Announcements Adventure: Combat Options Adventure: Movement Options Adventure: Movement Options, Swim Adventure: Sneak Adventure: Center Adventure: Companions Adventure: Building Interact Adventure: Travel Adventure: Travel, Sleep Adventure: Travel, Map Adventure: Travel, Hide Instructions Adventure: Get Date Adventure: Get Weather Adventure: Get Temperature Adventure: Change Stance Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Option 7 Option 8 Option 9 Option 10 Option 11 Option 12 Option 13 Option 14 Option 15 Option 16 Option 17 Option 18 Option 19 Option 20 Secondary Option 1 Secondary Option 2 Secondary Option 3 Secondary Option 4 Secondary Option 5 Secondary Option 6 Secondary Option 7 Secondary Option 8 Secondary Option 9 Secondary Option 10 Secondary Option 11 Secondary Option 12 Secondary Option 13 Secondary Option 14 Secondary Option 15 Secondary Option 16 Secondary Option 17 Secondary Option 18 Secondary Option 19 Secondary Option 20 Hotkey: Make Ash Hotkey: Make Charcoal Hotkey: Melt Object Hotkey: Green Glass Hotkey: Clear Glass Hotkey: Crystal Glass Hotkey: Collect Sand Hotkey: Collect Clay Hotkey: Raw Glass Hotkey: Glass Armorstand Hotkey: Glass Box Hotkey: Glass Cabinet Hotkey: Glass Coffin Hotkey: Glass Floodgate Hotkey: Glass Hatch Cover Hotkey: Glass Grate Hotkey: Glass Goblet Hotkey: Glass Toy Hotkey: Glass Instrument Hotkey: Glass Portal Hotkey: Glass Statue Hotkey: Glass Table Hotkey: Glass Cage Hotkey: Glass Chair Hotkey: Glass Blocks Hotkey: Glass Vial Hotkey: Glass Weaponrack Hotkey: Glass Window Hotkey: Ashery, Lye Hotkey: Ashery, Potash (Lye) Hotkey: Ashery, Potash (Ash) Hotkey: Carpenter, Barrel Hotkey: Carpenter, Blocks Hotkey: Carpenter, Bucket Hotkey: Carpenter, Animal Trap Hotkey: Carpenter, Cage Hotkey: Carpenter, Armorstand Hotkey: Carpenter, Bed Hotkey: Carpenter, Chair Hotkey: Carpenter, Coffin Hotkey: Carpenter, Door Hotkey: Carpenter, Floodgate Hotkey: Carpenter, Hatch Cover Hotkey: Carpenter, Grate Hotkey: Carpenter, Cabinet Hotkey: Carpenter, Bin Hotkey: Carpenter, Box Hotkey: Carpenter, Weaponrack Hotkey: Carpenter, Table Hotkey: Siege Shop, Ballista Hotkey: Siege Shop, Catapult Hotkey: Leather, Bag Hotkey: Leather, Flask Hotkey: Leather, Shirt Hotkey: Leather, Cloak Hotkey: Leather, Backpack Hotkey: Leather, Quiver Hotkey: Leather, Image Hotkey: Clothes, Cloth Hotkey: Clothes, Silk Hotkey: Clothes, Yarn Hotkey: Clothes, Shirt Hotkey: Clothes, Cloak Hotkey: Clothes, Box Hotkey: Clothes, Rope Hotkey: Clothes, Image Hotkey: Crafts, Mat Stone Hotkey: Crafts, Mat Wood Hotkey: Crafts, Dec Bone Hotkey: Crafts, Dec Shell Hotkey: Crafts, Dec Tooth Hotkey: Crafts, Dec Horn Hotkey: Crafts, Dec Pearl Hotkey: Crafts, Totem Hotkey: Crafts, Cloth Hotkey: Crafts, Silk Hotkey: Crafts, Yarn Hotkey: Crafts, Wood Material Hotkey: Crafts, Bone Material Hotkey: Crafts, Shell Material Hotkey: Crafts, Shell Hotkey: Crafts, Tooth Hotkey: Crafts, Horn Hotkey: Crafts, Pearl Hotkey: Crafts, Bone Hotkey: Crafts, Leather Hotkey: Crafts, Slab Hotkey: Crafts, Mat Crafts Hotkey: Crafts, Mat Goblet Hotkey: Crafts, Mat Instrument Hotkey: Crafts, Mat Toy Hotkey: Forge, Weapon Hotkey: Forge, Armor Hotkey: Forge, Furniture Hotkey: Forge, Siege Hotkey: Forge, Trap Hotkey: Forge, Other Hotkey: Forge, Metal Clothing Hotkey: Building, Armorstand Hotkey: Building, Bed Hotkey: Building, Traction Bench Hotkey: Building, Slab Hotkey: Building, Nest Box Hotkey: Building, Hive Hotkey: Building, Chair Hotkey: Building, Coffin Hotkey: Building, Door Hotkey: Building, Floodgate Hotkey: Building, Hatch Hotkey: Building, Wall Grate Hotkey: Building, Floor Grate Hotkey: Building, Vertical Bars Hotkey: Building, Floor Bars Hotkey: Building, Cabinet Hotkey: Building, Chest Hotkey: Building, Kennel Hotkey: Building, Farm Plot Hotkey: Building, Weaponrack Hotkey: Building, Statue Hotkey: Building, Table Hotkey: Building, Dirt Road Hotkey: Building, Paved Road Hotkey: Building, Bridge Hotkey: Building, Well Hotkey: Building, Siege Hotkey: Building, Workshop Hotkey: Building, Furnace Hotkey: Building, Glass Window Hotkey: Building, Gem Window Hotkey: Building, Shop Hotkey: Building, Animal Trap Hotkey: Building, Chain Hotkey: Building, Cage Hotkey: Building, Trade Depot Hotkey: Building, Trap Hotkey: Building, Machine Component Hotkey: Building, Support Hotkey: Building, Archery Target Hotkey: Building, Machine Component, Screw Pump Hotkey: Building, Machine Component, Water Wheel Hotkey: Building, Machine Component, Windmill Hotkey: Building, Machine Component, Gear Assembly Hotkey: Building, Machine Component, Horizontal Axle Hotkey: Building, Machine Component, Vertical Axle Hotkey: Building, Siege, Ballista Hotkey: Building, Siege, Catapult Hotkey: Building, Trap, Stone Hotkey: Building, Trap, Weapon Hotkey: Building, Trap, Lever Hotkey: Building, Trap, Trigger Hotkey: Building, Trap, Cage Hotkey: Building, Trap, Upright Spear/Spike Hotkey: Building, Wall/Floor/Stairs Hotkey: Building, Construction, Fortification Hotkey: Building, Construction, Wall Hotkey: Building, Construction, Floor Hotkey: Building, Construction, Ramp Hotkey: Building, Construction, Upward Stair Hotkey: Building, Construction, Downward Stair Hotkey: Building, Construction, Up/Down Stair Hotkey: Building, Wksp, Leather Hotkey: Building, Wksp, Quern Hotkey: Building, Wksp, Millstone Hotkey: Building, Wksp, Loom Hotkey: Building, Wksp, Clothes Hotkey: Building, Wksp, Bowyer Hotkey: Building, Wksp, Carpenter Hotkey: Building, Wksp, Metalsmith Hotkey: Building, Wksp, Lavamill Hotkey: Building, Wksp, Jeweler Hotkey: Building, Wksp, Mason Hotkey: Building, Wksp, Butcher Hotkey: Building, Wksp, Tanner Hotkey: Building, Wksp, Dyer Hotkey: Building, Wksp, Craftsman Hotkey: Building, Wksp, Siege Hotkey: Building, Wksp, Mechanic Hotkey: Building, Wksp, Still Hotkey: Building, Wksp, Farmer Hotkey: Building, Wksp, Kitchen Hotkey: Building, Wksp, Fishery Hotkey: Building, Wksp, Ashery Hotkey: Building, Furn, Wood Hotkey: Building, Furn, Smelter Hotkey: Building, Furn, Glass Hotkey: Building, Furn, Kiln Hotkey: Building, Hive, Install Colony Hotkey: Building, Hive, Gather Products Main: One-Step Main: Pause/Resume Depot Access Main: Hot Keys Main: Hot Key 1 Main: Hot Key 2 Main: Hot Key 3 Main: Hot Key 4 Main: Hot Key 5 Main: Hot Key 6 Main: Hot Key 7 Main: Hot Key 8 Main: Hot Key 9 Main: Hot Key 10 Main: Hot Key 11 Main: Hot Key 12 Main: Hot Key 13 Main: Hot Key 14 Main: Hot Key 15 Main: Hot Key 16 Hot Keys: Change Name Hot Keys: Zoom Main: Announcements Main: Reports Main: Place Building Main: Civilizations Main: Designations Main: Artifacts Main: Nobles Main: Standing Orders Main: Military Main: Military, Create Squad Main: Military, Disband Squad Main: Military, Create Sub-Squad Main: Military, Cancel Orders Main: Military, Positions Main: Military, Alerts Main: Military, Alerts, Add Main: Military, Alerts, Delete Main: Military, Alerts, Set Main: Military, Alerts, Name Main: Military, Alerts, Set/Retain Main: Military, Equip Main: Military, Equip, Customize Main: Military, Equip, Uniform Main: Military, Equip, Priority Main: Military, Uniforms Main: Military, Supplies Main: Military, Supplies, Water Down Main: Military, Supplies, Water Up Main: Military, Supplies, Food Down Main: Military, Supplies, Food Up Main: Military, Ammunition Main: Military, Ammunition, Add Item Main: Military, Ammunition, Remove Item Main: Military, Ammunition, Lower Amount Main: Military, Ammunition, Raise Amount Main: Military, Ammunition, Lower Amount Lots Main: Military, Ammunition, Raise Amount Lots Main: Military, Ammunition, Material Main: Military, Ammunition, Combat Main: Military, Ammunition, Training Main: Military, Training Main: Military, Schedule Main: Military, Add Uniform Main: Military, Delete Uniform Main: Military, Name Uniform Main: Military, Add Armor Main: Military, Add Pants Main: Military, Add Helm Main: Military, Add Gloves Main: Military, Add Boots Main: Military, Add Shield Main: Military, Add Weapon Main: Military, Add Material Main: Military, Add Color Main: Military, Replace Clothing Main: Military, Exact Match Main: Rooms Building List: Zoom T Building List: Zoom Q Main: Control Squads Main: Control Squads, Move Main: Control Squads, Kill Main: Control Squads, Kill List Main: Control Squads, Kill Rect Main: Control Squads, Schedule Main: Control Squads, Cancel Order Main: Control Squads, Alert Main: Control Squads, Select Individuals Main: Control Squads, Center Squad Schedule: Sleep Squad Schedule: Civilian Uniform Squad Schedule: Give Order Squad Schedule: Edit Order Squad Schedule: Cancel Order Squad Schedule: Copy Orders Squad Schedule: Paste Orders Squad Schedule: Name Grid Cell Main: Stockpiles Main: Activity Zone Main: View Units Main: Job List Main: Unit List Main: Look Main: Burrows Main: Burrows, Add Main: Burrows, Delete Main: Burrows, Define Main: Burrows, Add Citizen Main: Burrows, Center Main: Burrows, Name Main: Burrows, Change Selector Main: Burrows, Brush Main: Burrows, Paint/Erase Main: Note Main: Note, Place Main: Note, Delete Main: Note, Enter Name Main: Note, Enter Text Main: Note, Adopt Symbol Main: Note, Change Selection Main: Note, Route, Done Main: Note, Routes Main: Note, Route, Add Main: Note, Route, Edit Main: Note, Route, Delete Main: Note, Route, Center Main: Note, Route, Name Main: Building Jobs Main: Overall Status Main: Status, Overall Health, Recenter Main: Building Items Building Items: Forbid Building Items: Dump Building Items: Melt Building Items: Hide Dwf Look: Forbid Dwf Look: Dump Dwf Look: Melt Dwf Look: Hide Dwf Look: Arena Creature Dwf Look: Arena Adv Mode Dwf Look: Arena Water Dwf Look: Arena Magma Arena Creature: Side Down Arena Creature: Side Up Arena Creature: New Item Arena Creature: Blank List Arena Creature: Remove Item Arena Creature: Undead Adventure: Creation, Name Entry Adventure: Creation, Customize Name Adventure: Creation, Random Name Adventure: Creation, Change Gender Adventure: Travel, Visit Site Adventure: Travel, Clouds Adventure: Log Adventure: Travel, Log Adventure: Log, Tasks Adventure: Log, Entities Adventure: Log, Sites Adventure: Log, Regions Adventure: Log, Feature Layers Adventure: Log, Zoom to Current Location Adventure: Log, Zoom to Selected Adventure: Log, Toggle Line Adventure: Log, Toggle Map/Info Orders: Forbid Orders: Forbid Projectiles Orders: Forbid Your Corpse Orders: Forbid Your Items Orders: Forbid Other Corpse Orders: Forbid Other Items Orders: Gather Refuse Orders: Gather Outside Orders: Gather Outside Vermin Orders: Dump Corpse Orders: Dump Skull Orders: Dump Skin Orders: Dump Bone Orders: Dump Shell Orders: Dump Other Orders: Dump Strand Tissue Orders: Gather Furniture Orders: Gather Animals Orders: Gather Food Orders: Gather Bodies Orders: Refuse Orders: Gather Stone Orders: Gather Wood Orders: All Harvest Orders: Piles Same Orders: Mix Foods Orders: Exceptions Orders: Loom Orders: Dyed Cloth Orders: Workshop Orders: Auto-Collect Web Orders: Auto-Slaughter Orders: Auto-Butcher Orders: Auto-Tan Orders: Auto-Fishery Orders: Auto-Kitchen Orders: Auto-Kiln Orders: Auto-Smelter Orders: Auto-Other Orders: Zone Orders: Zone, Drinking Orders: Zone, Fishing Suspend Building Menu Confirm Save Bindings Load Bindings Complete Binding Zoom In Zoom Out Toggle Zoom Reset Zoom Macro, Break Macro, Record Macro, Play Macro, Save Macro, Load Hotkey: Alchemist, Soap Hotkey: Still, Brew Hotkey: Still, Extract Hotkey: Loom, Collect Silk Hotkey: Loom, Weave Cloth Hotkey: Loom, Weave Silk Hotkey: Loom, Weave Yarn Hotkey: Loom, Metal Hotkey: Kitchen, Meal 1 Hotkey: Kitchen, Meal 2 Hotkey: Kitchen, Meal 3 Hotkey: Kitchen, Render Fat Hotkey: Farmer, Process Hotkey: Farmer, Vial Hotkey: Farmer, Bag Hotkey: Farmer, Barrel Hotkey: Farmer, Cheese Hotkey: Farmer, Milk Hotkey: Farmer, Shear Hotkey: Farmer, Spin Hotkey: Mill, Mill Hotkey: Kennel, Hunt Hotkey: Kennel, Catch Hotkey: Kennel, Tame Small Hotkey: Kennel, Tame Large Hotkey: Kennel, War Hotkey: Fishery, Process Hotkey: Fishery, Extract Hotkey: Fishery, Catch Hotkey: Butcher, Butcher Hotkey: Butcher, Extract Hotkey: Butcher, Catch Hotkey: Tanner, Tan Hotkey: Dyer, Thread Hotkey: Dyer, Cloth Hotkey: Jeweler, Furniture Hotkey: Jeweler, Finished Hotkey: Jeweler, Ammo Hotkey: Jeweler, Cut Hotkey: Jeweler, Encrust Hotkey: Mechanic, Mechanisms Hotkey: Mechanic, Traction Bench Hotkey: Mason, Armorstand Hotkey: Mason, Blocks Hotkey: Mason, Chair Hotkey: Mason, Coffin Hotkey: Mason, Door Hotkey: Mason, Floodgate Hotkey: Mason, Hatch Cover Hotkey: Mason, Grate Hotkey: Mason, Cabinet Hotkey: Mason, Box Hotkey: Mason, Statue Hotkey: Mason, Quern Hotkey: Mason, Millstone Hotkey: Mason, Table Hotkey: Mason, Weaponrack Hotkey: Mason, Slab Hotkey: Trap, Bridge Hotkey: Trap, Gear Assembly Hotkey: Trap, Door Hotkey: Trap, Floodgate Hotkey: Trap, Spike Hotkey: Trap, Hatch Hotkey: Trap, Wall Grate Hotkey: Trap, Floor Grate Hotkey: Trap, Vertical Bars Hotkey: Trap, Floor Bars Hotkey: Trap, Support Hotkey: Trap, Chain Hotkey: Trap, Cage Hotkey: Trap, Lever Buildjob: Add Buildjob: Cancel Buildjob: Promote