v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d Talk:Stone management"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 20: Line 20:
  
 
:It seems like "per item" stocks screen commands require that you have enough precision to prevent quantity rounding for that item class (stones).  So if your bookkeeper hasn't done enough work, or your bookkeeper's precision setting isn't high enough, you probably can't browse a list of every stone in your fortress, which means you can't dump 'em.  Is that consistent with your situation? --[[User:Marble Dice|Marble Dice]] 12:55, 19 March 2008 (EDT)
 
:It seems like "per item" stocks screen commands require that you have enough precision to prevent quantity rounding for that item class (stones).  So if your bookkeeper hasn't done enough work, or your bookkeeper's precision setting isn't high enough, you probably can't browse a list of every stone in your fortress, which means you can't dump 'em.  Is that consistent with your situation? --[[User:Marble Dice|Marble Dice]] 12:55, 19 March 2008 (EDT)
 +
 +
== Minor Edit ==
 +
I changed the "not really necessary" section to reflect that scheduling a rock for a task will make it immovable and block construction, whereas an ignored rock will simply be shoved aside. As such, the only bad rock is a rock the player has a grudge against.--[[User:Shadow archmagi|Shadow archmagi]] 23:08, 22 July 2008 (EDT)

Revision as of 03:08, 23 July 2008

What is considered dated on this page? Does it still deserve the category/template? --Markavian

I applied the tag because of the information regarding dumping multiple stones into one tile, because it may be regarded as an exploit that could be removed somewhere down the line. I'm not sure if that's the right way to use that template. If not, just kill it. -- EighenIndemnis 16:32, 5 November 2007 (EST)
You can expand the stonedumping trick to all sorts of other things. If you just mark every ore you dig up as "dump," and have your dump near where your metal industry is to be formed, then you can just undesignate all the ore at once and have a huge pile of raw materials RIGHT THERE for your smelters. Kefkakrazy 17:27, 5 November 2007 (EST)
Even better miasma will not travel along diagonals. so you can put a hole in the roof just above one of the tiles past the corner of your craftdwarfs shop and choose dwarves chasm bones, skulls, shells, and all. Then set your fisherdwarves loose. Your dwarves will collect all that rotting fish, and dump it all down that hole where it will rot into bones and shells. Then unforbid it and make tons of crafts from the bones and shells. --Ikkonoishi 21:37, 15 November 2007 (EST)

what happened here?

Something went wrong somewhere... I'm sorry, I don't know how i managed to screw up this page... :(

I'll leave it alone now... -Uberubert

Don't worry, wikis are built to be reverted to older copies when needed. Vanan 12:01, 15 November 2007 (EST)
Avoid using the <pre> </pre> tags when possible. This causes editing of sections to look correct in previews, but to screw up horribly when saved. If you want to do fixed-width formatting, prefix lines with a space " ". Julius 18:27, 15 November 2007 (EST)



Bookkeeper skill and dumping

Does it require a certain bookkeeper skill to dump from the status screen? -Noctune9

It seems like "per item" stocks screen commands require that you have enough precision to prevent quantity rounding for that item class (stones). So if your bookkeeper hasn't done enough work, or your bookkeeper's precision setting isn't high enough, you probably can't browse a list of every stone in your fortress, which means you can't dump 'em. Is that consistent with your situation? --Marble Dice 12:55, 19 March 2008 (EDT)

Minor Edit

I changed the "not really necessary" section to reflect that scheduling a rock for a task will make it immovable and block construction, whereas an ignored rock will simply be shoved aside. As such, the only bad rock is a rock the player has a grudge against.--Shadow archmagi 23:08, 22 July 2008 (EDT)