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Difference between revisions of "Construction"

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'''Constructions''' are buildings such as [[floor]]s, [[wall]], and [[stairs]]. They can be made of any solid material, including [[wood]], [[stone]], [[metal]], [[glass], and even [[soap]]. and are accessible in the {{k|b}}uild-{{k|C}}onstruction menu. One exception is the [[Minecart|track stop]], found in the construction submenu even though it is a regular [[building]].
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'''Constructions''' are buildings such as [[floor]]s, [[wall]], and [[stairs]]. They can be made of any solid material, including [[wood]], [[stone]], [[metal]], [[glass]], and even [[soap]]. and are accessible in the {{k|b}}uild-{{k|C}}onstruction menu. One exception is the [[Minecart|track stop]], found in the construction submenu even though it is a regular [[building]].
  
 
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, with a few limitations as described below.  Additionally, constructions can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow [[removal]], suspension, and an idea of the current status before the Construction is complete.
 
Unlike most objects accessed from the {{k|b}}uild menu, Constructions are treated as inert terrain features when completed, with a few limitations as described below.  Additionally, constructions can only be interacted with by loo{{k|k}}-ing at them or by pressing {{k|d}}-{{k|n}} to designate their removal. Using the {{k|q}}uery or {{k|t}}ask selection will give no information after the construction is completed, but will allow [[removal]], suspension, and an idea of the current status before the Construction is complete.

Revision as of 18:08, 15 December 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Constructions are buildings such as floors, wall, and stairs. They can be made of any solid material, including wood, stone, metal, glass, and even soap. and are accessible in the build-Construction menu. One exception is the track stop, found in the construction submenu even though it is a regular building.

Unlike most objects accessed from the build menu, Constructions are treated as inert terrain features when completed, with a few limitations as described below. Additionally, constructions can only be interacted with by look-ing at them or by pressing d-n to designate their removal. Using the query or task selection will give no information after the construction is completed, but will allow removal, suspension, and an idea of the current status before the Construction is complete.

Required labors

In order to make a construction, a dwarf with the appropriate labor is required. Wood requires carpentry; stone, glass, and soap require masonry, and metal requires any form of metalsmithing. No experience is granted when building constructions.

The construction removal labor is required for removing constructions.

Constructions and Designated formations

Constructions are similar to designated formations. However, unlike the walls and floors surrounding mined or channeled spaces, constructed features cannot be smoothed, engraved, or carved into minecart tracks. In order to construct smooth stone walls and floors, blocks need to be used in place of raw stone. Wood, metal, and glass constructions are not considered either rough or smooth, but in the case of wood, building with blocks will increase room value - metal bars have the same value as metal blocks and are thus interchangeable (though blocks may be preferred to simplify resource tracking), and glass can only be used in block form.

Order of Construction

Constructions are built in a Last-In-First-Out (LIFO) order. That means that whichever constructions are ordered first will be built last. Also, if there is a large group of constructions being built, and a new set of constructions is ordered, the constructions in progress will be ignored until the new constructions are finished.

Respecting the LIFO order is also necessary to efficiently and correctly construct multi-z-level walls.

See also: Mega construction

Destruction

Constructions are generally inert, resisting building destroyers, but will be destroyed if magma and water can interact in the square of the construction to form obsidian, or in a cave-in. Building and removing a construction can change the floor it is built upon to a default value, removing things like engravings and the "magma flow" floor above semi-molten rock.