Buildjob: Repeat Buildjob: Suspend Buildjob: Workshop Profile Buildjob: Well, Free Buildjob: Well, Size Buildjob: Target, Free Buildjob: Target, Size Buildjob: Target, Down Buildjob: Target, Up Buildjob: Target, Right Buildjob: Target, Left Buildjob: Statue, Assign Buildjob: Statue, Free Buildjob: Statue, Size Buildjob: Cage, Justice Buildjob: Cage, Free Buildjob: Cage, Size Buildjob: Cage, Assign Occ Buildjob: Cage, Water Buildjob: Cage, Assign Owner Buildjob: Chain, Assign Occ Buildjob: Chain, Justice Buildjob: Chain, Assign Owner Buildjob: Chain, Free Buildjob: Chain, Size Buildjob: Siege, Fire Buildjob: Siege, Orient Buildjob: Door, Internal Buildjob: Door, Forbid Buildjob: Door, Pet-passable Buildjob: Coffin, Assign Buildjob: Coffin, Free Buildjob: Coffin, Size Buildjob: Coffin, Gen. Burial Buildjob: Coffing, Allow Citizens Buildjob: Coffing, Allow Pets Buildjob: Chair, Assign Buildjob: Chair, Free Buildjob: Chair, Size Buildjob: Table, Assign Buildjob: Table, Hall Buildjob: Table, Free Buildjob: Table, Size Buildjob: Bed, Assign Buildjob: Bed, Free Buildjob: Bed, Barracks Buildjob: Bed, Dormitory Buildjob: Bed, Rent Buildjob: Bed, Size Buildjob: Bed, Name Buildjob: Bed, Sleep Buildjob: Bed, Train Buildjob: Bed, Indiv Eq Buildjob: Bed, Squad Eq Buildjob: Bed, Position Buildjob: Depot, Bring Buildjob: Depot, Trade Buildjob: Depot, Request Trader Buildjob: Depot, Broker Only Buildjob: Animal Trap, No Bait Buildjob: Animal Trap, Meat Bait Buildjob: Animal Trap, Fish Bait Buildjob: Animal Trap, Gem Bait Buildjob: Farm, Fallow Buildjob: Farm, Fertilize Buildjob: Farm, Seas Fert Buildjob: Farm, Spring Buildjob: Farm, Summer Buildjob: Farm, Autumn Buildjob: Farm, Winter Buildjob: Stockpile, Master Buildjob: Stockpile, Delete Child Buildjob: Stockpile, Settings Buildjob: Stockpile, Barrel Up Buildjob: Stockpile, Barrel Down Buildjob: Stockpile, Barrel Zero Buildjob: Stockpile, Barrel Max Buildjob: Stockpile, Bin Up Buildjob: Stockpile, Bin Down Buildjob: Stockpile, Bin Zero Buildjob: Stockpile, Bin Max Buildjob: Rack, Mat, Bone Buildjob: Rack, Mat, Bronze Buildjob: Rack, Mat, Copper Buildjob: Rack, Mat, Iron Buildjob: Rack, Mat, Steel Buildjob: Rack, Mat, Wood Buildjob: Rack, Mat, Special Metal Buildjob: Stand, Mat, Bone Buildjob: Stand, Mat, Leather Buildjob: Stand, Mat, Copper Buildjob: Stand, Mat, Bronze Buildjob: Stand, Mat, Steel Buildjob: Stand, Mat, Iron Buildjob: Stand, Mat, Wood Buildjob: Stand, Mat, Special Metal Buildjob: Rackstand, Assign Buildjob: Rackstand, Free Buildjob: Rackstand, Size Buildjob: Rackstand, Item Buildjob: Rackstand, Mat Buildjob: Rackstand, All Items Buildjob: Rackstand, No Items Buildjob: Rackstand, All Mats Buildjob: Rackstand, No Mats Stockpile Settings: Enable Stockpile Settings: Disable Stockpile Settings: Permit All Stockpile Settings: Forbid All Stockpile Settings: Permit Sub Stockpile Settings: Forbit Sub Stockpile Settings: Specific 1 Stockpile Settings: Specific 2 Movie: Record Movie: Play Movie: Save Movie: Load Assign Trade: View Assign Trade: String Assign Trade: Exclude Prohibited Assign Trade: Pending Assign Trade: Sort Noble List: Replace Noble List: Settings Noble List: Capital Noble List: View Candidate Adventure: Barter, View Adventure: Barter, Currency 1 Adventure: Barter, Currency 2 Adventure: Barter, Trade Trade, View Trade, Trade Trade, Offer Trade, Seize Stores, View Stores, Forbid Stores, Melt Stores, Dump Stores, Zoom Stores, Hide Military, Activate Military, View Military, Weapon Military, Zoom Announcements, Zoom Unitjob, Remove Unit Unitjob, Zoom Unit Unitjob, Zoom Building Unitjob, View Unitjob, Manager Manager, New Order Manager, Remove Manager, Promote Manager, Max Manager, Wages Animals, Slaughter Kitchen, Cook Kitchen, Brew Setup, New Setup, View Setup, Customize Unit Setup, Save Profile Setup, Save Profile, Abort Setup, Save Profile, Go Setup, View Profile Problems Main: Activity Zone, Remove Main: Activity Zone, Remove Zone Main: Activity Zone, Shape Main: Activity Zone, Next Main: Activity Zone, Water Source Main: Activity Zone, Garbage Dump Main: Activity Zone, Pond Main: Activity Zone, Hospital Main: Activity Zone, Sand Collect Main: Activity Zone, Clay Collect Main: Activity Zone, Active Main: Activity Zone, Fish Main: Activity Zone, Meeting Main: Activity Zone, Pond Options Main: Activity Zone: Pond, Water Main: Activity Zone, Hospital Options Main: Activity Zone, Pen Main: Activity Zone, Pen Options Stockpile, Animal Stockpile, Food Stockpile, Weapon Stockpile, Armor Stockpile, Custom Stockpile, Custom Settings Stockpile, Furniture Stockpile, Corpse Stockpile, Refuse Stockpile, Wood Stockpile, Stone Stockpile, Gem Stockpile, Bar/Block Stockpile, Cloth Stockpile, Leather Stockpile, Ammo Stockpile, Coins Stockpile, Finished Stockpile, None Designate, Building/Item Designate, Reclaim Designate, Forbid Designate, Melt Designate, No Melt Designate, Dump Designate, No Dump Designate, Hide Designate, No Hide Designate, Traffic Designate, High Traffic Designate, Normal Traffic Designate, Low Traffic Designate, Restricted Traffic Designate, Increase Weight Designate, Decrease Weight Designate, Increase Weight More Designate, Decrease Weight More Designate, Dig Designate, Dig Remove Stairs Ramps Designate, U Stair Designate, D Stair Designate, UD Stair Designate, Ramp Designate, Channel Designate, Chop Designate, Plants Designate, Smooth Designate, Engrave Designate, Fortify Designate, Toggle Engraving Designate, Undo Designate, Remove Construction Building, Change Height + Building, Change Height - Building, Change Width + Building, Change Width - Building, Orient Up Building, Orient Left Building, Orient Right Building, Orient Down Building, Orient None Building, View Item Building, Done Selecting Building, Expand/Contract Building, Trigger, Enable Water Building, Trigger, Min Water Up Building, Trigger, Min Water Down Building, Trigger, Max Water Up Building, Trigger, Max Water Down Building, Trigger, Enabler Magma Building, Trigger, Min Magma Up Building, Trigger, Min Magma Down Building, Trigger, Max Magma Up Building, Trigger, Max Magma Down Building, Trigger, Enable Creature Building, Trigger, Enable Locals Building, Trigger, Resets Building, Trigger, Min Size Up Building, Trigger, Min Size Down Building, Trigger, Max Size Up Building, Trigger, Max Size Down Unitview, General Unitview, Inventory Unitview, Prefs Unitview, Wounds Unitview, Next Unit Unitview, Slaughter Unitview, General, Combat Unitview, General, Labor Unitview, General, Misc Unitview, Prefs, Labor Unitview, Prefs, Pets Unitview, Prefs, Pets, Hunting Unitview, Prefs, Pets, War Unitview, Prefs, Profile String: Backspace String: Character 001 String: Character 002 String: Character 003 String: Character 004 String: 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String: Character 232 String: Character 233 String: Character 234 String: Character 235 String: Character 236 String: Character 237 String: Character 238 String: Character 239 String: Character 240 String: Character 241 String: Character 242 String: Character 243 String: Character 244 String: Character 245 String: Character 246 String: Character 247 String: Character 248 String: Character 249 String: Character 250 String: Character 251 String: Character 252 String: Character 253 String: Character 254 String: Character 255 Custom: A Custom: B Custom: C Custom: D Custom: E Custom: F Custom: G Custom: H Custom: I Custom: J Custom: K Custom: L Custom: M Custom: N Custom: O Custom: P Custom: Q Custom: R Custom: S Custom: T Custom: U Custom: V Custom: W Custom: X Custom: Y Custom: Z Custom: Shift + A Custom: Shift + B Custom: Shift + C Custom: Shift + D Custom: Shift + E Custom: Shift + F Custom: Shift + G Custom: Shift + H Custom: Shift + I Custom: Shift + J Custom: Shift + K Custom: Shift + L Custom: Shift + M Custom: Shift + N Custom: Shift + O Custom: Shift + P Custom: Shift + Q Custom: Shift + R Custom: Shift + S Custom: Shift + T Custom: Shift + U Custom: Shift + V Custom: Shift + W Custom: Shift + X Custom: Shift + Y Custom: Shift + Z Custom: Ctrl + A Custom: Ctrl + B Custom: Ctrl + C Custom: Ctrl + D Custom: Ctrl + E Custom: Ctrl + F Custom: Ctrl + G Custom: Ctrl + H Custom: Ctrl + I Custom: Ctrl + J Custom: Ctrl + K Custom: Ctrl + L Custom: Ctrl + M Custom: Ctrl + N Custom: Ctrl + O Custom: Ctrl + P Custom: Ctrl + Q Custom: Ctrl + R Custom: Ctrl + S Custom: Ctrl + T Custom: Ctrl + U Custom: Ctrl + V Custom: Ctrl + W Custom: Ctrl + X Custom: Ctrl + Y Custom: Ctrl + Z Custom: Alt + A Custom: Alt + B Custom: Alt + C Custom: Alt + D Custom: Alt + E Custom: Alt + F Custom: Alt + G Custom: Alt + H Custom: Alt + I Custom: Alt + J Custom: Alt + K Custom: Alt + L Custom: Alt + M Custom: Alt + N Custom: Alt + O Custom: Alt + P Custom: Alt + Q Custom: Alt + R Custom: Alt + S Custom: Alt + T Custom: Alt + U Custom: Alt + V Custom: Alt + W Custom: Alt + X Custom: Alt + Y Custom: Alt + Z Increase FPS limit Decrease FPS limit Toggle truetype rendering Backspace Clear Enter Pause Exclaim Quotedbl Hash Dollar Ampersand Quote Leftparen Rightparen Asterisk Plus Comma Minus Period Slash Colon Semicolon Less Equals Greater Question Leftbracket Backslash Rightbracket Caret Underscore Backquote Delete Numpad 0 Numpad 1 Numpad 2 Numpad 3 Numpad 4 Numpad 5 Numpad 6 Numpad 7 Numpad 8 Numpad 9 Numpad Period Numpad Divide Numpad Multiply Numpad Plus Numpad Minus Numpad Enter Numpad Equals Down Right Insert Page Up Page Down Numlock Capslock Scrollock Rshift Lshift Rctrl Lctrl Ralt Lalt Rmeta Lmeta Lsuper Rsuper Mode Compose Print Sysreq Break Menu Power Euro Undo Text entry Militia Stockorder Pilezone Building Embark Dwarf mode Adventurer World General Macros Save and exit Exit, discard changes when DF quits Mouse button: Add binding Don't repeat Delayed repeat Immediate repeat Mouse: Select a macro, then press Keybinding - currently registering new key Keybinding Select a binding, then press Select binding, or press space to abort Key binding & macro center SYMBOL NOUN PREFIX VERB ADJ_DIST THE_NOUN_SING THE_NOUN_PLUR THE_COMPOUND_NOUN_SING THE_COMPOUND_NOUN_PLUR THE_COMPOUND_ADJ FRONT_COMPOUND_NOUN_SING FRONT_COMPOUND_NOUN_PLUR REAR_COMPOUND_NOUN_SING REAR_COMPOUND_NOUN_PLUR FRONT_COMPOUND_ADJ REAR_COMPOUND_ADJ FRONT_COMPOUND_PREFIX THE_COMPOUND_PREFIX STANDARD_VERB Unrecognized Word Token: Unrecognized Symbol Token: Unrecognized Translation Token: NAME_SWAMP HOLY NAME_DESERT NAME_GLACIER NAME_TUNDRA NAME_GRASSLAND NAME_HILLS NAME_REGION NAME_PEAK NAME_ISLAND_SMALL NAME_ISLAND NAME_CONTINENT NAME_WAR NAME_BATTLE NAME_SIEGE NAME_COMMON_RELIGION NAME_BUILDING_TEMPLE NAME_ROAD NAME_BRIDGE NAME_TUNNEL NAME_WALL NAME_BUILDING_KEEP NAME_BUILDING_TOMB Unrecognized word token: Impoverished Word Selector Machine node out of bounds on split Failed to find machine node frontier on split Unreachable machine node on split MOON_PHASE Unrecognized Material Template Token: Unrecognized Color Token in Material Template: IMPLIES_ANIMAL_KILL ALCOHOL_PLANT ALCOHOL_CREATURE CHEESE_PLANT CHEESE_CREATURE POWDER_MISC_PLANT POWDER_MISC_CREATURE STOCKPILE_GLOB STOCKPILE_GLOB_SOLID STOCKPILE_GLOB_PASTE STOCKPILE_GLOB_PRESSED LIQUID_MISC_PLANT LIQUID_MISC_CREATURE LIQUID_MISC_OTHER STRUCTURAL_PLANT_MAT SEED_MAT LEAF_MAT BONE THREAD_PLANT TOOTH HORN SHELL SILK GENERATES_MIASMA ROTS BLOOD_MAP_DESCRIPTOR ICHOR_MAP_DESCRIPTOR GOO_MAP_DESCRIPTOR SLIME_MAP_DESCRIPTOR PUS_MAP_DESCRIPTOR ENTERS_BLOOD ALCOHOL EDIBLE_VERMIN EDIBLE_RAW EDIBLE_COOKED ITEMS_METAL ITEMS_BARRED ITEMS_SCALED ITEMS_LEATHER ITEMS_SOFT ITEMS_HARD UNDIGGABLE DISPLAY_UNGLAZED YARN STOCKPILE_THREAD_METAL CRYSTAL_GLASSABLE ITEMS_WEAPON ITEMS_WEAPON_RANGED ITEMS_ANVIL ITEMS_AMMO ITEMS_DIGGER ITEMS_ARMOR ITEMS_DELICATE ITEMS_SIEGE_ENGINE ITEMS_QUERN STONE_NAME OVERWRITE_SOLID TEMP_DIET_INFO SLIME ICHOR FILTH POWDER_DYE ITEM_SYMBOL DISPLAY_COLOR BUILD_COLOR TILE_COLOR BASIC_COLOR STATE_COLOR STATE_NAME STATE_NAME_ADJ STATE_ADJ ABSORPTION IMPACT_YIELD IMPACT_FRACTURE IMPACT_ELASTICITY IMPACT_STRAIN_AT_YIELD COMPRESSIVE_YIELD COMPRESSIVE_FRACTURE COMPRESSIVE_ELASTICITY COMPRESSIVE_STRAIN_AT_YIELD TENSILE_YIELD TENSILE_FRACTURE TENSILE_ELASTICITY TENSILE_STRAIN_AT_YIELD TORSION_YIELD TORSION_FRACTURE TORSION_ELASTICITY TORSION_STRAIN_AT_YIELD SHEAR_YIELD SHEAR_FRACTURE SHEAR_ELASTICITY SHEAR_STRAIN_AT_YIELD BENDING_YIELD BENDING_FRACTURE BENDING_ELASTICITY BENDING_STRAIN_AT_YIELD MAX_EDGE MATERIAL_VALUE SPEC_HEAT HEATDAM_POINT COLDDAM_POINT IGNITE_POINT MELTING_POINT BOILING_POINT MAT_FIXED_TEMP SOLID_DENSITY LIQUID_DENSITY MOLAR_MASS EXTRACT_STORAGE BUTCHER_SPECIAL MEAT_NAME BLOCK_NAME MATERIAL_REACTION_PRODUCT HARDENS_WITH_WATER SOAP_LEVEL MULTIPLY_VALUE magma boiling magma GRAY amber ground amber amber paste pressed amber coral ground coral coral paste pressed coral WHITE green glass ground green glass green glass paste pressed green glass molten green glass boiling green glass DARK_GREEN clear glass ground clear glass clear glass paste pressed clear glass molten clear glass boiling clear glass CLEAR crystal glass ground crystal glass crystal glass paste