- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.34:Blowgun"
m (+templates) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
[[Image:Yahua Blowgun Amazon Iquitos Peru.jpg|right|thumb|200px|''A Yagua (Yahua) tribeman demonstrating the use of a '''blowgun''''']] | [[Image:Yahua Blowgun Amazon Iquitos Peru.jpg|right|thumb|200px|''A Yagua (Yahua) tribeman demonstrating the use of a '''blowgun''''']] | ||
− | A '''blowgun''' is a ranged [[weapon]] that fires projectiles called | + | A '''blowgun''' is a ranged [[weapon]] that fires projectiles called [[blowdart]]s. Blowguns are relatively rare, being used primarily by certain bands of [[animal people]]. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming. |
− | As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons blowguns use and train the [[swordsdwarf]] skill instead. Dwarves cannot [[forge]] blowguns nor | + | As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons blowguns use and train the [[swordsdwarf]] skill instead. Dwarves cannot normally [[forge]] blowguns nor darts, limiting supply to whatever low-[[quality]] specimens can be wrested from indigenous populations. During a [[strange mood]], however, an aspiring yet misguided [[bowyer]] may create an [[artifact]] blowgun at a [[bowyer's workshop]]. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns. |
==Bugs== | ==Bugs== |
Latest revision as of 17:24, 7 September 2013
This article is about an older version of DF. |
- For a comparison of different weapons, see Weapon.
A blowgun is a ranged weapon that fires projectiles called blowdarts. Blowguns are relatively rare, being used primarily by certain bands of animal people. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.
As ranged weapons, blowguns use and train the blowgunner skill; as melee weapons blowguns use and train the swordsdwarf skill instead. Dwarves cannot normally forge blowguns nor darts, limiting supply to whatever low-quality specimens can be wrested from indigenous populations. During a strange mood, however, an aspiring yet misguided bowyer may create an artifact blowgun at a bowyer's workshop. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
Bugs[edit]
- If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammoBug:1374.
[ITEM_WEAPON:ITEM_WEAPON_BLOWGUN]
[NAME:blowgun:blowguns]
[SIZE:150]
[SKILL:SWORD]
[RANGED:BLOWGUN:BLOWDART]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000] I suppose you could blow harder and harder, but the force prevents it from getting out of hand.
[TWO_HANDED:0]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |