v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34:Magic"
Jump to navigation
Jump to search
(Undo revision 176309 by 66.255.193.3 (talk)) |
Brightgalrs (talk | contribs) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Fine|09:59, 13 October 2012 (UTC)}}{{av}} |
− | |||
− | '''Magic''' exists in | + | '''Magic''' exists in limited form in Dwarf Fortress. It normally only shows up in the form of [[Necromancer|necromancy]] and [[ghost]]s. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested. |
− | Necromancy is obtained in Adventurer mode by reading a | + | Necromancy is obtained in Adventurer mode by reading a [[book|slab]] that contains the secrets of life and death, traditionally obtained via necromancer [[tower]]s ({{Tile|I|5:0}}). Their towers are often packed tightly with [[undead]] and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours. |
[[ru:Magic]] | [[ru:Magic]] | ||
+ | [[Category:v0.34:Game_mechanics]] |
Latest revision as of 22:47, 15 July 2014
This article is about an older version of DF. |
Magic exists in limited form in Dwarf Fortress. It normally only shows up in the form of necromancy and ghosts. With modding, however, it is also one of the many ways that interactions can be manifested.
Necromancy is obtained in Adventurer mode by reading a slab that contains the secrets of life and death, traditionally obtained via necromancer towers (I
). Their towers are often packed tightly with undead and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.