pressed crystal glass molten crystal glass boiling crystal glass snow slush coal coal powder coal slush pressed coal BLACK potash potash slush pressed potash ash paste pressed ash ASH_GLAZE GLAZE_MAT pearlash pearlash paste pressed pearlash frozen lye frozen lye powder lye slush boiling lye dirt pressed dirt BROWN vomit pressed vomit molten salt boiling salt filth pressed filth frozen filth frozen filth powder filth slush boiling filth YELLOW unknown frozen substance unknown frozen powder unknown slush unknown substance unknown boiling substance grime grime paste pressed grime CREATURE_1 unknown frozen creature substance unknown frozen creature powder unknown creature paste unknown pressed frozen creature substance unknown creature substance unknown boiling creature substance PLANT_1 unknown frozen plant substance unknown frozen plant powder unknown frozen plant paste unknown pressed frozen plant substance unknown plant substance unknown boiling plant substance SYNDROME SYN_NAME SYN_AFFECTED_CLASS SYN_IMMUNE_CLASS SYN_AFFECTED_CREATURE SYN_CLASS SYN_IMMUNE_CREATURE Unrecognized CE_PAIN token: Unrecognized CE_SWELLING token: Unrecognized CE_OOZING token: Unrecognized CE_BRUISING token: Unrecognized CE_BLISTERS token: Unrecognized CE_NUMBNESS token: Unrecognized CE_PARALYSIS token: Unrecognized CE_FEVER token: Unrecognized CE_BLEEDING token: Unrecognized CE_COUGH_BLOOD token: Unrecognized CE_VOMIT_BLOOD token: Unrecognized CE_NAUSEA token: Unrecognized CE_UNCONSCIOUSNESS token: Unrecognized CE_NECROSIS token: Unrecognized CE_IMPAIR_FUNCTION token: Unrecognized CE_DROWSINESS token: Unrecognized CE_DIZZINESS token: Unsupported CE add tag: Unsupported CE remove tag: CAN_BE_HIDDEN Unrecognized CE_DISPLAY_TILE token: Unrecognized CE_DISPLAY_NAME token: Unrecognized CE_FLASH_TILE token: Unrecognized CE_PHYS_ATT_CHANGE token: Unrecognized CE_MENT_ATT_CHANGE token: APPEARANCE_MODIFIER Unrecognized CE_BODY_APPEARANCE_MODIFIER token: RESERVED_WHOLE_PART Unrecognized CE_BP_APPEARANCE_MODIFIER token: MAT_MULT Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: SPEED_PERC SPEED_ADD Unrecognized CE_SPEED_CHANGE token: MAT_TOKEN Unrecognized CE_BODY_MAT_INTERACTION token: Unrecognized CE_CAN_DO_INTERACTION token: Unrecognized CE_BODY_TRANSFORMATION token: PERC PERC_ON Unrecognized CE_SKILL_ROLL_ADJUST token: CDI token precedes any CAN_DO_INTERACTION tag SYNDROME_TAG PERIODIC COUNTER_TRIGGER Unrecognized CE Token: ALCOHOLIC COMBATHARDNESS TIME_SINCE_BREAK PARTIED_OUT MILK_COUNTER EGG_SPENT GROUNDED_ANIMAL_ANGER TIME_SINCE_SUCKED_BLOOD DRINKING_BLOOD Unrecognized Counter: PROB LOCALIZED RESISTABLE SIZE_DELAYS SIZE_DILUTES VASCULAR_ONLY MUSCULAR_ONLY START PEAK Unrecognized Caste Token in Body Transformation Effect: Interaction Token not recognized : TARGET LINE_OF_SIGHT TOUCHABLE DISTURBER_ONLY SELF_ALLOWED SELF_ONLY Unrecognized CDI Target Token: TARGET_RANGE LOCATION_HINT USAGE_HINT ADV_NAME MAX_TARGET_NUMBER WAIT_PERIOD VERBAL_SPEECH CAN_BE_MUTUAL VERBAL FREE_ACTION VERB_REVERSE TARGET_VERB WAFERS SPECIAL DEEP_SPECIAL THREAD_METAL DEEP_SURFACE AQUIFER METAMORPHIC SEDIMENTARY SOIL SOIL_OCEAN SOIL_SAND SEDIMENTARY_OCEAN_SHALLOW SEDIMENTARY_OCEAN_DEEP IGNEOUS_INTRUSIVE IGNEOUS_EXTRUSIVE ENVIRONMENT Missing Stone Environment Token: Missing Stone Environment Inclusion Type Token: Missing Frequency for Stone Environment: ALL_STONE IGNEOUS_ALL ALLUVIAL Unrecognized Stone Environment Token: ENVIRONMENT_SPEC Missing Stone Environment Spec Token: Missing Stone Environment Spec Inclusion Type Token: Missing Frequency for Stone Environment Spec: LAVA Unrecognized Inorganic Material Definition Token: NAME_PLURAL ALL_NAMES AUTUMNCOLOR GRASS TREE_TILE DEAD_TREE_TILE SAPLING_TILE DEAD_SAPLING_TILE TREE_COLOR DEAD_TREE_COLOR SAPLING_COLOR DEAD_SAPLING_COLOR SAPLING_DROWN_LEVEL TREE_DROWN_LEVEL SAPLING GROWDUR PICKED_TILE DEAD_PICKED_TILE GRASS_TILES ALT_PERIOD ALT_GRASS_TILES GRASS_COLORS SHRUB_TILE DEAD_SHRUB_TILE CLUSTERSIZE PICKED_COLOR DEAD_PICKED_COLOR SHRUB_COLOR DEAD_SHRUB_COLOR BASIC_MAT MILL SHRUB_DROWN_LEVEL EXTRACT_STILL_VIAL EXTRACT_VIAL EXTRACT_BARREL Unrecognized Plant Token: Sharp blades Extract Ore of inorganic_generated You flounder Your mason has defaced a loop path fail: Tried to call lock a second time before unlock was called. Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). Neither NTSCSI nor ASPI could be initialised. Couldn't find the specified device. Error trying to allocate a channel. The specified channel has been reused to play another sound. DMA Failure. See debug output for more information. DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format. DSP connection error. Couldn't find the DSP unit specified. DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. DSP connection error. The unit being connected to or disconnected should only have 1 input or output. Can't execute this command on an EVENT_INFOONLY event. Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. The requested event, event group, event category or event property could not be found. Error loading file. Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. Media was ejected while reading. End of file unexpectedly reached while trying to read essential data (truncated data?). File not found. Unwanted file access occured. Unsupported file or audio format. The specified resource requires authentication or is forbidden. Proxy authentication is required to access the specified resource. The HTTP request timed out. FMOD was not initialized correctly to support this function. Cannot call this command after System::init. Value passed in was a NaN, Inf or denormalized float. The syncpoint did not come from this sound handle. The vectors passed in are not unit length, or perpendicular. Reached maximum audible playback count for this sound's soundgroup. Not enough memory or resources. Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. Not enough memory or resources on console sound ram. Tried to call a command on a 3d sound when the command was meant for 2d sound. Tried to call a command on a 2d sound when the command was meant for 3d sound. Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2). Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. Couldn't connect to the specified host. The specified URL couldn't be resolved. Operation on a non-blocking socket could not complete immediately. Operation could not be performed because specified sound is not ready. Error initializing output device, but more specifically, the output device is already in use and cannot be reused. Error creating hardware sound buffer. Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). Error initializing output device. FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it. Attempted to create a software sound but no software channels were specified in System::init. Panning only works with mono or stereo sound sources. The number of allowed instances of a plugin has been exceeded. Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with. The specified tag could not be found or there are no tags. The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat. Something in FMOD hasn't been implemented when it should be! contact support! This command failed because System::init or System::setDriver was not called. The version number of this file format is not supported. Unknown error. sound: failure: Nemesis Unit Load Failed ANXIETY ANGER DEPRESSION SELF_CONSCIOUSNESS IMMODERATION VULNERABILITY FRIENDLINESS GREGARIOUSNESS ASSERTIVENESS ACTIVITY_LEVEL EXCITEMENT_SEEKING CHEERFULNESS IMAGINATION ARTISTIC_INTEREST EMOTIONALITY ADVENTUROUSNESS INTELLECTUAL_CURIOSITY LIBERALISM TRUST STRAIGHTFORWARDNESS ALTRUISM COOPERATION MODESTY SYMPATHY SELF_EFFICACY ORDERLINESS DUTIFULNESS ACHIEVEMENT_STRIVING SELF_DISCIPLINE CAUTIOUSNESS Unrecognized Personality Facet Token: text_viewer The work slowdown by the Wagon Pathing Catastrophe caravan from Their wagons have bypassed your inaccessible site. Some migrants have decided to brave this terrifying place, knowing it may be their tomb. Some migrants have arrived, despite the danger. Some migrants have arrived. Others refused to journey to this dangerous fortress. Others were too nervous to make the journey. Migrants refused to journey to such a dangerous fortress this season. Migrants were too nervous to make the journey this season. The fortress attracted no migrants this season. Inaccessible Distance: Sorting by distance Merchants Present Trading with Greetings. Let's trade. Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. These _are_ fine items, aren't they? Now, what do offer for them? Are these gifts? Do you wish to trade? You truly despise life, don't you? Once a beautiful tree, and now? That poor, gentle creature... Perhaps if you throw in some more goods I can make an offer. Asking for Offering Not trading currency Trade how many? (0- Ask for how much? (0- Offer how much? (0- You receive There are no merchants present with which to trade. Greetings from the outer lands. Greetings from the Mountainhomes. Your efforts are legend there. Let us trade! Greetings. We are enchanted by your more ethical works. We've come to trade. Greetings. The ship of the What do you want? Perhaps you'd consider this superior proposal? Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. With your trade goods such as they are, I can't fathom you ending up with all of those items. You are too kind. Take what you wish. I can't stop you. You wish to make an offering? We love gifts. You wish to make an offering to our leader? This would please us greatly. What do you offer? going there. Obviously, your copious wit is matched only by your industry! Yes, and trade we will! Simply tell me These _are_ fine items, aren't they? Now, wish to trade or to make an offering to our leader? You truely despise life, don't you? Once a beautiful tree, and now? ecstatic with the trading very happy about the trading pleased with the trading willing to trade not going to take much more of this unwilling to trade Allowed Weight: Excess Weight: Value: Trader Profit: Trader Loss: The following fortress goods were added for the counteroffer: Good Priority Peace is calling out to us. How do you respond? Let's discuss the state of our current agreements... Well then, we have finalized the export agreement. Feel free to go over the documents. Let's discuss what we are willing to offer for your ship... Well then, we have finalized the import agreement. Remember, trade agreements strengthen bonds. Please consider an import agreement next year. What requests do you have of our merchants? Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm. You continue to impress! I have come empowered to elevate this land in the eyes of our realm. surrounding your lands. Although we are loathe to spare a single branch to your senseless slaughter, we are willing to ask that you cap your tree-fells at one hundred until we next meet. The dead walk. Hide while you still can! Miners Guild Carpenters Guild Masons Guild Metalsmiths Guild Jewelers Guild Craftsmen Guild The merchants from Text generation failed: GLOBAL CHAR IKEY CHOICE LOCX LINK TREESREMOVED DIPLOMACYFLAG_SUCCESS DIPLOMACYFLAG_FAILURE YOURCIV YOURFORT NULL LOCAL_LARGE_PREDATOR RANGE DIPLOMAT ASSOCIATE ACTOR NOBLE ADD_FLAG REMOVE_FLAG NATIVENAME TRANSLATEDNAME TITLENAME HISTNAME beasts Gate This building has been claimed by works furiously! keeps muttering secretly... works, darkly brooding... with menacing fury! broods things... certain things screams mutters bones... yes tree... life raw... green raw... clear raw... crystal rough... color stone... rock bars... metal gems... shining blocks... bricks... leather... skin cloth... thread sketches pictures of skeletons shells glass glass and burning wood rough gems and glass shining bars square blocks stacked leather stacked cloth Nobody Must have magma accessible from below one of the 8 boundary tiles Needs to be powered Check for raw material access and fuel if necessary You don't have enough mechanisms. There is nothing that can be linked up. Profile requires manager Bucket full Active Frozen Here Frozen Elsewhere Total Power: Total Power Needed: Stable Foundation Hanging Pumps from the north Pumps from the east Pumps from the south Pumps from the west Shoot: From Top to Bottom From Bottom to Top From Left to Right From Right to Left Give name This is a memorial to Current Owner: Outdoor access Ready to be split Not ready to be split Too many hives Occupants: Assigned: Chained: Fire at Will Prepare to Fire Not in Use Operated by Mechanisms Forbidden Passable Pet-passable Open DOOR TAKEN BY INVADERS Retake door to forbid it. DOOR USED BY INTRUDER HATCH TAKEN BY INVADERS Retake hatch to forbid it. HATCH USED BY INTRUDER This is the resting place of Move the cursor to the pile you want to take from. Shopkeeper: For Sale at Nest box claimed by Nest box unclaimed There are no merchants trading right now. Broker: Broker can access depot Broker cannot access depot You do not have a broker. Trap Occupied: Trap Baited: for this location Disengaged Cancel Done First, you need to create a squad in the military screen. The military screen view or you can press Orders Sched - Near sq: Resume one tile round 5x5 Outside Inside Light Dark Subterranean Above Ground Corrupt Soldier Mood: Has a horrible fell look! Brooding darkly... Has the aspect of one fey! Peculiarly secretive... Possessed by unknown forces! Stricken by melancholy... Crawling around babbling! Running around babbling! Crawling around crazed! Running around crazed! Staring off into space... Corrupt Strange Mood: Pet of Somebody Over-Exerted Miserable Very Unhappy Unhappy This animal is waiting for conflict. This animal hunts at will. This adorable animal can't work. This animal isn't interested This animal is waiting to be trained. This animal can't work. Assign a trained animal: There are no animals left. The baby can't work yet. The noble will not work. Horizontal Axle Upright Weapon Pump from north Pump from east Pump from south Pump from west Chain Chair or Throne Placement Raise Dir Item Dist Current Refuse Orders: Current Workshop Orders: Current Zone Orders: Current Forbid Orders: Forbidding of death objects occurs at time of death. Current Standing Orders: These orders are superceded Hotkey Zoom Beds: Tables: Traction Benches: Boxes/bags: Thread: Cloth: Splints: Crutches: Powder for casts: Buckets: Soap: Remove Activity Zone New Activity Zone Water Source ( Fishing ( Garbage Dump ( Pen/Pasture ( Pit/Pond ( Sand ( Clay ( Meeting Area ( Cold Hospital ( Activity Zone # Rectangle Flow Floor Flow High Traffic Cost: Normal Traffic Cost: Low Traffic Cost: Restricted Traffic Cost: Depot accessible Depot inaccessible All depots inaccessible All depots accessible Warm Damp Muddy Snow-covered Mossy Sculpted Detailed Rough-hewn Straight Smooth Exposed Pillar Cluster Burning Dead Tree Dense Sparse Grass Dry Dry Grass Dead Grass Level Driftwood Wet Young Sapling Shrub Furrowed Ashes Waterfall River Source Chasm Eerie Glowing Pit Glowing Floor Glowing Barrier Semi-molten Rock Lava Flow Magma Flow Murky Pool Murky Pool Slope River Brook Grassy Upward Stairway Grassy Up/Down Stairway Grassy Downward Stairway Ice Up/Down Stairway Ice Downward Stairway Ice Upward Stairway Grassy Upward Slope Dry Grass Upward Slope Dead Grass Upward Slope Glacial Upward Slope Glacial Downward Slope Grassy Downward Slope Dry Grass Downward Slope Dead Grass Downward Slope Downward Slope Open Space SLATED FOR REMOVAL Waiting for construction... Waiting for architect... Designed... Construction initiated. Partially constructed. Construction nearly done. Construction suspended. Construction inactive. Any Metalsmithing Any Workshop Farming Wood/Stone/Boneworking Any Fishing Null Here we have prone swimming animated guts deep in various many corpses some corpses much gore some gore many bones some bones many objects some objects warm damp vomit-covered blood-stained pus-spattered ichor-drenched mossy sculpted detailed rough-hewn straight smooth exposed pillar fortification cluster wall bloody pus-spattered ichor ichor-flecked gooey slime slimy chunky You slam blow blows FUEL AUTOMATIC ADVENTURE_MODE_ENABLED CONTAINS NOT_IMPROVED DOES_NOT_ABSORB FOOD_STORAGE_CONTAINER HARD_ITEM_MATERIAL NOT_PRESSED REAGENT ANY_RAW_MATERIAL ANY_CRAFT PRODUCT IMPROVEMENT PRODUCT_DIMENSION PRODUCT_TO_CONTAINER PRESERVE_REAGENT DOES_NOT_DETERMINE_PRODUCT_AMOUNT FORCE_EDGE PRODUCT_PASTE PRODUCT_PRESSED KILN SMELTER KITCHEN STILL hanging art to cover to rings to bands to spikes to specific improvement to thread to cloth to sewn image to pages to illustration to They the Age Only Suddenly Surely Then Slowly Time The Day The Night The Wind The Sea The Sands The Wise The Dirt The Fool Nothing The Future The Past Will Tell Foretell Can Say Know Mourn Weep Laugh Afterward There the Treasure Treasure the Artifact craft shop weaponsmith's shop armorsmith's shop general store food shop mead hall keep collection of homes apartment room temple tower market tomb dungeon sewers catacombs the Craft Shop the Weaponsmith's Shop the Armorsmith's Shop the General Store the Food Shop the Mead Hall the Keep the Home the Homes the Room the Temple the Tower the Market the Tomb the Dungeon the Sewers the Catacombs the Time the Attack the Invasion the Razing the Founders Loss First Contact the Agreement the Deal Peace the Diplomat Tragedy the Caravan the Merchants Concealment the Secret Creation Genius the Discovery the Reclamation the Resettlement Masterpiece the Battle the Clash Pillage Plunder the Tribute the Desecration the Abduction the Kidnapping the Theft the Thief the Devouring Hunger the Wound the Wounding the Maiming the Duel the Struggle the Construction the Reunion the Summit the Explorer the Traveler the Journey the Pet the Companion the Impersonation Trickery Deceit Change the Resurrection Rebirth the Mystery the Confrontation the Obsession Storage the Spirit the Dead the Ghost the Corpse the Mountain Halls the Mountainhome the Fortress the Dark Fortress the Cave the Pit the Dark the Darkness the Hole the Cavern the Tree the Trees the Forest the Forest Retreat the City the Town the Farm the Village the Hamlet the Labyrinth the Maze the Tunnels the Shrine the Lair the Burrow the Castle the Burial the Mausoleum the Monument the Camp the Place the Horror Goodness the Joy the World the Region the Universe the Wetland the Marsh the Swamp the Bog the Mire the Murk the Desert the Sand the Rocks the Canopy the Undergrowth the Mountains the Peaks the Mountain the Ocean the Waves the Deep the Sea the Lake the Waters the Glacier the Ice the Tundra the Frozen Wastes the Grassland the Plains the Savanna the Shrubland the Hills the fiery bowels of the earth the Depths the Underground the Caverns the Fire the Flames the Magma the Fiery Depths Hell the Creatures Creatures the Creature the Coins the Art the People the Group the Settlement the Vessel the Migration the Religion the Faith Beliefs the Fighters the Squad the Outcasts the Criminals Set Region Information Overflow Not enough peaks: Not enough medium altitudes Not enough medium altitudes after shift down Not enough low altitudes after shift down: Not enough medium altitudes after shift up Not enough high altitudes after shift up Not enough partial edge oceans Not enough complete edge oceans Rainfall not evenly distributed: Flat/rough areas not evenly distributed: Savagery not evenly distributed Volcanism not evenly distributed Initial swamp square count fails by Initial desert square count fails by Initial forest square count fails by Initial mountain square count fails by Initial ocean square count fails by Initial glacier square count fails by Initial tundra square count fails by Initial grassland square count fails by Initial hill square count fails by Not enough volcanos Swamp region count fails by Desert region count fails by Forest region count fails by Mountain region count fails by Ocean region count fails by Glacier region count fails by Tundra region count fails by Grassland region count fails by Hill region count fails by Not enough river start points before erosion Too many distinct subregions (over by Error sorting rivers: working with Not enough medium altitude locations after erosion Not enough low altitude locations after erosion: Not enough high altitude locations after erosion Not enough mountain cave locations Not enough mountain cave locations after location check Not enough low-lying cave locations Not enough low-lying cave locations after location check Not enough entity placement locations Did not place controllable entity Placed farming entity without crops Final swamp region count fails by Final desert region count fails by Final forest region count fails by Final mountain region count fails by Final ocean region count fails by Final glacier region count fails by Final tundra region count fails by Final grassland region count fails by Final hill region count fails by There is thick fog outside. There is fog outside. There is a thin mist outside. You cannot see the sky clearly from here, but the available sunlight indicates the night the dawn the day the sunset There is a heavy blanket of fog enveloping everything. Fog enshrouds the area. There is a thin mist here. The sky above you is nearly black, ripped through with towering clouds. The sky above you is completely gray, with dark cloud pillars pressing through it. The sky above you is a uniform and dark gray. The sky above you is gray. The sky above you is hazy and white. Mounds of clouds are clustered through a striped sky. There are scattered clouds underneath a striped sky. The sky is striped with thin clouds. There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. There are scattered puffy clouds above you. The sky is otherwise clear above you. The sky is clear above you. The sun is rising The sun is western eastern The sun is directly above you The sun is setting full moon waxing gibbous moon waxing half moon waxing crescent moon waning gibbous moon waning half moon waning crescent moon The stars are out. There is a strong breeze blowing from the There is a cool breeze blowing from the There is a gentle breeze blowing from the Loop Erase River Overflow Loop Erase River Placement Overflow Loop Erase River Temp River Placement Overflow territory_map- historical_map- world_map- CUSTOM_NAME: SEED: HISTORY_SEED: NAME_SEED: CREATURE_SEED: DIM: EMBARK_POINTS: END_YEAR: BEAST_END_YEAR: REVEAL_ALL_HISTORY: CULL_HISTORICAL_FIGURES: MINERAL_SCARCITY: MEGABEAST_CAP: SEMIMEGABEAST_CAP: TITAN_NUMBER: TITAN_ATTACK_TRIGGER: DEMON_NUMBER: NIGHT_TROLL_NUMBER: BOGEYMAN_NUMBER: VAMPIRE_NUMBER: WEREBEAST_NUMBER: SECRET_NUMBER: REGIONAL_INTERACTION_NUMBER: DISTURBANCE_INTERACTION_NUMBER: EVIL_CLOUD_NUMBER: EVIL_RAIN_NUMBER: GOOD_SQ_COUNTS: EVIL_SQ_COUNTS: PEAK_NUMBER_MIN: PARTIAL_OCEAN_EDGE_MIN: COMPLETE_OCEAN_EDGE_MIN: VOLCANO_MIN: EROSION_CYCLE_COUNT: RIVER_MINS: PERIODICALLY_ERODE_EXTREMES: OROGRAPHIC_PRECIPITATION: SUBREGION_MAX: CAVERN_LAYER_COUNT: CAVERN_LAYER_OPENNESS_MIN: CAVERN_LAYER_OPENNESS_MAX: CAVERN_LAYER_PASSAGE_DENSITY_MIN: CAVERN_LAYER_PASSAGE_DENSITY_MAX: CAVERN_LAYER_WATER_MIN: CAVERN_LAYER_WATER_MAX: HAVE_BOTTOM_LAYER_1: HAVE_BOTTOM_LAYER_2: LEVELS_ABOVE_GROUND: LEVELS_ABOVE_LAYER_1: LEVELS_ABOVE_LAYER_2: LEVELS_ABOVE_LAYER_3: LEVELS_ABOVE_LAYER_4: LEVELS_ABOVE_LAYER_5: LEVELS_AT_BOTTOM: CAVE_MIN_SIZE: CAVE_MAX_SIZE: MOUNTAIN_CAVE_MIN: NON_MOUNTAIN_CAVE_MIN: ALL_CAVES_VISIBLE: SHOW_EMBARK_TUNNEL: TOTAL_CIV_NUMBER: TOTAL_CIV_POPULATION: SITE_CAP: PLAYABLE_CIVILIZATION_REQUIRED: ELEVATION_RANGES: RAIN_RANGES: DRAINAGE_RANGES: SAVAGERY_RANGES: VOLCANISM_RANGES: feature- data/save/current/feature- Mountain-Slope Overflow Worship List Married Never Married Worshipped Worships Civilized World Population Total: Parent Civ: Unnumbered Unnumbered Unnumbered animated Outdoor Animal Populations (Including Undead) Underground Animal Populations (Including Undead) data/save/current/region_snapshot- region_snapshot- Midmap creation failure on graphical map export: Elevation negative on graphical map export (main) Elevation negative on graphical map export (midmap) RCP_BASIC_BODY RCP_BASIC_BODY_STANCE RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG RCP_UPPER_BODY RCP_LOWER_BODY RCP_THORAX RCP_ABDOMEN RCP_CEPHALOTHORAX RCP_HEAD RCP_TWO_PART_ARMS RCP_PINCERS RCP_CLAW_ARMS RCP_FIRST_SIMPLE_LEGS RCP_SECOND_SIMPLE_LEGS RCP_THIRD_SIMPLE_LEGS RCP_FOURTH_SIMPLE_LEGS RCP_FIFTH_SIMPLE_LEGS RCP_SIMPLE_FRONT_LEGS RCP_SIMPLE_REAR_LEGS RCP_TWO_PART_LEGS RCP_FRONT_FLIPPER RCP_REAR_FLIPPER RCP_TWO_FLIGHTLESS_WINGS RCP_TWO_WINGS RCP_TAIL RCP_2_TAILS RCP_3_TAILS RCP_TAIL_STINGER RCP_LOWER_BODY_STINGER RCP_PROBOSCIS RCP_TRUNK RCP_SHELL RCP_ANTENNAE RCP_1_HEAD_HORN RCP_2_HEAD_HORNS RCP_3_HEAD_HORNS RCP_4_HEAD_HORNS RCP_LARGE_MANDIBLES RCP_5_FINGERS RCP_4_FINGERS RCP_3_FINGERS RCP_2_FINGERS RCP_5_TOES RCP_4_TOES RCP_3_TOES RCP_2_TOES RCP_5_FRONT_TOES RCP_4_FRONT_TOES RCP_3_FRONT_TOES RCP_2_FRONT_TOES RCP_5_REAR_TOES RCP_4_REAR_TOES RCP_3_REAR_TOES RCP_2_REAR_TOES RCP_1_EYE RCP_2_EYES RCP_3_EYES RCP_BEAK RCP_NOSE RCP_CHEEKS RCP_LUNGS RCP_HEART RCP_GUTS RCP_THROAT RCP_SPINE RCP_NECK RCP_BRAIN RCP_SKULL RCP_MOUTH RCP_TEETH RCP_RIBS RCP_RIBS_EXTERNAL RCP_LIPS RCP_EYELIDS RCP_GLOSS_HOOF RCP_GLOSS_PAW Cannot generate random creatures -- missing body Cannot generate random creatures -- missing body gloss STANDARD_MATERIALS STANDARD_TISSUES CHITIN_MATERIALS CHITIN_TISSUES FACIAL_HAIR_TISSUES HEAD_HAIR_TISSUE_LAYERS FACIAL_HAIR_TISSUE_LAYERS BODY_HAIR_TISSUE_LAYERS BODY_FEATHER_TISSUE_LAYERS VERTEBRATE_TISSUE_LAYERS EXOSKELETON_TISSUE_LAYERS STANDARD_HEAD_POSITIONS HUMANOID_HEAD_POSITIONS HUMANOID_RIBCAGE_POSITIONS SHELL_POSITIONS HUMANOID_RELSIZES Cannot generate random creatures -- missing body detail plan SKIN_TEMPLATE FAT_TEMPLATE MUSCLE_TEMPLATE SINEW_TEMPLATE BONE_TEMPLATE CARTILAGE_TEMPLATE HAIR_TEMPLATE FEATHER_TEMPLATE SCALE_TEMPLATE NAIL_TEMPLATE TOOTH_TEMPLATE EYE_TEMPLATE NERVE_TEMPLATE BRAIN_TEMPLATE LUNG_TEMPLATE HEART_TEMPLATE LIVER_TEMPLATE GUT_TEMPLATE STOMACH_TEMPLATE PANCREAS_TEMPLATE