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Difference between revisions of "v0.34:Thirst"

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(Corrected non-drinking dwarfs: it's not the 'heavy wounds' status, it's the 'resting' job that prevents drinking. Removed the last paragraph. Up to three booze per soldier hardly seem relevant.)
(Thirst can kill you. Alcohol withdrawal slows down, it's not known to directly cause unhappy thoughts.)
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[[Image:Thirsty_Dwarves.gif‎|thumb|left|Dwarves quenching thirst.]]
 
[[Image:Thirsty_Dwarves.gif‎|thumb|left|Dwarves quenching thirst.]]
Dwarves, given time, will eventually get thirsty, as indicated by a blue down arrow blinking over the thirsty dwarf.  A thirsty dwarf prefers to drink [[booze]].  If none is available, they will go to the nearest [[water]] source and drink. This is usually a [[well]] inside your fortress, but they will drink from a [[river]] or [[brook]] if there are no wells nearby, and have been observed to drink from [[murky pool]]s if there are no other sources of water.  A dwarf can live on water indefinitely if there is no booze to be had, but will get [[thought|unhappy thoughts]] from doing so - dwarves are highly dependent on alcohol.
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Dwarves, given time, will eventually get thirsty, as indicated by a blue down arrow blinking over the thirsty dwarf.  If a dwarf fails to drink in time, the thirst will proceed to dehydration and eventually death. A dwarf needs to drink about once in three weeks.
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A thirsty dwarf prefers to drink [[booze]].  If none is available, they will go to the nearest [[water]] source and drink. This is usually a [[well]] inside your fortress, but they will drink from a [[river]] or [[brook]] if there are no wells nearby, and have been observed to drink from [[murky pool]]s if there are no other sources of water.  A dwarf can live on water indefinitely if there is no booze to be had, but their speed and thus efficiency at work and in combat will suffer - dwarves are highly dependent on alcohol.
  
 
Dwarves seem to be capable of subsiding on [[vomit]] and [[slime]] in particularly dire times, though this is traumatizing and will quickly result in [[tantrum]]s and [[insanity]]. This will usually only happen in cases of dwarves walling themselves in and being forgotten and in challenge embark locations.
 
Dwarves seem to be capable of subsiding on [[vomit]] and [[slime]] in particularly dire times, though this is traumatizing and will quickly result in [[tantrum]]s and [[insanity]]. This will usually only happen in cases of dwarves walling themselves in and being forgotten and in challenge embark locations.
  
 
A [[rest|resting]] dwarf will not do anything on their own until they have recovered from recent injuries (preferably inside a [[hospital]]), and will depend on others to provide them with food and drink. They will not be given booze but receive water carried in [[bucket]]s.
 
A [[rest|resting]] dwarf will not do anything on their own until they have recovered from recent injuries (preferably inside a [[hospital]]), and will depend on others to provide them with food and drink. They will not be given booze but receive water carried in [[bucket]]s.

Revision as of 10:50, 4 September 2013

This article is about an older version of DF.


Dwarves quenching thirst.

Dwarves, given time, will eventually get thirsty, as indicated by a blue down arrow blinking over the thirsty dwarf. If a dwarf fails to drink in time, the thirst will proceed to dehydration and eventually death. A dwarf needs to drink about once in three weeks.

A thirsty dwarf prefers to drink booze. If none is available, they will go to the nearest water source and drink. This is usually a well inside your fortress, but they will drink from a river or brook if there are no wells nearby, and have been observed to drink from murky pools if there are no other sources of water. A dwarf can live on water indefinitely if there is no booze to be had, but their speed and thus efficiency at work and in combat will suffer - dwarves are highly dependent on alcohol.

Dwarves seem to be capable of subsiding on vomit and slime in particularly dire times, though this is traumatizing and will quickly result in tantrums and insanity. This will usually only happen in cases of dwarves walling themselves in and being forgotten and in challenge embark locations.

A resting dwarf will not do anything on their own until they have recovered from recent injuries (preferably inside a hospital), and will depend on others to provide them with food and drink. They will not be given booze but receive water carried in buckets.