SPLEEN_TEMPLATE KIDNEY_TEMPLATE LEATHER_TEMPLATE HORN_TEMPLATE PEARL_TEMPLATE SILK_TEMPLATE BLOOD_TEMPLATE ICHOR_TEMPLATE GOO_TEMPLATE SLIME_TEMPLATE SHELL_TEMPLATE SOAP_TEMPLATE TALLOW_TEMPLATE CHITIN_TEMPLATE MILK_TEMPLATE CREATURE_CHEESE_TEMPLATE STRUCTURAL_PLANT_TEMPLATE SEED_TEMPLATE LEAF_TEMPLATE THREAD_PLANT_TEMPLATE PLANT_ALCOHOL_TEMPLATE PLANT_POWDER_TEMPLATE PLANT_EXTRACT_TEMPLATE CREATURE_EXTRACT_TEMPLATE FLAME_TEMPLATE Cannot generate random creatures -- missing material template CHEEK_WHISKERS_TEMPLATE CHIN_WHISKERS_TEMPLATE MOUSTACHE_TEMPLATE SIDEBURNS_TEMPLATE EYEBROW_TEMPLATE EYELASH_TEMPLATE CLAW_TEMPLATE TALON_TEMPLATE Cannot generate random creatures -- missing tissue template EVIL_CLOUD_ cursed wicked evil creeping haunting abominable devilish fiendish heinous nefarious profane vile accursed blighted execrable infernal unholy eerie dust soot gloom murk smoke vapor husk husks zombie zombies thrall thralls EVIL_RAIN_ pungent acrid bitter abhorrent horrid loathsome malodorous nauseating putrid repellent repulsive revolting mucus ooze sludge FORGOTTEN_BEAST_ TITAN_ DEMON_ NIGHT_CREATURE_ RCP_TONGUE embers cinders composed of ash shade composed of mud brown slick quagmire composed of vomit green disgusting appearance brine composed of salt white composed of grime and filth waste composed of snow blizzard sleet composed of water flood tear composed of steam boiling FLAME flame composed of flame inferno flare flash flaming scorching composed of amber composed of coral composed of green glass composed of clear glass composed of crystal glass composed of coke composed of charcoal black composed of solid salt composed of ice composed of SKIN SCALE CHITIN hairy feathered scaly armored fleshy eyeless one-eyed three-eyed beakless noseless skinless six-legged eight-legged thin wings of stretched skin wings feathered wings lacy wings long, hanging long, straight long, curly short stubby narrow long, spiral long, curving broad muttering grumbling whispering brooding groaning moaning screaming howling baying bellowing shrieking wailing bloated lumbering hulking its joints are backward backward its limbs jut out at asymmetric angles crooked twisted starved emaciated peaceful nature kind nature joy marks its every movement joyful nature rhythmic undulations bloated appearance eyes long and shaggy very curly short and even patchy unkempt long and straight long and wavy fluffed-out downy long and broad long and sparse long and narrow round blocky jagged oval-shaped overlapping set far apart close-set waxy leathery warty sleek and smooth rough and cracked wrinkled Now you will know why you fear the night. horrifying features macabre ways terror-inspiring antics swamp marsh sand desert taiga jungle forest mountain ocean lake glacier tundra brush savanna plains hill winged horned skinless three-eyed one-eyed eyeless blind demon demons demonic devil devils fiend fiends brute brutes monster monsters spirit spirits ghost ghosts banshee banshees haunt haunts phantom phantoms specter specters wraith wraiths bogeyman:bogeymen:bogeyman] dark midnight bleak troll trolls Black woman women hags crone crones ogre ogres ogress ogresses freak freaks horrors spouses mate mates bride brides consort consorts husbands bridegroom bridegrooms groom grooms SECRET_ SECRET_ANIMATE_ REGIONAL_ INDEX DISTURBANCE_ DISTURBANCE_CURSE_ DISTURBANCE_ANIMATE_ DEITY_CURSE_WEREBEAST_ DEITY_CURSE_VAMPIRE_ The Arena Inappropriate Waterlevel Biome Choice (2) Inappropriate Waterlevel Biome Choice (4) Midmap effective coordinate check out of bounds Woe unto any that disturb the resting place of Imported Food Imported Clothing Imported Goods Woven Clothing Leather Clothing Metal Crafts Leather Goods Wooden Furniture Stone Furniture Metal Furniture DREAM UNDEAD_ARMY DIPEV MEETING DIPSCRIPT SETVAR UNIT LONG ACTION ELSE ENDIF TEXTVIEWER HISTORY_DIPEV DISCUSS TOPICDISCUSSION CONSTRUCTTOPICLIST DIPEVENT INVASION data/dipscript/text/ FIRSTCONTACT Connectivity Overflow Connectivity Placement Overflow Connected Component Overflow Update Connectivity Placement Overflow FLUX Local Region Temperate Conifer Forest Tropical Dry Brdlf Forest Tropical Moist Brdlf Forst Temperature: Freezing Temperate Warm Scorching Trees: Scarce Woodland Heavily Forested Other Vegetation: Moderate Thick Surroundings: Serene Calm Sinister Mirthful Wilderness Haunted Joyous Wilds Untamed Wilds Terrifying Multiple Constructions Major River: River: Minor River: Stream: Brook: Volcano: Mountain: Shallow Clay Little soil Some soil Deep soil Very deep soil Extremely deep soil Aquifer Shallow metals Shallow metal Deep metals Deep metal Flux stone Neighbors Your Civilization Relative Elevation Cliff Indicator Flat Slopes Low Cliffs Medium Cliffs High Cliffs Very High Cliffs (10+) Extreme Cliffs (20+) Reclaim Searching Find Desired Location Partial Candidate Suitable Site Rain Flux Stone Underground River Underground Pool Magma Pool Magma Pipe Bottomless Pit Other Features Shallow Metal Deep Metal Soil Multiple Reclaim a Fortress Movement keys control region cursor. NOTICE: Notes are saved only when you save/lose your fort. Are you sure you want to embark here? This is your only warning! You have selected the largest possible area. You have selected a very large area. You have selected a large area. Choose a smaller area if you experience lags. You have selected an area with salt water. You have selected an area with an aquifer. Singular Noun Plural Noun Adjective Prefix Present (1st) Present (3rd) Preterite Past Participle Present Participle Front Compound Rear Compound First Adjective Second Adjective Hyphen Compound The X Could not give dwarf Cannot afford Play Now! Prepare for the journey carefully Use Pts: Warning! The following embark profile name is already in use: Embark preparations were not completed. Profile Active/Training data/init/embark_profiles.txt PROFILE RECLAIM_SKILL Unrecognized Embark Profile Token: This strange language cannot be translated. You have located COULD NOT NULLIFY CONSTRUCTION ROAD EDGE site_map- mountain halls fortress cave forest retreat town hamlet labyrinth shrine monument camp important location site Site Center Flood Overflow Non-feature related elevation hole begins to talk in a hushed whisper when starts to whisper when whispers when usually speaks in a whisper talks very quietly when keeps speaks very quietly starts yelling whenever begins to talk louder when talks very loudly when shouts when talks very loudly whenever greets others very loudly speaks very loudly begins speaking in a monotone whenever starts to drone when begins to talk in a monotone when speaks in a monotone when has a very monotonous way of speaking begins to talk more slowly when begins to talk much more slowly when When begins to talk rapidly when talks very quickly when speaks rapidly when talks very rapidly after speaks very deliberately when tends to speak very deliberately mutters under starts to mutter under Whenever there's a pause in a conversation, constantly mutters under starts to stutter when always stutters when stammers when begins to stammer when stutters occasionally talks to inanimate objects when often talks to inanimate objects when has a tendency to talk to inanimate objects talks to starts talking to When there's a pause in a conversation, gets distracted from conversations easily when gets distracted during conversations when gets easily distracted during conversations when tends to be easily distracted during conversations often tells pointless stories when quite often tells pointless stories when will frequently ramble on with stories that don't any point or even conclusion becomes very focused during conversations when tends to be very focused during conversations will often pause in conversation to look for the right word often touches others during conversations when will often touch others when greeting them often touches those to whom has a way of arguing with those that are in agreement with can't stand quiet pauses in conversations and always finds something to say pauses before speaking talks about others behind their backs interrupts others during conversations when tends to interrupts others during conversations when has a habit of interrupting speakers gives incredibly vague answers to questions will without fail turn any conversation to rarely speaks when has trouble speaking when rarely speaks rarely starts conversations has the habit of answering questions with questions repeatedly snaps often snaps snaps always snaps has a habit of snapping drums has a habit of drumming scratches has a habit of scratching tends to scratch always scratches often rubs points and shakes shakes runs has a habit of running cracks often gives occasionally cracks laughs in a unique way when has a very distinct laugh for when laughs in a distinct fashion when laughs in a unique way whenever has a very distinct laugh laughs silently has a nervous laugh laughs at walks as if in a terrible hurry whenever skips around when skips over to others when skips wherever walks with a confident stride holds slouches when chews idly chews gnaws tends to chew gnaws on has a habit of chewing on often bites bites gives hugs out freely When greeting others, has a nervous smile stomps taps has a habit of tapping lowers often lowers often has has a menacing stare when stares intently when tends to stare unwaveringly when has a certain stare for when has a habit of staring at others winks when winks during conversations commonly winks as a form of greeting exhales sharply when exhales slowly and deliberately when blows inhales sharply when always takes a deep breath whenever clicks has a habit of clicking licks tends to stretch has a habit of stretching tends to stretch out when likes to stretch bounces has a calm demeanor has a very calm demeanor has an incredibly calm demeanor never becomes angry often feels discouraged rarely feels discouraged almost never feels discouraged never feels discouraged feels strong urges and seeks short-term rewards occasionally overindulges doesn't often experience strong cravings or urges only rarely feels strong cravings or urges never feels tempted to overindulge in anything becomes completely helpless in stressful situations cracks easily under pressure doesn't handle stress well can handle stress genuinely likes others and openly expresses positive feelings toward them makes friends quickly does not actively seek friendships and is incredibly distant and reserved truly treasures the company of others enjoys being in crowds enjoys the company of others tends to avoid crowds prefers to be alone considers spending time alone much more important than associating with others loves to take charge and direct activities prefers that others handle the leadership roles never speaks out or attempts to direct activities lives life at a leisurely pace can't be bothered with frantic, fast-paced living lives for risk and excitement loves a good thrill doesn't need thrills or risks in life often feels filled with joy can be very happy and optimistic has a fertile imagination isn't given to flights of fancy can easily become absorbed in art and the beauty of the natural world greatly appreciates art and natural beauty appreciates art and natural beauty does not have a great aesthetic sensitivity has a profound understanding of has a great awareness of has a good awareness of tends not to openly express emotions does not display likes to try new things prefers familiar routines loves new and fresh ideas dislikes intellectual discussions regards intellectual exercises as a waste of energy revels in chaos and disorder loves to defy convention admires tradition prefers stability and security to ambiguity and disorder does not trust others sees others as selfish and conniving believes that some deception is necessary in relationships with others finds helping others very rewarding finds helping others rewarding does not go out of dislikes helping others views helping others as an imposition on sacrifices dislikes confrontations doesn't like to compromise with others would rather intimidate others than compromise with them would never deny would never claim to be better than somebody else finds immodesty distasteful would never shy away from an opportunity to say would never let an objective judgement be tempered by mercy or pity lacks confidence does not feel effective in life always feels as if loves to make lists and keep schedules tries to live a well-organized life has a profound sense of duty and obligation has a strong sense of duty has a sense of duty finds rules confining dislikes contracts and regulations hates rules, contracts and other confining elements in constantly strives for perfection thinks it is incredibly important to strive for excellence strives for excellence doesn't go out of very rarely does more work than necessary does the bare minimum necessary to accomplish the task at hand will persist in the face of any difficulty until the task is complete possesses great willpower has very little self-discipline rarely completes tasks and is often overcome by distractions thinks through every alternative and its consequences before acting takes time when making decisions often does the first thing that comes to mind acts impulsively always acts without considering alternatives or thinking through possibilities Mixed Station Kill Defend Burrows Patrol Route Train Defend Patrol Report Death of Kill Seek TILE_PAGE CREATURE_GRAPHICS FILE TILE_DIM PAGE_DIM Unrecognized Tile Page Token: GPU does not support non-power-of-two textures, using GPU unable to accomodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. Asked for nonexistent texture data Asked to clone nonexistent texture! grayscale_texture ran into mysteriously uncanocalized texture Tileset not found Not found: Image not found Unscheduled Cannot reach site Getting married Interrupted by combat Inappropriate dig square Area became inappropriate Moved Need empty bucket Need empty trap Need empty bag Need empty cage Need valid, active sand collection zone Need valid, active clay collection zone Sand vanished Clay vanished Incapable of carrying Too injured Resting injury Animal inaccessible Patient inaccessible Infant inaccessible Item inaccessible Drop-off inaccessible Building inaccessible Area inaccessible Nothing in cage Nothing to cage Nothing to catch Patient not resting Already leading creature Water source vanished Water source contaminated Creature occupying site Bucket full of extraneous material Well dry Need office Wrong ammunition Ammunition inaccessible Item blocking site Building site submerged Animal not restrained Inappropriate building Wrong justice state Nothing in building Relieved Water is frozen Too insane Taken by mood Went insane Throwing tantrum Could not find path Path blocked Seeking artifact Handling dangerous creature Going to bed Seeking Infant Dangerous terrain Forbidden area Job item misplaced Job item lost or destroyed Getting food Getting water Hunting vermin for food Target inaccessible Target too injured Attacking building Lost pick Invalid officer Removed from guard Equipment mismatch Caged Getting something to drink Using well Lost axe Not responsible for trade Need splint Need thread Need cloth Need crutch Bad script! #1 Bad script! #2 Bad script! #3 Need bag containing powder suitable for cast application Not appointed OVERWROTE JOB: miner woodworker carpenter bowyer woodcutter stoneworker engraver mason ranger animal caretaker animal trainer hunter trapper animal dissector metalsmith furnace operator weaponsmith armorer blacksmith metalcrafter jeweler gem cutter gem setter woodcrafter potter glazer wax worker stonecrafter leatherworker bone carver weaver clothier glassmaker strand extractor fishery worker fisherman fish dissector fish cleaner farmer cheese maker milker shearer spinner cook thresher miller butcher tanner dyer presser beekeeper planter herbalist brewer soap maker potash maker lye maker wood burner engineer mechanic siege engineer siege operator pump operator clerk trader architect doctor diagnoser bone doctor suturer surgeon alchemist merchant drunk hammerman spearman crossbowman wrestler axeman swordsman maceman pikeman bowman blowgunner lasher recruit babies baby peasant Stray Ghost Cultist There is nothing to catch in There is nothing to catch in the northwestern southwestern northeastern southeastern northern southern central cavern magma sea eerie cavern swamps You have learned the power " You have transformed into a The rest of the vomit burns away in the lava. The vomit burns away in the lava. The rest of the vomit burns away in the magma. The vomit burns away in the magma. The rest of the vomit disappears into the water. The vomit disappears into the water. The rest of the vomit falls away into the chasm. The vomit falls away into the chasm. The rest of the vomit falls away into the underworld. The vomit falls away into the underworld. The rest of the vomit splatters into the shallow puddle of water. The vomit splatters into the shallow puddle of water. Horrors! Demons in the deep! Intruders! Drive them away! Thief! Protect the hoard from skulking filth! Snatcher! Protect the children! You've spotted a You spring from ambush! You've been spotted! unit contained in unit Double Caged Unit Receive job pay: NULL JOB They have organized a wedding reception You are blistering being incinerated freezing being frozen solid freezing to death burning alive burning to death You are melting! ecstatic happy quite content fine unhappy very unhappy miserable gave birth to got married recently became caught up in a new romance recently gained siblings gained a sibling became a parent was disgusted to be forced to talk to a pillar of society recently was upset to be forced to talk to a pillar of society recently was irritated to be forced to talk to a pillar of society recently was pleased to be able to talk to a pillar of society recently was ecstatic to be able to talk to a pillar of society recently was still bathing in awe after talking to a pillar of society recently slept uneasily due to noise lately slept very uneasily due to noise lately was woken by noise while sleeping lately has been evicted lately has been tired lately had a miscarriage recently has been exhausted lately has complained of hunger lately has complained of thirst lately has been starving lately has been dehydrated lately was worried by the scarcity of tax collection escorts lately was worried by the scarcity of guards lately was worried by the scarcity of cages and chains lately was unable to reach a room for tax collection lately was misinformed about a room for tax collection lately was upset that the tax collection didn't go smoothly lately has been taxed recently has lost property to the tax collector's escorts recently was upset to have disappointed a noble lately has been attacked lately has been attacked by the dead lately has been attacked by own dead haunted tormented possessed tortured has been has been tormented in nightmares by a dead pet lately has been tormented in nightmares by a dead spouse lately has been tormented in nightmares by a dead lover lately has been tormented in nightmares by a dead sibling lately has been tormented in nightmares by own dead mother lately has been tormented in nightmares by own dead father lately has been tormented in nightmares by own dead child lately has been tormented in nightmares by a dead friend lately has been tormented in nightmares by a dead and still annoying acquaintance lately has been tormented in nightmares by the dead lately had a wonderful soapy bath recently had a nice bath recently was forced to eat vermin to survive lately was forced to eat a beloved creature to survive lately was forced to eat a treasured pet to survive lately has complained of the lack of chairs lately has complained of the crowded tables lately has complained of the lack of dining tables lately has complained of the lack of a well lately has complained of the nasty water lately was forced to drink bloody water lately was forced to drink gooey water lately was forced to drink ichorous water lately was forced to drink purulent water lately was forced to drink slime lately was forced to drink vomit lately has suffered the travesty of art defacement has been annoyed by flies has witnessed death has lost a pet recently had a satisfying sparring session recently killed somebody by accident while sparring recently enjoyed starting a fist fight recently enjoyed smashing up a building recently enjoyed toppling something over recently enjoyed throwing something recently accidentally killed somebody in a fit of rage recently has lost a spouse to tragedy recently has lost a lover to tragedy recently had a terrifying nightmare about an army of the dead has lost an annoying acquaintance to tragedy recently was just a little happy to lose an annoying acquaintance to tragedy recently was happy to lose an annoying acquaintance to tragedy recently was thrilled to lose an annoying acquaintance to tragedy recently has lost a friend to tragedy recently has lost a sibling to tragedy recently has lost a child to tragedy recently has lost a mother to tragedy recently has lost a father to tragedy recently was forced to endure the decay of a pet was forced to endure the decay of a spouse was forced to endure the decay of a lover was forced to endure the decay of a sibling was forced to endure the decay of a mother was forced to endure the decay of a father was forced to endure the decay of a child was forced to endure the decay of a friend was forced to endure the decay of an annoying acquaintance has been accosted by terrible vermin saw something unpleasant in a cage recently was comforted by a wonderful creature in a cage recently saw something unpleasant in a pond recently was comforted by a wonderful creature in a pond recently was able to rest and recuperate lately received water recently received food recently was rescued recently was overjoyed to be able to give somebody water lately was happy to have been able to give somebody water lately was pleased to have been able to give somebody water lately gave somebody water lately was irritated at having to give somebody water lately was unhappy at having to give somebody water lately has suffered the pain of having to give somebody water lately was overjoyed to be able to give somebody food lately was happy to have been able to give somebody food lately was pleased to have been able to give somebody food lately gave somebody food lately was irritated at having to give somebody food lately was unhappy at having to give somebody food lately has suffered the pain of having to give somebody food lately was overjoyed to be able to help somebody to bed lately was happy to have been able to help somebody to bed lately was pleased to have been able to help somebody to bed lately brought somebody to bed lately was irritated at having to haul somebody to bed lately was unhappy at having to haul somebody to bed lately has suffered the pain of having to haul somebody to bed lately has complained about the draft lately was worried not to have adequate protection lately was upset about being relieved from duty has been satisfied at work lately was happy to have pleased a noble lately was pleased that the tax collection went smoothly lately was upset that a criminal could not be properly punished was glad to have punishment reduced recently was upset by the delayed punishment of a criminal was glad to have punishment delayed recently beat somebody recently beat somebody with a hammer recently was beaten recently was beaten with a hammer recently made a satisfying acquisition lately talked with a pet lately talked with the spouse lately talked with a lover lately talked with a sibling lately talked with mother lately talked with father lately talked with a child lately talked with a friend lately was forced to talk to somebody annoying lately talked with somebody lately made a friend recently formed a grudge recently adopted a new pet recently was unhappy with the lack of work last season was caught in the rain recently was caught in freakish weather recently was caught in a snow storm recently has been tired of eating the same old food lately has been tired of drinking the same old booze lately ate rotten food lately drank something spoiled lately took joy in slaughter lately ate a pretty decent meal lately ate a fine dish lately ate a wonderful dish lately ate a truly decadent dish lately ate a legendary meal lately had a pretty decent drink lately had a fine drink lately had a wonderful drink lately had a truly decadent drink lately had a legendary drink lately was comforted by a pet lately saw a beloved creature lately was pleased to have a mandate deadline met lately was angered that nobody could be punished for a recent failure was upset by having a request ignored lately was pleased by having a request approved lately was upset by having a mandate ignored lately was upset by having a mandate deadline missed lately was comforted by a lovely waterfall lately was disgusted by a miasma lately choked on dust underground lately choked on smoke underground lately was knocked out during a cave-in lately was embarrassed to have to conduct an official meeting in a dining room was very embarrassed to have to conduct an official meeting in a bedroom was incredibly embarrassed not to have any rooms lately was very happy to be elected mayor recently was very happy to be re-elected mayor recently was very satisfied to be chosen as the expedition leader recently was greatly pleased to enter the nobility recently was very pleased to receive a higher rank of nobility recently was proud to have become a mayor recently sustained major injuries recently sustained minor injuries recently slept in the mud recently slept in the grass recently slept in the dirt recently slept on rocks recently slept on ice recently slept on a pile of driftwood recently slept on a rough cave floor recently slept on the floor recently slept in a bedroom like a personal palace recently slept in a fantastic bedroom recently slept in a great bedroom recently slept in a very good bedroom recently slept in a good bedroom recently slept in a horribly substandard bedroom recently slept in a horrible bedroom recently slept in an awful bedroom recently slept in a very poor bedroom recently slept in a poor bedroom recently slept without a proper room recently conducted a meeting in a setting worthy of legends recently conducted a meeting in a fantastic setting recently conducted a meeting in a great setting recently conducted a meeting in a very good setting recently conducted a meeting in a good setting recently conducted a meeting in a horribly substandard setting recently conducted a meeting in a horrible setting recently conducted a meeting in an awful setting recently conducted a meeting in a very poor setting recently conducted a meeting in a poor setting recently dined in a legendary dining room recently dined in a fantastic dining room recently dined in a great dining room recently dined in a very good dining room recently dined in a good dining room recently dined in a horribly substandard dining room recently dined in a horrible dining room recently dined in an awful dining room recently dined in a very poor dining room recently dined in a poor dining room recently dined without a proper dining room recently worried greatly about not having a tomb after gaining another year celebrated having a legendary tomb after gaining another year celebrated having a fantastic tomb after gaining another year celebrated having a great tomb after gaining another year celebrated having a very good tomb after gaining another year celebrated having a good tomb after gaining another year worried about having a horribly substandard tomb after gaining another year worried about having a horrible tomb after gaining another year worried about having an awful tomb after gaining another year worried about having a very poor tomb after gaining another year worried about having a poor tomb after gaining another year was greatly pleased at the state of demands recently was very pleased at the state of demands recently was pleased at the state of demands recently was greatly angered at the state of demands recently was very angered at the state of demands recently was angered at the state of demands recently was upset by not having enough chests lately was upset by not having enough cabinets lately was upset by not having enough armor stands lately was upset by not having enough weapon racks lately was upset to be wearing old clothing lately was upset to be wearing tattered clothing lately was very upset to have worn clothes rot away lately was very embarrassed to be uncovered lately was embarrassed to have no shirt lately was embarrassed to have no shoes lately was very embarrassed to be uncloaked lately was unable to find an available hammer lately was nauseated by the sun lately was irritated by the sun lately was grumbling about depressed by angered by enraged by was outraged at the ridiculous conviction of a long-dead corpse recently was outraged at the ridiculous conviction of an animal recently was outraged at the bizarre conviction against all reason of the victim of a crime recently was pleased to have received justice recently was pleased that a family member received justice recently was yelled at by an unhappy citizen recently was cried on by an unhappy citizen recently was satisfied to bring up job scarcity in a meeting lately was able to make suggestions about work allocations lately was glad to request weapon production lately had a cathartic experience yelling at somebody in charge lately yelled at somebody in charge lately and felt fantastic afterward yelled at somebody in charge lately and felt great afterward yelled at somebody in charge lately and felt a lot better afterward yelled at somebody in charge lately and felt better afterward yelled at somebody in charge lately and felt a little better afterward yelled at somebody in charge lately yelled at somebody in charge lately but only got angrier had a cathartic experience crying on somebody in charge lately cried on somebody in charge lately and felt fantastic afterward cried on somebody in charge lately and felt great afterward cried on somebody in charge lately and felt a lot better afterward cried on somebody in charge lately and felt better afterward cried on somebody in charge lately and felt a little better afterward cried on somebody in charge lately cried on somebody in charge lately but only felt more depressed was unable to find somebody to complain to about job scarcity lately was unable to make suggestions about work allocations lately was unable to request weapon production lately was unable to find somebody in charge to yell at lately was unable to find somebody in charge to cry on lately put off flustered upset very upset greatly upset angered enraged shattered traumatized utterly traumatized office dining sleeping admired very fine splendid wonderful completely sublime tastefully arranged the former the fortress the color When possible, unknown meat unknown fish unknown plants unknown drink unknown liquid unknown seeds unknown leaves unknown powder unknown cheese unknown item unbelievably strong mighty very strong strong unfathomably weak unquestionably weak very weak weak amazingly agile extremely agile very agile agile abysmally clumsy totally clumsy quite clumsy clumsy basically unbreakable incredibly tough quite durable tough shockingly fragile remarkably flimsy very flimsy flimsy absolutely inexhaustible indefatigable very slow to tire slow to tire truly quick to tire extremely quick to tire very quick to tire quick to tire possessed of amazing recuperative powers incredibly quick to heal quite quick to heal quick to heal shockingly slow to heal really slow to heal very slow to heal slow to heal virtually never sick almost never sick very rarely sick rarely sick stunningly susceptible to disease really susceptible to disease quite susceptible to disease susceptible to disease but awesome intellectual powers great analytical abilities very bad analytical abilities poor analytical abilities unbreakable focus very good focus the ability to focus the absolute inability to focus really poor focus quite poor focus poor focus willpower absolutely no willpower next to no willpower little willpower great creativity very good creativity good creativity next to no creative talent lousy creativity poor creativity meager creativity uncanny intuition great intuition very good intuition good intuition horrible intuition lousy intuition very bad intuition bad intuition absolutely boundless patience very little patience little patience little memory to speak of difficulty with words and language very little linguistic ability little linguistic ability poor spatial senses absolutely no feel for music at all next to no natural musical ability little natural inclination toward music the utter inability to judge others' emotions next to no empathy poor empathy Conduct Meeting Attend Meeting Soldier Noble Chained Null Precise Civ Equipment Link: Hauled Multigrasp Wrapped around Stuck in Sewn into Right shoulder Left shoulder releases drops Unit has misaligned body modifiers. Adjusting. Unit has misaligned bp modifiers. Adjusting. Your miners have defaced a get your your very own real authentic clear all the way distant faraway fair the great here right here tanned made the surrounding area just outside town the settlements some of my kind some of our kind out to the Are you interested in Might I interest you in Splendid Decent Fantastic Excellent there right there person Acceptable Liquid Flood Overflow Acceptable Fish Liquid Flood Overflow path fail: old. isn't very muscular but has a gigantic build bears untold amounts of fat over a gigantic frame has an enormous build but is very skinny isn't strong but is very large has a very large body with quite a bit of fat on it has a very large frame but is incredibly skinny has a large body but it is very skinny and frail has bulky muscles on a large body has a large body but is quite weak has ill-defined muscles but is large overall has a large body made larger still by mounds of fat has a large body and is very fat has a large body but is incredibly skinny would be lanky were it not for the massive muscles and slabs of lard has a tall, skinny body that is very frail packs extraordinary obesity on to what was once a tall and thin body has a tall, thin frame but manages to be very fat has a tall, thin body layered with some fat has a tall, narrow body that is just incredibly skinny has a tall, thin frame with very little fat on it has a tall, thin body with little fat has a short, broad body stacked thick with muscles and lard has a short body that is broad yet with few traces of muscle or fat has a short broad body but is kind of weak and skinny at the same time has a stout muscular body has a short broad body but is very frail has a short broad body with little in the way of muscles has a short broad body with ill-defined muscles has a short broad body with a lot of fat on it has a short, broad frame with almost no fat on it has a short, broad body with very little fat has a short, broad build overall but is somewhat skinny has a massive broad body, highly muscular, with thick rolls of lard hanging from it has an incredibly broad body with some muscle and fat on it has an extremely broad frame with few traces of either muscle or fat has an incredibly broad body that is somewhat weak with only a little fat on it has an incredibly broad body but is very frail has an extremely broad body but is weak has an incredibly broad body hung with curtains of lard has an extremely broad body with lots of fat on it has an incredibly broad body with almost no fat on it has an extremely broad body with very little fat has an extremely broad body with little fat has a very broad body, with enormous lard pockets packed in with the giant muscles has a very broad, muscular, fat body has a very broad body but it is frail with very little fat on it has a very broad body overall but it is weak with little fat on it has a very broad body but it is frail has ill-defined muscles on an otherwise broad body has a broad body that is somewhat weak has a very broad body and is incredibly fat has a very broad body but almost no fat has a very broad frame with very little fat on it has a very broad body with little fat has a broad body bearing impressive muscles and a great load of fat has incredible muscles stretched over a broad body has a broad body but it is very frail has a broad body made broader still by no shortage of surrounding lard has a broad body with almost no fat on it has a broad body with very little fat has a broad body with little fat has a broad body has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles has a long, thin body, thickened by muscle and fat has a long, thin frame, frail with very little fat has a long, thin body that is somewhat weak with little fat has a long, thin frame strapped with incredible muscles has a long, thin frame hidden beneath copious rolls of lard has a long, thin body with a lot of fat on it has a long, thin body with some fat on it has a long, thin body with almost no fat on it has a long, thin body with very little fat has a long, thin frame with little fat could be incredibly thin but has massive lardy rolls and enormous muscles has managed to put some muscle and fat on an extremely thin frame has an extremely thin body packed with huge muscles has an extremely thin frame underlying a massive lardy edifice has an extremely thin frame with a lot of fat on it has an incredibly thin frame with some fat on it has an extremely thin body with almost no fat on it has an extremely thin body with very litte fat on it has an incredibly thin body with little fat has a very thin build buried underneath endless muscles and fat would be very thin but has opted for some muscle and fat has a very thin, frail body without visible traces of fat would be very thin but bears an enormous lardy burden has much fat on a very thin frame has a very thin frame with a bit of fat on it has a very thin body with almost no fat on it has a very thin frame with very little fat has a very thin body with little fat has a thin frame but it is loaded with muscles and great layers of fat has a generally thin build with some muscle and fat on it has what was once a thin frame, now bearing enormous, thick layers of fat has a once-thin frame, now belarded has a thin frame with some fat on it has a thin body with almost no fat on it has a thin body with very little fat has a thin body with little fat has loaded a tall body with incredible muscles has a very long body, frail and skinny has a very long body that is beset by a morbid corpulence has a frail body, long and incredibly skinny has an incredibly muscular, long body has put on an extreme amount of muscle, especially for one so short packs enormous muscles on to a very short body carries massive amounts of fat, especially for one so short isn't very tall but makes up for it with muscle and fat isn't tall but has incredible muscles has an extremely short body that is incredibly muscular has an incredibly short body but still manages to be very fat carries great muscles on a very short body has a very short body buttressed by rolls of lard has a small build yet is strapped with massive amounts of muscle and lard has a small build but is muscular and fat has a small build and is very weak and incredibly skinny has a small build and is weak and skinny has incredible muscles over a small build packs massive amounts of fat on to a small build has a small build but is very fat has a very small body bedecked with lardy rolls has an extremely small body but it is very muscular bears an enormous amount of fat for one so tiny cut open smashed open broken open torn open gouting gushing spraying running with dripping oozing frost-bitten frozen blistered completely swollen heavily swollen very swollen quite swollen swollen slightly swollen tall long high wide-set large-irised small-irised sunken protruding smooth convex concave curly straight dense sparse thick thin upturned hooked splayed out flattened great-lobed fuse-lobed gapped crowded high-cheekboned low-cheekboned broad-chinned narrow-chinned jutting-chinned recess-chinned square-chinned round-chinned greasy deep-voiced high-voiced raspy-voiced clear-voiced body is extremely tall somewhat tall very short somewhat short extraordinarily broad somewhat broad extremely narrow somewhat narrow extremely long quite long somewhat long extremely short incredibly high somewhat high extremely low slightly low incredibly close-set slightly close-set very wide-set slightly wide-set deeply sunken slightly sunken bulging slightly protruding have very large irises have large irises have slightly large irises have very thin irises have thin irises have slightly thin irises very large-irised slightly large-irised very thin-irised thin-irised slightly thin-irised extremely wrinkled slightly wrinkled very smooth slightly smooth wavy incredibly straight very convex slightly convex incredibly concave somewhat concave extremely dense quite dense slightly dense extremely sparse quite sparse slightly sparse very thick slightly thick very thin somewhat thin incredibly upturned slightly upturned sharply hooked slightly hooked very splayed out somewhat splayed out very flattened slightly flattened have great swinging lobes have large hanging lobes are free-lobed are fuse-lobed have nearly fused lobes have small lobes hanging-lobed free-lobed nearly fuse-lobed small-lobed widely-spaced tangled very round slightly rounded slit somewhat greasy crinkly striped mottled with a touch of with flecks of with some mixed with are has a deep, guttural voice has a high-pitched, clear voice has a high-pitched, grating voice has a clear, deep voice has a fairly deep and raspy voice has a high squeaky voice has a low, clear voice has a high, clear voice has a very clear voice has a clear voice has a grating, raspy voice has a scratchy voice has a very high-pitched voice has a high voice has a very deep voice has a low voice has very high cheekbones has high cheekbones has low cheekbones has very low cheekbones square chin round chin chin has a massive has a deeply recessed, broad has a narrow, jutting has a deeply recessed, narrow has a broad, prominent has a broad, recessed has a narrow, prominent has a narrow, recessed has a very broad has a broad has a very narrow has a narrow has a jutting has a prominent has a recessed has a deeply recessed has a square chin has an angular chin has very round chin has a round chin very long medium-length clean-shaven stubble neatly combed braided arranged in double braids tied in a pony tail massive very long long short very short tiny curving scar. straight scar. huge very large very small dent. jagged scar. You have disturbed the sleep of the dead! sucks the wind out of raises a high fever in makes convulse and retch inflicts excruciating pain upon causes a spell of dizziness in paralyzes stuns You hear RESERVED_BLOOD died in a cage. fallen into a deep chasm. died of old age. been scared to death died in the dark. starved to death. died of thirst. drowned. burned up in magma. burned up in dragon fire. boiled. melted. condensed. solidified. died in the heat. been encased in cooling lava. been encased in cooling magma. been encased in ice. frozen to death. burned to death. been scalded to death. burned up in a magma mist. been crushed by a drawbridge. been crushed under the collapsing ceiling. been killed by falling rocks. been shot and killed. bled to death. succumbed to infection. suffocated. been struck down. been slaughtered. been scuttled. been hacked to pieces. been beheaded. been crucified. been buried alive. been executed by being left out in the air. been executed by drowning. been burned alive. been fed to beasts. been drained of blood been drained of blood by been murdered by been killed by a trap. vanished. collapsed. died after colliding with an obstacle. been impaled on spikes. been put to rest. been found dead. been found dead, contorted in fear! been found, starved to death. been found dead, dehydrated. been found dead, drowned. been found dead, badly burned. been found boiled. been found melted. been found condensed. been found solidified. been found dead, frozen. been found dead, badly crushed. been found scuttled. been found dead, completely drained of blood! data/save/current/unit- unit- SQUADS/LEADERS SQUAD POSITIONS CANDIDATES VACANT AVAILABLE You need somebody who can appoint this position. Squad: move/station order kill order defend order patrol order training skilled Schedule: Order: Uniform ERROR ALERTS SQUADS BURROWS Civilian alert: Are you sure? Squad alert schedules will be lost! POSITION UNIFORM missing item leather silk plant fiber metal wood stone bone shell pearl tooth horn BROKEN individual choice indiv choice, melee indiv choice, ranged any color any material specific armor specific helm specific pants specific gloves specific shoes specific shield specific weapon UNIFORMS ITEMS SELECTION SQUADS/GROUP AMMUNITION ASSIGNED Hunters Carry water Carry any drink Carry one food Carry two food Carry three food Leave Vacant There are no reasonable candidates. Lowest Precision Low Precision Medium Precision High Precision Highest Precision All counts accurate Your bookkeeper has done enough work to attain Your bookkeeper needs to work in an office to improve precision low precision medium precision high precision highest precision The stockpile records are Duplicate Object: inorganic plant creaturebody creaturebodygloss entity word symbol translation color shape color_pattern reaction material_template tissue_template body_detail_plan creature_variation interaction failed vermin colony deletion Generating world using parameter set Null unit chunk on export The wet season has arrived! Spring has arrived! Spring has arrived on the calendar. Summer has arrived on the calendar. The dry season has come. Autumn has come. Autumn has arrived on the calendar. Winter is upon you. Winter has arrived on the calendar. This artwork appears on This work of art is a This artwork appears on a This artwork appears This engraving appears on a floor This engraving appears on a wall This artwork is a The item Engraved The artwork relates to The image is the symbol of migrating nomadic local outcast civilization group government vessel religion miltary unit objects/text/book_instruction.txt objects/text/book_art.txt objects/text/secret_death.txt objects/language_* objects/descriptor_shape_* objects/descriptor_color_* objects/descriptor_pattern_* objects/material_template_* objects/inorganic_* objects/plant_* objects/tissue_template_* objects/item_* objects/building_* objects/b_detail_plan_* objects/body_* objects/c_variation_* objects/creature_* objects/entity_* objects/reaction_* objects/interaction_* objects/ Missing Material Template: Missing Inorganic Gloss: Missing Plant Gloss: Missing Tissue Template: Missing Item Definition: Missing Building Definition: Missing Body Detail Plan: Missing Creature Body Definition: Missing Creature Body Gloss Definition Missing Creature Variation: Missing Creature Definition: Missing Entity Definition Missing Word Definition Missing Symbol Definition Missing Translation Definition Missing Color Definition Missing Shape Definition Missing Color Pattern Definition Missing Reaction Definition Missing Interaction Definition: Site Map: Extra Item Occupancy very near nearly a day's travel inaccessible from here The weather has cleared. Load Game: Invalid Job ID Number, Load Game: Invalid Unit ID Number, Load Game: Invalid Item ID Number, Load Game: Invalid Entity ID Number Load Game: Invalid Nemesis ID Number, Load Game: Invalid Building ID Number, Load Game: Invalid Machine ID Number Load Game: Invalid Flow Guide ID Number Load Game: Invalid Artifact ID Number, Unloaded Load Game: Invalid Proj ID Number Load Game: Invalid Schedule ID Number Load Game: Invalid Task ID Number Load Game: Invalid Unit Chunk ID Number Load Game: Invalid Art Image Chunk ID Number Load Game: Invalid Hist Figure ID Number Load Game: Invalid Hist Event ID Number Load Game: Invalid Hist Event Collection ID Number Load Game: Invalid Squad ID Number Load Game: Invalid Formation ID Number Load Game: Invalid Activity ID Number Load Game: Invalid Interaction Instance ID Number Load Game: Invalid Written Content ID Number Load Game: Invalid Identity ID Number Load Game: Invalid Incident ID Number Load Game: Invalid Crime ID Number Tell them it was You will remember Halt in the name of Night creatures! Night creature! You feel uneasy. data/save/current/site- site- You have discovered a river. You have discovered an expansive cavern deep underground. You have discovered a great magma sea. You have discovered an eerie cavern. The air above the dark stone floor is alive with vortices of purple light and dark, boiling clouds. Seemingly bottomless glowing pits mark the surface. You have discovered a cave entrance. You have discovered a downward passage. You have discovered a deep pit. You have discovered a magma pool. You have discovered a volcano. You have found a curious underground structure. You have struck column update out of bounds: Evaluate Wagon Edge Access Overflow The falling debris has defaced a Sizing Flow... Overflow Dungeon Floodfill Overflow Dungeon Floodfill Overflow 3 Dungeon Floodfill Overflow 4 Dungeon Flood Fill Overflow 2 The impertinent vegetation has defaced a They have decided to forego any formal celebrations. wooden soap ivory/tooth unknown material data/init/arena.txt underworld green glass gems clear glass gems crystal glass gems MbP? RSDS{# FMOD_System_Create fmodex.dll inflateInit_ deflateEnd inflate deflateInit_ inflateEnd deflate zlib1.dll SDL_CreateSemaphore SDL_WM_SetIcon SDL_Init SDL_DestroySemaphore SDL_SetVideoMode SDL_GL_GetAttribute SDL_GetAppState SDL_SemWait SDL_GL_SwapBuffers SDL_FillRect SDL_WM_SetCaption SDL_PollEvent SDL_EnableUNICODE SDL_ThreadID SDL_InitSubSystem SDL_ShowCursor SDL_NumJoysticks SDL_GetMouseState SDL_CreateThread SDL_SemPost SDL_SemTryWait SDL_Delay SDL_LockSurface SDL_UnlockSurface SDL_GetVideoSurface SDL_UpperBlit SDL_GetTicks SDL_GetError SDL_GL_SetAttribute SDL_GetVideoInfo SDL_MapRGB SDL_CreateRGBSurface SDL_Flip SDL_EnableKeyRepeat SDL_Quit SDL_FreeSurface SDL_SaveBMP_RW SDL_RWFromFile SDL_CreateRGBSurfaceFrom SDL_DisplayFormat SDL_DisplayFormatAlpha SDL_GetRGBA SDL_ConvertSurface SDL_SetAlpha SDL_SetColorKey SDL.dll IMG_Load SDL_image.dll timeEndPeriod timeBeginPeriod WINMM.dll TTF_WasInit TTF_FontHeight TTF_GlyphMetrics TTF_RenderUNICODE_Blended TTF_SizeUNICODE TTF_OpenFont TTF_CloseFont TTF_Init SDL_ttf.dll CreateDirectoryA GetTickCount FindFirstFileA FindClose FindNextFileA SetPriorityClass GetCurrentProcess KERNEL32.dll MessageBoxA USER32.dll MSVCP100.dll memmove fputc ungetc fgetpos fflush fgetc fsetpos setvbuf memcpy_s fwrite fclose memchr atoi strtoul qsort exit strstr abort sprintf isspace fprintf realloc puts remove rename srand ceil modf printf ldiv strtol isgraph rand MSVCR100.dll glDeleteTextures glEnableClientState glAlphaFunc glClear glAccum glBindTexture glTexImage2D glDisable glColorPointer glDrawArrays glTexParameteri glDisableClientState glBlendFunc glMatrixMode glViewport glVertexPointer glTexCoordPointer glEnable glGenTextures glLoadIdentity glGetString wglGetCurrentDC wglGetProcAddress glTexSubImage2D glGetTexLevelParameteriv glPixelStorei glTexEnvi OPENGL32.dll gluOrtho2D GLU32.dll EncodePointer DecodePointer InterlockedExchange Sleep InterlockedCompareExchange HeapSetInformation GetStartupInfoW TerminateProcess UnhandledExceptionFilter SetUnhandledExceptionFilter IsDebuggerPresent QueryPerformanceCounter GetCurrentThreadId GetCurrentProcessId GetSystemTimeAsFileTime GetModuleHandleA GetCommandLineA FreeLibrary LoadLibraryA strrchr SDL_SetModuleHandle SDL_strlcpy memset memcpy IsProcessorFeaturePresent